# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=134

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**Page:** 135

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## [По поводу оценки работы службы поддержки](https://forums.eveonline.com/t/topic/278624)

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**Author:** [@AVKT](https://forums.eveonline.com/u/AVKT)\
**Replies:** 2\
**Last updated:** [November 8, 2020, 6:19am UTC](https://forums.eveonline.com/t/topic/278624 "2020-11-08T06:19:36Z")

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Изменение регламентов программ и работы панелей взаимодействия игрока и службы поддержки в части градации оценок работы службы поддержки. Добрый день. После обращения в Службу поддержки у меня произошел пошаговый диалог…

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## [Ammatar, Thukker, Syndicate and Khanid ships: a vision](https://forums.eveonline.com/t/ammatar-thukker-syndicate-and-khanid-ships-a-vision/277459)

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**Author:** [@Sienna\_Khalifa1](https://forums.eveonline.com/u/Sienna_Khalifa1)\
**Replies:** 5\
**Last updated:** [November 8, 2020, 3:12am UTC](https://forums.eveonline.com/t/ammatar-thukker-syndicate-and-khanid-ships-a-vision/277459 "2020-11-08T03:12:01Z")

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This post comes up from the OOC channel ingame, was discussing the lack of use for Khanid and Ammatar navy LP as they dont provide stuff like Amarr Navy ships to fill the gap. rather than going for that option i tried to…

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## [Renaming Systems/Planets](https://forums.eveonline.com/t/renaming-systems-planets/278523)

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**Author:** [@John-Will\_Enderas](https://forums.eveonline.com/u/John-Will_Enderas)\
**Replies:** 14\
**Last updated:** [November 7, 2020, 6:43pm UTC](https://forums.eveonline.com/t/renaming-systems-planets/278523 "2020-11-07T18:43:29Z")

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Wouldn’t it be cool if you could rename an owned null-sec star system or planets within the system? You would have to pay an NPC corp that sells certificates to do so. The certificate would cost, let’s say 1 billion ISK.…

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## [Mining Ledger for Industrial Command ships](https://forums.eveonline.com/t/mining-ledger-for-industrial-command-ships/277534)

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**Author:** [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Replies:** 6\
**Last updated:** [November 6, 2020, 11:39pm UTC](https://forums.eveonline.com/t/mining-ledger-for-industrial-command-ships/277534 "2020-11-06T23:39:35Z")

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A ship log, containing a list of players and the ores deposited to your Rorqual, Orca, or Porpoise’s fleet hanger. Maintain the log between connections etc, dont erase it…but allow the pilot to manually clear the log. S…

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## [New Character Premium Upsell, Pay PLEX for Chosen Ship](https://forums.eveonline.com/t/new-character-premium-upsell-pay-plex-for-chosen-ship/277818)

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**Author:** [@Triniti\_Crimson](https://forums.eveonline.com/u/Triniti_Crimson)\
**Replies:** 8\
**Last updated:** [November 5, 2020, 7:58pm UTC](https://forums.eveonline.com/t/new-character-premium-upsell-pay-plex-for-chosen-ship/277818 "2020-11-05T19:58:47Z")

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The idea is a one time character creation upsell offer. You optionally pick any single ship. You get that ship with a basic T1 fitting, and the bare minimum skills to fly it (in addition to the other standard starting …

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## [Option to choose starting location for new characters](https://forums.eveonline.com/t/option-to-choose-starting-location-for-new-characters/277796)

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**Author:** [@FunBanan](https://forums.eveonline.com/u/FunBanan)\
**Replies:** 8\
**Last updated:** [November 5, 2020, 12:49am UTC](https://forums.eveonline.com/t/option-to-choose-starting-location-for-new-characters/277796 "2020-11-05T00:49:57Z")

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Since all default starting locations spreaded so far from each other, but character’s origin doesn’t make sence for gameplay, can we get an option to choose ji… starting location after creating new character? Simply bec…

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## [Allow us to filter out ships by Faction in the Fitting Window](https://forums.eveonline.com/t/allow-us-to-filter-out-ships-by-faction-in-the-fitting-window/277807)

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**Author:** [@Scoots\_Choco](https://forums.eveonline.com/u/Scoots_Choco)\
**Replies:** 5\
**Last updated:** [November 3, 2020, 9:08pm UTC](https://forums.eveonline.com/t/allow-us-to-filter-out-ships-by-faction-in-the-fitting-window/277807 "2020-11-03T21:08:52Z")

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Basically this: Should allow us to filter and show only the Minmatar ships. So it’d give us a list of something like: And we’d only see Minmatar ships under those little folders.

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## [Devs, Asset Safety Fee is a major barrier to player retention](https://forums.eveonline.com/t/devs-asset-safety-fee-is-a-major-barrier-to-player-retention/277811)

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**Author:** [@Ichigo\_Bodhi](https://forums.eveonline.com/u/Ichigo_Bodhi)\
**Replies:** 8\
**Last updated:** [November 3, 2020, 9:13pm UTC](https://forums.eveonline.com/t/devs-asset-safety-fee-is-a-major-barrier-to-player-retention/277811 "2020-11-03T21:13:31Z")

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Hi all, I have been unable to play for just shy of 3 years. My computer broke and was abruptly unable to log in. I was living in null sec space at the time and never had the chance to manually move my assets to safety. …

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## [ALPHA Miners Need More Than ONE SHIP!](https://forums.eveonline.com/t/alpha-miners-need-more-than-one-ship/276872)

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**Author:** [@Mr\_TheSignal\_Universe](https://forums.eveonline.com/u/Mr_TheSignal_Universe)\
**Replies:** 26\
**Last updated:** [November 3, 2020, 8:18pm UTC](https://forums.eveonline.com/t/alpha-miners-need-more-than-one-ship/276872 "2020-11-03T20:18:59Z")

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ALPHA miners only have one bonused ship - the VENTURE. I propose that CCP make/create a new ship between the VENTURE and the BARGES that ALPHAs can have access to that gives us larger ORE hold than 5,000m3, maybe more s…

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## [Please move all trig systems to one corner of the map](https://forums.eveonline.com/t/please-move-all-trig-systems-to-one-corner-of-the-map/277695)

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**Author:** [@beaconBoy\_SavesTheDay](https://forums.eveonline.com/u/beaconBoy_SavesTheDay)\
**Replies:** 7\
**Last updated:** [November 3, 2020, 3:24pm UTC](https://forums.eveonline.com/t/please-move-all-trig-systems-to-one-corner-of-the-map/277695 "2020-11-03T15:24:10Z")

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The 27 trig systems have connections to each other that span much of the Eve universe. In 3D, the map is already cluttered enough. Since these systems are no longer within jump range to the rest of the systems in Eve, …

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## [Suspect & Criminal Timers vs Limited Engagement](https://forums.eveonline.com/t/suspect-criminal-timers-vs-limited-engagement/276936)

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**Author:** [@SleepLacker](https://forums.eveonline.com/u/SleepLacker)\
**Replies:** 30\
**Last updated:** [October 30, 2020, 9:56pm UTC](https://forums.eveonline.com/t/suspect-criminal-timers-vs-limited-engagement/276936 "2020-10-30T21:56:22Z")

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Very simple change. If a player becomes a suspect, by any means, then anyone who has safeties turned down to yellow can engage them without warnings, and they receive the limited engagement timer. If they have green sa…

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## [Suspect flag players mining ores and ice in HS who do not have HS structures](https://forums.eveonline.com/t/suspect-flag-players-mining-ores-and-ice-in-hs-who-do-not-have-hs-structures/276708)

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**Author:** [@Pearl\_Abyss\_Diver](https://forums.eveonline.com/u/Pearl_Abyss_Diver)\
**Replies:** 18\
**Last updated:** [October 30, 2020, 8:18pm UTC](https://forums.eveonline.com/t/suspect-flag-players-mining-ores-and-ice-in-hs-who-do-not-have-hs-structures/276708 "2020-10-30T20:18:18Z")

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Bots and AFK players residing in non-wardecable NPC corporations use highly gank resistant orcas to farm resources. This is not a healthy playstyle for the Eve ecosystem. Empires should enforce requirements of having a …

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## [Local Window Split](https://forums.eveonline.com/t/local-window-split/257992)

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**Author:** [@Jake\_Wicked](https://forums.eveonline.com/u/Jake_Wicked)\
**Replies:** 7\
**Last updated:** [October 30, 2020, 4:29am UTC](https://forums.eveonline.com/t/local-window-split/257992 "2020-10-30T04:29:03Z")

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This idea was brought up in Slack and I think it is a good one. So the idea is to be able to slit the local window just like in the computer windows so we can have two. One for us to be alert in Null sec, the other to r…

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## [Forget Potato just No Graphics mode eve online, for fleet battles](https://forums.eveonline.com/t/forget-potato-just-no-graphics-mode-eve-online-for-fleet-battles/255888)

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**Author:** [@TheDoctorUK](https://forums.eveonline.com/u/TheDoctorUK)\
**Replies:** 15\
**Last updated:** [October 30, 2020, 3:49am UTC](https://forums.eveonline.com/t/forget-potato-just-no-graphics-mode-eve-online-for-fleet-battles/255888 "2020-10-30T03:49:04Z")

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Ok, this is a long shot and probably never going to happen, but imagine being able to play eve in a 2k fleet battle on a potato pc, instead of no brackets in potato mode just a black screen and just the brackets instea…

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## [Stop Filament running](https://forums.eveonline.com/t/stop-filament-running/276427)

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**Author:** [@Fenrir\_Stargazer](https://forums.eveonline.com/u/Fenrir_Stargazer)\
**Replies:** 51\
**Last updated:** [October 30, 2020, 12:36am UTC](https://forums.eveonline.com/t/stop-filament-running/276427 "2020-10-30T00:36:41Z")

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As a simple idea several corp members and myself were talking about the annoyance of pvp fleets being able to run away freely thanks to filaments. An idea to help hold them in ns for combat could be an anchorable structu…

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## [Suggestion: Being allowed to cancel the initial warp upon logging in](https://forums.eveonline.com/t/suggestion-being-allowed-to-cancel-the-initial-warp-upon-logging-in/275665)

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**Author:** [@Alyss\_Rentori](https://forums.eveonline.com/u/Alyss_Rentori)\
**Replies:** 14\
**Last updated:** [October 28, 2020, 10:20pm UTC](https://forums.eveonline.com/t/suggestion-being-allowed-to-cancel-the-initial-warp-upon-logging-in/275665 "2020-10-28T22:20:11Z")

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When we log in while in space, it is almost always an incredibly bad idea to warp to where we lost connection. At this time, I can’t stop myself from automatically warping to where I was (which usually results in my dea…

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## [NPC Stations Overhaul](https://forums.eveonline.com/t/npc-stations-overhaul/276387)

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**Author:** [@SleepLacker](https://forums.eveonline.com/u/SleepLacker)\
**Replies:** 5\
**Last updated:** [October 28, 2020, 1:02pm UTC](https://forums.eveonline.com/t/npc-stations-overhaul/276387 "2020-10-28T13:02:51Z")

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I’ve made a previous post to Bring a proper overhaul to how mining works - #7 by Druthlen, but I do realize now that having mobile ore compression everywhere would take too much away from player owned structures, and thu…

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## [Add triglavian emerging conduits as anomaly spawns](https://forums.eveonline.com/t/add-triglavian-emerging-conduits-as-anomaly-spawns/276495)

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**Author:** [@Wadiest\_Yong](https://forums.eveonline.com/u/Wadiest_Yong)\
**Replies:** 0\
**Last updated:** [October 28, 2020, 11:38am UTC](https://forums.eveonline.com/t/add-triglavian-emerging-conduits-as-anomaly-spawns/276495 "2020-10-28T11:38:43Z")

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The EC’s were cool and challenging, and a source of salvage to build trig ships. It would be fun to have them added permanently to the list of combat anomalies in hisec and lowsec at least.

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## [QoL: Add target velocity info to the Selected Items window?](https://forums.eveonline.com/t/qol-add-target-velocity-info-to-the-selected-items-window/276324)

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**Author:** [@Mephiztopheleze](https://forums.eveonline.com/u/Mephiztopheleze)\
**Replies:** 1\
**Last updated:** [October 28, 2020, 5:54am UTC](https://forums.eveonline.com/t/qol-add-target-velocity-info-to-the-selected-items-window/276324 "2020-10-28T05:54:56Z")

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Small QoL improvement suggestion… When an enemy ship is selected and appearing in the Selected Item window, could we get a readout of the targets Velocity, Radial and Transversal? In larger fights it can get confusing …

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## [Interceptors and Upwell Structures: Reintroduce opportunities for pilot error](https://forums.eveonline.com/t/interceptors-and-upwell-structures-reintroduce-opportunities-for-pilot-error/257193)

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**Author:** [@Ganthrithor](https://forums.eveonline.com/u/Ganthrithor)\
**Replies:** 84\
**Last updated:** [October 28, 2020, 2:56am UTC](https://forums.eveonline.com/t/interceptors-and-upwell-structures-reintroduce-opportunities-for-pilot-error/257193 "2020-10-28T02:56:21Z")

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Dear CCP: As a fairly long term EVE player, it’s immensely frustrating how difficult you’ve made non-consensual PvP through your ship and structure changes. There are two serious pain-points right now that I’d love for …

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## [Corpse Launcher](https://forums.eveonline.com/t/corpse-launcher/276392)

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**Author:** [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Replies:** 1\
**Last updated:** [October 28, 2020, 1:36am UTC](https://forums.eveonline.com/t/corpse-launcher/276392 "2020-10-28T01:36:10Z")

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like a festival launcher except it leaves blood spatters on the target’s hull

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## [Multiple Orcas at one location](https://forums.eveonline.com/t/multiple-orcas-at-one-location/272847)

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**Author:** [@Druthlen](https://forums.eveonline.com/u/Druthlen)\
**Replies:** 20\
**Last updated:** [October 27, 2020, 9:19pm UTC](https://forums.eveonline.com/t/multiple-orcas-at-one-location/272847 "2020-10-27T21:19:13Z")

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Orcas and Roq are so huge and unyielding such that multiples of them incur penalties to everyone inside the location. 2 orcas/roq -25% 3 orcas/roq -50% etc. I mean the penalties are applied to mining.

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## [Bay and Bandwidth Drone rig, or module](https://forums.eveonline.com/t/bay-and-bandwidth-drone-rig-or-module/253030)

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**Author:** [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Replies:** 15\
**Last updated:** [October 26, 2020, 10:36pm UTC](https://forums.eveonline.com/t/bay-and-bandwidth-drone-rig-or-module/253030 "2020-10-26T22:36:35Z")

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It would give an option to fit drones to ships that hasn’t by default. Maybe it could get some restriction on what kind of ships it could be fitted to, like if the ship already has drone cap, the rig could not add up t…

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## [Standup fighters on gate as decloaker](https://forums.eveonline.com/t/standup-fighters-on-gate-as-decloaker/276144)

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**Author:** [@Darwien\_Cesaille](https://forums.eveonline.com/u/Darwien_Cesaille)\
**Replies:** 1\
**Last updated:** [October 26, 2020, 6:02pm UTC](https://forums.eveonline.com/t/standup-fighters-on-gate-as-decloaker/276144 "2020-10-26T18:02:48Z")

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I do not think this should be a valid mechanism, no real option to counter, no skill required to use, no risk and somehow circumvents the limitation not to use structures on gate traffic. I do not have problem with us…

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## [Domania Triglavian Collective Command Ship](https://forums.eveonline.com/t/domania-triglavian-collective-command-ship/275971)

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**Author:** [@Triniti\_Crimson](https://forums.eveonline.com/u/Triniti_Crimson)\
**Replies:** 11\
**Last updated:** [October 26, 2020, 2:28pm UTC](https://forums.eveonline.com/t/domania-triglavian-collective-command-ship/275971 "2020-10-26T14:28:41Z")

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Domania Triglavian Collective Command Ship \[ Trait \] ( Ship Characteristics ) Support Combat Energy Destabilization Armor Entropic Disintegrators Medium ( Command Ship bonuses (per skill level) ) 10% bonus to s…

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## [Reduce ESI pulls to only 1 period per day](https://forums.eveonline.com/t/reduce-esi-pulls-to-only-1-period-per-day/275566)

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**Author:** [@Brewlar\_Kuvakei](https://forums.eveonline.com/u/Brewlar_Kuvakei)\
**Replies:** 4\
**Last updated:** [October 26, 2020, 1:17pm UTC](https://forums.eveonline.com/t/reduce-esi-pulls-to-only-1-period-per-day/275566 "2020-10-26T13:17:13Z")

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Reduce ESI pull for key metrics ie, market data to one period of time per day. This would, Aggressively tackle some forms of in game botting. Aggressively tackle most out of game full automation. Aggressively target …

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## [Brokers relist fee](https://forums.eveonline.com/t/brokers-relist-fee/274318)

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**Author:** [@Dipluz](https://forums.eveonline.com/u/Dipluz)\
**Replies:** 13\
**Last updated:** [October 26, 2020, 10:45am UTC](https://forums.eveonline.com/t/brokers-relist-fee/274318 "2020-10-26T10:45:19Z")

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CCPlease, can we have a proper way of identifying the relist fee in our wallets, and make it visible through the API. Its hard enough calculating profits through some 3rd party app, but without the relist fee also being…

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## [Can we have more than 4 standing settings?](https://forums.eveonline.com/t/can-we-have-more-than-4-standing-settings/275663)

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**Author:** [@Brewlar\_Kuvakei](https://forums.eveonline.com/u/Brewlar_Kuvakei)\
**Replies:** 3\
**Last updated:** [October 26, 2020, 9:02am UTC](https://forums.eveonline.com/t/can-we-have-more-than-4-standing-settings/275663 "2020-10-26T09:02:12Z")

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I view & group people into more than, Excellent Good Neutral Bad Terrible Even doubling just this amount would be an enormous QOL improvement.

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## [Dynamic Overview Customization](https://forums.eveonline.com/t/dynamic-overview-customization/275916)

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**Author:** [@SleepLacker](https://forums.eveonline.com/u/SleepLacker)\
**Replies:** 1\
**Last updated:** [October 25, 2020, 10:20pm UTC](https://forums.eveonline.com/t/dynamic-overview-customization/275916 "2020-10-25T22:20:10Z")

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Hello. After returning to the game for a few weeks, I feel like the overview customization is quite lacking after diving into the custom settings. My main issue is regarding the visual feedback for hostiles targetting,…

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## [Triglavian Collective Command Mindlink](https://forums.eveonline.com/t/triglavian-collective-command-mindlink/275954)

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**Author:** [@Triniti\_Crimson](https://forums.eveonline.com/u/Triniti_Crimson)\
**Replies:** 2\
**Last updated:** [October 25, 2020, 8:39pm UTC](https://forums.eveonline.com/t/triglavian-collective-command-mindlink/275954 "2020-10-25T20:39:40Z")

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\[ Description \] This advanced interface link produced for the Triglavian Collective drastically improves a commander’s Skirmish Command and Information Command abilities by directly linking to the nanites launched by th…

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