# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=157

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**Page:** 158

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## [WTB MJD for carriers](https://forums.eveonline.com/t/wtb-mjd-for-carriers/219533)

<div class="topic-metadata">

**Author:** [@Alice\_Accord](https://forums.eveonline.com/u/Alice_Accord)\
**Replies:** 15\
**Last updated:** [February 16, 2020, 4:59am UTC](https://forums.eveonline.com/t/wtb-mjd-for-carriers/219533 "2020-02-16T04:59:40Z")

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Plspls CCP - MJD for Carriers (not supers) Thanks!

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## [An easy way to make EVE more active: add stargates and link the universe from east to west, from south to north ends](https://forums.eveonline.com/t/an-easy-way-to-make-eve-more-active-add-stargates-and-link-the-universe-from-east-to-west-from-south-to-north-ends/220032)

<div class="topic-metadata">

**Author:** [@Linghu\_Cong](https://forums.eveonline.com/u/Linghu_Cong)\
**Replies:** 11\
**Last updated:** [February 15, 2020, 9:14pm UTC](https://forums.eveonline.com/t/an-easy-way-to-make-eve-more-active-add-stargates-and-link-the-universe-from-east-to-west-from-south-to-north-ends/220032 "2020-02-15T21:14:19Z")

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An easy way to make EVE more active: add stargates and link the universe from east to west, from south to north ends. The universe is too far and too hard to to deploy from a long distance. Add stargates and link the u…

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## [Breaking The Astero vs Astero Meta - New T2 Frigates for Exploration](https://forums.eveonline.com/t/breaking-the-astero-vs-astero-meta-new-t2-frigates-for-exploration/219431)

<div class="topic-metadata">

**Author:** [@Viktor\_Desrosiers](https://forums.eveonline.com/u/Viktor_Desrosiers)\
**Replies:** 6\
**Last updated:** [February 15, 2020, 4:05pm UTC](https://forums.eveonline.com/t/breaking-the-astero-vs-astero-meta-new-t2-frigates-for-exploration/219431 "2020-02-15T16:05:12Z")

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The Problem Exploration PvP is almost entirely Astero vs Astero or Astero vs Free Kill. No affordable ship can match an Astero’s ability to simultaneously conduct PvP and exploration. Ships which could contest the Aster…

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## [Plspls CCP - Shunt module](https://forums.eveonline.com/t/plspls-ccp-shunt-module/219534)

<div class="topic-metadata">

**Author:** [@Alice\_Accord](https://forums.eveonline.com/u/Alice_Accord)\
**Replies:** 89\
**Last updated:** [February 14, 2020, 11:11pm UTC](https://forums.eveonline.com/t/plspls-ccp-shunt-module/219534 "2020-02-14T23:11:42Z")

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I had an idea for a MWD type module (Shunt) that is a single use long cooldown prop mod that gives you lets say a 500-1000% burst of speed in a couple of seconds, can’t warp immediately after using it though to avoid peo…

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## [Bring Inventory Filters interface to the Search tab in Personal/Corporate Assets](https://forums.eveonline.com/t/bring-inventory-filters-interface-to-the-search-tab-in-personal-corporate-assets/219757)

<div class="topic-metadata">

**Author:** [@Sehi\_Ehr](https://forums.eveonline.com/u/Sehi_Ehr)\
**Replies:** 0\
**Last updated:** [February 14, 2020, 7:00am UTC](https://forums.eveonline.com/t/bring-inventory-filters-interface-to-the-search-tab-in-personal-corporate-assets/219757 "2020-02-14T07:00:57Z")

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See title :slight\_smile:

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## [CCPlz, I think the wormhole wandering statics is a bit out of hand](https://forums.eveonline.com/t/ccplz-i-think-the-wormhole-wandering-statics-is-a-bit-out-of-hand/219472)

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**Author:** [@Lillith\_Sakata](https://forums.eveonline.com/u/Lillith_Sakata)\
**Replies:** 2\
**Last updated:** [February 14, 2020, 12:13am UTC](https://forums.eveonline.com/t/ccplz-i-think-the-wormhole-wandering-statics-is-a-bit-out-of-hand/219472 "2020-02-14T00:13:31Z")

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Our 1 gets a new hole about every 30 minutes now… What players that I know of asked for was one additional static in c4/5/6. this, however, is a truly masterful thing, if you’re freakin Cthulhu! The spaghetti monster …

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## [Orca and Rorq: Bring Balance CCP!](https://forums.eveonline.com/t/orca-and-rorq-bring-balance-ccp/210069)

<div class="topic-metadata">

**Author:** [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Replies:** 91\
**Last updated:** [February 13, 2020, 9:17pm UTC](https://forums.eveonline.com/t/orca-and-rorq-bring-balance-ccp/210069 "2020-02-13T21:17:21Z")

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A regular mining operation, from day one for new players is a balance between mining and hauling. One of the core dynamics of the game. Unfortunately the Orca and the Rorq BYPASS this dynamic because these ships have T…

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## [Option to HIDE (\*REMOVE\*) Hypernet from UI](https://forums.eveonline.com/t/option-to-hide-remove-hypernet-from-ui/218360)

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**Author:** [@Kace\_Robins](https://forums.eveonline.com/u/Kace_Robins)\
**Replies:** 10\
**Last updated:** [February 13, 2020, 3:43am UTC](https://forums.eveonline.com/t/option-to-hide-remove-hypernet-from-ui/218360 "2020-02-13T03:43:15Z")

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OK, bear with me as this takes a bit of explaining. I decided to play with Hypernet for the first time yesterday. It felt innocuous. It was an alt, only cost a few thousand ISK and I won one out of four, so it felt good…

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## [PI Right Click on Planet](https://forums.eveonline.com/t/pi-right-click-on-planet/219455)

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**Author:** [@Sauron\_Boirelle](https://forums.eveonline.com/u/Sauron_Boirelle)\
**Replies:** 0\
**Last updated:** [February 13, 2020, 2:35am UTC](https://forums.eveonline.com/t/pi-right-click-on-planet/219455 "2020-02-13T02:35:06Z")

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Bring back Access customs office when you right click on the planet icon for PI

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## [Moving Abyss vila drones in overview](https://forums.eveonline.com/t/moving-abyss-vila-drones-in-overview/219454)

<div class="topic-metadata">

**Author:** [@Jakques\_DeMolay](https://forums.eveonline.com/u/Jakques_DeMolay)\
**Replies:** 0\
**Last updated:** [February 13, 2020, 2:22am UTC](https://forums.eveonline.com/t/moving-abyss-vila-drones-in-overview/219454 "2020-02-13T02:22:52Z")

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Would really like an ability to move vila drones into a separate entity in overview so we would be able to remove/add them to overview without impacting other NPCs

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## [😡](https://forums.eveonline.com/t/topic/219123)

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**Author:** [@Solstice\_Projekt](https://forums.eveonline.com/u/Solstice_Projekt)\
**Replies:** 25\
**Last updated:** [February 13, 2020, 1:35am UTC](https://forums.eveonline.com/t/topic/219123 "2020-02-13T01:35:26Z")

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Dear CCP, I’m just a messenger. I dare speaking on behalf of all of those who agree with me. The message is pretty clear and simple. It goes as follows: Do you see that red dot in the title, CCP? That red dot quotes…

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## [T3 Corvettes - Making Fallback Ships Worthwhile Without Breaking the Game](https://forums.eveonline.com/t/t3-corvettes-making-fallback-ships-worthwhile-without-breaking-the-game/219186)

<div class="topic-metadata">

**Author:** [@Viktor\_Desrosiers](https://forums.eveonline.com/u/Viktor_Desrosiers)\
**Replies:** 12\
**Last updated:** [February 12, 2020, 9:33pm UTC](https://forums.eveonline.com/t/t3-corvettes-making-fallback-ships-worthwhile-without-breaking-the-game/219186 "2020-02-12T21:33:54Z")

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Okay, so bear with me. This is going to be a lot to follow. The Problems: Corvettes are really useless. New players are out-of-place and confused and don’t know which training path to commit to and are limited to commit…

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## [PvP via PvE2.0](https://forums.eveonline.com/t/pvp-via-pve2-0/219383)

<div class="topic-metadata">

**Author:** [@Teddy\_KGB](https://forums.eveonline.com/u/Teddy_KGB)\
**Replies:** 0\
**Last updated:** [February 12, 2020, 8:34pm UTC](https://forums.eveonline.com/t/pvp-via-pve2-0/219383 "2020-02-12T20:34:13Z")

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In this topic, I propose a tool to increase PvP activity in the game through PvE content. First, I will outline the contours of the idea with a further deepening in the details. PvE issues today: \*\* pve too localized …

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## [Add RIG slots to Freighters and Jump Freighters, CCP time to add?](https://forums.eveonline.com/t/add-rig-slots-to-freighters-and-jump-freighters-ccp-time-to-add/217627)

<div class="topic-metadata">

**Author:** [@dewk](https://forums.eveonline.com/u/dewk)\
**Replies:** 129\
**Last updated:** [February 12, 2020, 8:29pm UTC](https://forums.eveonline.com/t/add-rig-slots-to-freighters-and-jump-freighters-ccp-time-to-add/217627 "2020-02-12T20:29:51Z")

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\*\*edit: (clarification) 7/2/2020 7:05am -This topic is NOT an anti-ganking topic, and anyone trying to say it is or tries to change this topic into an Ganking related topic will be reported to mods (this has already bee…

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## [Salvage Drone IIs](https://forums.eveonline.com/t/salvage-drone-iis/214035)

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**Author:** [@ZephyrLexx](https://forums.eveonline.com/u/ZephyrLexx)\
**Replies:** 6\
**Last updated:** [February 12, 2020, 5:51pm UTC](https://forums.eveonline.com/t/salvage-drone-iis/214035 "2020-02-12T17:51:57Z")

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Could we please get tech 2 Salvage Drones? Furthermore, how about a separate drone bay for salvage drones, so we can launch regular drones and salvage drones at the same time? Sometimes after clearing an area in 3~ minu…

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## [Please stop this login popup nonsense](https://forums.eveonline.com/t/please-stop-this-login-popup-nonsense/215035)

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**Author:** [@Lillith\_Sakata](https://forums.eveonline.com/u/Lillith_Sakata)\
**Replies:** 11\
**Last updated:** [February 12, 2020, 5:45pm UTC](https://forums.eveonline.com/t/please-stop-this-login-popup-nonsense/215035 "2020-02-12T17:45:51Z")

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This stuff belongs on the launcher. Not as a popup that gets in my way when I may be logging into space instead of a station or citadel. I could even understand if it was a notification, so long as its not in my face…

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## [Criminal acts should create more content](https://forums.eveonline.com/t/criminal-acts-should-create-more-content/218285)

<div class="topic-metadata">

**Author:** [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Replies:** 95\
**Last updated:** [February 11, 2020, 4:33pm UTC](https://forums.eveonline.com/t/criminal-acts-should-create-more-content/218285 "2020-02-11T16:33:47Z")

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I have always been of the opinion that collective punishment is a rather intriguing and enjoyable activity. Since I believe in this principle, I think that it is an appropriate measure to make the corp and later the whol…

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## [Fleet Invitation Sound/fleet invitation window default position](https://forums.eveonline.com/t/fleet-invitation-sound-fleet-invitation-window-default-position/218878)

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**Author:** [@T\_el\_Alana\_Luathin](https://forums.eveonline.com/u/T_el_Alana_Luathin)\
**Replies:** 0\
**Last updated:** [February 11, 2020, 12:25pm UTC](https://forums.eveonline.com/t/fleet-invitation-sound-fleet-invitation-window-default-position/218878 "2020-02-11T12:25:57Z")

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Greetings. I wanted to suggest having a recognisable sound for when fleet invites are sent to a player which could be configure to be on or off. I alt-tab a lot either between clients, or between other applications and…

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## [Purchase Window](https://forums.eveonline.com/t/purchase-window/218747)

<div class="topic-metadata">

**Author:** [@OldTentSkin](https://forums.eveonline.com/u/OldTentSkin)\
**Replies:** 1\
**Last updated:** [February 10, 2020, 9:57pm UTC](https://forums.eveonline.com/t/purchase-window/218747 "2020-02-10T21:57:12Z")

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Add an option when buying future the place where the goods appear when redemption (station contaminer) as well as in production. I’m sorry about the translator. Thank

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## [New Idea. Teleporters to place cargo into peoples holds. Example corpses!](https://forums.eveonline.com/t/new-idea-teleporters-to-place-cargo-into-peoples-holds-example-corpses/217607)

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**Author:** [@darkbra](https://forums.eveonline.com/u/darkbra)\
**Replies:** 6\
**Last updated:** [February 10, 2020, 3:23pm UTC](https://forums.eveonline.com/t/new-idea-teleporters-to-place-cargo-into-peoples-holds-example-corpses/217607 "2020-02-10T15:23:10Z")

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We should be able to send things into peoples cargo holds. An example would be to beam a corpse into someones hold sneakily so they did not notice and hope some Autothysian Lancers spawn to take them out. This would ma…

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## [\[Modified\] Please make (empty) wrecks in Abyssal space destroyable](https://forums.eveonline.com/t/modified-please-make-empty-wrecks-in-abyssal-space-destroyable/210883)

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**Author:** [@John\_Dryven](https://forums.eveonline.com/u/John_Dryven)\
**Replies:** 82\
**Last updated:** [February 10, 2020, 2:04pm UTC](https://forums.eveonline.com/t/modified-please-make-empty-wrecks-in-abyssal-space-destroyable/210883 "2020-02-10T14:04:10Z")

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Hey there, I’d like to discuss the prospect of finding a way, or best case scenario implement in a future patch, to deal with empty wrecks in abyssal space. As you may know, filaments open an instanced space with 3 room…

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## [Balance Pass on the LP Stores](https://forums.eveonline.com/t/balance-pass-on-the-lp-stores/218397)

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**Author:** [@Bomberlocks](https://forums.eveonline.com/u/Bomberlocks)\
**Replies:** 0\
**Last updated:** [February 9, 2020, 4:17am UTC](https://forums.eveonline.com/t/balance-pass-on-the-lp-stores/218397 "2020-02-09T04:17:06Z")

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Looking around the various LP stores, it occurred to me that certain factions have very poor stores while others have good or excellent ones. In particular I noticed that, although roughly a third of Minmatar ships are n…

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## [EVE crises time rules when server is unstable](https://forums.eveonline.com/t/eve-crises-time-rules-when-server-is-unstable/218294)

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**Author:** [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Replies:** 2\
**Last updated:** [February 8, 2020, 8:03pm UTC](https://forums.eveonline.com/t/eve-crises-time-rules-when-server-is-unstable/218294 "2020-02-08T20:03:38Z")

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There has been lot of stability issues with EVE servers recently. This has caused lots of DC (disconnect) kill mails that cause huge workload for EVE game masters. I have idea how to mitigate this problem. When servers …

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## ["Deliveries" tab in the Assets window](https://forums.eveonline.com/t/deliveries-tab-in-the-assets-window/213136)

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**Author:** [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Replies:** 6\
**Last updated:** [February 8, 2020, 10:37am UTC](https://forums.eveonline.com/t/deliveries-tab-in-the-assets-window/213136 "2020-02-08T10:37:10Z")

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i have no clue what stations i have deliveries in unless i travel there and check, or view all my notifications. It would be nice to have a Deliveries tab in the Assets window.

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## [Adding EVE landmarks to the Agency / Exploration tab](https://forums.eveonline.com/t/adding-eve-landmarks-to-the-agency-exploration-tab/218132)

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**Author:** [@Lana\_Dawnstar](https://forums.eveonline.com/u/Lana_Dawnstar)\
**Replies:** 1\
**Last updated:** [February 8, 2020, 12:54am UTC](https://forums.eveonline.com/t/adding-eve-landmarks-to-the-agency-exploration-tab/218132 "2020-02-08T00:54:58Z")

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I was exploring some wormholes earlier today and after stumbling upon a drifter wormhole thought that it would be fantastic to have a sort of “encyclopedia” (call it whatever you like) that would list historical location…

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## [NPC Cyno Beacon](https://forums.eveonline.com/t/npc-cyno-beacon/210747)

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**Author:** [@Bronson\_Hughes](https://forums.eveonline.com/u/Bronson_Hughes)\
**Replies:** 10\
**Last updated:** [February 7, 2020, 4:04pm UTC](https://forums.eveonline.com/t/npc-cyno-beacon/210747 "2020-02-07T16:04:18Z")

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I’d like to propose a new NPC structure: a Cynosural Beacon. They would have the following properties: Scattered intermittently\* and randomly throughout losec and NPC nullsec, and owned by the faction whos space they o…

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## [Bumping AFK Cloakers with Supers In HighSec](https://forums.eveonline.com/t/bumping-afk-cloakers-with-supers-in-highsec/211919)

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**Author:** [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Replies:** 10\
**Last updated:** [February 7, 2020, 3:59pm UTC](https://forums.eveonline.com/t/bumping-afk-cloakers-with-supers-in-highsec/211919 "2020-02-07T15:59:13Z")

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The new thread to end all threads! :rofl: :crazy\_face: :stuck\_out\_tongue\_winking\_eye:

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## [Sacrilege slot layout](https://forums.eveonline.com/t/sacrilege-slot-layout/211005)

<div class="topic-metadata">

**Author:** [@Curtis\_Beradan](https://forums.eveonline.com/u/Curtis_Beradan)\
**Replies:** 4\
**Last updated:** [January 13, 2020, 6:32pm UTC](https://forums.eveonline.com/t/sacrilege-slot-layout/211005 "2020-01-13T18:32:15Z")

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tl; dr, imagine armor tanking with a 5 + 1/4/5 slot layout, this post made by “literally every other armor HAC” gang. Let’s start by looking at the Sac’s description: "Khanid’s engineers have spent months perfecting th…

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## [New Ship Idea](https://forums.eveonline.com/t/new-ship-idea/213675)

<div class="topic-metadata">

**Author:** [@michaelMeilinbourne](https://forums.eveonline.com/u/michaelMeilinbourne)\
**Replies:** 11\
**Last updated:** [February 5, 2020, 7:45pm UTC](https://forums.eveonline.com/t/new-ship-idea/213675 "2020-02-05T19:45:07Z")

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How about making ship without any form of jump or gate drive. stricty a in system fighting ship to match up against Trig and Drifter incursions. It would be similar to a Battlerider concept that has been in sci-fi books …

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## [Region chat with the same mechanics as wormhole local](https://forums.eveonline.com/t/region-chat-with-the-same-mechanics-as-wormhole-local/217200)

<div class="topic-metadata">

**Author:** [@Sehi\_Ehr](https://forums.eveonline.com/u/Sehi_Ehr)\
**Replies:** 5\
**Last updated:** [February 5, 2020, 5:50pm UTC](https://forums.eveonline.com/t/region-chat-with-the-same-mechanics-as-wormhole-local/217200 "2020-02-05T17:50:05Z")

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Do not remove local or any other chat, this would be an additional one, with no one listed unless they talked like in wormholes. Thoughts?

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