# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=174

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**Page:** 175

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## [Delete](https://forums.eveonline.com/t/delete/183016)

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**Author:** [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Replies:** 6\
**Last updated:** [August 17, 2019, 1:26am UTC](https://forums.eveonline.com/t/delete/183016 "2019-08-17T01:26:46Z")

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Topic abandoned due to trolling kid abusing flag system. Will try again after he’s gone to bed.

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## [Fix (vastly mitigate) the Faction Warfare botting problem with a change feasible in scope](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090)

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**Author:** [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Replies:** 11\
**Last updated:** [August 16, 2019, 10:39pm UTC](https://forums.eveonline.com/t/fix-vastly-mitigate-the-faction-warfare-botting-problem-with-a-change-feasible-in-scope/183090 "2019-08-16T22:39:10Z")

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What is the problem? Faction warfare is overrun by bots, this isn’t a joke, this is the game mechanic in which botting most severely disrupts the actual workings of a game mechanic. So yeah what is causing this problem…

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## [Ratting Experience, and Drone Reworks](https://forums.eveonline.com/t/ratting-experience-and-drone-reworks/182981)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 6\
**Last updated:** [August 16, 2019, 4:19pm UTC](https://forums.eveonline.com/t/ratting-experience-and-drone-reworks/182981 "2019-08-16T16:19:28Z")

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So been playing a game on steam lately that has some things that got me thinking about eve’s pve system. I noticed the fluid nature between how you interact with a station. Whats fascinating about this is the cycles of a…

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## [\[Idea\] Skill Injector Rework](https://forums.eveonline.com/t/idea-skill-injector-rework/183041)

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**Author:** [@Dal\_Shooth](https://forums.eveonline.com/u/Dal_Shooth)\
**Replies:** 1\
**Last updated:** [August 16, 2019, 4:51pm UTC](https://forums.eveonline.com/t/idea-skill-injector-rework/183041 "2019-08-16T16:51:05Z")

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Given there are issues related to skill injectors and the amount of skill points that are being dispensed to get people into end game ships in less than a week, I came up with what I think is a fair compromise between pl…

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## [Fluid security](https://forums.eveonline.com/t/fluid-security/183096)

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**Author:** [@Daenna\_Chrysi](https://forums.eveonline.com/u/Daenna_Chrysi)\
**Replies:** 4\
**Last updated:** [August 16, 2019, 2:42pm UTC](https://forums.eveonline.com/t/fluid-security/183096 "2019-08-16T14:42:06Z")

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In the spirit of the season of chaos, adaptive security for high and low sec. The sec status of systems would be adaptive based on the usage of them. Highly active systems would get a highsec status and systems with nea…

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## [Email notification on bug report status change or comment](https://forums.eveonline.com/t/email-notification-on-bug-report-status-change-or-comment/182923)

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**Author:** [@Sara\_Jayden](https://forums.eveonline.com/u/Sara_Jayden)\
**Replies:** 1\
**Last updated:** [August 15, 2019, 5:40pm UTC](https://forums.eveonline.com/t/email-notification-on-bug-report-status-change-or-comment/182923 "2019-08-15T17:40:57Z")

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Email notification on bug report status change or comment

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## [Making Low-Sec Gate-Camping A Concord-able Offence](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694)

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**Author:** [@Kirk\_Fjordkreath](https://forums.eveonline.com/u/Kirk_Fjordkreath)\
**Replies:** 260\
**Last updated:** [August 15, 2019, 3:11pm UTC](https://forums.eveonline.com/t/making-low-sec-gate-camping-a-concord-able-offence/173694 "2019-08-15T15:11:11Z")

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The current Gate-Camping mechanics are pathetic, Low-Sec functions just like null. This setup brings no other content to the game other than kill farming, taking the opportunities for “real” PVP out of question, and driv…

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## [Fiting help](https://forums.eveonline.com/t/fiting-help/182653)

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**Author:** [@Ida\_Grimm](https://forums.eveonline.com/u/Ida_Grimm)\
**Replies:** 2\
**Last updated:** [August 15, 2019, 1:42am UTC](https://forums.eveonline.com/t/fiting-help/182653 "2019-08-15T01:42:33Z")

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When you fit a ship that have more hangars than the Cargo and the Drone bay, exemple a Capital ship You have to put fuel and other things in the fuel and fleet hangar, that would maybe be nice if we could have a fitting…

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## [Sovereignty Rework](https://forums.eveonline.com/t/sovereignty-rework/182185)

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**Author:** [@Xuixien](https://forums.eveonline.com/u/Xuixien)\
**Replies:** 1\
**Last updated:** [August 14, 2019, 8:19pm UTC](https://forums.eveonline.com/t/sovereignty-rework/182185 "2019-08-14T20:19:05Z")

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Wasn’t sure where to put this. ISD please feel free to move to a more appropriate section. This post is a collection of ideas that I would like to spitball. My intention is not to “fix” SOV. Like my supercapitals thread…

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## [Overheating the jump drive](https://forums.eveonline.com/t/overheating-the-jump-drive/182090)

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**Author:** [@MeBiatch](https://forums.eveonline.com/u/MeBiatch)\
**Replies:** 9\
**Last updated:** [August 14, 2019, 7:53pm UTC](https://forums.eveonline.com/t/overheating-the-jump-drive/182090 "2019-08-14T19:53:49Z")

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Hey all. Recently got back into eve. Im more of a solo player. Back in the day i lived out of my carrier and used it more of a mobile base and ship transport than anything else. The jump range nerf back in the day hurt …

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## [Warning sounds](https://forums.eveonline.com/t/warning-sounds/165071)

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**Author:** [@Mojo\_MTP](https://forums.eveonline.com/u/Mojo_MTP)\
**Replies:** 59\
**Last updated:** [August 14, 2019, 6:13pm UTC](https://forums.eveonline.com/t/warning-sounds/165071 "2019-08-14T18:13:55Z")

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While mining asteroids with my Venture i figured out, that would be great to have a warning sound (not an UI speech) to tell us when an asteroid got depleted, or when enemies are warping out close to us… So i thinked as…

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## [Small notes under players contact name](https://forums.eveonline.com/t/small-notes-under-players-contact-name/182186)

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**Author:** [@Osirison](https://forums.eveonline.com/u/Osirison)\
**Replies:** 0\
**Last updated:** [August 14, 2019, 4:27pm UTC](https://forums.eveonline.com/t/small-notes-under-players-contact-name/182186 "2019-08-14T16:27:24Z")

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Hello, I’m fairly new to the game,.love it too,.I realize that you can right click a person on your contact list and then right click to add a note,.but is it possible to have that note appear under the players name in …

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## [Make a button in the interface - "do not ask for any confirmation"](https://forums.eveonline.com/t/make-a-button-in-the-interface-do-not-ask-for-any-confirmation/182115)

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**Author:** [@Alan\_Chumak](https://forums.eveonline.com/u/Alan_Chumak)\
**Replies:** 0\
**Last updated:** [August 14, 2019, 7:10am UTC](https://forums.eveonline.com/t/make-a-button-in-the-interface-do-not-ask-for-any-confirmation/182115 "2019-08-14T07:10:23Z")

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Tired of being asked all the time about everything. And when the game is seriously updated or reinstalled the operating system, begins to ask again. For all accounts. And part of the checkboxes does not work. Just wastin…

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## [Local Chat Update](https://forums.eveonline.com/t/local-chat-update/182030)

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**Author:** [@IS\_LAH\_RAVIN](https://forums.eveonline.com/u/IS_LAH_RAVIN)\
**Replies:** 4\
**Last updated:** [August 13, 2019, 11:51pm UTC](https://forums.eveonline.com/t/local-chat-update/182030 "2019-08-13T23:51:55Z")

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Please make local chat window optional. With the blackout, local is a usless window that is open everytime I log in. In my case it’s just an annoance, however those that have had negative emotional reactions, it could …

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## [Buy SKINs from Character Sheet](https://forums.eveonline.com/t/buy-skins-from-character-sheet/182061)

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**Author:** [@Korban\_Reed](https://forums.eveonline.com/u/Korban_Reed)\
**Replies:** 0\
**Last updated:** [August 13, 2019, 11:13pm UTC](https://forums.eveonline.com/t/buy-skins-from-character-sheet/182061 "2019-08-13T23:13:40Z")

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Presently if you go to the SKINs section under your character sheet you can see every skin in the game (a lot of skins). However if you Right Click --\> View Market, it takes you to the ship itself, not the skin, which se…

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## [Require a Fleet for Capitals to Move](https://forums.eveonline.com/t/require-a-fleet-for-capitals-to-move/180914)

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**Author:** [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Replies:** 3\
**Last updated:** [August 13, 2019, 8:48pm UTC](https://forums.eveonline.com/t/require-a-fleet-for-capitals-to-move/180914 "2019-08-13T20:48:00Z")

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Require X number of ships in the fleet. X could vary based on ship type. Including freighters because lets face it most the freighter ganks complained about would not have occurred if the ship had escorts.

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## [Remove Excavators, Launch T1 Mining Barges](https://forums.eveonline.com/t/remove-excavators-launch-t1-mining-barges/181654)

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**Author:** [@Cryogenix\_DarkMatter](https://forums.eveonline.com/u/Cryogenix_DarkMatter)\
**Replies:** 13\
**Last updated:** [August 13, 2019, 7:27pm UTC](https://forums.eveonline.com/t/remove-excavators-launch-t1-mining-barges/181654 "2019-08-13T19:27:01Z")

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First of all, Assume for the rest of this suggestion that the final result should mine an equal amount of the current 5 Excavators, I am not suggesting more yield. So the Idea is really simple, the Rorqual pilot would p…

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## [Dynamic wormholes](https://forums.eveonline.com/t/dynamic-wormholes/173881)

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**Author:** [@Bob\_Maths](https://forums.eveonline.com/u/Bob_Maths)\
**Replies:** 11\
**Last updated:** [August 12, 2019, 8:03pm UTC](https://forums.eveonline.com/t/dynamic-wormholes/173881 "2019-08-12T20:03:05Z")

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So wormholes could have a threat level based on activity, that means the more activity there is in a wormhole (site running, pvp etc) then the higher the threat level will be. This means that sleepers will mobilise and…

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## [Ship Disruption Factor, Jump Factor, and Time to Jump Idea](https://forums.eveonline.com/t/ship-disruption-factor-jump-factor-and-time-to-jump-idea/181639)

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**Author:** [@Shirona\_C](https://forums.eveonline.com/u/Shirona_C)\
**Replies:** 6\
**Last updated:** [August 12, 2019, 11:36am UTC](https://forums.eveonline.com/t/ship-disruption-factor-jump-factor-and-time-to-jump-idea/181639 "2019-08-12T11:36:44Z")

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Before we get into it its a Touchy Subject so i opted to use a forum alt this time: Prelude: What i see a lot of people say is driving a standstill in EvE is the proliferation of the supercapital and capital umbrella (…

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## [Turn low sec into npc null sec with local](https://forums.eveonline.com/t/turn-low-sec-into-npc-null-sec-with-local/181467)

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**Author:** [@Merovee](https://forums.eveonline.com/u/Merovee)\
**Replies:** 4\
**Last updated:** [August 12, 2019, 2:21pm UTC](https://forums.eveonline.com/t/turn-low-sec-into-npc-null-sec-with-local/181467 "2019-08-12T14:21:26Z")

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Ya just day dreaming here, if low sec was changed to npc null sec space with local and the sec level would equal the tax and fee rates. Eg 0.2 = 2% tax and fee I wonder how that would play out?

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## [Keep POSs in Game](https://forums.eveonline.com/t/keep-poss-in-game/181727)

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**Author:** [@Shamo\_Runner](https://forums.eveonline.com/u/Shamo_Runner)\
**Replies:** 2\
**Last updated:** [August 12, 2019, 8:04am UTC](https://forums.eveonline.com/t/keep-poss-in-game/181727 "2019-08-12T08:04:07Z")

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\-Remove their powergrid and CPU -Replace their shields with a tether range of half of the POSs shield radius -Leave their strontium bay and capacity bay- they must be burning fuel for their tether to work and stront to…

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## [Abyssal site idea for capitals/ super caps](https://forums.eveonline.com/t/abyssal-site-idea-for-capitals-super-caps/180902)

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**Author:** [@Dameon\_GenGod](https://forums.eveonline.com/u/Dameon_GenGod)\
**Replies:** 3\
**Last updated:** [August 11, 2019, 10:04pm UTC](https://forums.eveonline.com/t/abyssal-site-idea-for-capitals-super-caps/180902 "2019-08-11T22:04:04Z")

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thought of an idea for abyssal sites were you can enter 1 room much like a horde site and clear the wave with some type of boss NPC at the end. when you kill this NPC the drop you receive is something used to create or p…

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## [Blackout ideas](https://forums.eveonline.com/t/blackout-ideas/176614)

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**Author:** [@Alex\_TE-Rex](https://forums.eveonline.com/u/Alex_TE-Rex)\
**Replies:** 25\
**Last updated:** [August 11, 2019, 9:58pm UTC](https://forums.eveonline.com/t/blackout-ideas/176614 "2019-08-11T21:58:28Z")

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First post. Sucerity checkpoints: it is a deployed bubble like a warp bubble and pings the ship type that travels threw it to your corps chat. They have the same timers a warp bubbles. And can only be deployed in low …

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## [Asset degredation](https://forums.eveonline.com/t/asset-degredation/177274)

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**Author:** [@Brewlar\_Kuvakei](https://forums.eveonline.com/u/Brewlar_Kuvakei)\
**Replies:** 18\
**Last updated:** [August 11, 2019, 9:57pm UTC](https://forums.eveonline.com/t/asset-degredation/177274 "2019-08-11T21:57:25Z")

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Bring in a mechanic which introduces degredation of ships and other proliferated assets that can only be prevented/repaired with a new material. Create an up keep cost to nerf the hoarders of supers and titans ect.

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## [A Proposition for Fixing Faction Warfare](https://forums.eveonline.com/t/a-proposition-for-fixing-faction-warfare/179910)

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**Author:** [@Cassie\_Robins](https://forums.eveonline.com/u/Cassie_Robins)\
**Replies:** 28\
**Last updated:** [August 11, 2019, 9:39pm UTC](https://forums.eveonline.com/t/a-proposition-for-fixing-faction-warfare/179910 "2019-08-11T21:39:08Z")

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I don’t feel like writing a wall of text - and I’m conscientious of your precious time -, so let’s cut it short by adding a list of objective changes. (EDIT: It came out longer than I wanted anyway) Prohibit Ventures…

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## [Small QOL to show total number of killrights](https://forums.eveonline.com/t/small-qol-to-show-total-number-of-killrights/181487)

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**Author:** [@Tester\_for\_Testing1](https://forums.eveonline.com/u/Tester_for_Testing1)\
**Replies:** 0\
**Last updated:** [August 11, 2019, 1:19am UTC](https://forums.eveonline.com/t/small-qol-to-show-total-number-of-killrights/181487 "2019-08-11T01:19:04Z")

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Hello everyone, as a person with a -10 security standing here i have lots of killrights against me as can be seen by the small scrollbar highlighted in this screenshot: https://i.imgur.com/ZBJq1f3.jpg Unfortunately in…

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## [Stations vs Starbases ; Combine the two](https://forums.eveonline.com/t/stations-vs-starbases-combine-the-two/180559)

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**Author:** [@Vas\_Vadum](https://forums.eveonline.com/u/Vas_Vadum)\
**Replies:** 27\
**Last updated:** [August 11, 2019, 5:52pm UTC](https://forums.eveonline.com/t/stations-vs-starbases-combine-the-two/180559 "2019-08-11T17:52:14Z")

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I miss Starbases because they could be defended while you were not around. You didn’t need some vulnerability window, you would have a chance once it was attacked that would give it 24 hours of invulnerability. You could…

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## [Drones](https://forums.eveonline.com/t/drones/178931)

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**Author:** [@Hans\_Karl\_Myer](https://forums.eveonline.com/u/Hans_Karl_Myer)\
**Replies:** 9\
**Last updated:** [August 11, 2019, 3:18pm UTC](https://forums.eveonline.com/t/drones/178931 "2019-08-11T15:18:59Z")

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Can CCP Increase the bandwith in ALL ships so we can use more than 5 drones at any one time please?, Nothing worse having a Capital Ore ship Orca Mining with Mining Drones then when Rats come into system having to bring …

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## [Add to game: Neck Tattoo](https://forums.eveonline.com/t/add-to-game-neck-tattoo/181361)

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**Author:** [@Ahuraa](https://forums.eveonline.com/u/Ahuraa)\
**Replies:** 1\
**Last updated:** [August 10, 2019, 5:48pm UTC](https://forums.eveonline.com/t/add-to-game-neck-tattoo/181361 "2019-08-10T17:48:07Z")

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Also chest, because why not.

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## [Fixing Faction Warfare](https://forums.eveonline.com/t/fixing-faction-warfare/180987)

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**Author:** [@Franz\_Jacob](https://forums.eveonline.com/u/Franz_Jacob)\
**Replies:** 39\
**Last updated:** [August 10, 2019, 5:04pm UTC](https://forums.eveonline.com/t/fixing-faction-warfare/180987 "2019-08-10T17:04:53Z")

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Here’s my take on the fix, inspired from what somebody said in general forums. The main problem with FW is that is too much of a profitable activity, and heavily bottable. Remove the profit, remove the bots, and make i…

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