# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=187

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**Page:** 188

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## [What would happen to eve if](https://forums.eveonline.com/t/what-would-happen-to-eve-if/153424)

<div class="topic-metadata">

**Author:** [@Nuuri\_Naarian](https://forums.eveonline.com/u/Nuuri_Naarian)\
**Replies:** 4\
**Last updated:** [April 18, 2019, 12:31am UTC](https://forums.eveonline.com/t/what-would-happen-to-eve-if/153424 "2019-04-18T00:31:22Z")

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We deleted npc corps, or forced people out of them after a period of time, into “corp less”, a corp with no channel, etc.

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## [T2 Battleship with anti capital capability](https://forums.eveonline.com/t/t2-battleship-with-anti-capital-capability/153291)

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**Author:** [@Mina\_Sebiestar](https://forums.eveonline.com/u/Mina_Sebiestar)\
**Replies:** 9\
**Last updated:** [April 17, 2019, 8:33pm UTC](https://forums.eveonline.com/t/t2-battleship-with-anti-capital-capability/153291 "2019-04-17T20:33:14Z")

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Just a concept idea that i want to trow out and see can it stick around. I used another game specific ship game mechanic as well as borrow slightly from CCP own drifter battleship concept. In first pic you can see a co…

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## [Upwell structures v game mechanics](https://forums.eveonline.com/t/upwell-structures-v-game-mechanics/134021)

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**Author:** [@Gremoxx](https://forums.eveonline.com/u/Gremoxx)\
**Replies:** 2\
**Last updated:** [January 17, 2019, 2:19pm UTC](https://forums.eveonline.com/t/upwell-structures-v-game-mechanics/134021 "2019-01-17T14:19:55Z")

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Upwell structures The problem: With the current game mechanics, you can anchor virtually any structure in any system in 0.0 without holding or occupying the system you put your structure up in. This has lead to some “s…

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## [Ideas Only](https://forums.eveonline.com/t/ideas-only/151903)

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**Author:** [@TheApostle\_InTriumph](https://forums.eveonline.com/u/TheApostle_InTriumph)\
**Replies:** 59\
**Last updated:** [April 16, 2019, 2:21am UTC](https://forums.eveonline.com/t/ideas-only/151903 "2019-04-16T02:21:44Z")

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Consolidate high sec, expand low sec. Integrate dscan into the probe scanner and make it so that everything requires some form of onboard scanning. Remove core probe launcher. Rework navigation, giving propulsion module…

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## [Route Creation](https://forums.eveonline.com/t/route-creation/152822)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 1\
**Last updated:** [April 15, 2019, 3:47pm UTC](https://forums.eveonline.com/t/route-creation/152822 "2019-04-15T15:47:14Z")

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It would be a nice QOL improvement to save “routes”, or collection of waypoints into a single, linkable - link in a similar way you drag systems in, the link should contain each individual waypoint in that link.

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## [Remove the "Atomosphere" Shadows from Space](https://forums.eveonline.com/t/remove-the-atomosphere-shadows-from-space/150134)

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**Author:** [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Replies:** 7\
**Last updated:** [April 15, 2019, 3:39pm UTC](https://forums.eveonline.com/t/remove-the-atomosphere-shadows-from-space/150134 "2019-04-15T15:39:41Z")

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When you see a nebula from a distance it looks red. But it would not make items look red if you were in the “cloud” and close to those items. This is because the cloud is very very thin, looking across the entire cloud…

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## [Easy Fix to Make Bounty Work](https://forums.eveonline.com/t/easy-fix-to-make-bounty-work/152832)

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**Author:** [@Sitting\_Bull\_Lakota](https://forums.eveonline.com/u/Sitting_Bull_Lakota)\
**Replies:** 19\
**Last updated:** [April 15, 2019, 3:04pm UTC](https://forums.eveonline.com/t/easy-fix-to-make-bounty-work/152832 "2019-04-15T15:04:11Z")

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Stop the faction police response against -5 sec status players. These players with sec status \<-5 (pirates for readability) are frequently players with a high bounty. Right now they have no business being in highsec in…

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## [Space for exploring](https://forums.eveonline.com/t/space-for-exploring/152010)

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**Author:** [@Putnica\_LSG](https://forums.eveonline.com/u/Putnica_LSG)\
**Replies:** 29\
**Last updated:** [April 15, 2019, 9:33am UTC](https://forums.eveonline.com/t/space-for-exploring/152010 "2019-04-15T09:33:26Z")

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By today’s standards, Eve’s universe is rather small and the idea is to add an outer universe. It would consist of several hundreds of thousands of procedural generated systems that would have max 50% of the resources of…

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## [Add c5 sites to C13 wormholes](https://forums.eveonline.com/t/add-c5-sites-to-c13-wormholes/152896)

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**Author:** [@Thommo\_Meagher](https://forums.eveonline.com/u/Thommo_Meagher)\
**Replies:** 0\
**Last updated:** [April 15, 2019, 8:46am UTC](https://forums.eveonline.com/t/add-c5-sites-to-c13-wormholes/152896 "2019-04-15T08:46:32Z")

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Also consider adding c6 sites, this would promote some real interesting fleet comps to actually run those sites and would actually be very interesting.

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## [Allow everyone to use Ansiblex jump gates](https://forums.eveonline.com/t/allow-everyone-to-use-ansiblex-jump-gates/152056)

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**Author:** [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Replies:** 9\
**Last updated:** [April 14, 2019, 10:41pm UTC](https://forums.eveonline.com/t/allow-everyone-to-use-ansiblex-jump-gates/152056 "2019-04-14T22:41:10Z")

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I think it would be already a lot more interesting if the Jump gates were usable by everyone, not just the owner. That way having the gates actually becomes a dual edged sword instead of just a pure win. This means they …

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## [Criminal Standing changes](https://forums.eveonline.com/t/criminal-standing-changes/152484)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 91\
**Last updated:** [April 14, 2019, 9:22pm UTC](https://forums.eveonline.com/t/criminal-standing-changes/152484 "2019-04-14T21:22:30Z")

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Curious to know what you guys think of this approach Reducing the required standings from -5.0 to -2.5 to be actively engaged by concord as criminals. Engaging high sec capitals (frieghter, orca) will reduce standing b…

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## [Orca QOL Improvements](https://forums.eveonline.com/t/orca-qol-improvements/152818)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 0\
**Last updated:** [April 14, 2019, 8:39pm UTC](https://forums.eveonline.com/t/orca-qol-improvements/152818 "2019-04-14T20:39:45Z")

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Please look into adding the ability to right click “fleet hanger” and “create member sub-hanger” with an option to drag in the character and grant them access (like you do channel moderation). Also an option to right cl…

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## [Bounty prices in PVE](https://forums.eveonline.com/t/bounty-prices-in-pve/150844)

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**Author:** [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Replies:** 3\
**Last updated:** [April 14, 2019, 7:43pm UTC](https://forums.eveonline.com/t/bounty-prices-in-pve/150844 "2019-04-14T19:43:07Z")

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These are two low, could we please have an increase for PVE depending on what you destroy and if you destoy all of them at target you should get a bonus.

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## [Agents Tab in Player Owned Stations](https://forums.eveonline.com/t/agents-tab-in-player-owned-stations/152756)

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**Author:** [@lockd0wn](https://forums.eveonline.com/u/lockd0wn)\
**Replies:** 0\
**Last updated:** [April 14, 2019, 3:42pm UTC](https://forums.eveonline.com/t/agents-tab-in-player-owned-stations/152756 "2019-04-14T15:42:47Z")

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Right now, the agents tab in player owned stations doesn’t have any functionality, even though its the first tab (poor ui design). Proposed solution: have traveling NPC agents randomly appear in the agents tab like they…

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## [Newbro Feedback + Abyss Bug](https://forums.eveonline.com/t/newbro-feedback-abyss-bug/149079)

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**Author:** [@Trofvan\_Crendraven](https://forums.eveonline.com/u/Trofvan_Crendraven)\
**Replies:** 38\
**Last updated:** [April 14, 2019, 7:57am UTC](https://forums.eveonline.com/t/newbro-feedback-abyss-bug/149079 "2019-04-14T07:57:05Z")

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Dear CCP, As a 10-month old Eve newbro, I’ve experienced something in this game that has really caused me to pause for a moment and deeply re-evaluate whether or not I truly want to keep playing this game. Ever since t…

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## [Citadele spamming, solution](https://forums.eveonline.com/t/citadele-spamming-solution/152451)

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**Author:** [@BDVannessa\_LSG](https://forums.eveonline.com/u/BDVannessa_LSG)\
**Replies:** 29\
**Last updated:** [April 14, 2019, 1:48am UTC](https://forums.eveonline.com/t/citadele-spamming-solution/152451 "2019-04-14T01:48:58Z")

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Just take taxes system from Corp offices are in station. In Hi Sec Have to pay taxes to anchor citadel. Any new citadel in system will have to pay exponentially higher taxes.

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## [War Declaration Changes for Pirate/Criminal Entities](https://forums.eveonline.com/t/war-declaration-changes-for-pirate-criminal-entities/152491)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 4\
**Last updated:** [April 13, 2019, 5:55pm UTC](https://forums.eveonline.com/t/war-declaration-changes-for-pirate-criminal-entities/152491 "2019-04-13T17:55:15Z")

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Another way at fixing high sec criminal activities are as follows Criminal activities now significantly reduce the alliance, and corporations standings with high sec empire entities. As they progressively reduce, war d…

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## [The moons of Anoikis](https://forums.eveonline.com/t/the-moons-of-anoikis/151780)

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**Author:** [@Sasha\_Viderzei](https://forums.eveonline.com/u/Sasha_Viderzei)\
**Replies:** 3\
**Last updated:** [April 13, 2019, 3:27pm UTC](https://forums.eveonline.com/t/the-moons-of-anoikis/151780 "2019-04-13T15:27:00Z")

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Oï ! Alright, I’m creating this topic because of a discussion I had here concerning mining in wormholes. Currently, there are two ways for lone players or corporations to mine in Anoikis : either find an anomaly (whic…

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## [Local Resizing: Toggle Chat Portion](https://forums.eveonline.com/t/local-resizing-toggle-chat-portion/152271)

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**Author:** [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Replies:** 5\
**Last updated:** [April 13, 2019, 4:04am UTC](https://forums.eveonline.com/t/local-resizing-toggle-chat-portion/152271 "2019-04-13T04:04:27Z")

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Can we please have a toggle for the CHAT part of local? It’s an important intel tool and the chat part is just taking up space when it doesn’t have to, those who use the chat part can keep it toggled on. Currently it’s …

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## [What if: new type of Faction ships with Precursor skill](https://forums.eveonline.com/t/what-if-new-type-of-faction-ships-with-precursor-skill/152361)

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**Author:** [@Kuristo\_Markkonen](https://forums.eveonline.com/u/Kuristo_Markkonen)\
**Replies:** 9\
**Last updated:** [April 13, 2019, 12:37am UTC](https://forums.eveonline.com/t/what-if-new-type-of-faction-ships-with-precursor-skill/152361 "2019-04-13T00:37:35Z")

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we know that Triglavians cannot be considered a pirate or non empire faction (like ORE) and instead are more like a whole new “empire” with their own skills required to fly their ships along with T2 variations that can …

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## [Capital Balance Thread #99 - An Issue of Scale](https://forums.eveonline.com/t/capital-balance-thread-99-an-issue-of-scale/148997)

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**Author:** [@Rowells](https://forums.eveonline.com/u/Rowells)\
**Replies:** 25\
**Last updated:** [April 12, 2019, 5:10pm UTC](https://forums.eveonline.com/t/capital-balance-thread-99-an-issue-of-scale/148997 "2019-04-12T17:10:13Z")

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TL;DR: Constant capital unbalance is a result of inconsistent progression from subcapitals to capitals. This improper progression includes follow-on effects that further widen the gap between the two ship categories. Ove…

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## [The Cynosural Exit Effect](https://forums.eveonline.com/t/the-cynosural-exit-effect/139229)

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**Author:** [@Sixtyniner](https://forums.eveonline.com/u/Sixtyniner)\
**Replies:** 3\
**Last updated:** [April 12, 2019, 9:39am UTC](https://forums.eveonline.com/t/the-cynosural-exit-effect/139229 "2019-04-12T09:39:49Z")

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Hey. So, when you jump a cyno or even a stargate now a days you get this totally awesome effect that shows you to what star you’ve just zapped. I absolutely love that, it gives a sense of “space” in our space as to whe…

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## [WH Quality of Life Improvments](https://forums.eveonline.com/t/wh-quality-of-life-improvments/150249)

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**Author:** [@Murazor\_StarHammer](https://forums.eveonline.com/u/Murazor_StarHammer)\
**Replies:** 8\
**Last updated:** [April 12, 2019, 1:30am UTC](https://forums.eveonline.com/t/wh-quality-of-life-improvments/150249 "2019-04-12T01:30:13Z")

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I do have to agree with some sentiments that Wornholers tend to be treated as second-class citizens when it comes to game balancing and other mechanic changes. It seems that Null and High Sec get all the attention, but …

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## [Jump Drive Spool](https://forums.eveonline.com/t/jump-drive-spool/152178)

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**Author:** [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Replies:** 4\
**Last updated:** [April 12, 2019, 1:30am UTC](https://forums.eveonline.com/t/jump-drive-spool/152178 "2019-04-12T01:30:19Z")

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I think capitals should have a jump drive spool up time. I’m thinking between 30-60 seconds based on the level of a new skill. I think black ops should have minimal, if any, spool. Bridges (covert and Titan) would remain…

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## [Bad Bad Idea?](https://forums.eveonline.com/t/bad-bad-idea/152169)

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**Author:** [@Salt\_Foambreaker](https://forums.eveonline.com/u/Salt_Foambreaker)\
**Replies:** 2\
**Last updated:** [April 11, 2019, 8:39pm UTC](https://forums.eveonline.com/t/bad-bad-idea/152169 "2019-04-11T20:39:40Z")

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Someonme put this in the One line Bad Idea But I think it would be totally fun, obviously low,null feature

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## ["if I had control over eve's design choices"](https://forums.eveonline.com/t/if-i-had-control-over-eves-design-choices/148194)

<div class="topic-metadata">

**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 55\
**Last updated:** [April 11, 2019, 6:25pm UTC](https://forums.eveonline.com/t/if-i-had-control-over-eves-design-choices/148194 "2019-04-11T18:25:59Z")

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I would High Sec Remove Insurance from ships that die in criminal acts Make getting in a ship from a pod impossible in high sec space Make cargo looted by concord and immediately returned (to his next docked station) …

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## [Missile update](https://forums.eveonline.com/t/missile-update/152092)

<div class="topic-metadata">

**Author:** [@Svarog3](https://forums.eveonline.com/u/Svarog3)\
**Replies:** 0\
**Last updated:** [April 11, 2019, 2:44pm UTC](https://forums.eveonline.com/t/missile-update/152092 "2019-04-11T14:44:04Z")

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Hello there , I just want to share my idea about missiles. I think it would be great if you update missile sounds and flight model. For example launch sound should be better and more enjoyable than now. And there shou…

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## [New Potential Isk Sink](https://forums.eveonline.com/t/new-potential-isk-sink/151873)

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**Author:** [@Naari\_Naarian](https://forums.eveonline.com/u/Naari_Naarian)\
**Replies:** 7\
**Last updated:** [April 11, 2019, 12:19pm UTC](https://forums.eveonline.com/t/new-potential-isk-sink/151873 "2019-04-11T12:19:11Z")

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Remove CPU/Power grid skills from eve. Create a “Ship upgrade” option to expand the two for isk, with 3 levels progressively costing more isk. the amounts can be something like 100k, 200, 300 for t1 frigates, and like 5…

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## [Small visual/cosmetic request](https://forums.eveonline.com/t/small-visual-cosmetic-request/151996)

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**Author:** [@Keez\_Kuovo](https://forums.eveonline.com/u/Keez_Kuovo)\
**Replies:** 0\
**Last updated:** [April 11, 2019, 7:07am UTC](https://forums.eveonline.com/t/small-visual-cosmetic-request/151996 "2019-04-11T07:07:20Z")

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Give players the option of flying a ship’s alternate visual config. The Caracal for example…enable a hotkey to keep the wings expanded all the time like they are in warp. Thanks.

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## [2 things that I have been wishing for, for years now](https://forums.eveonline.com/t/2-things-that-i-have-been-wishing-for-for-years-now/151768)

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**Author:** [@Tinker\_s\_Dam](https://forums.eveonline.com/u/Tinker_s_Dam)\
**Replies:** 0\
**Last updated:** [April 10, 2019, 5:26am UTC](https://forums.eveonline.com/t/2-things-that-i-have-been-wishing-for-for-years-now/151768 "2019-04-10T05:26:30Z")

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So, I saw the update on the launcher about CCPlease, glanced through it, and thought what the heck, might as well jot my 2 little wishes for improvements down on the forum somewhere. Multi-item split. Ok, great, so I…

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