# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=206

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**Page:** 207

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## [All Shattered Wormholes should be Subcap only please!](https://forums.eveonline.com/t/all-shattered-wormholes-should-be-subcap-only-please/111266)

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**Author:** [@Thommo\_Meagher](https://forums.eveonline.com/u/Thommo_Meagher)\
**Replies:** 2\
**Last updated:** [October 6, 2018, 10:13pm UTC](https://forums.eveonline.com/t/all-shattered-wormholes-should-be-subcap-only-please/111266 "2018-10-06T22:13:39Z")

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It’s gotten ridiculous now, CCP. Tons of C5/6 Shattered wormholes have solo capital pilots logged off with tons of alts. They log in, roll or crit all the wormholes with their T3C Higgs Covops alts (way too safe) and t…

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## [A solution to counter market botting](https://forums.eveonline.com/t/a-solution-to-counter-market-botting/110795)

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**Author:** [@Nakkano](https://forums.eveonline.com/u/Nakkano)\
**Replies:** 7\
**Last updated:** [October 6, 2018, 11:30am UTC](https://forums.eveonline.com/t/a-solution-to-counter-market-botting/110795 "2018-10-06T11:30:51Z")

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Not sure if this has been suggested before, but reading complaints about market bots (and experiencing them in the past, and reporting them) there is a solution which could be implemented, and it has nothing to do with …

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## [T3 hauler concept](https://forums.eveonline.com/t/t3-hauler-concept/106924)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 26\
**Last updated:** [October 6, 2018, 4:57am UTC](https://forums.eveonline.com/t/t3-hauler-concept/106924 "2018-10-06T04:57:49Z")

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Quite simply, all T3s are of the following description: they’re customizable both in looks and in traits This customizablity allows them to not be pigeonholed into one role they have meta upheaving properties. so, qui…

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## [A few artistic immersion ideas](https://forums.eveonline.com/t/a-few-artistic-immersion-ideas/110977)

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**Author:** [@Sovauthority\_Sov-Rus](https://forums.eveonline.com/u/Sovauthority_Sov-Rus)\
**Replies:** 3\
**Last updated:** [October 6, 2018, 2:18am UTC](https://forums.eveonline.com/t/a-few-artistic-immersion-ideas/110977 "2018-10-06T02:18:32Z")

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I just want to suggest some small, minor changes that I believe would be simple to achieve without requiring much time or resources of the staff, and would be a great view for a lot of players. Feel free to leave feedbac…

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## [Towing a ship](https://forums.eveonline.com/t/towing-a-ship/103966)

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**Author:** [@Wesfahrn](https://forums.eveonline.com/u/Wesfahrn)\
**Replies:** 14\
**Last updated:** [October 6, 2018, 2:01am UTC](https://forums.eveonline.com/t/towing-a-ship/103966 "2018-10-06T02:01:01Z")

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Hi, im using my freighter alot. But sometimes its overkill. What if you could somehow tow a smaller ship with your freighter which you could hop into if/when need be? It could be as simple as a ship maintenece bay able t…

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## [Hull Tanking](https://forums.eveonline.com/t/hull-tanking/111126)

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**Author:** [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Replies:** 24\
**Last updated:** [October 5, 2018, 8:18pm UTC](https://forums.eveonline.com/t/hull-tanking/111126 "2018-10-05T20:18:34Z")

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Would be nice to have a deployable structure, say 50m3 in size with a 60 second anchor time, destroyable like an MTU, that will repair your hull. Would repair as fast as a medium hull repper (match up the meta levels). …

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## [Eve needs user saved 'workspaces' similar to Linux OS](https://forums.eveonline.com/t/eve-needs-user-saved-workspaces-similar-to-linux-os/111275)

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**Author:** [@Mustache\_Dealer](https://forums.eveonline.com/u/Mustache_Dealer)\
**Replies:** 4\
**Last updated:** [October 5, 2018, 7:25pm UTC](https://forums.eveonline.com/t/eve-needs-user-saved-workspaces-similar-to-linux-os/111275 "2018-10-05T19:25:41Z")

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The game should have the ability to save certain UI presets so the user doesn’t have to move a lot of stuff around depending on their activity. For example: You create your ideal PvP workspace UI layout Ideal industry…

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## [Increase the warp speed of capsules](https://forums.eveonline.com/t/increase-the-warp-speed-of-capsules/110962)

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**Author:** [@Dimitri\_Morvaine](https://forums.eveonline.com/u/Dimitri_Morvaine)\
**Replies:** 20\
**Last updated:** [October 5, 2018, 5:30pm UTC](https://forums.eveonline.com/t/increase-the-warp-speed-of-capsules/110962 "2018-10-05T17:30:55Z")

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What is it with the capsules warp speed? Why is it just 2Au/s? Its not like its carrying anything. You might say implants… well guess what… you cant destroy a ship that is in warp state. You can only destroy a ship b…

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## [Make OH arty worth it](https://forums.eveonline.com/t/make-oh-arty-worth-it/111184)

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**Author:** [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Replies:** 9\
**Last updated:** [October 5, 2018, 3:25pm UTC](https://forums.eveonline.com/t/make-oh-arty-worth-it/111184 "2018-10-05T15:25:53Z")

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currently its not worth heating arty as a lot of the time the reduction in cycle time barley raises the paper DPS and is often so little that with server ticks the actual dps increase is even less. now this could be do…

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## [Restrict Capitals in lowsecs](https://forums.eveonline.com/t/restrict-capitals-in-lowsecs/111086)

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**Author:** [@John\_Lawyer](https://forums.eveonline.com/u/John_Lawyer)\
**Replies:** 30\
**Last updated:** [October 5, 2018, 3:11am UTC](https://forums.eveonline.com/t/restrict-capitals-in-lowsecs/111086 "2018-10-05T03:11:53Z")

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Atm, Capital ships are limiting development of subcap activities in lowsec. Half times while flying shiney BS (Nightmare, Bhaal) you will probably get dropped. Gathering small fleet of 10-15 cruisers with logi wing - d…

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## [Fix for Rock being mined while it is dose not exist](https://forums.eveonline.com/t/fix-for-rock-being-mined-while-it-is-dose-not-exist/110611)

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**Author:** [@anas\_moraished](https://forums.eveonline.com/u/anas_moraished)\
**Replies:** 27\
**Last updated:** [October 4, 2018, 7:58pm UTC](https://forums.eveonline.com/t/fix-for-rock-being-mined-while-it-is-dose-not-exist/110611 "2018-10-04T19:58:05Z")

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Hi I notice an issue while mining that the cycle keep going even if there is no ore to be mined. So why not to create a countdown calculater within the code so the module that mine can check every second the remaining…

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## [Rifter Love](https://forums.eveonline.com/t/rifter-love/86900)

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**Author:** [@Catherine\_Laartii](https://forums.eveonline.com/u/Catherine_Laartii)\
**Replies:** 10\
**Last updated:** [October 4, 2018, 7:28pm UTC](https://forums.eveonline.com/t/rifter-love/86900 "2018-10-04T19:28:00Z")

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I think that the rifter could use a little bump after losing its high slot. Removing the falloff range bonus in favor of a RoF bonus would give it the extra edge it needs, along with giving it parity with the Rupture, H…

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## [New Eden Store Mutaplasmids: Event cerebral accelerator monetization](https://forums.eveonline.com/t/new-eden-store-mutaplasmids-event-cerebral-accelerator-monetization/73519)

<div class="topic-metadata">

**Author:** [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Replies:** 15\
**Last updated:** [October 4, 2018, 6:34pm UTC](https://forums.eveonline.com/t/new-eden-store-mutaplasmids-event-cerebral-accelerator-monetization/73519 "2018-10-04T18:34:42Z")

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Accelerator Mutaplasmids (not the accelerators) would become a new item drop in abyssal deadspace available in the New Eden Store. These variants of store bought Mutaplasmid technologies would apply to both non-expired…

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## [Death to ECM](https://forums.eveonline.com/t/death-to-ecm/110981)

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**Author:** [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Replies:** 14\
**Last updated:** [October 4, 2018, 3:58pm UTC](https://forums.eveonline.com/t/death-to-ecm/110981 "2018-10-04T15:58:40Z")

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ECM as a mechanic while not broken or underpowered is simply not fun gameplay by most peoples standards. if over a decade and a half isn’t enough evidence then the current messy change shows its not something that can r…

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## [Wipe Eve](https://forums.eveonline.com/t/wipe-eve/109709)

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**Author:** [@wattanass](https://forums.eveonline.com/u/wattanass)\
**Replies:** 26\
**Last updated:** [October 4, 2018, 3:57pm UTC](https://forums.eveonline.com/t/wipe-eve/109709 "2018-10-04T15:57:42Z")

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Y’all can work out the details but basically lets start fresh. Rookie ships for everyone. I’m not saying this week or even this decade. Just plan for it as an option, I think a reset would be fun. Or you can “accident…

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## [Let's expand the Precursor Section!](https://forums.eveonline.com/t/lets-expand-the-precursor-section/110996)

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**Author:** [@Sovauthority\_Sov-Rus](https://forums.eveonline.com/u/Sovauthority_Sov-Rus)\
**Replies:** 3\
**Last updated:** [October 4, 2018, 3:55pm UTC](https://forums.eveonline.com/t/lets-expand-the-precursor-section/110996 "2018-10-04T15:55:46Z")

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Abyssal Expansion added the Precursor Tab in the Market. We took the Triglavian’s technology! We have reversed-engineered Drifter Technology into Entosis Technology. We have explored countless WormHole’s since 2009 dis…

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## [Please CCP, the 'new' gatejump animation drives me crazy still!](https://forums.eveonline.com/t/please-ccp-the-new-gatejump-animation-drives-me-crazy-still/107439)

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**Author:** [@Omniwing](https://forums.eveonline.com/u/Omniwing)\
**Replies:** 19\
**Last updated:** [October 4, 2018, 1:39pm UTC](https://forums.eveonline.com/t/please-ccp-the-new-gatejump-animation-drives-me-crazy-still/107439 "2018-10-04T13:39:23Z")

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I know this has been voiced before but this keeps coming up in my brain even years after the change. Removing the option of having the old-style gate jump animation completely breaks immersion for me in this game and de…

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## [Volatile Hulls](https://forums.eveonline.com/t/volatile-hulls/109893)

<div class="topic-metadata">

**Author:** [@PI\_farmer1](https://forums.eveonline.com/u/PI_farmer1)\
**Replies:** 25\
**Last updated:** [October 4, 2018, 5:00am UTC](https://forums.eveonline.com/t/volatile-hulls/109893 "2018-10-04T05:00:52Z")

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Add the option to make ships volatile and their wrecks will not spawn when destroyed. No loot for anyone, but the cost of making a hull volatile will be roughly 10x the base mineral cost in isk. This means T2, Faction a…

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## [Volatile hulls (take 2)](https://forums.eveonline.com/t/volatile-hulls-take-2/110984)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 0\
**Last updated:** [October 4, 2018, 4:47am UTC](https://forums.eveonline.com/t/volatile-hulls-take-2/110984 "2018-10-04T04:47:02Z")

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@PI\_farmer1 had an idea to make hulls volatile as a way to deny lootz. sure taking a page from WWII vets from Russia seems cool but making a “volatile” hull needs to have a different set of characteristics. they still …

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## [A QOL suggestion: having a number of skills in que listed](https://forums.eveonline.com/t/a-qol-suggestion-having-a-number-of-skills-in-que-listed/110037)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 3\
**Last updated:** [October 4, 2018, 4:48am UTC](https://forums.eveonline.com/t/a-qol-suggestion-having-a-number-of-skills-in-que-listed/110037 "2018-10-04T04:48:30Z")

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I would like to know if i have a full rack of skills in training without dragging a new skill to que.

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## [Audible Fleet Invite](https://forums.eveonline.com/t/audible-fleet-invite/109648)

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**Author:** [@lilsteel](https://forums.eveonline.com/u/lilsteel)\
**Replies:** 74\
**Last updated:** [October 3, 2018, 10:04pm UTC](https://forums.eveonline.com/t/audible-fleet-invite/109648 "2018-10-03T22:04:00Z")

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\[17:25:06\] Esko Krividus \> we should have an audible invited to fleet sound option \[17:25:54\] Esko Krividus \> UI Sound Level, UI Speech Level, and World Level while working on the level. \[17:26:04\] Esko Krividus \> or a…

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## [Stuff that need Fix](https://forums.eveonline.com/t/stuff-that-need-fix/110916)

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**Author:** [@anas\_moraished](https://forums.eveonline.com/u/anas_moraished)\
**Replies:** 1\
**Last updated:** [October 3, 2018, 8:39pm UTC](https://forums.eveonline.com/t/stuff-that-need-fix/110916 "2018-10-03T20:39:51Z")

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hi I notice that even with me activating the agressive mood for drone still the NPC delock them and keep shooting me. I keep disconnect repeatdly the last three weeks like each two or five minuts. The disconnecting s…

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## [Feature Request - cloak ship after ejecting](https://forums.eveonline.com/t/feature-request-cloak-ship-after-ejecting/109564)

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**Author:** [@Grinning\_Idiot](https://forums.eveonline.com/u/Grinning_Idiot)\
**Replies:** 17\
**Last updated:** [October 3, 2018, 7:55pm UTC](https://forums.eveonline.com/t/feature-request-cloak-ship-after-ejecting/109564 "2018-10-03T19:55:45Z")

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I would like the ability to park my cloaky ship in space, eject the pod. Press a button on my stylish iFob, hear the ship reply with “beep beep” and then cloak till I return from my shopping trip. This is a great idea. …

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## [Abyss Player Points and Leader Board](https://forums.eveonline.com/t/abyss-player-points-and-leader-board/110514)

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**Author:** [@Jian\_Mira](https://forums.eveonline.com/u/Jian_Mira)\
**Replies:** 4\
**Last updated:** [October 3, 2018, 4:21pm UTC](https://forums.eveonline.com/t/abyss-player-points-and-leader-board/110514 "2018-10-03T16:21:06Z")

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So what i would like to see is each player who tries The Abyss get a number of points from CCP and if they lose there ship in the Abyss they keep their points… Each month Awards are announced depending on your points, t…

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## [Multiple Clones per location](https://forums.eveonline.com/t/multiple-clones-per-location/110723)

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**Author:** [@Giddy\_McFee](https://forums.eveonline.com/u/Giddy_McFee)\
**Replies:** 1\
**Last updated:** [October 3, 2018, 3:43pm UTC](https://forums.eveonline.com/t/multiple-clones-per-location/110723 "2018-10-03T15:43:50Z")

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Suggestion: It would be nice to allow multiple clones to be in one location, as well as the ability to name those clones. I sometimes like to use implants, what is frustrating is that the FC may call for Caracals for ex…

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## [Warp scanner, warp tracer, warp tunnel breaking](https://forums.eveonline.com/t/warp-scanner-warp-tracer-warp-tunnel-breaking/110741)

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**Author:** [@noone\_kun](https://forums.eveonline.com/u/noone_kun)\
**Replies:** 6\
**Last updated:** [October 3, 2018, 3:40pm UTC](https://forums.eveonline.com/t/warp-scanner-warp-tracer-warp-tunnel-breaking/110741 "2018-10-03T15:40:37Z")

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Few modules that will interact with existing warp mechanics to bring more despair and suffering ito this game . Warp scanner. High slot active module. allows to see start and end points hyperspace tunnel, created by o…

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## ["Dropmods" to encurage active gameplay and looting](https://forums.eveonline.com/t/dropmods-to-encurage-active-gameplay-and-looting/110839)

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**Author:** [@Engelious\_Angelion](https://forums.eveonline.com/u/Engelious_Angelion)\
**Replies:** 2\
**Last updated:** [October 3, 2018, 3:37pm UTC](https://forums.eveonline.com/t/dropmods-to-encurage-active-gameplay-and-looting/110839 "2018-10-03T15:37:45Z")

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Base idea: New mod that drops as a “Pack.” this “Pack” can have any shipfitting type… it could be an 50mn MWD pack or a 200mm autocannon pack. the pack contains 1 item of this type, how ever u cant open the pack only …

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## [0.1 m3 cargo hold space should be added to capsules](https://forums.eveonline.com/t/0-1-m3-cargo-hold-space-should-be-added-to-capsules/110092)

<div class="topic-metadata">

**Author:** [@Dimitri\_Morvaine](https://forums.eveonline.com/u/Dimitri_Morvaine)\
**Replies:** 33\
**Last updated:** [October 3, 2018, 6:38am UTC](https://forums.eveonline.com/t/0-1-m3-cargo-hold-space-should-be-added-to-capsules/110092 "2018-10-03T06:38:29Z")

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Our characters are not handless CCP. Thus they can hold things. At least put enough room in capsules to carry a blue print or 4.

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## [Feature Request - Ship Tracking Device for corporate ships](https://forums.eveonline.com/t/feature-request-ship-tracking-device-for-corporate-ships/109563)

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**Author:** [@Grinning\_Idiot](https://forums.eveonline.com/u/Grinning_Idiot)\
**Replies:** 13\
**Last updated:** [October 3, 2018, 3:07am UTC](https://forums.eveonline.com/t/feature-request-ship-tracking-device-for-corporate-ships/109563 "2018-10-03T03:07:01Z")

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It sure would be nice if corporate ships could install a rig which tracked it’s current location, or the location where the rig was removed. This would allow corporations to give more access to ships and still maintain …

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## [To: The Developers (Give Access to Alpas All Level 3 or 4 Skills+ships, Except for Capital+Super captital and level 5 Skills)](https://forums.eveonline.com/t/to-the-developers-give-access-to-alpas-all-level-3-or-4-skills-ships-except-for-capital-super-captital-and-level-5-skills/110656)

<div class="topic-metadata">

**Author:** [@Fifty\_Three](https://forums.eveonline.com/u/Fifty_Three)\
**Replies:** 18\
**Last updated:** [October 2, 2018, 5:38pm UTC](https://forums.eveonline.com/t/to-the-developers-give-access-to-alpas-all-level-3-or-4-skills-ships-except-for-capital-super-captital-and-level-5-skills/110656 "2018-10-02T17:38:14Z")

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Those who have the money will continue to support the game as they always have. They will still have ADVANTAGE over Alpha in Skills(as it is 1 or 2 levels over them) when engaging in anything like combat, mining, trade, …

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