# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=221

[Latest](https://forums.eveonline.com/latest.md) · [Categories](https://forums.eveonline.com/categories.md) · [Tags](https://forums.eveonline.com/tags.md)

**Page:** 222

---

## [Neutral Repping alts in war](https://forums.eveonline.com/t/neutral-repping-alts-in-war/81731)

<div class="topic-metadata">

**Author:** [@Dirty\_Bint](https://forums.eveonline.com/u/Dirty_Bint)\
**Replies:** 29\
**Last updated:** [June 12, 2018, 2:09am UTC](https://forums.eveonline.com/t/neutral-repping-alts-in-war/81731 "2018-06-12T02:09:34Z")

</div>

Simple, Make any character assisting war targets free-to-kill. Silly mechanics = neutral repping alts making people unkillable in war.

---

## [Fix the Beta Star Map and Retire the Old Star Map](https://forums.eveonline.com/t/fix-the-beta-star-map-and-retire-the-old-star-map/82078)

<div class="topic-metadata">

**Author:** [@Xerxes\_Fehrnah](https://forums.eveonline.com/u/Xerxes_Fehrnah)\
**Replies:** 2\
**Last updated:** [June 11, 2018, 2:41pm UTC](https://forums.eveonline.com/t/fix-the-beta-star-map-and-retire-the-old-star-map/82078 "2018-06-11T14:41:36Z")

</div>

\[Capture\] The Beta star map has been in beta for a long time, and there are only a few things it doesn’t do that force people back to the old star map. It’s time to update this thing and give players a windowed star map…

---

## [UI Tweaks to Ship Fitting Tool for QoL](https://forums.eveonline.com/t/ui-tweaks-to-ship-fitting-tool-for-qol/82079)

<div class="topic-metadata">

**Author:** [@Xerxes\_Fehrnah](https://forums.eveonline.com/u/Xerxes_Fehrnah)\
**Replies:** 0\
**Last updated:** [June 11, 2018, 2:36pm UTC](https://forums.eveonline.com/t/ui-tweaks-to-ship-fitting-tool-for-qol/82079 "2018-06-11T14:36:06Z")

</div>

\[DfaSvllUwAEo44i\]

---

## [Deep Space Industrial (Ahab)](https://forums.eveonline.com/t/deep-space-industrial-ahab/81965)

<div class="topic-metadata">

**Author:** [@Nophor\_Shevalske](https://forums.eveonline.com/u/Nophor_Shevalske)\
**Replies:** 9\
**Last updated:** [June 11, 2018, 1:15am UTC](https://forums.eveonline.com/t/deep-space-industrial-ahab/81965 "2018-06-11T01:15:33Z")

</div>

Hello New Eden, This ship idea is meant to be endgame for exploring and exploiting resources from any given system. It is used for collecting all in-space resource types. (Data, Relic, Asteroid Mining, Ice Harvesting, G…

---

## [Full Zoom/Control on Dynamic Camera](https://forums.eveonline.com/t/full-zoom-control-on-dynamic-camera/81844)

<div class="topic-metadata">

**Author:** [@Sepheir\_Sepheron](https://forums.eveonline.com/u/Sepheir_Sepheron)\
**Replies:** 0\
**Last updated:** [June 10, 2018, 4:48am UTC](https://forums.eveonline.com/t/full-zoom-control-on-dynamic-camera/81844 "2018-06-10T04:48:22Z")

</div>

Please allow the dynamic camera, when fully zoomed out, to look just like if dynamic camera was turned off. Also please make a slider maybe for the sensitivity of the alt zoom that happens with dynamic camera. I’d like i…

---

## [Cyno Nullification, Security Shift, Assault Agents and Faction Dominance (and other changes): a series of concepts for Low Sec gameplay](https://forums.eveonline.com/t/cyno-nullification-security-shift-assault-agents-and-faction-dominance-and-other-changes-a-series-of-concepts-for-low-sec-gameplay/81789)

<div class="topic-metadata">

**Author:** [@Villiam\_Kaardanen](https://forums.eveonline.com/u/Villiam_Kaardanen)\
**Replies:** 0\
**Last updated:** [June 9, 2018, 9:33pm UTC](https://forums.eveonline.com/t/cyno-nullification-security-shift-assault-agents-and-faction-dominance-and-other-changes-a-series-of-concepts-for-low-sec-gameplay/81789 "2018-06-09T21:33:36Z")

</div>

please note that this isnt a “Rework Low Sec” proposal just a series of separated gameplay concepts that could be added or used to rework or expand on what is already avaliable on that layer of space. Introduction: Th…

---

## [Authenticator Recovery](https://forums.eveonline.com/t/authenticator-recovery/81394)

<div class="topic-metadata">

**Author:** [@Moridin\_Mandarb](https://forums.eveonline.com/u/Moridin_Mandarb)\
**Replies:** 6\
**Last updated:** [June 9, 2018, 6:05pm UTC](https://forums.eveonline.com/t/authenticator-recovery/81394 "2018-06-09T18:05:05Z")

</div>

So I recently had an experience in which I had all my accounts protected with 2FA. Unfortunately, I had to replace my phone. And as most know, you can’t backup and transfer 2FA codes from one phone device to another. …

---

## [Ps4 support for Eve Online (future)](https://forums.eveonline.com/t/ps4-support-for-eve-online-future/14387)

<div class="topic-metadata">

**Author:** [@Dracon\_Thellere](https://forums.eveonline.com/u/Dracon_Thellere)\
**Replies:** 29\
**Last updated:** [June 9, 2018, 4:37pm UTC](https://forums.eveonline.com/t/ps4-support-for-eve-online-future/14387 "2018-06-09T16:37:21Z")

</div>

Hi all, I thought I would bring you a new concept for Eve Online and see what you all think. The concept is bringing eve online to ps4. Now you may think “how are you going to play the game when it’s mainly played with …

---

## [Clone Jumping reduced timer](https://forums.eveonline.com/t/clone-jumping-reduced-timer/81656)

<div class="topic-metadata">

**Author:** [@Gonzo\_Zirud](https://forums.eveonline.com/u/Gonzo_Zirud)\
**Replies:** 1\
**Last updated:** [June 9, 2018, 9:16am UTC](https://forums.eveonline.com/t/clone-jumping-reduced-timer/81656 "2018-06-09T09:16:22Z")

</div>

How about reducing the timers on clones, we already have reduced jump fatigue, it now makes sense to reduce this one.

---

## [Jump Ship to New Space Beyond](https://forums.eveonline.com/t/jump-ship-to-new-space-beyond/81588)

<div class="topic-metadata">

**Author:** [@Rina\_Cotte](https://forums.eveonline.com/u/Rina_Cotte)\
**Replies:** 2\
**Last updated:** [June 9, 2018, 3:05am UTC](https://forums.eveonline.com/t/jump-ship-to-new-space-beyond/81588 "2018-06-09T03:05:40Z")

</div>

Hello, While we get new pve content. Maybe it’s time we would be allowed to build warp drive ships which would haul you and your friends to the unknown. From their you would be allow to build star gates back to known spa…

---

## [Ability to block chosen players from your contracts](https://forums.eveonline.com/t/ability-to-block-chosen-players-from-your-contracts/79974)

<div class="topic-metadata">

**Author:** [@HumpityDumpity\_Doo](https://forums.eveonline.com/u/HumpityDumpity_Doo)\
**Replies:** 3\
**Last updated:** [June 9, 2018, 2:30am UTC](https://forums.eveonline.com/t/ability-to-block-chosen-players-from-your-contracts/79974 "2018-06-09T02:30:54Z")

</div>

I think it would be a great feature to be able to block certain players from accepting your open contracts. I know thru personal experience(and conversations with others) in the freight/courier side of things there are c…

---

## [\[Ship Suggestion\] Tactical Battlecruisers](https://forums.eveonline.com/t/ship-suggestion-tactical-battlecruisers/81614)

<div class="topic-metadata">

**Author:** [@Mygalli](https://forums.eveonline.com/u/Mygalli)\
**Replies:** 1\
**Last updated:** [June 9, 2018, 2:32am UTC](https://forums.eveonline.com/t/ship-suggestion-tactical-battlecruisers/81614 "2018-06-09T02:32:15Z")

</div>

As the title, pretty much. I like the Tactical mechanics of T3 destroyers a great deal, and I’d love to see something similar reused for other hull sizes. Since Cruisers have the ‘Strategic’ mechanics, and Battlecruise…

---

## [Courier contract issues with citadels](https://forums.eveonline.com/t/courier-contract-issues-with-citadels/79727)

<div class="topic-metadata">

**Author:** [@Dyver\_Phycad](https://forums.eveonline.com/u/Dyver_Phycad)\
**Replies:** 82\
**Last updated:** [June 9, 2018, 1:14am UTC](https://forums.eveonline.com/t/courier-contract-issues-with-citadels/79727 "2018-06-09T01:14:52Z")

</div>

The situation: Recently I discovered a massive effort by Fly Fearless to post with as many characters as possible as many courier contracts to citadels for the sole purpose to deny docking rights as soon as contracts we…

---

## [\[Feature & Idea Suggestion\] Mercenary Faction (Caldari/Minmatar Faction)](https://forums.eveonline.com/t/feature-idea-suggestion-mercenary-faction-caldari-minmatar-faction/81377)

<div class="topic-metadata">

**Author:** [@Wulkans](https://forums.eveonline.com/u/Wulkans)\
**Replies:** 5\
**Last updated:** [June 8, 2018, 11:47pm UTC](https://forums.eveonline.com/t/feature-idea-suggestion-mercenary-faction-caldari-minmatar-faction/81377 "2018-06-08T23:47:36Z")

</div>

CONCEPT The Mercenary faction has a presence across the EVE universe as an unaligned entity that delivers devastating missile and projectile damage. Mercenaries can be highly aggressive and rely on their shield buffer a…

---

## [Amount of money](https://forums.eveonline.com/t/amount-of-money/80992)

<div class="topic-metadata">

**Author:** [@Wolf\_Tongue](https://forums.eveonline.com/u/Wolf_Tongue)\
**Replies:** 10\
**Last updated:** [June 8, 2018, 1:32pm UTC](https://forums.eveonline.com/t/amount-of-money/80992 "2018-06-08T13:32:06Z")

</div>

Hi there, I think it would be great to add some multipliers inside the isk transfer textboxes like: k for kilo (\* 1’000) m for mega (\* 1’000’000) b for billion (\* 1’000’000’000) So if I want to give someone 50 Millio…

---

## [I want to make ISK with my Smartphone! (In-Eve ISK, not some spin-off game ISK.)](https://forums.eveonline.com/t/i-want-to-make-isk-with-my-smartphone-in-eve-isk-not-some-spin-off-game-isk/81395)

<div class="topic-metadata">

**Author:** [@Scharfe\_Kerneisen](https://forums.eveonline.com/u/Scharfe_Kerneisen)\
**Replies:** 5\
**Last updated:** [June 8, 2018, 12:48pm UTC](https://forums.eveonline.com/t/i-want-to-make-isk-with-my-smartphone-in-eve-isk-not-some-spin-off-game-isk/81395 "2018-06-08T12:48:50Z")

</div>

Let’s face it, Eve is an addiction for many people, and I’m one of them… When I’m sitting at the bus stop, or on the bus, or waiting at the doctors office, or doing anything outside my home and boring, I jones for Eve. …

---

## [Extra options especially for 4k screens and multiple clients](https://forums.eveonline.com/t/extra-options-especially-for-4k-screens-and-multiple-clients/81156)

<div class="topic-metadata">

**Author:** [@Sar\_Shalowm](https://forums.eveonline.com/u/Sar_Shalowm)\
**Replies:** 10\
**Last updated:** [June 8, 2018, 11:57am UTC](https://forums.eveonline.com/t/extra-options-especially-for-4k-screens-and-multiple-clients/81156 "2018-06-08T11:57:31Z")

</div>

Graphic: Me, and many with me today and certainly more to come, play EVE on a large 4k screen in high resolution, also playing alot of clients at same time. I usally limit myself to as many as I can fit into one full sc…

---

## [Abyssal Font for Streaming](https://forums.eveonline.com/t/abyssal-font-for-streaming/81381)

<div class="topic-metadata">

**Author:** [@Hogeron\_Amelan](https://forums.eveonline.com/u/Hogeron_Amelan)\
**Replies:** 2\
**Last updated:** [June 8, 2018, 11:40am UTC](https://forums.eveonline.com/t/abyssal-font-for-streaming/81381 "2018-06-08T11:40:26Z")

</div>

Hey CCP, Usually when people stream (I know not all but quite a few) they have to mask certain areas of chat channels and text (overview, system name etc…) due to opsec or whatever reason they may have. Many alliances …

---

## [Planetary Production saved Fitting and Simulator](https://forums.eveonline.com/t/planetary-production-saved-fitting-and-simulator/81447)

<div class="topic-metadata">

**Author:** [@Ryan\_B\_Thiesant](https://forums.eveonline.com/u/Ryan_B_Thiesant)\
**Replies:** 0\
**Last updated:** [June 8, 2018, 10:50am UTC](https://forums.eveonline.com/t/planetary-production-saved-fitting-and-simulator/81447 "2018-06-08T10:50:41Z")

</div>

Hey CCP, Love the feature on ship fitting. May we have a PP (PI) simulator, and a way to store the layouts. Ryan

---

## [Buff the Pilgrim Already! -- A necessary discussion revisit](https://forums.eveonline.com/t/buff-the-pilgrim-already-a-necessary-discussion-revisit/76685)

<div class="topic-metadata">

**Author:** [@Dr\_Pasta](https://forums.eveonline.com/u/Dr_Pasta)\
**Replies:** 20\
**Last updated:** [June 7, 2018, 9:26pm UTC](https://forums.eveonline.com/t/buff-the-pilgrim-already-a-necessary-discussion-revisit/76685 "2018-06-07T21:26:41Z")

</div>

Greetings players and devs, Why is the Pilgrim the ONLY force recon that does not receive the same non-weapon system Recon Ships Bonus as its Combat Recon cousin ship? The below comparisons illustrate my point. Pilg…

---

## [Planets as scenery for locations](https://forums.eveonline.com/t/planets-as-scenery-for-locations/81200)

<div class="topic-metadata">

**Author:** [@Xeno\_Zane](https://forums.eveonline.com/u/Xeno_Zane)\
**Replies:** 4\
**Last updated:** [June 7, 2018, 6:37pm UTC](https://forums.eveonline.com/t/planets-as-scenery-for-locations/81200 "2018-06-07T18:37:33Z")

</div>

All sites, be ratting or mining are just in the middle of space. The view of space is nice, but i think it’s time for some change. Put some sites right next to a planet, as close as the customs offices. Update the textur…

---

## [Ability to insert common EVE symbols into text](https://forums.eveonline.com/t/ability-to-insert-common-eve-symbols-into-text/80910)

<div class="topic-metadata">

**Author:** [@Lola\_Munijugs](https://forums.eveonline.com/u/Lola_Munijugs)\
**Replies:** 5\
**Last updated:** [June 6, 2018, 10:02pm UTC](https://forums.eveonline.com/t/ability-to-insert-common-eve-symbols-into-text/80910 "2018-06-06T22:02:12Z")

</div>

Hello everyone, Per another players advice on a previous thread , I’d like to suggest having the ability to add in EVE ship class symbols into text, maybe with a code or side button in the chat window. This feature coul…

---

## [Abyssal Module Comparison App](https://forums.eveonline.com/t/abyssal-module-comparison-app/81136)

<div class="topic-metadata">

**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 0\
**Last updated:** [June 6, 2018, 8:48pm UTC](https://forums.eveonline.com/t/abyssal-module-comparison-app/81136 "2018-06-06T20:48:12Z")

</div>

Remove please/

---

## [New Module: Directional Shield/Armor Reinforcer](https://forums.eveonline.com/t/new-module-directional-shield-armor-reinforcer/79209)

<div class="topic-metadata">

**Author:** [@Zerzzes\_Markarian](https://forums.eveonline.com/u/Zerzzes_Markarian)\
**Replies:** 35\
**Last updated:** [June 6, 2018, 12:48pm UTC](https://forums.eveonline.com/t/new-module-directional-shield-armor-reinforcer/79209 "2018-06-06T12:48:52Z")

</div>

I have an idea for a new module, that could make small scale PVP much more fun, and give pilots who are aware of their surroundings a good advantage. The implementation might be difficult, since it’s something completely…

---

## [Improvements to new PI UI](https://forums.eveonline.com/t/improvements-to-new-pi-ui/80948)

<div class="topic-metadata">

**Author:** [@Elassus\_Herron](https://forums.eveonline.com/u/Elassus_Herron)\
**Replies:** 0\
**Last updated:** [June 6, 2018, 5:28am UTC](https://forums.eveonline.com/t/improvements-to-new-pi-ui/80948 "2018-06-06T05:28:30Z")

</div>

Let me start by saying that, in general, the new UI for PI is quite good, and I’m generally happy with it. That said, there’s a few things about the way the UI works that could use some improvement. For background, I hav…

---

## [Orbit mechanics for improved tactics and academies](https://forums.eveonline.com/t/orbit-mechanics-for-improved-tactics-and-academies/71334)

<div class="topic-metadata">

**Author:** [@Escriba\_Solette](https://forums.eveonline.com/u/Escriba_Solette)\
**Replies:** 44\
**Last updated:** [June 6, 2018, 3:26am UTC](https://forums.eveonline.com/t/orbit-mechanics-for-improved-tactics-and-academies/71334 "2018-06-06T03:26:09Z")

</div>

A simple change to the orbit mechanics I think can significantly open up tactical possibilities (as well as a few business opportunities): It would be nice if the orbit direction would match the incoming vector: i.e. if …

---

## [PvP and UI overhaul -- looking for feedback](https://forums.eveonline.com/t/pvp-and-ui-overhaul-looking-for-feedback/80063)

<div class="topic-metadata">

**Author:** [@Loki\_Orkund](https://forums.eveonline.com/u/Loki_Orkund)\
**Replies:** 20\
**Last updated:** [June 4, 2018, 12:52am UTC](https://forums.eveonline.com/t/pvp-and-ui-overhaul-looking-for-feedback/80063 "2018-06-04T00:52:13Z")

</div>

Today’s PC Gamer revisited review says: “The user interface is another major sticking point for many new players. My housemate once described it as an “unfriendly, scary, complicated calculator,” and he’s really not wron…

---

## [Additional Item Information](https://forums.eveonline.com/t/additional-item-information/80301)

<div class="topic-metadata">

**Author:** [@Giddy\_McFee](https://forums.eveonline.com/u/Giddy_McFee)\
**Replies:** 2\
**Last updated:** [June 3, 2018, 2:29pm UTC](https://forums.eveonline.com/t/additional-item-information/80301 "2018-06-03T14:29:51Z")

</div>

i would like to request that the descriptions of some items are updated with information on how/where to find the items. For example I obtained a “Firewall” Signal Amplifier BPC a while back. Under the required input ma…

---

## [Dull Map, Where Did The Color Go :(](https://forums.eveonline.com/t/dull-map-where-did-the-color-go/80291)

<div class="topic-metadata">

**Author:** [@Cherrykush](https://forums.eveonline.com/u/Cherrykush)\
**Replies:** 1\
**Last updated:** [June 3, 2018, 6:00am UTC](https://forums.eveonline.com/t/dull-map-where-did-the-color-go/80291 "2018-06-03T06:00:04Z")

</div>

I played a short while back and I remember the map was very bright and awesome looking when security status was turned on. The back ground was pitch black and it was really a beautiful thing to look at. Now that I’ve ret…

---

## [Low slot overheat & Ship scanner use for NPCs](https://forums.eveonline.com/t/low-slot-overheat-ship-scanner-use-for-npcs/80202)

<div class="topic-metadata">

**Author:** [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Replies:** 4\
**Last updated:** [June 2, 2018, 9:53pm UTC](https://forums.eveonline.com/t/low-slot-overheat-ship-scanner-use-for-npcs/80202 "2018-06-02T21:53:50Z")

</div>

I have two small ideas for EVE so I make one thread out of them. Shield tanked ships cannot use overheat in low slot for anything. Create more modules that use overheat in low slot. Low slot overheat management would …

[Previous page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=220)

[Next page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=222)
