# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=23

[Latest](https://forums.eveonline.com/latest.md) · [Categories](https://forums.eveonline.com/categories.md) · [Tags](https://forums.eveonline.com/tags.md)

**Page:** 24

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## [Bug: Booster Training-Time Display](https://forums.eveonline.com/t/bug-booster-training-time-display/491236)

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**Author:** [@Major\_Habro](https://forums.eveonline.com/u/Major_Habro)\
**Replies:** 24\
**Last updated:** [June 25, 2025, 4:41pm UTC](https://forums.eveonline.com/t/bug-booster-training-time-display/491236 "2025-06-25T16:41:26Z")

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If you have a booster running, the training time in the neocom tooltip is different than the time displayed in the skill queue manager. The tooltip assumes that the booster covers the full training, the skill manager wi…

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## [Make Moon Belt Spawns Random](https://forums.eveonline.com/t/make-moon-belt-spawns-random/491218)

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**Author:** [@Thiamin\_Mononitrate](https://forums.eveonline.com/u/Thiamin_Mononitrate)\
**Replies:** 0\
**Last updated:** [June 25, 2025, 3:02am UTC](https://forums.eveonline.com/t/make-moon-belt-spawns-random/491218 "2025-06-25T03:02:41Z")

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I have given a lot of thought to this and think that it makes a lot more sense to have the the moons actual consist of all goo and mineral types with some moons having higher density of one substance over the other. Th…

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## [New skills](https://forums.eveonline.com/t/new-skills/487891)

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**Author:** [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Replies:** 106\
**Last updated:** [June 21, 2025, 5:41pm UTC](https://forums.eveonline.com/t/new-skills/487891 "2025-06-21T17:41:32Z")

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Navigation Category: Auto-Pilot Feature: Auto-Pilot Landing Precision Effect: Reduces landing distance by 3000m per level. Max Level (5): Lands at 0m (pinpoint accuracy). Social Category: Militia connections Feature:…

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## [Nerf gila please](https://forums.eveonline.com/t/nerf-gila-please/489810)

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**Author:** [@Wiesiek\_Swedziwor](https://forums.eveonline.com/u/Wiesiek_Swedziwor)\
**Replies:** 88\
**Last updated:** [June 21, 2025, 1:55am UTC](https://forums.eveonline.com/t/nerf-gila-please/489810 "2025-06-21T01:55:27Z")

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Nerf gila, its most popular ship for high sec site stealers, what mean as it is unbalanced.

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## [Changes to Hauling](https://forums.eveonline.com/t/changes-to-hauling/490545)

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**Author:** [@Hiros\_zeros](https://forums.eveonline.com/u/Hiros_zeros)\
**Replies:** 5\
**Last updated:** [June 19, 2025, 2:33am UTC](https://forums.eveonline.com/t/changes-to-hauling/490545 "2025-06-19T02:33:49Z")

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Here are some ideas I have to change the way Hauling works in game inorder to make it a viable Career choice. Hauling as it stands in the current games lays all the cost and risk to the Hauler with little to no rewards.…

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## [Discord badge](https://forums.eveonline.com/t/discord-badge/490240)

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**Author:** [@Dyfchris1](https://forums.eveonline.com/u/Dyfchris1)\
**Replies:** 0\
**Last updated:** [June 17, 2025, 5:32am UTC](https://forums.eveonline.com/t/discord-badge/490240 "2025-06-17T05:32:46Z")

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Hi, Could we have the Eve’s badge (official EVE discord) ? Might help to promote Eve trough other discord servers. Fly safe EDIT: Thx CCP :slight\_smile:

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## [Industry update](https://forums.eveonline.com/t/industry-update/487378)

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**Author:** [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Replies:** 61\
**Last updated:** [June 17, 2025, 12:13am UTC](https://forums.eveonline.com/t/industry-update/487378 "2025-06-17T00:13:50Z")

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Hello EVE pundits, The economy is sluggish. Here are some things that could help. (Skill change) “Industry”: Time bonus increased from 4% to 5% per level (Skill change) “Advanced industry”: Time bonus increased from 3…

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## [Dreaded Once More](https://forums.eveonline.com/t/dreaded-once-more/489788)

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**Author:** [@Bakster\_Kane](https://forums.eveonline.com/u/Bakster_Kane)\
**Replies:** 2\
**Last updated:** [June 15, 2025, 7:01pm UTC](https://forums.eveonline.com/t/dreaded-once-more/489788 "2025-06-15T19:01:34Z")

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Hello EVE visionaries, If Titans had tractor beams with 300km range to lock up to battleship-sized ships, prevent their warping/moving, and drag them closer, plus create 100km+ radius bubbles, they’d be fearsome again.

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## [Fixing the Triglavian Babaroga](https://forums.eveonline.com/t/fixing-the-triglavian-babaroga/485136)

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**Author:** [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Replies:** 49\
**Last updated:** [June 15, 2025, 2:47pm UTC](https://forums.eveonline.com/t/fixing-the-triglavian-babaroga/485136 "2025-06-15T14:47:06Z")

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The new Triglavian Babaroga Marauder was announced for the upcoming Legion expansion at FanFest XXII this weekend. Here’s how it can be improved: Marauder Bonuses (per skill level) • 7.5% bonus to Armor Repairer amount …

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## [Long Overdue - Shared Hanger Revisit](https://forums.eveonline.com/t/long-overdue-shared-hanger-revisit/489970)

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**Author:** [@Thiamin\_Mononitrate](https://forums.eveonline.com/u/Thiamin_Mononitrate)\
**Replies:** 0\
**Last updated:** [June 15, 2025, 5:48am UTC](https://forums.eveonline.com/t/long-overdue-shared-hanger-revisit/489970 "2025-06-15T05:48:19Z")

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The hanger system in eve hasnt seen much change since the beginning of the game. I propose with the most recent expansion moving toward enabling corps and alliances more to create content that we also revisit the hange…

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## [Ganking Balance - New Module Idea](https://forums.eveonline.com/t/ganking-balance-new-module-idea/488464)

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**Author:** [@Kybereck](https://forums.eveonline.com/u/Kybereck)\
**Replies:** 87\
**Last updated:** [June 14, 2025, 4:02am UTC](https://forums.eveonline.com/t/ganking-balance-new-module-idea/488464 "2025-06-14T04:02:09Z")

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Concord has finally patched the issue where ships can bypass high security space controls and turn their safeties off in an effort to thwart the increasing threat of ganking in high security space. In response, the deat…

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## [Small structures](https://forums.eveonline.com/t/small-structures/488427)

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**Author:** [@Darrow\_Steadfast](https://forums.eveonline.com/u/Darrow_Steadfast)\
**Replies:** 21\
**Last updated:** [June 13, 2025, 2:02pm UTC](https://forums.eveonline.com/t/small-structures/488427 "2025-06-13T14:02:56Z")

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Small Structures/Player housing – ‘home’ Purpose: To develop a sense of identity, belonging and ownership within the universe To provide and ISK sink and PLEX opportunity To support ‘trusted’ non-corp entities to shar…

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## [\[suggestion\] Ship class on overview](https://forums.eveonline.com/t/suggestion-ship-class-on-overview/489657)

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**Author:** [@Sirex007](https://forums.eveonline.com/u/Sirex007)\
**Replies:** 2\
**Last updated:** [June 12, 2025, 8:11pm UTC](https://forums.eveonline.com/t/suggestion-ship-class-on-overview/489657 "2025-06-12T20:11:11Z")

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Maybe this has been suggested before (i feel like it must have been, surely?), but is there any chance we could get the option of adding a column field for the ship class (frigate, frigate II, Battleship etc) to the over…

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## [Useless Boosts in Daily Events](https://forums.eveonline.com/t/useless-boosts-in-daily-events/489424)

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**Author:** [@Ruri](https://forums.eveonline.com/u/Ruri)\
**Replies:** 5\
**Last updated:** [June 12, 2025, 1:22am UTC](https://forums.eveonline.com/t/useless-boosts-in-daily-events/489424 "2025-06-12T01:22:08Z")

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So we just got though the recent event and we all log on daily to get our daily rewards which while it did have some paint for ship stuff it also had a bunch of boosts which for me will never get used and will eventually…

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## [New Module: Stints](https://forums.eveonline.com/t/new-module-stints/479029)

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**Author:** [@Arthur\_Aihaken](https://forums.eveonline.com/u/Arthur_Aihaken)\
**Replies:** 19\
**Last updated:** [June 10, 2025, 9:55pm UTC](https://forums.eveonline.com/t/new-module-stints/479029 "2025-06-10T21:55:53Z")

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TLDR: New module for slot reassignment. One-time install, limit of 1 per ship. . . . . . Stints are a new module that allow a limited (one per ship) slot reassignment. Details follow: • 3 sizes: Medium (battlecruiser)…

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## [Suggestion: Remove member list of Rookie Help channel to combat spam](https://forums.eveonline.com/t/suggestion-remove-member-list-of-rookie-help-channel-to-combat-spam/489393)

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**Author:** [@Demal\_Viliana](https://forums.eveonline.com/u/Demal_Viliana)\
**Replies:** 0\
**Last updated:** [June 10, 2025, 6:48pm UTC](https://forums.eveonline.com/t/suggestion-remove-member-list-of-rookie-help-channel-to-combat-spam/489393 "2025-06-10T18:48:10Z")

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I spend a considerable amount of my time in game with Rookie Help open, and it continues to be an issue that some veterans are using this channel in particular to target new players who won’t know any better; for corpora…

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## [Folders In Ship Hangar](https://forums.eveonline.com/t/folders-in-ship-hangar/488732)

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**Author:** [@Laubrani](https://forums.eveonline.com/u/Laubrani)\
**Replies:** 5\
**Last updated:** [June 5, 2025, 2:58pm UTC](https://forums.eveonline.com/t/folders-in-ship-hangar/488732 "2025-06-05T14:58:48Z")

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We can’t put containers in the Ship Hangar, nor can assembled ships be placed inside containers, this seems fair enough. But we could really use a way to shorten the list of ships in the more popular docks. Folders is o…

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## [Interbus Battleship News](https://forums.eveonline.com/t/interbus-battleship-news/484927)

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**Author:** [@MR\_Spleen](https://forums.eveonline.com/u/MR_Spleen)\
**Replies:** 26\
**Last updated:** [June 6, 2025, 8:45am UTC](https://forums.eveonline.com/t/interbus-battleship-news/484927 "2025-06-06T08:45:49Z")

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Interbus have been developing a new class of ship to assist with the Triglavian incursion unlike other factions this ship has some unique features in the battleship class, with a massively strong hull but very little arm…

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## [Revamp Remote Sensor/Tracking Boosters](https://forums.eveonline.com/t/revamp-remote-sensor-tracking-boosters/488465)

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**Author:** [@Tassadar\_Gantrithor](https://forums.eveonline.com/u/Tassadar_Gantrithor)\
**Replies:** 3\
**Last updated:** [June 3, 2025, 11:53pm UTC](https://forums.eveonline.com/t/revamp-remote-sensor-tracking-boosters/488465 "2025-06-03T23:53:03Z")

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Change the modules for both Remote Tracking and Sensor boosting to become similar to Vorton projectors. They become a target affecting within a very small radius (5km) affecting 10-15 targets. (T1 being 10, with metas go…

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## [Module effect source](https://forums.eveonline.com/t/module-effect-source/488389)

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**Author:** [@Nukleanis](https://forums.eveonline.com/u/Nukleanis)\
**Replies:** 2\
**Last updated:** [June 3, 2025, 10:59pm UTC](https://forums.eveonline.com/t/module-effect-source/488389 "2025-06-03T22:59:56Z")

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Currently, modules like target painters amd weapon disruptors have no specific source point - they just materialise near a player’s ship. I think it might be nice to give these effects a common source with something sim…

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## [Why New Players Get Confused](https://forums.eveonline.com/t/why-new-players-get-confused/484688)

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**Author:** [@Srima\_Darkstar](https://forums.eveonline.com/u/Srima_Darkstar)\
**Replies:** 107\
**Last updated:** [June 2, 2025, 8:00am UTC](https://forums.eveonline.com/t/why-new-players-get-confused/484688 "2025-06-02T08:00:59Z")

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I blame the awful commercials CCP cranks out. I get asked by friends knowing I play Eve Online, is this what the game is “really” like to play? On the off chance you are reading the forums to seek the truth, I scoured…

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## [CCPlease: Add trig haulers what were yall thinking adding a trig marauder first!?](https://forums.eveonline.com/t/ccplease-add-trig-haulers-what-were-yall-thinking-adding-a-trig-marauder-first/486914)

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**Author:** [@Yuri\_Oasark](https://forums.eveonline.com/u/Yuri_Oasark)\
**Replies:** 21\
**Last updated:** [June 2, 2025, 7:56am UTC](https://forums.eveonline.com/t/ccplease-add-trig-haulers-what-were-yall-thinking-adding-a-trig-marauder-first/486914 "2025-06-02T07:56:40Z")

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We Need trig haulers, we should of had them ages ago, when trig hulls were first given to us, now yall just up and dump a trig marauder on us and no hauler which people have been asking for since day one of trigs!? The …

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## [Devs please love us PvE'rs as well](https://forums.eveonline.com/t/devs-please-love-us-pvers-as-well/486569)

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**Author:** [@Aleasha\_E](https://forums.eveonline.com/u/Aleasha_E)\
**Replies:** 41\
**Last updated:** [June 2, 2025, 7:53am UTC](https://forums.eveonline.com/t/devs-please-love-us-pvers-as-well/486569 "2025-06-02T07:53:43Z")

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I would like the devs to seriously consider putting rare ores in the asteroid belts in high sec, why should people who don’t want to do pvp be forced to do it if they want to mine stuff they need for ships or other parts…

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## [New PVE Arena with constantly evolving AI](https://forums.eveonline.com/t/new-pve-arena-with-constantly-evolving-ai/488304)

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**Author:** [@Kerrum\_Pithy](https://forums.eveonline.com/u/Kerrum_Pithy)\
**Replies:** 1\
**Last updated:** [June 2, 2025, 6:05am UTC](https://forums.eveonline.com/t/new-pve-arena-with-constantly-evolving-ai/488304 "2025-06-02T06:05:10Z")

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I just recall that the EVE Online code is going to be migrated to Python 3, which is awsome. And I could not stop thinking about one field that Python 3 optimized at, Artifitial Intelligence. For all the time scripts is …

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## [Windows on Arm / Snapdragon chips](https://forums.eveonline.com/t/windows-on-arm-snapdragon-chips/479450)

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**Author:** [@Mattrob77\_Thypmathi](https://forums.eveonline.com/u/Mattrob77_Thypmathi)\
**Replies:** 3\
**Last updated:** [May 31, 2025, 6:40pm UTC](https://forums.eveonline.com/t/windows-on-arm-snapdragon-chips/479450 "2025-05-31T18:40:41Z")

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Edit: Will CCP make the game compatible on Windows on Arm devices ?

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## [Living Systems: A Proposal for Functional Player Ship Crews](https://forums.eveonline.com/t/living-systems-a-proposal-for-functional-player-ship-crews/487995)

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**Author:** [@Ninavask](https://forums.eveonline.com/u/Ninavask)\
**Replies:** 11\
**Last updated:** [May 31, 2025, 6:16pm UTC](https://forums.eveonline.com/t/living-systems-a-proposal-for-functional-player-ship-crews/487995 "2025-05-31T18:16:06Z")

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While capsuleers render traditional command crews obsolete, larger ships still rely on personnel to maintain and operate subsystems that automation or drones can’t cover. In EVE’s lore, crew numbers are real, even if lar…

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## [Keep Aligned Thrusters](https://forums.eveonline.com/t/keep-aligned-thrusters/487953)

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**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 8\
**Last updated:** [May 30, 2025, 7:03pm UTC](https://forums.eveonline.com/t/keep-aligned-thrusters/487953 "2025-05-30T19:03:09Z")

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A Thruster Module for the Low Slot would allow the ship to remain in a fixed direction to align to without having to be moving forward. The thruster would activate by pressing the thruster button. While active all weapo…

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## [\[Proposal\] Nullsec Sunset Initiative](https://forums.eveonline.com/t/proposal-nullsec-sunset-initiative/487791)

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**Author:** [@Satara\_Chaslot](https://forums.eveonline.com/u/Satara_Chaslot)\
**Replies:** 40\
**Last updated:** [May 29, 2025, 6:37pm UTC](https://forums.eveonline.com/t/proposal-nullsec-sunset-initiative/487791 "2025-05-29T18:37:31Z")

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Apocryphal Patch Notes – Q4 2025: “Return of the Living Game” “In an effort to reinvigorate player activity, stimulate conflict, and address long-standing stagnation in Nullsec, we are initiating a bold reimagining of …

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## [CCPls add a Mandelbrot Set to SKINR](https://forums.eveonline.com/t/ccpls-add-a-mandelbrot-set-to-skinr/487772)

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**Author:** [@Nujenif\_Talvanen](https://forums.eveonline.com/u/Nujenif_Talvanen)\
**Replies:** 0\
**Last updated:** [May 28, 2025, 6:30pm UTC](https://forums.eveonline.com/t/ccpls-add-a-mandelbrot-set-to-skinr/487772 "2025-05-28T18:30:21Z")

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I really want to see a Barghest with it. That is all.

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## [Flagship: T2 battleship concept](https://forums.eveonline.com/t/flagship-t2-battleship-concept/487306)

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**Author:** [@James\_Baboli](https://forums.eveonline.com/u/James_Baboli)\
**Replies:** 13\
**Last updated:** [May 27, 2025, 9:22am UTC](https://forums.eveonline.com/t/flagship-t2-battleship-concept/487306 "2025-05-27T09:22:52Z")

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The current slate of T2 battleships is pretty good at filling most of the roles I can conceive of, but I have one concept nagging at me. One I come back to occasionally. The concept of a well tanked, command ship that …

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