# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=233

[Latest](https://forums.eveonline.com/latest.md) · [Categories](https://forums.eveonline.com/categories.md) · [Tags](https://forums.eveonline.com/tags.md)

**Page:** 234

---

## [Allow Rorqual to burn all fuel isotopes?](https://forums.eveonline.com/t/allow-rorqual-to-burn-all-fuel-isotopes/63843)

<div class="topic-metadata">

**Author:** [@Ganthrithor](https://forums.eveonline.com/u/Ganthrithor)\
**Replies:** 3\
**Last updated:** [March 20, 2018, 2:41pm UTC](https://forums.eveonline.com/t/allow-rorqual-to-burn-all-fuel-isotopes/63843 "2018-03-20T14:41:35Z")

</div>

Not sure if this has been suggested before, but is there any good reason that the Rorqual should be tied to oxygen isotopes? Every other jump-capable ship class in the game provides a racial option that can use locally-s…

---

## [Warmog's Armor for EVE Online](https://forums.eveonline.com/t/warmogs-armor-for-eve-online/63772)

<div class="topic-metadata">

**Author:** [@Kai\_Bergen](https://forums.eveonline.com/u/Kai_Bergen)\
**Replies:** 4\
**Last updated:** [March 19, 2018, 10:24pm UTC](https://forums.eveonline.com/t/warmogs-armor-for-eve-online/63772 "2018-03-19T22:24:48Z")

</div>

tl;dr: A module that restores your HP very fast if you haven’t taken damage in 60s Those of you who have read the title and play MOBAs may already know where I’m going with this. The idea is to have repair/boost module…

---

## [Scanning lots of signatures sucks, let's do something about it](https://forums.eveonline.com/t/scanning-lots-of-signatures-sucks-lets-do-something-about-it/63455)

<div class="topic-metadata">

**Author:** [@Wig](https://forums.eveonline.com/u/Wig)\
**Replies:** 40\
**Last updated:** [March 19, 2018, 9:43pm UTC](https://forums.eveonline.com/t/scanning-lots-of-signatures-sucks-lets-do-something-about-it/63455 "2018-03-19T21:43:55Z")

</div>

Interested to hear opinions on this. All this tiny micro movement, with a cluttered map and awkward sensitivity controls is doing my head in. Making things worse I’ll often launch probes and the damn things aren’t anywh…

---

## [Dust 514 Names](https://forums.eveonline.com/t/dust-514-names/63924)

<div class="topic-metadata">

**Author:** [@Major\_Ursa](https://forums.eveonline.com/u/Major_Ursa)\
**Replies:** 3\
**Last updated:** [March 19, 2018, 9:08pm UTC](https://forums.eveonline.com/t/dust-514-names/63924 "2018-03-19T21:08:05Z")

</div>

Hi there ! I’ve been wondering if there are any plans for the names that were used by Dustbunnies. As the infantry has been removed from chat channels and Dust 514 has closed i wanted to see if some of the names could …

---

## [Asteroid belts to merge](https://forums.eveonline.com/t/asteroid-belts-to-merge/62445)

<div class="topic-metadata">

**Author:** [@Johnt\_Vaille](https://forums.eveonline.com/u/Johnt_Vaille)\
**Replies:** 16\
**Last updated:** [March 19, 2018, 7:07pm UTC](https://forums.eveonline.com/t/asteroid-belts-to-merge/62445 "2018-03-19T19:07:30Z")

</div>

Make asteroid belts in star systems being real belt by stitch together all current so star system fits astrophysical conceptions. The amount of ore, the type of ore and it’s distribution remains same. But it could be a o…

---

## [QOL Request - Colored stargate text in right-click menu when a route is set](https://forums.eveonline.com/t/qol-request-colored-stargate-text-in-right-click-menu-when-a-route-is-set/63743)

<div class="topic-metadata">

**Author:** [@Baljos\_Arnjak](https://forums.eveonline.com/u/Baljos_Arnjak)\
**Replies:** 11\
**Last updated:** [March 19, 2018, 5:21pm UTC](https://forums.eveonline.com/t/qol-request-colored-stargate-text-in-right-click-menu-when-a-route-is-set/63743 "2018-03-19T17:21:07Z")

</div>

Hi there, just a quick idea for the right-click-in-space menu. It would be nice to have the next gate in the route highlighted yellow like it is on the overview so that it stands out in the list of available gates. Thi…

---

## [Highsec Moon Mining](https://forums.eveonline.com/t/highsec-moon-mining/63906)

<div class="topic-metadata">

**Author:** [@Dom\_Arkaral](https://forums.eveonline.com/u/Dom_Arkaral)\
**Replies:** 54\
**Last updated:** [March 19, 2018, 4:09pm UTC](https://forums.eveonline.com/t/highsec-moon-mining/63906 "2018-03-19T16:09:37Z")

</div>

Hi There are 260 systems in highsec with a total of 11k+ moons. Currently there are no reasons whatsoever to fight over them because they’re plentiful enough that everyone and their mother can have one. I would sugges…

---

## [Pioneer ships](https://forums.eveonline.com/t/pioneer-ships/63509)

<div class="topic-metadata">

**Author:** [@Major\_Elim\_Rawne](https://forums.eveonline.com/u/Major_Elim_Rawne)\
**Replies:** 25\
**Last updated:** [March 19, 2018, 3:39pm UTC](https://forums.eveonline.com/t/pioneer-ships/63509 "2018-03-19T15:39:50Z")

</div>

The idea is about a ship class called pioneer ships. they are cloaky, and can drop explosives on structures. These “structue bombs” are to do damage, if they are noot shot in time (to be set, likely 15 minutes or an hou…

---

## [Changing w-space site spawn mechanics](https://forums.eveonline.com/t/changing-w-space-site-spawn-mechanics/45499)

<div class="topic-metadata">

**Author:** [@Kira\_Hhallas](https://forums.eveonline.com/u/Kira_Hhallas)\
**Replies:** 17\
**Last updated:** [March 19, 2018, 1:35pm UTC](https://forums.eveonline.com/t/changing-w-space-site-spawn-mechanics/45499 "2018-03-19T13:35:46Z")

</div>

Hi, after many discussions in RL, about the fact that sleeper sites stuck in some other W-Space Systems. So i want to make a Suggestion. Give the Sites in W-Space a 24 - 48h timer. The Sites will despawn automaticly an…

---

## [New PvP / PvE feature - Hollowed Out Asteroids](https://forums.eveonline.com/t/new-pvp-pve-feature-hollowed-out-asteroids/62580)

<div class="topic-metadata">

**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 21\
**Last updated:** [March 19, 2018, 1:15pm UTC](https://forums.eveonline.com/t/new-pvp-pve-feature-hollowed-out-asteroids/62580 "2018-03-19T13:15:30Z")

</div>

I think that hollowed out asteroids in the main belts would add a new flare to PvP/PvE. A ship sitting in a hollowed out asteroid would be undetectable to scans and probes but you could be able to use probes to scan dow…

---

## [So I thought of a way to make the Bowhead more popular, just add an ore hold!](https://forums.eveonline.com/t/so-i-thought-of-a-way-to-make-the-bowhead-more-popular-just-add-an-ore-hold/63338)

<div class="topic-metadata">

**Author:** [@Primrose\_en\_Distel](https://forums.eveonline.com/u/Primrose_en_Distel)\
**Replies:** 39\
**Last updated:** [March 19, 2018, 3:16am UTC](https://forums.eveonline.com/t/so-i-thought-of-a-way-to-make-the-bowhead-more-popular-just-add-an-ore-hold/63338 "2018-03-19T03:16:33Z")

</div>

What I mean by “Add an ore hold”, is add a button in the fitting window that allows the pilot to swap the huge fleet hangar for an even larger ore hold. The way I see it is that when a pilot is hauling fitted ships, the …

---

## [Planetary Interactions - Fatarinn Er Reiðu - Pirates of Planets](https://forums.eveonline.com/t/planetary-interactions-fatarinn-er-reidu-pirates-of-planets/63619)

<div class="topic-metadata">

**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 2\
**Last updated:** [March 18, 2018, 10:09am UTC](https://forums.eveonline.com/t/planetary-interactions-fatarinn-er-reidu-pirates-of-planets/63619 "2018-03-18T10:09:04Z")

</div>

I was thinking that there is a lot of potential with new NPC’s emerging from Planetary Interactions. Some new Pirate NPC’s would include pirates based on seven types of planets. One such pirate NPC faction would be call…

---

## [Make hull upgrades give extra cargo (or add a skill that does it)](https://forums.eveonline.com/t/make-hull-upgrades-give-extra-cargo-or-add-a-skill-that-does-it/63414)

<div class="topic-metadata">

**Author:** [@Yahiza\_Khanaaren](https://forums.eveonline.com/u/Yahiza_Khanaaren)\
**Replies:** 19\
**Last updated:** [March 17, 2018, 9:12pm UTC](https://forums.eveonline.com/t/make-hull-upgrades-give-extra-cargo-or-add-a-skill-that-does-it/63414 "2018-03-17T21:12:04Z")

</div>

dont know if this was the case in the past or if it was changed due to an specific reason but, it wouldnt hurt to get a 5% cargo bonus from that skill taking in account cargo expanders are unlocked from it. or in that ca…

---

## [Real life corpse buckets](https://forums.eveonline.com/t/real-life-corpse-buckets/50330)

<div class="topic-metadata">

**Author:** [@Jameson2011](https://forums.eveonline.com/u/Jameson2011)\
**Replies:** 5\
**Last updated:** [March 17, 2018, 3:39pm UTC](https://forums.eveonline.com/t/real-life-corpse-buckets/50330 "2018-03-17T15:39:19Z")

</div>

I’d like to propose a feature that should make the out-of-Eve experience more engaging, and alleviate the hunger among the more mindlessly depraved. At present our out-of-game character is only expressed through JSON an…

---

## [New Incrusion Hauler idea](https://forums.eveonline.com/t/new-incrusion-hauler-idea/63514)

<div class="topic-metadata">

**Author:** [@Brok\_Haslack](https://forums.eveonline.com/u/Brok_Haslack)\
**Replies:** 4\
**Last updated:** [March 17, 2018, 2:38pm UTC](https://forums.eveonline.com/t/new-incrusion-hauler-idea/63514 "2018-03-17T14:38:48Z")

</div>

A ship, halfway between a Bowhead & an Orca, that can fit a Battleship & a couple of cruisers in it. With a Cargo Hold you can actually put containers in ( like the Orca ). . Ideal for someone who follows the fleets a…

---

## [Smallish tweak to ECM to make it less "on/off"](https://forums.eveonline.com/t/smallish-tweak-to-ecm-to-make-it-less-on-off/60615)

<div class="topic-metadata">

**Author:** [@mnehila](https://forums.eveonline.com/u/mnehila)\
**Replies:** 9\
**Last updated:** [March 17, 2018, 3:47am UTC](https://forums.eveonline.com/t/smallish-tweak-to-ecm-to-make-it-less-on-off/60615 "2018-03-17T03:47:54Z")

</div>

This idea doesn’t address all issues with ECM, it only tries to change the on/off feel of being ECMed, ie, today you either can continue to target as normal, or you cant target anything at all until next ECM cycle. It a…

---

## [Planet Overhaul: Cities, Resources, and Destruction](https://forums.eveonline.com/t/planet-overhaul-cities-resources-and-destruction/63084)

<div class="topic-metadata">

**Author:** [@zander\_exvirus](https://forums.eveonline.com/u/zander_exvirus)\
**Replies:** 11\
**Last updated:** [March 16, 2018, 9:37pm UTC](https://forums.eveonline.com/t/planet-overhaul-cities-resources-and-destruction/63084 "2018-03-16T21:37:29Z")

</div>

In EVE Online, planets are mostly for show, and then offer PI, which is used in most things. PI is a good way to make isk, and has a good system, but I feel that planets could have so much more to offer. Players dont inv…

---

## [Separate fees for citadel' clone service](https://forums.eveonline.com/t/separate-fees-for-citadel-clone-service/63328)

<div class="topic-metadata">

**Author:** [@Johnt\_Vaille](https://forums.eveonline.com/u/Johnt_Vaille)\
**Replies:** 3\
**Last updated:** [March 16, 2018, 7:48pm UTC](https://forums.eveonline.com/t/separate-fees-for-citadel-clone-service/63328 "2018-03-16T19:48:41Z")

</div>

Differentiate taxes for clone installment and clone jump. So service users may pay once a money for installment of their clone and it could be even a not small amount of ISK. And then they can jump to it whenever need a…

---

## [Cyno Ozone](https://forums.eveonline.com/t/cyno-ozone/63400)

<div class="topic-metadata">

**Author:** [@Nessto\_Lombardi](https://forums.eveonline.com/u/Nessto_Lombardi)\
**Replies:** 1\
**Last updated:** [March 16, 2018, 7:33pm UTC](https://forums.eveonline.com/t/cyno-ozone/63400 "2018-03-16T19:33:51Z")

</div>

With the reduction in Ozone size should the amount required to burn a cyno change? Fuel blocks doubled ozone requirements possibly a double in cyno requirements to even things out?

---

## [\[Ship Design\] "Argo" Drifter Battleship & Associated Modules](https://forums.eveonline.com/t/ship-design-argo-drifter-battleship-associated-modules/5490)

<div class="topic-metadata">

**Author:** [@Uriel\_Paradisi\_Anteovnuecci](https://forums.eveonline.com/u/Uriel_Paradisi_Anteovnuecci)\
**Replies:** 31\
**Last updated:** [March 16, 2018, 3:44pm UTC](https://forums.eveonline.com/t/ship-design-argo-drifter-battleship-associated-modules/5490 "2018-03-16T15:44:19Z")

</div>

Note: this is an old post. The most recent incarnation of this ship design can be found here: \[Ship Design\] Precursor Drifter Shipline and Modules The following is a calculated concept for a balanced, flyable Drifter…

---

## [EWAR Battleships](https://forums.eveonline.com/t/ewar-battleships/61634)

<div class="topic-metadata">

**Author:** [@Stitch\_Kaneland](https://forums.eveonline.com/u/Stitch_Kaneland)\
**Replies:** 28\
**Last updated:** [March 16, 2018, 3:19pm UTC](https://forums.eveonline.com/t/ewar-battleships/61634 "2018-03-16T15:19:39Z")

</div>

Lots of new ships have been added to the small ship classes in the past several years, but not much for bigger ships. We have had T3Ds, Command dessies, EWAR faction frigates and the endurance. Not to mention recent buff…

---

## [QoL Fleet finder](https://forums.eveonline.com/t/qol-fleet-finder/63208)

<div class="topic-metadata">

**Author:** [@Nalles](https://forums.eveonline.com/u/Nalles)\
**Replies:** 1\
**Last updated:** [March 16, 2018, 6:45am UTC](https://forums.eveonline.com/t/qol-fleet-finder/63208 "2018-03-16T06:45:18Z")

</div>

Right now the columns read: Boss - Boss loc - fleet name - members - description Can we get rid of “Boss loc” and get fleet name moved up?

---

## [Target Distorters and Target Burst Deflectors](https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207)

<div class="topic-metadata">

**Author:** [@Yahiza\_Khanaaren](https://forums.eveonline.com/u/Yahiza_Khanaaren)\
**Replies:** 20\
**Last updated:** [March 16, 2018, 3:21am UTC](https://forums.eveonline.com/t/target-distorters-and-target-burst-deflectors/63207 "2018-03-16T03:21:44Z")

</div>

this is basically a concept for a replacement to ECM. it comes from doing an analisis of the workings of all the true EWAR modules and some of the secondary disruption doctrines of each empire. nothing much to say regar…

---

## [A new E-war Idea for player's and rats](https://forums.eveonline.com/t/a-new-e-war-idea-for-players-and-rats/59640)

<div class="topic-metadata">

**Author:** [@Makshima\_Shogo](https://forums.eveonline.com/u/Makshima_Shogo)\
**Replies:** 16\
**Last updated:** [March 15, 2018, 8:20pm UTC](https://forums.eveonline.com/t/a-new-e-war-idea-for-players-and-rats/59640 "2018-03-15T20:20:42Z")

</div>

Hi guys With all the structures making safety that much closer, I would like to propose a module that would make them a bit further away again :P. Align time E-war: When cast on a player it increase’s their mass which…

---

## [Fueling Citadels](https://forums.eveonline.com/t/fueling-citadels/59791)

<div class="topic-metadata">

**Author:** [@Eternus8lux8lucis](https://forums.eveonline.com/u/Eternus8lux8lucis)\
**Replies:** 32\
**Last updated:** [March 15, 2018, 5:59pm UTC](https://forums.eveonline.com/t/fueling-citadels/59791 "2018-03-15T17:59:06Z")

</div>

Adding a feature that if you have docking rights to a citadel that you can fuel it by opening the fuel bay and dropping in fuel to online modules. Would have to not be able to see the contents of the hangar without the …

---

## [A new spin on point defence](https://forums.eveonline.com/t/a-new-spin-on-point-defence/62336)

<div class="topic-metadata">

**Author:** [@Daichi\_Yamato](https://forums.eveonline.com/u/Daichi_Yamato)\
**Replies:** 2\
**Last updated:** [March 15, 2018, 3:21pm UTC](https://forums.eveonline.com/t/a-new-spin-on-point-defence/62336 "2018-03-15T15:21:23Z")

</div>

In a few words, add burst damage turrets and launchers. Give them fof like targeting that works at a fleet level against drones, missiles and bombs. In a lot more words; This may be unworkable given the balance implica…

---

## [Duel shield or armor damage control](https://forums.eveonline.com/t/duel-shield-or-armor-damage-control/59284)

<div class="topic-metadata">

**Author:** [@Mr\_Bowers](https://forums.eveonline.com/u/Mr_Bowers)\
**Replies:** 8\
**Last updated:** [March 15, 2018, 1:25pm UTC](https://forums.eveonline.com/t/duel-shield-or-armor-damage-control/59284 "2018-03-15T13:25:34Z")

</div>

Time we take that tech from the drifters and be able to have it and run on our own ships. This would be a very complex module. When this module is placed on your ship it removes a shield or armor. Allowing you to gain th…

---

## [Gallente interdictor buff](https://forums.eveonline.com/t/gallente-interdictor-buff/60070)

<div class="topic-metadata">

**Author:** [@Sergei\_Keys](https://forums.eveonline.com/u/Sergei_Keys)\
**Replies:** 10\
**Last updated:** [March 15, 2018, 1:23pm UTC](https://forums.eveonline.com/t/gallente-interdictor-buff/60070 "2018-03-15T13:23:51Z")

</div>

Good afternoon! In the title you have already saw, what I’m going to write about here… The story is, that I’m going to have Interdictors at lvl5 in a few days, so i have decided to have a close look at all 4 of them… …

---

## [Micro Jump Drive for Citadels](https://forums.eveonline.com/t/micro-jump-drive-for-citadels/60318)

<div class="topic-metadata">

**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 4\
**Last updated:** [March 15, 2018, 1:19pm UTC](https://forums.eveonline.com/t/micro-jump-drive-for-citadels/60318 "2018-03-15T13:19:09Z")

</div>

Citadels should be able to fit a Micro Jump Drive that would allow a ship leaving the hangar exit point to jump free of the Citadel while under attack. The Citadel Micro Jump Drive would be multi-directional and could b…

---

## [In client "ping" for the bug reporting sites](https://forums.eveonline.com/t/in-client-ping-for-the-bug-reporting-sites/63149)

<div class="topic-metadata">

**Author:** [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Replies:** 0\
**Last updated:** [March 15, 2018, 1:05pm UTC](https://forums.eveonline.com/t/in-client-ping-for-the-bug-reporting-sites/63149 "2018-03-15T13:05:27Z")

</div>

Since the new yabber back-end has hit SiSi, I have never written so many bug reports in such a short amount of time. Bug reporting helps the developers to fix things that would go un-noticed on TQ and we wouldn’t want t…

[Previous page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=232)

[Next page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=234)
