# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=256

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**Page:** 257

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## [Request - Re-plan Feature: Meta BPO's](https://forums.eveonline.com/t/request-re-plan-feature-meta-bpos/19965)

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**Author:** [@Lexx\_Devi](https://forums.eveonline.com/u/Lexx_Devi)\
**Replies:** 34\
**Last updated:** [October 18, 2017, 6:49pm UTC](https://forums.eveonline.com/t/request-re-plan-feature-meta-bpos/19965 "2017-10-18T18:49:42Z")

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Hello Capsules, This is what we are asking for. NO! Meta-BPOs at all, Only T1 for BPOs. NO! boring Repetition, NO! to Produce T1 to Produce Meta, YES to Alpha Invention. YES! for Meta component loot, YES! to Meta PVE …

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## [Make Eve Risky again!](https://forums.eveonline.com/t/make-eve-risky-again/25458)

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**Author:** [@Bananaboat\_Blues](https://forums.eveonline.com/u/Bananaboat_Blues)\
**Replies:** 25\
**Last updated:** [October 18, 2017, 4:19pm UTC](https://forums.eveonline.com/t/make-eve-risky-again/25458 "2017-10-18T16:19:08Z")

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Its been said before but I will be saying it again cause I think its important to stick to what made Eve a unique and interesting game. I’ve roamed around regions of small, medium & big alliances, and have found that Ro…

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## [Tech 3 Industrial, a second subsystem ship](https://forums.eveonline.com/t/tech-3-industrial-a-second-subsystem-ship/31770)

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**Author:** [@StaticViolence](https://forums.eveonline.com/u/StaticViolence)\
**Replies:** 7\
**Last updated:** [October 17, 2017, 8:32pm UTC](https://forums.eveonline.com/t/tech-3-industrial-a-second-subsystem-ship/31770 "2017-10-17T20:32:05Z")

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For industrial minded players the Rorqual or the jump freighter is the pinnacle of ships, and while both good, I thought maybe there was some room for a highly customizable industrial ship utilizing the tech 3 cruiser su…

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## [Another dabular random idea: Tracking beacons](https://forums.eveonline.com/t/another-dabular-random-idea-tracking-beacons/31999)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 4\
**Last updated:** [October 17, 2017, 12:23pm UTC](https://forums.eveonline.com/t/another-dabular-random-idea-tracking-beacons/31999 "2017-10-17T12:23:24Z")

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Kinda just thought this one through and wondered how the forums would take it, so here we go… with either dual purposing another launcher or making a tracking beacon launcher, you can fire a tracking beacon so that it s…

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## [Make the level 4 grind less painfull](https://forums.eveonline.com/t/make-the-level-4-grind-less-painfull/29870)

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**Author:** [@Earnest\_Emu](https://forums.eveonline.com/u/Earnest_Emu)\
**Replies:** 22\
**Last updated:** [October 17, 2017, 12:11pm UTC](https://forums.eveonline.com/t/make-the-level-4-grind-less-painfull/29870 "2017-10-17T12:11:44Z")

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CCP want to make the game more fun, well grinding level 4’s for each race is not fun. The ability to decline faction missions every 4 hours makes this a very painful exercise. Allow us to select weather we get faction m…

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## [New orbit command](https://forums.eveonline.com/t/new-orbit-command/30264)

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**Author:** [@Caldari\_Omega](https://forums.eveonline.com/u/Caldari_Omega)\
**Replies:** 8\
**Last updated:** [October 17, 2017, 8:04am UTC](https://forums.eveonline.com/t/new-orbit-command/30264 "2017-10-17T08:04:28Z")

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I think you all know this situation. You want to orbit something, give the command and it gives you this awful circle where you hit an object or fly right trough the enemies. I want to propose a new orbit command that ex…

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## [An Idea](https://forums.eveonline.com/t/an-idea/29691)

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**Author:** [@Lutian](https://forums.eveonline.com/u/Lutian)\
**Replies:** 42\
**Last updated:** [October 17, 2017, 7:59am UTC](https://forums.eveonline.com/t/an-idea/29691 "2017-10-17T07:59:46Z")

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So currently mining is a little boring, in my opinion anyways. There is a push towards mining wars or miner wars, or whatever you want to call it. Earlier I read a post Upgradeable personal WH and had an idea. In a way …

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## [Are you taking the plunge on PvE? Then allow PvE corps! (Like NPC corps, just for high sec)](https://forums.eveonline.com/t/are-you-taking-the-plunge-on-pve-then-allow-pve-corps-like-npc-corps-just-for-high-sec/29500)

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**Author:** [@Grek\_Noban](https://forums.eveonline.com/u/Grek_Noban)\
**Replies:** 38\
**Last updated:** [October 17, 2017, 7:56am UTC](https://forums.eveonline.com/t/are-you-taking-the-plunge-on-pve-then-allow-pve-corps-like-npc-corps-just-for-high-sec/29500 "2017-10-17T07:56:31Z")

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This is the first comment about the game on Steam: http://steamcommunity.com/profiles/76561197998741505/recommended/8500/ Did you read it? I suffered the same. Went to a corp, got ganked outside of Amarr (I was in a shu…

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## [CCPlease: Add hauler ganking to the NPE](https://forums.eveonline.com/t/ccplease-add-hauler-ganking-to-the-npe/31029)

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**Author:** [@yellow\_parasol](https://forums.eveonline.com/u/yellow_parasol)\
**Replies:** 22\
**Last updated:** [October 17, 2017, 2:52am UTC](https://forums.eveonline.com/t/ccplease-add-hauler-ganking-to-the-npe/31029 "2017-10-17T02:52:49Z")

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Sorry for the reddit link. https://www.reddit.com/r/Eve/comments/75u3ew/ccplease\_add\_hauler\_ganking\_to\_the\_npe/ We’ve all snacked on popcorn while reading sob-stories of people losing T1 loot-pinatas off the Jita undo…

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## [Bounty overhaul and warrant idea!](https://forums.eveonline.com/t/bounty-overhaul-and-warrant-idea/31554)

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**Author:** [@kardjaval](https://forums.eveonline.com/u/kardjaval)\
**Replies:** 22\
**Last updated:** [October 17, 2017, 2:49am UTC](https://forums.eveonline.com/t/bounty-overhaul-and-warrant-idea/31554 "2017-10-17T02:49:27Z")

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So i got into a conversation on the help channel about the current state of bounties…Namely that they are pretty much useless. So i thought what if we go old west on this problem, namely a WARRANT system that would allo…

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## [BLOPS Fleet Hanger...?](https://forums.eveonline.com/t/blops-fleet-hanger/20677)

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**Author:** [@Garen\_Lemmont](https://forums.eveonline.com/u/Garen_Lemmont)\
**Replies:** 44\
**Last updated:** [October 17, 2017, 2:09am UTC](https://forums.eveonline.com/t/blops-fleet-hanger/20677 "2017-10-17T02:09:51Z")

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I’m going to open with this little slice of heaven. \[image\] Honestly not sure if this idea would be better served in the Little things/QoL thread or in a dedicated one. Figured this would work… Idea: Revise BLOPS hang…

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## [Common wallet for all characters on same account](https://forums.eveonline.com/t/common-wallet-for-all-characters-on-same-account/31481)

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**Author:** [@jestter](https://forums.eveonline.com/u/jestter)\
**Replies:** 14\
**Last updated:** [October 17, 2017, 12:53am UTC](https://forums.eveonline.com/t/common-wallet-for-all-characters-on-same-account/31481 "2017-10-17T00:53:53Z")

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I think that if you make something like this it will be a good quality of life feature for people. It also should not be that hard to inplement. So the idea is that all chars would have kind of a common wallet much lik…

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## [Epic Arc slight appearance change](https://forums.eveonline.com/t/epic-arc-slight-appearance-change/31969)

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**Author:** [@Sovauthority\_Sov-Rus](https://forums.eveonline.com/u/Sovauthority_Sov-Rus)\
**Replies:** 0\
**Last updated:** [October 16, 2017, 7:11pm UTC](https://forums.eveonline.com/t/epic-arc-slight-appearance-change/31969 "2017-10-16T19:11:30Z")

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Caldari Starting Point: Nugoeihuvi Ships are using Caldari Navy Skin and Standard Skin. Let’s fix it to show Nugoeihuvi Skins? It would make more sense since they are named “Nugoeihuvi” Ships. My other slight ship appea…

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## [Allow Overheat While Cloaked](https://forums.eveonline.com/t/allow-overheat-while-cloaked/30496)

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**Author:** [@James\_Zimmer](https://forums.eveonline.com/u/James_Zimmer)\
**Replies:** 38\
**Last updated:** [October 16, 2017, 6:29pm UTC](https://forums.eveonline.com/t/allow-overheat-while-cloaked/30496 "2017-10-16T18:29:24Z")

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TLDR: Allow cloaked ships to pre-overheat modules, so they don’t have to shift-click when they decloak. Right now, you can’t overheat things while cloaked, which means if you’re in a tense situation where you need heat …

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## [Having corvette blue prints please!](https://forums.eveonline.com/t/having-corvette-blue-prints-please/30272)

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**Author:** [@Cross\_Seigfried](https://forums.eveonline.com/u/Cross_Seigfried)\
**Replies:** 21\
**Last updated:** [October 16, 2017, 3:49pm UTC](https://forums.eveonline.com/t/having-corvette-blue-prints-please/30272 "2017-10-16T15:49:44Z")

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Alright I have searched all of the caldari rigional market on corvette blue print and found none. I am a new player and I am a nooob when it comes to ship building but as I experienced that demoralizing sacrificial missi…

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## [ECM idea - distrubuted probabilty](https://forums.eveonline.com/t/ecm-idea-distrubuted-probabilty/21462)

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**Author:** [@Dank\_SlaveMemes](https://forums.eveonline.com/u/Dank_SlaveMemes)\
**Replies:** 24\
**Last updated:** [October 16, 2017, 3:17pm UTC](https://forums.eveonline.com/t/ecm-idea-distrubuted-probabilty/21462 "2017-10-16T15:17:45Z")

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Currently, ECM grants a x% chance to disable all targeting. This matters because most all offensive modules require a target. The basic idea is to replace this with a x% chance to disable each targeted module seperatel…

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## [A Fair Way to Give Alphas Cloaking: A New "Unstable" Cloaking Device](https://forums.eveonline.com/t/a-fair-way-to-give-alphas-cloaking-a-new-unstable-cloaking-device/30449)

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**Author:** [@Chance\_Ravinne](https://forums.eveonline.com/u/Chance_Ravinne)\
**Replies:** 33\
**Last updated:** [October 16, 2017, 1:05pm UTC](https://forums.eveonline.com/t/a-fair-way-to-give-alphas-cloaking-a-new-unstable-cloaking-device/30449 "2017-10-16T13:05:08Z")

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TL;DR: Create a cloaking module Alphas can use that can only be activated for X seconds every Y minutes. This will allow them more realistic exploration opportunity without giving them infinite cloaking abuse potential. …

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## [Civilian Mining Drone](https://forums.eveonline.com/t/civilian-mining-drone/21122)

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**Author:** [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Replies:** 28\
**Last updated:** [October 15, 2017, 11:19pm UTC](https://forums.eveonline.com/t/civilian-mining-drone/21122 "2017-10-15T23:19:21Z")

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Why do the lowest slowest and crappy mining drone is behind omega ? I say make it that alpha player can use them, It’s just a small quality of life thing for the alpha players. but have t1 mining drone still behind ome…

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## [NPC Sentry guns](https://forums.eveonline.com/t/npc-sentry-guns/31308)

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**Author:** [@Col\_Nova\_Tacitus](https://forums.eveonline.com/u/Col_Nova_Tacitus)\
**Replies:** 4\
**Last updated:** [October 15, 2017, 10:45pm UTC](https://forums.eveonline.com/t/npc-sentry-guns/31308 "2017-10-15T22:45:15Z")

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Could CCP add sentry gun shot animations as well as rotating turrets? Some missions have sentries and so does most of the stargate defenses and would like to see the new updated shots coming from them. Would look much b…

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## [Planetary Interaction QOL: More Nodes Less Pins](https://forums.eveonline.com/t/planetary-interaction-qol-more-nodes-less-pins/29265)

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**Author:** [@StaticViolence](https://forums.eveonline.com/u/StaticViolence)\
**Replies:** 7\
**Last updated:** [October 15, 2017, 9:33pm UTC](https://forums.eveonline.com/t/planetary-interaction-qol-more-nodes-less-pins/29265 "2017-10-15T21:33:32Z")

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So some general improvements to PI, Id like to remove a few redundant tasks, by switching facilities from Pins, (like individual factories) to nodes (like on extractors). Summary: Factories use nodes similar to an ext…

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## [Simple Unique Skin for Goru's Shuttle](https://forums.eveonline.com/t/simple-unique-skin-for-gorus-shuttle/29935)

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**Author:** [@Sovauthority\_Sov-Rus](https://forums.eveonline.com/u/Sovauthority_Sov-Rus)\
**Replies:** 6\
**Last updated:** [October 15, 2017, 5:44pm UTC](https://forums.eveonline.com/t/simple-unique-skin-for-gorus-shuttle/29935 "2017-10-15T17:44:55Z")

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Make a VERY simple change to Goru’s Shuttle as the standard texture model (or skin). Such as the Red tail fin light on the Caldari Shuttle to Green or Blue for Goru’s, and the Blue wing tip lights from Blue to Red or Gre…

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## [Petition for Transgender Corpses](https://forums.eveonline.com/t/petition-for-transgender-corpses/31247)

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**Author:** [@Joe\_Monso](https://forums.eveonline.com/u/Joe_Monso)\
**Replies:** 17\
**Last updated:** [October 15, 2017, 4:31pm UTC](https://forums.eveonline.com/t/petition-for-transgender-corpses/31247 "2017-10-15T16:31:12Z")

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There are male and female corpses in the game but no transgender ones, and while I am not transgender my feelings are greatly offended by this. We must have transgender corpses put into the game asap. Im sure Bruce/Cait…

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## [\[Visual\] Setting "Primary" and "Secondary" color for corps, applicable to controlled structures](https://forums.eveonline.com/t/visual-setting-primary-and-secondary-color-for-corps-applicable-to-controlled-structures/31564)

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**Author:** [@Uriel\_Paradisi\_Anteovnuecci](https://forums.eveonline.com/u/Uriel_Paradisi_Anteovnuecci)\
**Replies:** 6\
**Last updated:** [October 15, 2017, 7:12am UTC](https://forums.eveonline.com/t/visual-setting-primary-and-secondary-color-for-corps-applicable-to-controlled-structures/31564 "2017-10-15T07:12:41Z")

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So there’s been a lot of talk and general desire for SKINs for structures lately, and CCP has mentioned many times that they want to figure out a good system to allow them to work, given that regular SKINs are applied to…

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## [Notification for Corp and Alliance Standings](https://forums.eveonline.com/t/notification-for-corp-and-alliance-standings/31508)

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**Author:** [@EnternalSoul](https://forums.eveonline.com/u/EnternalSoul)\
**Replies:** 5\
**Last updated:** [October 14, 2017, 10:30pm UTC](https://forums.eveonline.com/t/notification-for-corp-and-alliance-standings/31508 "2017-10-14T22:30:59Z")

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Could we get a “Send notification to xxxx” on the Corp and Alliance standings just like player to player? It would be useful in two ways: You know for sure that entity set you blue and it is not a trap You can taunt c…

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## [New Hulls: rounding out navy faction hulls, pirate hulls](https://forums.eveonline.com/t/new-hulls-rounding-out-navy-faction-hulls-pirate-hulls/28683)

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**Author:** [@Elassus\_Herron](https://forums.eveonline.com/u/Elassus_Herron)\
**Replies:** 31\
**Last updated:** [October 14, 2017, 6:22pm UTC](https://forums.eveonline.com/t/new-hulls-rounding-out-navy-faction-hulls-pirate-hulls/28683 "2017-10-14T18:22:40Z")

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Presently, only the frigate hull class has unique navy faction ships (Slicer, Firetail, Comet, Hookbill). Why not add similar types of ships for cruiser and BS hull classes, to bring the navy faction hull lineup to parit…

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## [A new sov system, planet control](https://forums.eveonline.com/t/a-new-sov-system-planet-control/31407)

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**Author:** [@Sephiroth\_Clone\_VII](https://forums.eveonline.com/u/Sephiroth_Clone_VII)\
**Replies:** 2\
**Last updated:** [October 14, 2017, 6:14am UTC](https://forums.eveonline.com/t/a-new-sov-system-planet-control/31407 "2017-10-14T06:14:22Z")

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I propose a new sov system, based on controlling planets. Planet control determined by an orbiting citadel, he who controls most planets, controls the system. The idea came thinking about sov being based off citadels li…

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## [Ship maintenance bay for black ops](https://forums.eveonline.com/t/ship-maintenance-bay-for-black-ops/31092)

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**Author:** [@Logistics](https://forums.eveonline.com/u/Logistics)\
**Replies:** 14\
**Last updated:** [October 13, 2017, 10:25pm UTC](https://forums.eveonline.com/t/ship-maintenance-bay-for-black-ops/31092 "2017-10-13T22:25:01Z")

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I wanted to pass along an idea I’ve had for a while now. Now there is going to finally be a faction black ops I couldn’t think of a better time. A small ship maintenance bay for the Marshal and/or blockade runners. Th…

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## [Citadel Vulnerability Mechanics: A Causal Players Perspective](https://forums.eveonline.com/t/citadel-vulnerability-mechanics-a-causal-players-perspective/30467)

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**Author:** [@Moac\_Tor](https://forums.eveonline.com/u/Moac_Tor)\
**Replies:** 30\
**Last updated:** [October 13, 2017, 8:22pm UTC](https://forums.eveonline.com/t/citadel-vulnerability-mechanics-a-causal-players-perspective/30467 "2017-10-13T20:22:25Z")

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First of all, the new proposal for citadel vulnerability mechanics are interesting, and on the whole have the potential to create a lot of good content by making it more convenient for attackers and defenders to stage se…

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## [Universal Tech 3 Modules able to be fit on Low Mid and High Slots](https://forums.eveonline.com/t/universal-tech-3-modules-able-to-be-fit-on-low-mid-and-high-slots/6817)

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**Author:** [@Veskin\_Sentinel](https://forums.eveonline.com/u/Veskin_Sentinel)\
**Replies:** 9\
**Last updated:** [October 13, 2017, 5:15pm UTC](https://forums.eveonline.com/t/universal-tech-3-modules-able-to-be-fit-on-low-mid-and-high-slots/6817 "2017-10-13T17:15:00Z")

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Hello folks! o7 These are some ideas for new types of modules, for example Tech III modules, with special capabilities. They are probably a potential danger to balance, or will at least require careful tweaking. I still…

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## [Corp Skills - encouraging players to join and stay in corps](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894)

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**Author:** [@Remiel\_Pollard](https://forums.eveonline.com/u/Remiel_Pollard)\
**Replies:** 88\
**Last updated:** [October 13, 2017, 2:07pm UTC](https://forums.eveonline.com/t/corp-skills-encouraging-players-to-join-and-stay-in-corps/8894 "2017-10-13T14:07:49Z")

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I'm not talking about 'corp skills' as in those you train to create and build a corp, I'm talking here about skills you train for the corp itself. Let me explain. Corp skills are skills a CEO can buy and 'train' for th…

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