# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=258

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**Page:** 259

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## [New Ship Idea: Deployment Vessel](https://forums.eveonline.com/t/new-ship-idea-deployment-vessel/28290)

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**Author:** [@Xenos\_Monith\_Maulerant](https://forums.eveonline.com/u/Xenos_Monith_Maulerant)\
**Replies:** 14\
**Last updated:** [October 4, 2017, 10:19pm UTC](https://forums.eveonline.com/t/new-ship-idea-deployment-vessel/28290 "2017-10-04T22:19:41Z")

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I noticed that there is no ship in the game that has all three of the following attributes: -Ship Maintenance Bay to store fitted ships -Jump Drive -Be able to dock in a Medium Upwell Structure I was thinking of a T1…

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## [CONCORD insurance for High Sec ganks](https://forums.eveonline.com/t/concord-insurance-for-high-sec-ganks/27715)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 41\
**Last updated:** [October 4, 2017, 10:19pm UTC](https://forums.eveonline.com/t/concord-insurance-for-high-sec-ganks/27715 "2017-10-04T22:19:28Z")

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Here’s one for all those who get salt to the max when your trying to fly home in your freighter and get scrapped by a gatecamp in (insert HS system here), how about full payment of the killmail courtesy- “BUT THAT WOULD…

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## [First Person View](https://forums.eveonline.com/t/first-person-view/29306)

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**Author:** [@Ushio\_Ames](https://forums.eveonline.com/u/Ushio_Ames)\
**Replies:** 9\
**Last updated:** [October 4, 2017, 8:48pm UTC](https://forums.eveonline.com/t/first-person-view/29306 "2017-10-04T20:48:56Z")

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I don’t know if anyone has touched on this subject. My first time being on forums. I was wondering, seeing as the first person view aspect of the game has like no uses, doesn’t even look at all entertaining, would it be …

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## [Voice packs](https://forums.eveonline.com/t/voice-packs/28998)

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**Author:** [@Foxy\_Terona](https://forums.eveonline.com/u/Foxy_Terona)\
**Replies:** 6\
**Last updated:** [October 4, 2017, 6:43pm UTC](https://forums.eveonline.com/t/voice-packs/28998 "2017-10-04T18:43:50Z")

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Hey there fellow developers, So during the last roam in highsec I woke up to the systems crying for low shields. I got this funny thing called “idea”. You know, something that wont let you sleep once you get it inside y…

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## [Idea for citadel agents](https://forums.eveonline.com/t/idea-for-citadel-agents/29330)

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**Author:** [@Lugh\_Crow-Slave](https://forums.eveonline.com/u/Lugh_Crow-Slave)\
**Replies:** 0\
**Last updated:** [October 4, 2017, 8:04am UTC](https://forums.eveonline.com/t/idea-for-citadel-agents/29330 "2017-10-04T08:04:35Z")

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Was thinking of a way to add agents to citadels without needing to create new agents. add an agent terminal that can pic a number of agents from a selection of agents within a set range (augmented by rigs) the station m…

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## [Taranis needs a heavy fighter bay](https://forums.eveonline.com/t/taranis-needs-a-heavy-fighter-bay/28963)

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**Author:** [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Replies:** 5\
**Last updated:** [October 3, 2017, 4:26pm UTC](https://forums.eveonline.com/t/taranis-needs-a-heavy-fighter-bay/28963 "2017-10-03T16:26:42Z")

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So interceptors are nice ships and stuff and they are only a “little” bit out of whack. Let’s take a look at the combat abilities of interceptors: Malediction: nice rocket damage bonus bring this unstoppable ship to …

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## [Incursion update proposal](https://forums.eveonline.com/t/incursion-update-proposal/28992)

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**Author:** [@Wallyx](https://forums.eveonline.com/u/Wallyx)\
**Replies:** 2\
**Last updated:** [October 3, 2017, 3:53pm UTC](https://forums.eveonline.com/t/incursion-update-proposal/28992 "2017-10-03T15:53:22Z")

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As you may know, Incursions are an old(ish) content and are getting a little bit outdated. Especially with Lore, cause thanks to the new NPE there is no “Sansha Threat” on them to be worry about and there was no new hist…

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## [Remove Local](https://forums.eveonline.com/t/remove-local/27717)

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**Author:** [@Oliver\_Delorean](https://forums.eveonline.com/u/Oliver_Delorean)\
**Replies:** 17\
**Last updated:** [October 3, 2017, 11:41am UTC](https://forums.eveonline.com/t/remove-local/27717 "2017-10-03T11:41:21Z")

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It’s time to remove local from low and null sec! Local removes all the risk in the game while u float your boat. I can understand it having in high-sec where we should be relatively safe. Without any bu\*\*\*\*t, let’s re…

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## [Different idea for upgrading ships?](https://forums.eveonline.com/t/different-idea-for-upgrading-ships/29076)

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**Author:** [@Mazzara](https://forums.eveonline.com/u/Mazzara)\
**Replies:** 2\
**Last updated:** [October 3, 2017, 8:00am UTC](https://forums.eveonline.com/t/different-idea-for-upgrading-ships/29076 "2017-10-03T08:00:32Z")

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I was thinking it could be cool if you could take a tech 1 any ship and if you had the LP or something for a NPC corp, like Roden Shipyards for example you could get an tech 2 version playing to that’s Yards Specialty. n…

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## [Option to disable 'resume topic'](https://forums.eveonline.com/t/option-to-disable-resume-topic/29073)

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**Author:** [@Sitting\_Bull\_Lakota](https://forums.eveonline.com/u/Sitting_Bull_Lakota)\
**Replies:** 0\
**Last updated:** [October 3, 2017, 5:57am UTC](https://forums.eveonline.com/t/option-to-disable-resume-topic/29073 "2017-10-03T05:57:24Z")

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I began putting together a new topic idea for something unrelated, but decided against it. It’s been a week now, and I have yet to log into the forums and not see my topic draft staring back at me right as the window lo…

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## [Scan down wrecks shown in D-scan](https://forums.eveonline.com/t/scan-down-wrecks-shown-in-d-scan/23242)

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**Author:** [@Ten\_Bears\_Ketahto](https://forums.eveonline.com/u/Ten_Bears_Ketahto)\
**Replies:** 74\
**Last updated:** [October 3, 2017, 4:37am UTC](https://forums.eveonline.com/t/scan-down-wrecks-shown-in-d-scan/23242 "2017-10-03T04:37:26Z")

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Currently you can’t scan down wrecks, only ships, drones, structures etc but NOT the wreck itself. We can see wrecks on D-scan but can’t scan them down even with combat probes. Rather than trying to re-invent the wheel,…

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## [Mining rocks minigame](https://forums.eveonline.com/t/mining-rocks-minigame/28906)

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**Author:** [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Replies:** 8\
**Last updated:** [October 2, 2017, 6:57pm UTC](https://forums.eveonline.com/t/mining-rocks-minigame/28906 "2017-10-02T18:57:39Z")

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as the title of the thread suggest, why not make a mini game for active miners that don’t go afk. and for their reward for playing the mini game and being active while mining a small boost to their mining yield and not …

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## [QOL optimize route leaving last waypoint as it is](https://forums.eveonline.com/t/qol-optimize-route-leaving-last-waypoint-as-it-is/28966)

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**Author:** [@Andrew\_Xadi](https://forums.eveonline.com/u/Andrew_Xadi)\
**Replies:** 1\
**Last updated:** [October 2, 2017, 6:35pm UTC](https://forums.eveonline.com/t/qol-optimize-route-leaving-last-waypoint-as-it-is/28966 "2017-10-02T18:35:12Z")

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\[image\] yes, you can just add the last waypoint after optimizing but in some cases if not in most it makes for a longer route

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## [Time Tags was updated](https://forums.eveonline.com/t/time-tags-was-updated/28879)

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**Author:** [@Steve\_Sector](https://forums.eveonline.com/u/Steve_Sector)\
**Replies:** 1\
**Last updated:** [October 2, 2017, 4:49pm UTC](https://forums.eveonline.com/t/time-tags-was-updated/28879 "2017-10-02T16:49:03Z")

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While a lot of Tags collected can be put to good use in LP stores there are some which have limited or no use at all. For instance Guristas Copper tags - 3 can be given to each of two available Data agents for faction i…

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## [The 'Loot All' button](https://forums.eveonline.com/t/the-loot-all-button/28790)

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**Author:** [@Ayx\_Shewma](https://forums.eveonline.com/u/Ayx_Shewma)\
**Replies:** 3\
**Last updated:** [October 2, 2017, 4:28pm UTC](https://forums.eveonline.com/t/the-loot-all-button/28790 "2017-10-02T16:28:05Z")

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Can we have this option be intuitive, and do things like put ore in ore holds, minerals in mineral holds, etc?

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## [More visible activity near planets](https://forums.eveonline.com/t/more-visible-activity-near-planets/28530)

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**Author:** [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Replies:** 8\
**Last updated:** [October 2, 2017, 1:00pm UTC](https://forums.eveonline.com/t/more-visible-activity-near-planets/28530 "2017-10-02T13:00:46Z")

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Orbital space stations, space elevators, sound effects, orbital vessels. Right now inhabitated planets in Eve are ■■■■ all boring, lonely places. Players should be able to visit low orbit, dock with stations there - and…

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## [Could we get the "Asteroid Depleted" for the drones too](https://forums.eveonline.com/t/could-we-get-the-asteroid-depleted-for-the-drones-too/28512)

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**Author:** [@Hewolf](https://forums.eveonline.com/u/Hewolf)\
**Replies:** 5\
**Last updated:** [October 1, 2017, 10:12pm UTC](https://forums.eveonline.com/t/could-we-get-the-asteroid-depleted-for-the-drones-too/28512 "2017-10-01T22:12:35Z")

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I don’t know about any other miner, but it would be helpful if when we’re using mining drones, and the asteroid pops, the “Asteroid Depleted” announcement that we get with the lasers would go off as well.

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## [New drop mechanic to improve shipyards](https://forums.eveonline.com/t/new-drop-mechanic-to-improve-shipyards/28682)

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**Author:** [@Elassus\_Herron](https://forums.eveonline.com/u/Elassus_Herron)\
**Replies:** 1\
**Last updated:** [October 1, 2017, 5:36pm UTC](https://forums.eveonline.com/t/new-drop-mechanic-to-improve-shipyards/28682 "2017-10-01T17:36:16Z")

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Not being particularly well-versed in how well (or not) shipyards are working, I can only go on the cost of pirate caps, which seems … rather high. From what I’ve heard of complaints about them, it seems that the/a probl…

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## [Group tcs](https://forums.eveonline.com/t/group-tcs/28748)

<div class="topic-metadata">

**Author:** [@JC\_Mieyli](https://forums.eveonline.com/u/JC_Mieyli)\
**Replies:** 1\
**Last updated:** [October 1, 2017, 4:01pm UTC](https://forums.eveonline.com/t/group-tcs/28748 "2017-10-01T16:01:33Z")

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not sure if this has been said before but lets us group tcs like we group guns so we can switch scripts for the whole group in the same we we can switch ammo for the whole group like if i have a fit with 3 tcs let m…

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## [Bring us surprise element for EVE](https://forums.eveonline.com/t/bring-us-surprise-element-for-eve/28538)

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**Author:** [@Mikhem](https://forums.eveonline.com/u/Mikhem)\
**Replies:** 3\
**Last updated:** [October 1, 2017, 3:18pm UTC](https://forums.eveonline.com/t/bring-us-surprise-element-for-eve/28538 "2017-10-01T15:18:03Z")

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Lots of professions bring expected results without surprises. Mining brings exact amount of rock you mine for example. This makes everything boring as hell. Surprise element is always interesting and EVE is lacking it fo…

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## [Star systems](https://forums.eveonline.com/t/star-systems/28534)

<div class="topic-metadata">

**Author:** [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Replies:** 6\
**Last updated:** [October 1, 2017, 1:04am UTC](https://forums.eveonline.com/t/star-systems/28534 "2017-10-01T01:04:56Z")

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I noticed that in “exotic worm hole space” certain space /star systems have massive in game implications for ships. That’s great… …but why not gradually implement the same in regular systems? All star systems have cert…

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## [Better space sound effects for starts](https://forums.eveonline.com/t/better-space-sound-effects-for-starts/28528)

<div class="topic-metadata">

**Author:** [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Replies:** 3\
**Last updated:** [September 30, 2017, 9:22pm UTC](https://forums.eveonline.com/t/better-space-sound-effects-for-starts/28528 "2017-09-30T21:22:45Z")

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It seems easy enough - add growling, thundering sound effects when a vessel is close to a star. Stars are monstrous and this ambiance can best be simulated with sounds. Note that many astrophyical phenomenon emit radio…

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## [Visible mods for ships (ie. double stats for the same price as your ship with size upgrade)](https://forums.eveonline.com/t/visible-mods-for-ships-ie-double-stats-for-the-same-price-as-your-ship-with-size-upgrade/26801)

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**Author:** [@Kali\_Abraxas](https://forums.eveonline.com/u/Kali_Abraxas)\
**Replies:** 16\
**Last updated:** [September 30, 2017, 8:00pm UTC](https://forums.eveonline.com/t/visible-mods-for-ships-ie-double-stats-for-the-same-price-as-your-ship-with-size-upgrade/26801 "2017-09-30T20:00:38Z")

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can we haz?

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## [Clicks and Chirps](https://forums.eveonline.com/t/clicks-and-chirps/28288)

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**Author:** [@Rain6637](https://forums.eveonline.com/u/Rain6637)\
**Replies:** 5\
**Last updated:** [September 30, 2017, 7:37pm UTC](https://forums.eveonline.com/t/clicks-and-chirps/28288 "2017-09-30T19:37:06Z")

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Hey so I just played a bit using my better headphones and audio amp. I just want to say the little clicks and chirps from mouseovers are super nice.

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## [Repair All button](https://forums.eveonline.com/t/repair-all-button/28381)

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**Author:** [@Gian\_Bal](https://forums.eveonline.com/u/Gian_Bal)\
**Replies:** 0\
**Last updated:** [September 29, 2017, 9:54pm UTC](https://forums.eveonline.com/t/repair-all-button/28381 "2017-09-29T21:54:27Z")

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Essentially just add an option to start repairs on all heat damaged modules on your ship whilst in space instead of having to go through and repair each one manually. Also make a cancel all repairs button because when im…

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## [Fanfest / eve vegas ingame extension](https://forums.eveonline.com/t/fanfest-eve-vegas-ingame-extension/28368)

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**Author:** [@sisterofeve6](https://forums.eveonline.com/u/sisterofeve6)\
**Replies:** 0\
**Last updated:** [September 29, 2017, 8:55pm UTC](https://forums.eveonline.com/t/fanfest-eve-vegas-ingame-extension/28368 "2017-09-29T20:55:01Z")

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attending fanfest and eve vegas ingame, by physically making an appearance in a certain solar system/wormhole as well as tuning in to the twitch stream you get to interact with the people/organizations at the actual even…

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## [ECM jammers redesign idea](https://forums.eveonline.com/t/ecm-jammers-redesign-idea/27640)

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**Author:** [@Xairn\_Blackscale](https://forums.eveonline.com/u/Xairn_Blackscale)\
**Replies:** 18\
**Last updated:** [September 29, 2017, 8:41pm UTC](https://forums.eveonline.com/t/ecm-jammers-redesign-idea/27640 "2017-09-29T20:41:56Z")

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Well, I got proposition to redesign ECM in a manner of Sensor Boosters or Sensor dampeners. Make them loadable with scripts for each type of sensors and take Multi-spectral jammers as a base. In this manner you can mak…

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## [Ore compressor for Orca/Porpoise?](https://forums.eveonline.com/t/ore-compressor-for-orca-porpoise/27706)

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**Author:** [@Ten\_Bears\_Ketahto](https://forums.eveonline.com/u/Ten_Bears_Ketahto)\
**Replies:** 31\
**Last updated:** [September 29, 2017, 7:46pm UTC](https://forums.eveonline.com/t/ore-compressor-for-orca-porpoise/27706 "2017-09-29T19:46:58Z")

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How about a module for the Mining Commands ships that would allow them to compress ore on the fly rather than having to run back and forth to stations or use a hauler for the job? Alternately it would allow the use of a…

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## [Making Citadel Sieging More Siege-like: Nerfing Timezone Tank and Forcing Interaction](https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542)

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**Author:** [@Alexander\_Otium](https://forums.eveonline.com/u/Alexander_Otium)\
**Replies:** 21\
**Last updated:** [September 29, 2017, 5:32pm UTC](https://forums.eveonline.com/t/making-citadel-sieging-more-siege-like-nerfing-timezone-tank-and-forcing-interaction/27542 "2017-09-29T17:32:04Z")

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Give citadels baseline fuel cost and a small invulnerability fuel bay that must be refilled every day or two. Nerf void bombs dramatically, buff missiles, damage bombs, and fighters. No fuel, invulnerability turns off. A…

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## [Partner "ships" and Skins](https://forums.eveonline.com/t/partner-ships-and-skins/27841)

<div class="topic-metadata">

**Author:** [@Jack\_Reaper\_Jones](https://forums.eveonline.com/u/Jack_Reaper_Jones)\
**Replies:** 75\
**Last updated:** [September 29, 2017, 3:40pm UTC](https://forums.eveonline.com/t/partner-ships-and-skins/27841 "2017-09-29T15:40:06Z")

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I was wondering why CCP hasn’t done any work with other developers. SKINS are a great vanity item. But it’s also an item that carries business potential. You could partner with other developers to create SKINS that are t…

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