# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=263

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**Page:** 264

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## [Plex drops as a means of controlling price](https://forums.eveonline.com/t/plex-drops-as-a-means-of-controlling-price/10928)

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**Author:** [@Marek\_Kanenald](https://forums.eveonline.com/u/Marek_Kanenald)\
**Replies:** 26\
**Last updated:** [August 30, 2017, 10:46pm UTC](https://forums.eveonline.com/t/plex-drops-as-a-means-of-controlling-price/10928 "2017-08-30T22:46:46Z")

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One of the major reasons plex prices have increased past year is the addition of skill injectors. This introduction has led to a vast increase of plex consumption through skill point farms and extractor usage. The ques…

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## [Mobile Depot Recon Mode](https://forums.eveonline.com/t/mobile-depot-recon-mode/20781)

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**Author:** [@Pleasure\_Hub\_Node-514](https://forums.eveonline.com/u/Pleasure_Hub_Node-514)\
**Replies:** 2\
**Last updated:** [August 30, 2017, 9:23pm UTC](https://forums.eveonline.com/t/mobile-depot-recon-mode/20781 "2017-08-30T21:23:25Z")

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Upwell technologies have adapted Blood Raider structure cloaking techniques on a micro scale to enhance all existing Capsuleer owned mobile depots at no additional cost. When deployed and ‘right-clicked’ on, depots featu…

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## [Tweaking The Free 2 Play Feature & PLEX Solutions](https://forums.eveonline.com/t/tweaking-the-free-2-play-feature-plex-solutions/20410)

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**Author:** [@Ikshuki](https://forums.eveonline.com/u/Ikshuki)\
**Replies:** 12\
**Last updated:** [August 30, 2017, 1:15pm UTC](https://forums.eveonline.com/t/tweaking-the-free-2-play-feature-plex-solutions/20410 "2017-08-30T13:15:10Z")

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I am glad to finally see eve adopting a Free 2 play model considering 14 days was never enough to explore the game while converting PLEX as a new currency. But I see a lot of flaws and issues in the way CCP has gone abo…

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## [Expiry date for PLEX](https://forums.eveonline.com/t/expiry-date-for-plex/12390)

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**Author:** [@Tommy\_Rainbow](https://forums.eveonline.com/u/Tommy_Rainbow)\
**Replies:** 21\
**Last updated:** [August 30, 2017, 4:34pm UTC](https://forums.eveonline.com/t/expiry-date-for-plex/12390 "2017-08-30T16:34:02Z")

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When PLEX appear on account a first time its start hidden (or not )) counter (like max time market order \>89d 23h 59m). “PLEX Vault” will have two cells, let’s call it ‘A’ and ‘B’. ‘A’ cell - store only “new” PLEX tha…

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## [Non-cloaked warp paths visible on d-scan](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383)

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**Author:** [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Replies:** 33\
**Last updated:** [August 30, 2017, 1:16pm UTC](https://forums.eveonline.com/t/non-cloaked-warp-paths-visible-on-d-scan/19383 "2017-08-30T13:16:50Z")

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As the title suggests I think it could be useful to have ship warp paths visible on d-scan or some other scanning system available to all players. Cloaked ships should remain invisible.

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## [Curved warp paths](https://forums.eveonline.com/t/curved-warp-paths/18922)

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**Author:** [@Elzon1](https://forums.eveonline.com/u/Elzon1)\
**Replies:** 29\
**Last updated:** [August 30, 2017, 9:58am UTC](https://forums.eveonline.com/t/curved-warp-paths/18922 "2017-08-30T09:58:33Z")

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Just like the title suggests. Adding an additional way to warp. Instead of having to align directly to your destination in a system you can just have an option to immediately go to warp without being aligned to destinati…

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## [The small things thread for CCP Karkur \<3](https://forums.eveonline.com/t/the-small-things-thread-for-ccp-karkur-3/19253)

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**Author:** [@elitatwo](https://forums.eveonline.com/u/elitatwo)\
**Replies:** 10\
**Last updated:** [August 29, 2017, 11:40pm UTC](https://forums.eveonline.com/t/the-small-things-thread-for-ccp-karkur-3/19253 "2017-08-29T23:40:36Z")

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@CCP\_karkur I would like to suggest that the fitting screen gets the “pin window” option. That would make me very happy.

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## [Making different Space](https://forums.eveonline.com/t/making-different-space/20491)

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**Author:** [@Mr\_Bowers](https://forums.eveonline.com/u/Mr_Bowers)\
**Replies:** 1\
**Last updated:** [August 29, 2017, 3:19pm UTC](https://forums.eveonline.com/t/making-different-space/20491 "2017-08-29T15:19:59Z")

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Hello space ship fans! I remember back in the day were we had different types of space we could fight for not for just bounties in space. I’m wondering if this could make eve interesting again in who lives were. Just li…

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## [Incursion Belt Rats](https://forums.eveonline.com/t/incursion-belt-rats/20367)

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**Author:** [@Brok\_Haslack](https://forums.eveonline.com/u/Brok_Haslack)\
**Replies:** 11\
**Last updated:** [August 29, 2017, 3:04pm UTC](https://forums.eveonline.com/t/incursion-belt-rats/20367 "2017-08-29T15:04:45Z")

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At present there are no Bounties on them. Put Bounties on them, and then let little Fleets of alphas chase them in cruisers. 0.7m a Frigate, 2m for the actual Raa Doo-dah or whatever it is called. They’re tanky Rats, …

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## [View Outside Structure for NPC station](https://forums.eveonline.com/t/view-outside-structure-for-npc-station/20530)

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**Author:** [@Javfar\_Lafisques](https://forums.eveonline.com/u/Javfar_Lafisques)\
**Replies:** 7\
**Last updated:** [August 29, 2017, 9:10am UTC](https://forums.eveonline.com/t/view-outside-structure-for-npc-station/20530 "2017-08-29T09:10:31Z")

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We already have this for player own structures. So I think it is logical(and easy?) to have it on NPC station too. This “should” eliminate the issue of prolonged black screen during first undock from NPC station after l…

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## [How about something new, in the spirit of project discovery.. but different?](https://forums.eveonline.com/t/how-about-something-new-in-the-spirit-of-project-discovery-but-different/11114)

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**Author:** [@Markus\_Jameson](https://forums.eveonline.com/u/Markus_Jameson)\
**Replies:** 45\
**Last updated:** [August 28, 2017, 12:54pm UTC](https://forums.eveonline.com/t/how-about-something-new-in-the-spirit-of-project-discovery-but-different/11114 "2017-08-28T12:54:01Z")

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EVE seems like an ideal environment to test AI in to me. So how about a very limited number of licensed bots? Something with chat bot functions limited to alpha skills & a reward driven AI with sliders you could set …

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## [Paid subscription. Proposals to improve the Game](https://forums.eveonline.com/t/paid-subscription-proposals-to-improve-the-game/18475)

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**Author:** [@Gregory\_Notlook](https://forums.eveonline.com/u/Gregory_Notlook)\
**Replies:** 14\
**Last updated:** [August 28, 2017, 10:16am UTC](https://forums.eveonline.com/t/paid-subscription-proposals-to-improve-the-game/18475 "2017-08-28T10:16:06Z")

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For the paid subscription is to be comfortable and devoid of dull monotony. Given: I play EVE Online since 2014. EVE Online is the only game that I play. I have little free time. I pay for the game (paid subscription)…

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## [Request - New Feature: Alliance Tax](https://forums.eveonline.com/t/request-new-feature-alliance-tax/19959)

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**Author:** [@Lexx\_Devi](https://forums.eveonline.com/u/Lexx_Devi)\
**Replies:** 5\
**Last updated:** [August 28, 2017, 9:03am UTC](https://forums.eveonline.com/t/request-new-feature-alliance-tax/19959 "2017-08-28T09:03:58Z")

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I’d like to rally our EvE Online Players for a strong voice. Q: Why? A: To get CCP to implement adding “Alliance Tax” on top of “Corp Tax” in game. Im hopping this will make it easier for alliances to focus on more im…

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## [Request - New Feature: Blueprint Portfolio](https://forums.eveonline.com/t/request-new-feature-blueprint-portfolio/20003)

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**Author:** [@Lexx\_Devi](https://forums.eveonline.com/u/Lexx_Devi)\
**Replies:** 2\
**Last updated:** [August 27, 2017, 10:09pm UTC](https://forums.eveonline.com/t/request-new-feature-blueprint-portfolio/20003 "2017-08-27T22:09:17Z")

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Back again with a idea to improve eve, this time to keep ontop of Smal to Huge BPO collections. I have for numerous years been locking cans & managing access to blueprints once for a “Open Corp” that shared “Free to cop…

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## [Two related FW ideas](https://forums.eveonline.com/t/two-related-fw-ideas/20048)

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**Author:** [@DrButterfly\_PHD](https://forums.eveonline.com/u/DrButterfly_PHD)\
**Replies:** 5\
**Last updated:** [August 27, 2017, 10:00pm UTC](https://forums.eveonline.com/t/two-related-fw-ideas/20048 "2017-08-27T22:00:44Z")

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These ideas are meant to tackle a couple of issues: We often find ourselves fighting pirates rather than the other faction. It’s much harder to push systems during busy times and an evening of hard o-plexinf can be und…

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## [Overview Ship Count](https://forums.eveonline.com/t/overview-ship-count/20082)

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**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 0\
**Last updated:** [August 27, 2017, 10:12am UTC](https://forums.eveonline.com/t/overview-ship-count/20082 "2017-08-27T10:12:54Z")

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To better help scouts and sentries gather information more quickly about enemy forces I suggest an Overview Ship Counter. The counter could be set for friendly, neutral or hostile ships. NPC ships would be factored in. E…

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## [Need more visual feedback from success](https://forums.eveonline.com/t/need-more-visual-feedback-from-success/19898)

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**Author:** [@Kaivarian\_Coste](https://forums.eveonline.com/u/Kaivarian_Coste)\
**Replies:** 5\
**Last updated:** [August 27, 2017, 9:51am UTC](https://forums.eveonline.com/t/need-more-visual-feedback-from-success/19898 "2017-08-27T09:51:27Z")

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I’ve been playing Rimworld for the last few months, and always felt immense satisfaction whenever I built a successful colony. I’d sit back, zoom out and just watch my colony brim with life for hours. Visually, I could s…

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## [Potential isk sink?](https://forums.eveonline.com/t/potential-isk-sink/19236)

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**Author:** [@Old\_Pervert](https://forums.eveonline.com/u/Old_Pervert)\
**Replies:** 14\
**Last updated:** [August 27, 2017, 5:58am UTC](https://forums.eveonline.com/t/potential-isk-sink/19236 "2017-08-27T05:58:59Z")

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For any wallet transaction in or out , apply an alpha clone surcharge (with a warning of course) of 15% to all transactions once a daily gross wallet transaction amount reaches 150m isk. For any contract or citadel deli…

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## [Help for those with poor eyesight](https://forums.eveonline.com/t/help-for-those-with-poor-eyesight/19679)

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**Author:** [@SmellyCheese](https://forums.eveonline.com/u/SmellyCheese)\
**Replies:** 1\
**Last updated:** [August 26, 2017, 10:30pm UTC](https://forums.eveonline.com/t/help-for-those-with-poor-eyesight/19679 "2017-08-26T22:30:19Z")

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Add an optional Dark background behind the HUD.

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## [An idea for deep space exploration](https://forums.eveonline.com/t/an-idea-for-deep-space-exploration/19772)

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**Author:** [@Now\_Life](https://forums.eveonline.com/u/Now_Life)\
**Replies:** 3\
**Last updated:** [August 26, 2017, 3:09pm UTC](https://forums.eveonline.com/t/an-idea-for-deep-space-exploration/19772 "2017-08-26T15:09:40Z")

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This is something I’ve been thinking on for a while You have the current exploration sites , Data, relic , … But once you’ve done them, you’ve also seen everything about exploration This is my proposal It’s not for so…

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## [Specific Drones Shortcuts](https://forums.eveonline.com/t/specific-drones-shortcuts/19743)

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**Author:** [@Beatriz\_Cesaille](https://forums.eveonline.com/u/Beatriz_Cesaille)\
**Replies:** 4\
**Last updated:** [August 25, 2017, 9:10pm UTC](https://forums.eveonline.com/t/specific-drones-shortcuts/19743 "2017-08-25T21:10:05Z")

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I think it would be a good idea if we could have something like: Bind “Specific drone(1-5) to attack/mine specific target” to a new shortcut key combination instead of constant right click on each specific drone to do …

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## [The second oldest problem](https://forums.eveonline.com/t/the-second-oldest-problem/19175)

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**Author:** [@von\_Susla](https://forums.eveonline.com/u/von_Susla)\
**Replies:** 4\
**Last updated:** [August 25, 2017, 7:50pm UTC](https://forums.eveonline.com/t/the-second-oldest-problem/19175 "2017-08-25T19:50:37Z")

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(thanks to Teckos Pech for collecting links on cloak changes topics in one post) 10 years ago somewhere in the older old forum Edited by: Major Stallion on 27/03/2007 12:49:23 I do feel that its a bit stupid that you…

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## [I have 2 gripes with this game](https://forums.eveonline.com/t/i-have-2-gripes-with-this-game/18873)

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**Author:** [@zaptin\_spook](https://forums.eveonline.com/u/zaptin_spook)\
**Replies:** 13\
**Last updated:** [August 25, 2017, 1:42pm UTC](https://forums.eveonline.com/t/i-have-2-gripes-with-this-game/18873 "2017-08-25T13:42:02Z")

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the 4-Hour long waiting period to decline another mission from a agent only able to make one contract as an alpha here’s my ideas for a solution reduce the 4 hour timer to 2 hours raise amount of contracts to 3 speci…

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## [Mobile weapon platform](https://forums.eveonline.com/t/mobile-weapon-platform/19184)

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**Author:** [@David\_Potts](https://forums.eveonline.com/u/David_Potts)\
**Replies:** 16\
**Last updated:** [August 24, 2017, 4:43pm UTC](https://forums.eveonline.com/t/mobile-weapon-platform/19184 "2017-08-24T16:43:51Z")

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Mobile weapon platform is a deployable structure like the Mobile Tractor Unit but with guns and auto targeting for rats only, It will “not” attack players. How do one arm it then? Well I’m glad you ask, you fit it like …

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## [Mining Expansion Ideas](https://forums.eveonline.com/t/mining-expansion-ideas/18984)

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**Author:** [@Theokritus\_Elendil](https://forums.eveonline.com/u/Theokritus_Elendil)\
**Replies:** 11\
**Last updated:** [August 24, 2017, 9:50am UTC](https://forums.eveonline.com/t/mining-expansion-ideas/18984 "2017-08-24T09:50:33Z")

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First off I would like to begin by asking a simple question. Why is the backbone career of eve one of the most boring and effortless? My idea does not interfere with the current mining system, however by adding a few m…

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## [Transaction client name!](https://forums.eveonline.com/t/transaction-client-name/19381)

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**Author:** [@Brynjard](https://forums.eveonline.com/u/Brynjard)\
**Replies:** 0\
**Last updated:** [August 24, 2017, 9:32am UTC](https://forums.eveonline.com/t/transaction-client-name/19381 "2017-08-24T09:32:57Z")

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Hi! I don’t know when this change actually came, but it’s a long time ago. Remember when you had a corp sales order and when it was executed, you could read seller as your corp? It’s personal now even if the ISK goes …

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## [New shortcuts for fighters & drones](https://forums.eveonline.com/t/new-shortcuts-for-fighters-drones/19350)

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**Author:** [@Kassina\_Andrard](https://forums.eveonline.com/u/Kassina_Andrard)\
**Replies:** 1\
**Last updated:** [August 24, 2017, 7:01am UTC](https://forums.eveonline.com/t/new-shortcuts-for-fighters-drones/19350 "2017-08-24T07:01:45Z")

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Hi Everyone who has ever used a carrier in a efficient way knows how much micro managing fighters on different targets can be a pain in the ass, so after some tries I’ve come to a simple solution, new shortcuts that giv…

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## [Little Suggestion](https://forums.eveonline.com/t/little-suggestion/18703)

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**Author:** [@MegaGAMER45\_Youtube](https://forums.eveonline.com/u/MegaGAMER45_Youtube)\
**Replies:** 18\
**Last updated:** [August 23, 2017, 10:05pm UTC](https://forums.eveonline.com/t/little-suggestion/18703 "2017-08-23T22:05:01Z")

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I think u should make it so alphas can get one of each ships up to battleship so we can get mining barges and such because mining with a venture takes a long time to get 1.8B

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## [Music and market](https://forums.eveonline.com/t/music-and-market/19251)

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**Author:** [@The\_AntiChrist666\_Diablo13](https://forums.eveonline.com/u/The_AntiChrist666_Diablo13)\
**Replies:** 3\
**Last updated:** [August 23, 2017, 9:46pm UTC](https://forums.eveonline.com/t/music-and-market/19251 "2017-08-23T21:46:07Z")

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Option to disable the ‘cave’ like ambient music when going out of high sec, I want to listen to eve music and I live in a null sec corp. Market data showing how much were sold to buy orders/ how much were sold with …

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## [Pi Made it a Bit Simpler](https://forums.eveonline.com/t/pi-made-it-a-bit-simpler/18092)

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**Author:** [@Luna\_Kumera](https://forums.eveonline.com/u/Luna_Kumera)\
**Replies:** 3\
**Last updated:** [August 23, 2017, 8:00pm UTC](https://forums.eveonline.com/t/pi-made-it-a-bit-simpler/18092 "2017-08-23T20:00:41Z")

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The Pi use much time to build more then one routes when you have more then one Launcher Pad. Can you made it a bit simpler to made a Laucher Pad per Upgrade Bigger. IF you build a second at the same place or Upgrade it. …

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