# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=266

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**Page:** 267

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## [\[In-Game Store\] Re-branding the NES to better match the EVE Universe](https://forums.eveonline.com/t/in-game-store-re-branding-the-nes-to-better-match-the-eve-universe/13588)

<div class="topic-metadata">

**Author:** [@Uriel\_Paradisi\_Anteovnuecci](https://forums.eveonline.com/u/Uriel_Paradisi_Anteovnuecci)\
**Replies:** 1\
**Last updated:** [August 4, 2017, 8:00pm UTC](https://forums.eveonline.com/t/in-game-store-re-branding-the-nes-to-better-match-the-eve-universe/13588 "2017-08-04T20:00:31Z")

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Summary: Changing the name and logo for the NES & providing lore justification The “New Eden Store”, as present as it is for players in the game, has never had a suitable justification for it when it comes to its p…

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## [Closed](https://forums.eveonline.com/t/closed/13166)

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**Author:** [@Tangarchik\_Ru](https://forums.eveonline.com/u/Tangarchik_Ru)\
**Replies:** 5\
**Last updated:** [August 3, 2017, 8:37pm UTC](https://forums.eveonline.com/t/closed/13166 "2017-08-03T20:37:09Z")

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closed

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## [Hot or Not for Killmails](https://forums.eveonline.com/t/hot-or-not-for-killmails/11654)

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**Author:** [@Ben\_Ishikela](https://forums.eveonline.com/u/Ben_Ishikela)\
**Replies:** 16\
**Last updated:** [August 3, 2017, 8:20pm UTC](https://forums.eveonline.com/t/hot-or-not-for-killmails/11654 "2017-08-03T20:20:43Z")

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Hello, here is a quick idea i had when studying addiction mechanix. Add a Vote button to ingame Killmails. Reveal the average of past votes directly after the vote. Add a button to display a randomly other killmail …

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## [Tier 3 Battleships idea (faction / pirate)](https://forums.eveonline.com/t/tier-3-battleships-idea-faction-pirate/11790)

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**Author:** [@Mina\_Sebiestar](https://forums.eveonline.com/u/Mina_Sebiestar)\
**Replies:** 63\
**Last updated:** [August 3, 2017, 8:05pm UTC](https://forums.eveonline.com/t/tier-3-battleships-idea-faction-pirate/11790 "2017-08-03T20:05:05Z")

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These ships are reverse engineered / stolen variants of empire tier 3 battleship class by local pirates to serve as cheaper versions of their own top of the line offerings. Since ships are modified rather than built gr…

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## [Scanning Overhaul](https://forums.eveonline.com/t/scanning-overhaul/12855)

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**Author:** [@Salome\_Elise](https://forums.eveonline.com/u/Salome_Elise)\
**Replies:** 2\
**Last updated:** [August 3, 2017, 7:58pm UTC](https://forums.eveonline.com/t/scanning-overhaul/12855 "2017-08-03T19:58:41Z")

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This is a bit ambitious, but I feel it’s justified. For the most part, I’m not very fond how the various detection and ranging systems available in the game work today. The systems themselves are functional, but I don’…

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## [NPC Bounties, CONCORD and Empires](https://forums.eveonline.com/t/npc-bounties-concord-and-empires/12755)

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**Author:** [@Amarisen\_Gream](https://forums.eveonline.com/u/Amarisen_Gream)\
**Replies:** 24\
**Last updated:** [August 3, 2017, 5:23pm UTC](https://forums.eveonline.com/t/npc-bounties-concord-and-empires/12755 "2017-08-03T17:23:13Z")

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EDITED: I had an idea pop into my head last night. Probably over complicated and just a pain in the ass to do. I would like to suggest that rat bounties be changed so that - 50% current bounty is paid by concord (this…

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## [Grappling drones](https://forums.eveonline.com/t/grappling-drones/13045)

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**Author:** [@sisterofeve6](https://forums.eveonline.com/u/sisterofeve6)\
**Replies:** 3\
**Last updated:** [August 3, 2017, 3:10pm UTC](https://forums.eveonline.com/t/grappling-drones/13045 "2017-08-03T15:10:54Z")

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“grappling drones” for lack of a better word, has 3 different sizes just like normal drones, the main difference being instead of orbiting the enemy ship and doing damage from a distance these drones grapple on to the en…

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## [Make mining addicting by adding random loot](https://forums.eveonline.com/t/make-mining-addicting-by-adding-random-loot/11402)

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**Author:** [@Ben\_Ishikela](https://forums.eveonline.com/u/Ben_Ishikela)\
**Replies:** 8\
**Last updated:** [August 3, 2017, 9:56am UTC](https://forums.eveonline.com/t/make-mining-addicting-by-adding-random-loot/11402 "2017-08-03T09:56:10Z")

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Hallo, just a quick idea: Add the carrot-method to mining, too. people will love it. Make people able to brag about their “mining achievement”. LOL. So for each cycle on a mininglaser and similar, there is a chance f…

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## [Serpentis Industrial Livery SKINs](https://forums.eveonline.com/t/serpentis-industrial-livery-skins/12910)

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**Author:** [@Xenos\_Monith\_Maulerant](https://forums.eveonline.com/u/Xenos_Monith_Maulerant)\
**Replies:** 1\
**Last updated:** [August 2, 2017, 9:11pm UTC](https://forums.eveonline.com/t/serpentis-industrial-livery-skins/12910 "2017-08-02T21:11:58Z")

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CCP, why are there not Serpentis Industrial Livery SKINs but there are for the other 4 major pirate factions?

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## [Harder L4 mining missions please](https://forums.eveonline.com/t/harder-l4-mining-missions-please/12905)

<div class="topic-metadata">

**Author:** [@Kiddoomer](https://forums.eveonline.com/u/Kiddoomer)\
**Replies:** 1\
**Last updated:** [August 2, 2017, 7:01pm UTC](https://forums.eveonline.com/t/harder-l4-mining-missions-please/12905 "2017-08-02T19:01:39Z")

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Not that much of a rebalance or anything game-changing, I’ve been chaining L4 mining recently and noticed that all of them (except maybe the gas mining missions) are a little too easy to do. I know they are supposed to …

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## [Mouse pointer scaling](https://forums.eveonline.com/t/mouse-pointer-scaling/12938)

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**Author:** [@Blazemonger](https://forums.eveonline.com/u/Blazemonger)\
**Replies:** 0\
**Last updated:** [August 2, 2017, 6:02pm UTC](https://forums.eveonline.com/t/mouse-pointer-scaling/12938 "2017-08-02T18:02:12Z")

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CCPlease… Can we get proper mouse pointer scaling that scales up with the UI… The game is simply unplayable on 4K as-is… this is just silly

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## [Wacky deployable weapons module idea](https://forums.eveonline.com/t/wacky-deployable-weapons-module-idea/12779)

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**Author:** [@sisterofeve6](https://forums.eveonline.com/u/sisterofeve6)\
**Replies:** 5\
**Last updated:** [August 2, 2017, 5:06pm UTC](https://forums.eveonline.com/t/wacky-deployable-weapons-module-idea/12779 "2017-08-02T17:06:43Z")

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fleet fights can sometimes get chaotic and confusing and one sided from a visual and game mechanics perspective. I think there is room for improvement for target calling in fleet fights, room for efficiency, which might …

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## [Structure hits affecting modules](https://forums.eveonline.com/t/structure-hits-affecting-modules/12542)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 6\
**Last updated:** [August 1, 2017, 7:50pm UTC](https://forums.eveonline.com/t/structure-hits-affecting-modules/12542 "2017-08-01T19:50:16Z")

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just a thought: taking structure damage has a nice little RNG feature where mods have the possibility of going instantly offline or take extra damage when penetration happens. using bulkhead reinforcement reduces if not …

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## [Proposal for Upwell structures, corps, and highsec](https://forums.eveonline.com/t/proposal-for-upwell-structures-corps-and-highsec/12771)

<div class="topic-metadata">

**Author:** [@Tipa\_Riot](https://forums.eveonline.com/u/Tipa_Riot)\
**Replies:** 2\
**Last updated:** [August 1, 2017, 5:02pm UTC](https://forums.eveonline.com/t/proposal-for-upwell-structures-corps-and-highsec/12771 "2017-08-01T17:02:57Z")

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Status quo … potential attackers are unhappy with the long timers totally in favor of the defender and defenders are unhappy with crippled defense options. Here is a proposal to balance both iterating what I promoted bac…

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## [Fight along side NpC](https://forums.eveonline.com/t/fight-along-side-npc/12662)

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**Author:** [@Sheir\_Yumi](https://forums.eveonline.com/u/Sheir_Yumi)\
**Replies:** 3\
**Last updated:** [August 1, 2017, 1:16pm UTC](https://forums.eveonline.com/t/fight-along-side-npc/12662 "2017-08-01T13:16:43Z")

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I would really like to fight a long side npc.

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## [Shift Module Bonuses](https://forums.eveonline.com/t/shift-module-bonuses/12282)

<div class="topic-metadata">

**Author:** [@Bronson\_Hughes](https://forums.eveonline.com/u/Bronson_Hughes)\
**Replies:** 11\
**Last updated:** [August 1, 2017, 12:51am UTC](https://forums.eveonline.com/t/shift-module-bonuses/12282 "2017-08-01T00:51:29Z")

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Currently, ship skills provide no bonuses of their own. Instead, ship hulls have bonuses based on the pilot’s appropriate skill level. This paradigm allows designers to have a great deal of flexibility in balancing ship …

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## [Improve Faction OMEGA implants](https://forums.eveonline.com/t/improve-faction-omega-implants/12538)

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**Author:** [@Tommy\_Rainbow](https://forums.eveonline.com/u/Tommy_Rainbow)\
**Replies:** 1\
**Last updated:** [July 31, 2017, 9:58am UTC](https://forums.eveonline.com/t/improve-faction-omega-implants/12538 "2017-07-31T09:58:56Z")

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Add to all Faction Omega implants (slot 6) one little feature: Primary Effect: +1 to all Attributes with complete set imps it will give +5 to all Attribute (with High-Grade, +4 Mid) something like that

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## [Need a death sound when decommissioning a PI Colony](https://forums.eveonline.com/t/need-a-death-sound-when-decommissioning-a-pi-colony/12084)

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**Author:** [@T\_RAYRAY](https://forums.eveonline.com/u/T_RAYRAY)\
**Replies:** 6\
**Last updated:** [July 29, 2017, 6:15pm UTC](https://forums.eveonline.com/t/need-a-death-sound-when-decommissioning-a-pi-colony/12084 "2017-07-29T18:15:19Z")

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Just like the Biomass soundbyte of death, we need a disturbing soundbyte for the action of decommissioning a PI Colony. If you think about it, you were running a colony, potentially with hundreds/thousands of inhabitant…

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## [Small improvement to the personal asset window](https://forums.eveonline.com/t/small-improvement-to-the-personal-asset-window/12375)

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**Author:** [@Hemp\_Invader](https://forums.eveonline.com/u/Hemp_Invader)\
**Replies:** 2\
**Last updated:** [July 29, 2017, 9:32am UTC](https://forums.eveonline.com/t/small-improvement-to-the-personal-asset-window/12375 "2017-07-29T09:32:17Z")

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You can modify the asset window by removing the “All items” Tab, renaming the “Search” tab text to “All items”, set it as the first tab. While you’re at it, you can include the search box to the region and constellation…

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## [Destroyed fighters and Killmails / Lossmails](https://forums.eveonline.com/t/destroyed-fighters-and-killmails-lossmails/12340)

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**Author:** [@Sgt\_Ocker](https://forums.eveonline.com/u/Sgt_Ocker)\
**Replies:** 0\
**Last updated:** [July 29, 2017, 2:53am UTC](https://forums.eveonline.com/t/destroyed-fighters-and-killmails-lossmails/12340 "2017-07-29T02:53:00Z")

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Ok so as an example; Carrier launches 3 squads of T2 Firbolgs of which I destroyed 2 squads \[18 light fighters\] (there is no killmail if you don’t kill the whole squad \[9 fighters\]). Now at current prices those fighter…

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## [Corp Mails \[on/off\]](https://forums.eveonline.com/t/corp-mails-on-off/12314)

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**Author:** [@Jordan\_Clarksonton](https://forums.eveonline.com/u/Jordan_Clarksonton)\
**Replies:** 0\
**Last updated:** [July 28, 2017, 7:42pm UTC](https://forums.eveonline.com/t/corp-mails-on-off/12314 "2017-07-28T19:42:31Z")

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I think the CEO should have the ability to turn corp mails on or off. This feature really would stop the majority of spam that exists ingame other than the drive-by recruiting drives.

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## [Logistic Battle Report](https://forums.eveonline.com/t/logistic-battle-report/12128)

<div class="topic-metadata">

**Author:** [@Laileen\_Tuz](https://forums.eveonline.com/u/Laileen_Tuz)\
**Replies:** 0\
**Last updated:** [July 28, 2017, 12:04pm UTC](https://forums.eveonline.com/t/logistic-battle-report/12128 "2017-07-28T12:04:56Z")

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as a Logistic pilot I need the possibility to create a Battle Report for PVP activities about HP Recover and/or buff. well… now we are appearing in all battle report only if we die… (or hit something… but please… let’s…

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## [Progressively harder anom NPCs based on completion speed](https://forums.eveonline.com/t/progressively-harder-anom-npcs-based-on-completion-speed/11879)

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**Author:** [@Rivr\_Luzade](https://forums.eveonline.com/u/Rivr_Luzade)\
**Replies:** 9\
**Last updated:** [July 27, 2017, 9:40pm UTC](https://forums.eveonline.com/t/progressively-harder-anom-npcs-based-on-completion-speed/11879 "2017-07-27T21:40:30Z")

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Gist of the idea: The faster you complete anomalies, the more intelligent the NPCs get. At some point, entire anomalies stop aggressing your super-/carrier and concentrate entirely on the fighters. In order to relieve th…

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## [Structure Disruption Generator](https://forums.eveonline.com/t/structure-disruption-generator/11962)

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**Author:** [@Blacksmoke16](https://forums.eveonline.com/u/Blacksmoke16)\
**Replies:** 5\
**Last updated:** [July 27, 2017, 1:57pm UTC](https://forums.eveonline.com/t/structure-disruption-generator/11962 "2017-07-27T13:57:11Z")

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Structure Disruption Generator As we all know the Ageis sov mechanics and the current structure mechanics are some of the most hotly debated issues at this moment. I have been thinking of a solution to this and have co…

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## ['Add Pilot to Watchlist' Hotkey](https://forums.eveonline.com/t/add-pilot-to-watchlist-hotkey/11986)

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**Author:** [@Lugia3](https://forums.eveonline.com/u/Lugia3)\
**Replies:** 0\
**Last updated:** [July 27, 2017, 8:33am UTC](https://forums.eveonline.com/t/add-pilot-to-watchlist-hotkey/11986 "2017-07-27T08:33:20Z")

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Right now it takes a lot of time and clicks to add all your fleets squishy ships/other logies to watchlist, especially if you need to do that across multiple accounts. This QOL change would make the process a lot faster. …

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## [Give space truckers some missions!](https://forums.eveonline.com/t/give-space-truckers-some-missions/11229)

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**Author:** [@Lukett\_MyDabb](https://forums.eveonline.com/u/Lukett_MyDabb)\
**Replies:** 5\
**Last updated:** [July 26, 2017, 8:03pm UTC](https://forums.eveonline.com/t/give-space-truckers-some-missions/11229 "2017-07-26T20:03:34Z")

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I see lots of freighters on haulers out there on the trade routes, I've seen the Jita freighter wrecks, and I've seen ganks take place in uedama. dunno where i was going with this, but when i remember there being a dis…

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## [Damage-Mechanics and QOL for asteroids](https://forums.eveonline.com/t/damage-mechanics-and-qol-for-asteroids/11407)

<div class="topic-metadata">

**Author:** [@Ben\_Ishikela](https://forums.eveonline.com/u/Ben_Ishikela)\
**Replies:** 20\
**Last updated:** [July 26, 2017, 2:08pm UTC](https://forums.eveonline.com/t/damage-mechanics-and-qol-for-asteroids/11407 "2017-07-26T14:08:07Z")

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Hello, Why i think this would be a good change: I dont really like mining. I tried it and its nothing for me. I would not mine with the changes either. But i see that the game would benefit from miners being happy. (m…

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## [\[Poll/Discussion\] Does mining need a change?](https://forums.eveonline.com/t/poll-discussion-does-mining-need-a-change/11546)

<div class="topic-metadata">

**Author:** [@TheGuy\_Akachi](https://forums.eveonline.com/u/TheGuy_Akachi)\
**Replies:** 6\
**Last updated:** [July 24, 2017, 9:33pm UTC](https://forums.eveonline.com/t/poll-discussion-does-mining-need-a-change/11546 "2017-07-24T21:33:03Z")

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Mining is perfect as is. No need to touch this mechanic in the foreseeable future. Mining just needs some polish, but not a complete change. Mining needs a complete overhaul. Start from square one and change it for ev…

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## [Player Model exporter](https://forums.eveonline.com/t/player-model-exporter/11336)

<div class="topic-metadata">

**Author:** [@Benje\_en\_Divalone](https://forums.eveonline.com/u/Benje_en_Divalone)\
**Replies:** 2\
**Last updated:** [July 23, 2017, 7:52pm UTC](https://forums.eveonline.com/t/player-model-exporter/11336 "2017-07-23T19:52:25Z")

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Since the CQ is on Death Row can we please have some way to export our characters' 3d model with morphs intact? (.fbx, .obj). Rigged would be awesome but not necessary. A lower effort alternative would be a list of r…

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## [Character Bazaar filter](https://forums.eveonline.com/t/character-bazaar-filter/11371)

<div class="topic-metadata">

**Author:** [@SecretService](https://forums.eveonline.com/u/SecretService)\
**Replies:** 2\
**Last updated:** [July 23, 2017, 7:45pm UTC](https://forums.eveonline.com/t/character-bazaar-filter/11371 "2017-07-23T19:45:44Z")

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It would be nice to have a filter in the char bazaar, an inline list that can work as tags (separated by comma) to filter by skills. Like: Amarr Carrier 5, Tactical Logistics Reconfiguration 5, Fighters 4, Capital Remote…

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