# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=75

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**Page:** 76

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## [Inventory sorting](https://forums.eveonline.com/t/inventory-sorting/404768)

<div class="topic-metadata">

**Author:** [@Monster\_Cav](https://forums.eveonline.com/u/Monster_Cav)\
**Replies:** 1\
**Last updated:** [May 7, 2023, 12:48pm UTC](https://forums.eveonline.com/t/inventory-sorting/404768 "2023-05-07T12:48:52Z")

</div>

Introduce the ability to create group folders in any inventory. Similar to how groups can be made in the drone window, and drones sorted in groups. This will help keeping ship operational equipment separated from loot.

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## [A constant Arena System](https://forums.eveonline.com/t/a-constant-arena-system/404701)

<div class="topic-metadata">

**Author:** [@NOVA\_Andromedan](https://forums.eveonline.com/u/NOVA_Andromedan)\
**Replies:** 1\
**Last updated:** [May 7, 2023, 3:34am UTC](https://forums.eveonline.com/t/a-constant-arena-system/404701 "2023-05-07T03:34:29Z")

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i would like to have a constant arena system where u can enlist for 3 constant arena mods for frigates, cruisers and battlecruisers. besides the turnements we have that only offer some days alot of players specialy noob…

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## [T3 mining Frigates](https://forums.eveonline.com/t/t3-mining-frigates/404689)

<div class="topic-metadata">

**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 0\
**Last updated:** [May 6, 2023, 5:42pm UTC](https://forums.eveonline.com/t/t3-mining-frigates/404689 "2023-05-06T17:42:02Z")

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just coz T3 mining Frigates, I just think that would be pretty cool, no idea what they’d do, maybe something with lower waste amounts idk, i just think… T3 mining frigates would be cool, maybe my “rocks which go boom” id…

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## [Here's my Idea for a T3 Mining/Exploration Frigate, the Hufftero](https://forums.eveonline.com/t/heres-my-idea-for-a-t3-mining-exploration-frigate-the-hufftero/404608)

<div class="topic-metadata">

**Author:** [@Count\_of\_MonteCylon](https://forums.eveonline.com/u/Count_of_MonteCylon)\
**Replies:** 0\
**Last updated:** [May 5, 2023, 9:20pm UTC](https://forums.eveonline.com/t/heres-my-idea-for-a-t3-mining-exploration-frigate-the-hufftero/404608 "2023-05-05T21:20:27Z")

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One frigate to rule them all for the wormhole diver: it can cloak, scan, compress gas and hack sites. Other random ideas: an emergency eject where you micro warp yourself away from most of your cargo hold after detachin…

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## [Module Idea: Slot converter](https://forums.eveonline.com/t/module-idea-slot-converter/404310)

<div class="topic-metadata">

**Author:** [@lupusmoon](https://forums.eveonline.com/u/lupusmoon)\
**Replies:** 0\
**Last updated:** [May 3, 2023, 9:59am UTC](https://forums.eveonline.com/t/module-idea-slot-converter/404310 "2023-05-03T09:59:15Z")

</div>

High-slot modules used to add mid/low slot. -15% cpu penalty (reducible to -10% through a skill) Limit 1 only suggested material requirement: Tritanium 25000 Pyerite 15000 Mexallon 2000 Isogen 1000 Nocxium 400 Z…

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## [Viewing and modifying buy orders - missing info/options?](https://forums.eveonline.com/t/viewing-and-modifying-buy-orders-missing-info-options/396894)

<div class="topic-metadata">

**Author:** [@Omnis\_Decline](https://forums.eveonline.com/u/Omnis_Decline)\
**Replies:** 10\
**Last updated:** [May 3, 2023, 6:11am UTC](https://forums.eveonline.com/t/viewing-and-modifying-buy-orders-missing-info-options/396894 "2023-05-03T06:11:10Z")

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Of particular note, once it’s been submitted, there’s no way to even check a market order to find the range at which you’re buying from the order’s location. You can see the location it’s at, but not the range. And when …

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## [Simple chat QOL feature](https://forums.eveonline.com/t/simple-chat-qol-feature/404044)

<div class="topic-metadata">

**Author:** [@Lexs](https://forums.eveonline.com/u/Lexs)\
**Replies:** 1\
**Last updated:** [May 2, 2023, 11:25pm UTC](https://forums.eveonline.com/t/simple-chat-qol-feature/404044 "2023-05-02T23:25:55Z")

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Hello there, just a quick suggestion to improve chat readability: When clicking on a player’s chat text, have it highlight ALL previous messages that player had posted in chat. This would make it much easier to read a …

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## [Exploration improvements](https://forums.eveonline.com/t/exploration-improvements/399959)

<div class="topic-metadata">

**Author:** [@Jae\_Dahler](https://forums.eveonline.com/u/Jae_Dahler)\
**Replies:** 9\
**Last updated:** [May 2, 2023, 11:21pm UTC](https://forums.eveonline.com/t/exploration-improvements/399959 "2023-05-02T23:21:58Z")

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I like exploring and its fun but it could use a little buff I think. Here are a few ideas I had: Set up a new minigame so that relic and data containers are different. Use the same virus meta and modifiers but just ma…

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## [NES: move/separate list of goods to the right](https://forums.eveonline.com/t/nes-move-separate-list-of-goods-to-the-right/404228)

<div class="topic-metadata">

**Author:** [@Irridan](https://forums.eveonline.com/u/Irridan)\
**Replies:** 0\
**Last updated:** [May 2, 2023, 5:23pm UTC](https://forums.eveonline.com/t/nes-move-separate-list-of-goods-to-the-right/404228 "2023-05-02T17:23:54Z")

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The list of items that you purchase from NES is taking what 50 pixels in height. You have to pixel pick where it is scrollable. Then it’s clickable space is poorly designed too. Zero UX, very customer unfriendly. I pro…

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## [Simple idea for Imicus partial redesign (version 2)](https://forums.eveonline.com/t/simple-idea-for-imicus-partial-redesign-version-2/403499)

<div class="topic-metadata">

**Author:** [@Mira\_Jane\_Starr](https://forums.eveonline.com/u/Mira_Jane_Starr)\
**Replies:** 0\
**Last updated:** [April 25, 2023, 5:49pm UTC](https://forums.eveonline.com/t/simple-idea-for-imicus-partial-redesign-version-2/403499 "2023-04-25T17:49:09Z")

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In an attempt to streamline a bit the design of Imicus avoiding a complete redesign, I tried to lower a bit the position of engines, placing them closer to the center of the ship. The images I have created are simple p…

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## [Revisiting 'Stabs and A Look at Burst Jammers](https://forums.eveonline.com/t/revisiting-stabs-and-a-look-at-burst-jammers/403558)

<div class="topic-metadata">

**Author:** [@Naden\_Herrodiden](https://forums.eveonline.com/u/Naden_Herrodiden)\
**Replies:** 6\
**Last updated:** [April 29, 2023, 5:03pm UTC](https://forums.eveonline.com/t/revisiting-stabs-and-a-look-at-burst-jammers/403558 "2023-04-29T17:03:32Z")

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Was curious about your thoughts regarding my ideas regarding these two modules. I’m not a PvP’er. I do understand the frustration of seeing the ump-teenth epithal slip away because it had 3 or 4 stabs in the low slots ba…

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## [To CCP : Make this game attract a huge brand new community](https://forums.eveonline.com/t/to-ccp-make-this-game-attract-a-huge-brand-new-community/398299)

<div class="topic-metadata">

**Author:** [@Maye\_Yehen](https://forums.eveonline.com/u/Maye_Yehen)\
**Replies:** 26\
**Last updated:** [April 29, 2023, 3:11pm UTC](https://forums.eveonline.com/t/to-ccp-make-this-game-attract-a-huge-brand-new-community/398299 "2023-04-29T15:11:26Z")

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Hi, I have an idea about making people want to play this game, because they currently dont (among all my friends who plays online video games, for instance, I’m the only one interested in EvE online) → Start a brand n…

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## [Freighters and Defenses](https://forums.eveonline.com/t/freighters-and-defenses/403795)

<div class="topic-metadata">

**Author:** [@Argus\_Feyhammer](https://forums.eveonline.com/u/Argus_Feyhammer)\
**Replies:** 4\
**Last updated:** [April 28, 2023, 8:32pm UTC](https://forums.eveonline.com/t/freighters-and-defenses/403795 "2023-04-28T20:32:09Z")

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Why wont CCP allow freighters to be able to defend themselves? even the frieghters in Battlestar Galactica had defenses

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## [Attributes](https://forums.eveonline.com/t/attributes/396209)

<div class="topic-metadata">

**Author:** [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Replies:** 7\
**Last updated:** [April 27, 2023, 4:48pm UTC](https://forums.eveonline.com/t/attributes/396209 "2023-04-27T16:48:58Z")

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With CCP removing attributes from skill training in the near future they’ll no longer serve a purpose. So, instead of just removing them entirely, what if they provide some secondary effects that aren’t directly related …

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## [Compress Icon In Cargo Window](https://forums.eveonline.com/t/compress-icon-in-cargo-window/403572)

<div class="topic-metadata">

**Author:** [@Kronic\_Omanid](https://forums.eveonline.com/u/Kronic_Omanid)\
**Replies:** 1\
**Last updated:** [April 26, 2023, 5:04pm UTC](https://forums.eveonline.com/t/compress-icon-in-cargo-window/403572 "2023-04-26T17:04:26Z")

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We need a compress icon in the cargo window. Like the stack all icon.

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## [Skills on Test Server](https://forums.eveonline.com/t/skills-on-test-server/403507)

<div class="topic-metadata">

**Author:** [@Giddy\_McFee](https://forums.eveonline.com/u/Giddy_McFee)\
**Replies:** 7\
**Last updated:** [April 26, 2023, 4:52pm UTC](https://forums.eveonline.com/t/skills-on-test-server/403507 "2023-04-26T16:52:26Z")

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What use is the test server if you cannot test? My character in the normal eve can use mining crystals, my character on the test server has not caught up so cannot. I wanted to test a few things, what is the point if t…

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## [Change corp logos to flags](https://forums.eveonline.com/t/change-corp-logos-to-flags/403513)

<div class="topic-metadata">

**Author:** [@Lee\_Der](https://forums.eveonline.com/u/Lee_Der)\
**Replies:** 1\
**Last updated:** [April 25, 2023, 9:45pm UTC](https://forums.eveonline.com/t/change-corp-logos-to-flags/403513 "2023-04-25T21:45:39Z")

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I was excited to try out the corp logo on my ship. After I finally found it on my ship I was let down. The only thing harder to find on my ship is the killmarks. My suggestion is to change it to a flag. Keep it holograp…

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## [Make the Purifier build from Tormentor](https://forums.eveonline.com/t/make-the-purifier-build-from-tormentor/403455)

<div class="topic-metadata">

**Author:** [@Malcolm\_Malicious](https://forums.eveonline.com/u/Malcolm_Malicious)\
**Replies:** 4\
**Last updated:** [April 25, 2023, 2:49pm UTC](https://forums.eveonline.com/t/make-the-purifier-build-from-tormentor/403455 "2023-04-25T14:49:24Z")

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Currently, the Tormentor is the only standard frigate without a T2 variant. The Purifier currently uses the Inquisitor hull, which is already used for the Deacon. It should be switched to the Tormentor - you wouldn’t eve…

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## [Suggested fix for Nullsec ESS deadspace mechanics](https://forums.eveonline.com/t/suggested-fix-for-nullsec-ess-deadspace-mechanics/403239)

<div class="topic-metadata">

**Author:** [@Gamble\_Aces](https://forums.eveonline.com/u/Gamble_Aces)\
**Replies:** 0\
**Last updated:** [April 23, 2023, 5:19am UTC](https://forums.eveonline.com/t/suggested-fix-for-nullsec-ess-deadspace-mechanics/403239 "2023-04-23T05:19:18Z")

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Current State As they stand the current ESS deadspace mechanics are not ideal. The provide a place of relative safety in nullsec as the deadspace means any fast ship can burn around on the deadspace grid on either side…

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## [Caldari Police Skin suggestion](https://forums.eveonline.com/t/caldari-police-skin-suggestion/403180)

<div class="topic-metadata">

**Author:** [@FOX-Caroline](https://forums.eveonline.com/u/FOX-Caroline)\
**Replies:** 2\
**Last updated:** [April 22, 2023, 11:59pm UTC](https://forums.eveonline.com/t/caldari-police-skin-suggestion/403180 "2023-04-22T23:59:15Z")

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Can we have the State Navy Phoenix Caldari Police Skin？And Caldari Police Skin can add normal state flash effects? It’s as shiny as the Galente Police skin, and I think a lot of people will buy it！

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## [Improved Planetary Industry](https://forums.eveonline.com/t/improved-planetary-industry/403147)

<div class="topic-metadata">

**Author:** [@Admiral\_Spock](https://forums.eveonline.com/u/Admiral_Spock)\
**Replies:** 0\
**Last updated:** [April 22, 2023, 12:19am UTC](https://forums.eveonline.com/t/improved-planetary-industry/403147 "2023-04-22T00:19:29Z")

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I find the UI for Planetary Industry incredibly unfriendly. There are two features that wold improve that activity significantly. 1 - It would be very helpful to be able to select multiple factories and then select the…

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## [PvE Crowdsourced Content](https://forums.eveonline.com/t/pve-crowdsourced-content/402412)

<div class="topic-metadata">

**Author:** [@Raneru](https://forums.eveonline.com/u/Raneru)\
**Replies:** 4\
**Last updated:** [April 21, 2023, 8:55pm UTC](https://forums.eveonline.com/t/pve-crowdsourced-content/402412 "2023-04-21T20:55:08Z")

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Problem: The lack of regular new PVE content for areas like agent missions, exploration sites, Anomalies, Abyssal deadspace, etc. Solution: Create a standalone deadspace sandbox creator. Allow players to create their …

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## [SOE Deep Space Transport](https://forums.eveonline.com/t/soe-deep-space-transport/402835)

<div class="topic-metadata">

**Author:** [@Arach\_Daganth](https://forums.eveonline.com/u/Arach_Daganth)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 8:27pm UTC](https://forums.eveonline.com/t/soe-deep-space-transport/402835 "2023-04-21T20:27:15Z")

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This is a Deep Space Transport to support small gang, longer term, and flexible exploration. I’ve seen some oversized and overpowered attempts previously. This is not that. This could support 2 or 3 explorers for an exte…

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## [Modules turn automaticaly off when overheating causes damage (menu)](https://forums.eveonline.com/t/modules-turn-automaticaly-off-when-overheating-causes-damage-menu/403120)

<div class="topic-metadata">

**Author:** [@NOVA\_Andromedan](https://forums.eveonline.com/u/NOVA_Andromedan)\
**Replies:** 3\
**Last updated:** [April 21, 2023, 7:26pm UTC](https://forums.eveonline.com/t/modules-turn-automaticaly-off-when-overheating-causes-damage-menu/403120 "2023-04-21T19:26:52Z")

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similar to the menu that gets offered to play emergency sounds if a capacitor drops to a value set by the player i would like to have a similar option that shuts down modules in overheat status while they passing a defin…

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## [Capital Freighter & JF Overhaul!](https://forums.eveonline.com/t/capital-freighter-jf-overhaul/403121)

<div class="topic-metadata">

**Author:** [@AbraxasCadmus](https://forums.eveonline.com/u/AbraxasCadmus)\
**Replies:** 0\
**Last updated:** [April 21, 2023, 4:39pm UTC](https://forums.eveonline.com/t/capital-freighter-jf-overhaul/403121 "2023-04-21T16:39:08Z")

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So I move alot of stuff, mainly alot of minerals, capital parts, fuel block materials… all these and a few more take up insane space and you either A: have to make a ton of trips in a paperthin hull easily killed, or B: …

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## [Request the ability to double click on a character's picture and launch that character's client in the new Launcher](https://forums.eveonline.com/t/request-the-ability-to-double-click-on-a-characters-picture-and-launch-that-characters-client-in-the-new-launcher/403073)

<div class="topic-metadata">

**Author:** [@Dave-C\_Patrouette](https://forums.eveonline.com/u/Dave-C_Patrouette)\
**Replies:** 1\
**Last updated:** [April 21, 2023, 4:45am UTC](https://forums.eveonline.com/t/request-the-ability-to-double-click-on-a-characters-picture-and-launch-that-characters-client-in-the-new-launcher/403073 "2023-04-21T04:45:19Z")

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Request the ability to double click on a character’s picture and launch that character’s client in the new Launcher.

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## [Fatigue Reduction Bonus for Barges/Exhumers](https://forums.eveonline.com/t/fatigue-reduction-bonus-for-barges-exhumers/403066)

<div class="topic-metadata">

**Author:** [@evilphoenix](https://forums.eveonline.com/u/evilphoenix)\
**Replies:** 0\
**Last updated:** [April 21, 2023, 3:33am UTC](https://forums.eveonline.com/t/fatigue-reduction-bonus-for-barges-exhumers/403066 "2023-04-21T03:33:37Z")

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You can move a rorqual multiple jumps pretty quickly, however, if they are taking barges/exhumers they can’t move as fast/far because the subcaps don’t have the same bonus. Please consider a bonus for Barges and/or Exhum…

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## [Killmark Recovery](https://forums.eveonline.com/t/killmark-recovery/403009)

<div class="topic-metadata">

**Author:** [@Taarka](https://forums.eveonline.com/u/Taarka)\
**Replies:** 3\
**Last updated:** [April 20, 2023, 5:15pm UTC](https://forums.eveonline.com/t/killmark-recovery/403009 "2023-04-20T17:15:22Z")

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Summary: Provide a mechanism for players to recover the kill marks of a destroyed ship The basic mechanism would a ‘transponder’ item that the player would apply to a ship of the same type. Applying the item would set t…

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## [Feature Request - Daily Login Rewards Expire at Downtime](https://forums.eveonline.com/t/feature-request-daily-login-rewards-expire-at-downtime/403006)

<div class="topic-metadata">

**Author:** [@Siwams](https://forums.eveonline.com/u/Siwams)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 3:32pm UTC](https://forums.eveonline.com/t/feature-request-daily-login-rewards-expire-at-downtime/403006 "2023-04-20T15:32:53Z")

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It would be convenient if the daily login rewards like boosters don’t expire until the next downtime after 7 days. It would be easier to time their usage if they had consistent expiry time, instead of whatever time I hap…

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## [Being able to see the arena boundaries in Abyssal Deadspace more clearly would be really nice](https://forums.eveonline.com/t/being-able-to-see-the-arena-boundaries-in-abyssal-deadspace-more-clearly-would-be-really-nice/402942)

<div class="topic-metadata">

**Author:** [@Count\_of\_MonteCylon](https://forums.eveonline.com/u/Count_of_MonteCylon)\
**Replies:** 1\
**Last updated:** [April 20, 2023, 5:03am UTC](https://forums.eveonline.com/t/being-able-to-see-the-arena-boundaries-in-abyssal-deadspace-more-clearly-would-be-really-nice/402942 "2023-04-20T05:03:34Z")

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I’ve been attempting to pro gamer my way through some difficult frigate Abyssals today and it’s going pretty badly. To really pro gamer it I feel as if I need to use a MWD, yet at frigate speeds this can chuck you so fa…

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