# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=94

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**Page:** 95

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## [Manual Piloting for Missile / Torpedo Boats](https://forums.eveonline.com/t/manual-piloting-for-missile-torpedo-boats/368609)

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**Author:** [@Ardamalis](https://forums.eveonline.com/u/Ardamalis)\
**Replies:** 7\
**Last updated:** [July 2, 2022, 7:37am UTC](https://forums.eveonline.com/t/manual-piloting-for-missile-torpedo-boats/368609 "2022-07-02T07:37:07Z")

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One of the elements that makes Eve combat heavily skill-based is the angular velocity/tracking system for turret-based weapons. Players who manually pilot to mitigate incoming DPS and maximize outgoing DPS when necessary…

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## [Framerate limiter](https://forums.eveonline.com/t/framerate-limiter/368614)

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**Author:** [@Shiori\_Yamazaki](https://forums.eveonline.com/u/Shiori_Yamazaki)\
**Replies:** 4\
**Last updated:** [July 1, 2022, 7:27pm UTC](https://forums.eveonline.com/t/framerate-limiter/368614 "2022-07-01T19:27:32Z")

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Hello there, I would like to propose the inclusion of an in-game frame rate limiter. I’ve recently started playing EVE on the got on a MacBook Pro 14 M1, and while the game runs extremely well at max graphics, trying t…

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## [EVE Online Achievement Quests](https://forums.eveonline.com/t/eve-online-achievement-quests/368752)

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**Author:** [@Jubayr\_Armstrong](https://forums.eveonline.com/u/Jubayr_Armstrong)\
**Replies:** 0\
**Last updated:** [July 1, 2022, 3:36pm UTC](https://forums.eveonline.com/t/eve-online-achievement-quests/368752 "2022-07-01T15:36:06Z")

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I have a new idea in mind. Why don’t they make achievements to prove where they are in the game in general, other than the AIR Career Program already there. These achievements have a fancy name. This is how I started …

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## [Alpha Clone expansion](https://forums.eveonline.com/t/alpha-clone-expansion/368576)

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**Author:** [@Jubayr\_Armstrong](https://forums.eveonline.com/u/Jubayr_Armstrong)\
**Replies:** 30\
**Last updated:** [July 1, 2022, 2:41pm UTC](https://forums.eveonline.com/t/alpha-clone-expansion/368576 "2022-07-01T14:41:45Z")

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There should be an expansion to what alpha clones can fly. My recommendation is to allow alpha clones to fly up to a dreadnought so that they can get a feel of what flying a capital ship actually is, in terms of usage a…

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## [Spaceship capturing modules too high slots](https://forums.eveonline.com/t/spaceship-capturing-modules-too-high-slots/368596)

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**Author:** [@A8ina](https://forums.eveonline.com/u/A8ina)\
**Replies:** 2\
**Last updated:** [June 30, 2022, 9:26pm UTC](https://forums.eveonline.com/t/spaceship-capturing-modules-too-high-slots/368596 "2022-06-30T21:26:21Z")

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The purpose of moving the capturing modules to high slots is to maintain equal capabilities of All ships across the board regarding capturing capabilities , regardless if you are playing as Pvp or Pve , the equipping of …

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## [Ingame Player Skills API - Simulation Window](https://forums.eveonline.com/t/ingame-player-skills-api-simulation-window/368655)

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**Author:** [@Sean\_Parisi](https://forums.eveonline.com/u/Sean_Parisi)\
**Replies:** 4\
**Last updated:** [June 30, 2022, 7:09pm UTC](https://forums.eveonline.com/t/ingame-player-skills-api-simulation-window/368655 "2022-06-30T19:09:21Z")

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Hi everyone, What I would find useful is for players to have the ability to directly link their API to someone else within game. This would allow the player to do two things with the information: View the other player…

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## [UI Overlay - Decouple UI from Screen Resolution](https://forums.eveonline.com/t/ui-overlay-decouple-ui-from-screen-resolution/368211)

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**Author:** [@Rail\_J\_kar](https://forums.eveonline.com/u/Rail_J_kar)\
**Replies:** 3\
**Last updated:** [June 30, 2022, 12:59pm UTC](https://forums.eveonline.com/t/ui-overlay-decouple-ui-from-screen-resolution/368211 "2022-06-30T12:59:28Z")

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I’ve been running on a lower resolution lately to allow me to keep some of the higher graphic settings turned on while keeping my frame rate up. 1280 x 720 from 1920 x 1080. However, as you can see, changing the sc…

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## [System Wide Resource Spoilage](https://forums.eveonline.com/t/system-wide-resource-spoilage/367796)

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**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 17\
**Last updated:** [June 30, 2022, 10:12am UTC](https://forums.eveonline.com/t/system-wide-resource-spoilage/367796 "2022-06-30T10:12:14Z")

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alright so while typing up the mobile mooring station idea i had this one. this one is a small rehash of the triglavian invasion stuff we saw before and the new crystals we have in game. Crystal Type C allows for spoil…

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## [Please make the AIR Program retroactive](https://forums.eveonline.com/t/please-make-the-air-program-retroactive/368514)

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**Author:** [@Spaceghost\_Perpatron](https://forums.eveonline.com/u/Spaceghost_Perpatron)\
**Replies:** 5\
**Last updated:** [June 29, 2022, 10:12pm UTC](https://forums.eveonline.com/t/please-make-the-air-program-retroactive/368514 "2022-06-29T22:12:37Z")

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It makes absolutely no sense that players that have already put in the time and work doing career missions are ineligible for the rewards.

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## [PI Suggestions](https://forums.eveonline.com/t/pi-suggestions/362586)

<div class="topic-metadata">

**Author:** [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Replies:** 25\
**Last updated:** [June 28, 2022, 5:27pm UTC](https://forums.eveonline.com/t/pi-suggestions/362586 "2022-06-28T17:27:55Z")

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After the last patch changes to the ship industry I decided to move from simple P0 → P1 PI to different high manufacturing tiers. I noticed different issues in the gameplay mechanics including the UI concepts. To improve…

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## [A Little Improvements to Marauders](https://forums.eveonline.com/t/a-little-improvements-to-marauders/362600)

<div class="topic-metadata">

**Author:** [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Replies:** 13\
**Last updated:** [June 28, 2022, 4:54pm UTC](https://forums.eveonline.com/t/a-little-improvements-to-marauders/362600 "2022-06-28T16:54:20Z")

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Well, I used all types of Marauders a lot lately and almost all seem to be ok with them, even their prices. Anyway, I found two relatively annoying and serious limitations into their concept: Low Weapon Disruption Res…

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## [Proposal to add high-sec contents and system improvements to improve new player retention rate](https://forums.eveonline.com/t/proposal-to-add-high-sec-contents-and-system-improvements-to-improve-new-player-retention-rate/368015)

<div class="topic-metadata">

**Author:** [@Beatlise](https://forums.eveonline.com/u/Beatlise)\
**Replies:** 16\
**Last updated:** [June 27, 2022, 12:19pm UTC](https://forums.eveonline.com/t/proposal-to-add-high-sec-contents-and-system-improvements-to-improve-new-player-retention-rate/368015 "2022-06-27T12:19:15Z")

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Please allow me to post about adding and improving high-sec content. This proposal is not simply about raising the high sec hourly rate. I’m talking about adding more content and fleet experiences to the highsec, which…

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## [Wrecks in space](https://forums.eveonline.com/t/wrecks-in-space/368077)

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**Author:** [@Jubayr\_Armstrong](https://forums.eveonline.com/u/Jubayr_Armstrong)\
**Replies:** 14\
**Last updated:** [June 26, 2022, 12:30pm UTC](https://forums.eveonline.com/t/wrecks-in-space/368077 "2022-06-26T12:30:56Z")

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When a ship is destroyed, it usually shows the wreck in space. As of today, it only shows the wrecks of capital ships only and the command industrial ships. Why not show the wrecks of the other sub capitals instead of …

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## [More rewards for l4 missions to balance plex price change](https://forums.eveonline.com/t/more-rewards-for-l4-missions-to-balance-plex-price-change/367878)

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**Author:** [@NOVA\_Andromedan](https://forums.eveonline.com/u/NOVA_Andromedan)\
**Replies:** 25\
**Last updated:** [June 26, 2022, 9:57am UTC](https://forums.eveonline.com/t/more-rewards-for-l4-missions-to-balance-plex-price-change/367878 "2022-06-26T09:57:58Z")

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hey there. idk if there are changes or will be but id like to see increasing the rewards for l4 missions so people who not like to play abyssal still get enaugh isk to plex their accounds while doing l4 missions. befor…

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## [ESS Bank Heists](https://forums.eveonline.com/t/ess-bank-heists/368143)

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**Author:** [@Kayn\_Fenrys\_Taron](https://forums.eveonline.com/u/Kayn_Fenrys_Taron)\
**Replies:** 1\
**Last updated:** [June 25, 2022, 7:49pm UTC](https://forums.eveonline.com/t/ess-bank-heists/368143 "2022-06-25T19:49:03Z")

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Hey guys, I want to propose a change to the ESS Bank system because honestly i think this is such a huge missed opportunity. Imagine the main bank would not just introduce a waiting timer and announce your present. Ima…

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## [Update to nullsec](https://forums.eveonline.com/t/update-to-nullsec/368138)

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**Author:** [@Videles\_Silenthunter](https://forums.eveonline.com/u/Videles_Silenthunter)\
**Replies:** 0\
**Last updated:** [June 25, 2022, 4:21pm UTC](https://forums.eveonline.com/t/update-to-nullsec/368138 "2022-06-25T16:21:03Z")

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Some ideas to make nullsec more interesting. Remove SOV (the entosis garbage). And allow anchoring only at planets (and moons for the mining stations) Remove the ESS system and add make local act the same as in wormhole…

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## [Watchlist - Add distance to person/people watchlisted](https://forums.eveonline.com/t/watchlist-add-distance-to-person-people-watchlisted/368133)

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**Author:** [@Giddy\_McFee](https://forums.eveonline.com/u/Giddy_McFee)\
**Replies:** 0\
**Last updated:** [June 25, 2022, 3:07pm UTC](https://forums.eveonline.com/t/watchlist-add-distance-to-person-people-watchlisted/368133 "2022-06-25T15:07:09Z")

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When viewing the watchlist currently we see the person/people added to that watchlist as well as the stae of their tank. It would be handy if it also included the distance to that person so that we get a better overall v…

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## [Savety Button for abyssal - filaments / filament type login menu](https://forums.eveonline.com/t/savety-button-for-abyssal-filaments-filament-type-login-menu/368043)

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**Author:** [@NOVA\_Andromedan](https://forums.eveonline.com/u/NOVA_Andromedan)\
**Replies:** 1\
**Last updated:** [June 24, 2022, 2:24pm UTC](https://forums.eveonline.com/t/savety-button-for-abyssal-filaments-filament-type-login-menu/368043 "2022-06-24T14:24:23Z")

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hi :smiley: i acidentialy launched a t5 dark instead of t5 gamma and my drones not hit any and i died. Then i thaught it would be good if theres a button in the activation menu where u can log ur filament type so u cant…

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## [Add destroyed clones to Structure Killmail](https://forums.eveonline.com/t/add-destroyed-clones-to-structure-killmail/358061)

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**Author:** [@Cassadorr](https://forums.eveonline.com/u/Cassadorr)\
**Replies:** 3\
**Last updated:** [June 24, 2022, 2:44am UTC](https://forums.eveonline.com/t/add-destroyed-clones-to-structure-killmail/358061 "2022-06-24T02:44:26Z")

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With the changes to structure bashing coming up, I think it would be a good idea to add the value of clones destroyed when a structure is destroyed, if there is a clone bay in the structure. I think this would add an in…

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## [A Possible BRM fix](https://forums.eveonline.com/t/a-possible-brm-fix/356717)

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**Author:** [@Abigail\_Rocker\_Ronuken](https://forums.eveonline.com/u/Abigail_Rocker_Ronuken)\
**Replies:** 11\
**Last updated:** [June 23, 2022, 9:56am UTC](https://forums.eveonline.com/t/a-possible-brm-fix/356717 "2022-06-23T09:56:17Z")

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I Play mostly in null and finding it very frustrating that many of my fellow corpies are not playing cause they don’t find it fun anymore and when pressed they don’t like many of the changes especially the BRM. Since th…

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## [Tech 3 Oracle](https://forums.eveonline.com/t/tech-3-oracle/367813)

<div class="topic-metadata">

**Author:** [@Jubayr\_Armstrong](https://forums.eveonline.com/u/Jubayr_Armstrong)\
**Replies:** 18\
**Last updated:** [June 23, 2022, 1:26am UTC](https://forums.eveonline.com/t/tech-3-oracle/367813 "2022-06-23T01:26:07Z")

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More Information to Come Info not final

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## [Mobile Mooring Station](https://forums.eveonline.com/t/mobile-mooring-station/367792)

<div class="topic-metadata">

**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 2\
**Last updated:** [June 22, 2022, 12:57am UTC](https://forums.eveonline.com/t/mobile-mooring-station/367792 "2022-06-22T00:57:07Z")

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Hi all, I come to present another of my ideas. this one is a new deployable called “Mobile Mooring Station” taken from the concept of Mooring Buoys from real life. the concept is that the deployable is meant to be dis…

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## [Filaments that are chase able](https://forums.eveonline.com/t/filaments-that-are-chase-able/366703)

<div class="topic-metadata">

**Author:** [@Norton\_Camando](https://forums.eveonline.com/u/Norton_Camando)\
**Replies:** 5\
**Last updated:** [June 21, 2022, 9:55am UTC](https://forums.eveonline.com/t/filaments-that-are-chase-able/366703 "2022-06-21T09:55:47Z")

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Filament chase, so we constructed an idea that we wanted to be able to chase the small gang PVPers that fila into and out of Null space, with the tracer lasting long enough to find it or warp to it and then allow other m…

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## [Stellar Harvesters](https://forums.eveonline.com/t/stellar-harvesters/367705)

<div class="topic-metadata">

**Author:** [@LightMonk](https://forums.eveonline.com/u/LightMonk)\
**Replies:** 1\
**Last updated:** [June 21, 2022, 10:21am UTC](https://forums.eveonline.com/t/stellar-harvesters/367705 "2022-06-21T10:21:21Z")

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Saw that captured Stellar Harvester and immediately thought of this: Derive the technology of the Stellar Harvester into a Upwell Structure (M or L size?) deployable at Stars. It will then huff the gas products we need…

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## [Cinematic replay?](https://forums.eveonline.com/t/cinematic-replay/367550)

<div class="topic-metadata">

**Author:** [@Ismen\_Aldonis](https://forums.eveonline.com/u/Ismen_Aldonis)\
**Replies:** 1\
**Last updated:** [June 20, 2022, 6:46am UTC](https://forums.eveonline.com/t/cinematic-replay/367550 "2022-06-20T06:46:49Z")

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Ok, another real bad take from ya least favorite person on this forum…but… would it be possible to make a button that would save/record the events that happen in the pocket you’ve jumped to and let you take it offline t…

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## [Mobile Salvage Unit](https://forums.eveonline.com/t/mobile-salvage-unit/367143)

<div class="topic-metadata">

**Author:** [@Renan\_Ruivo](https://forums.eveonline.com/u/Renan_Ruivo)\
**Replies:** 20\
**Last updated:** [June 19, 2022, 4:28pm UTC](https://forums.eveonline.com/t/mobile-salvage-unit/367143 "2022-06-19T16:28:53Z")

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Cannot be deployed within 200km of a Mobile Tractor Unit. Will pull any wrecks within its range and automatically salvage it. However, it will destroy any itens contained within the wrecks in the process.

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## [Mining residue idea](https://forums.eveonline.com/t/mining-residue-idea/367348)

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**Author:** [@Kaizen\_Oramara](https://forums.eveonline.com/u/Kaizen_Oramara)\
**Replies:** 6\
**Last updated:** [June 18, 2022, 5:54pm UTC](https://forums.eveonline.com/t/mining-residue-idea/367348 "2022-06-18T17:54:47Z")

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I’d like to see a rework of the mining skills where for each level of a mining skill, the residue probability for T2 modules drops, with zero probability at level 5.

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## [Some more ideas for faction warfare](https://forums.eveonline.com/t/some-more-ideas-for-faction-warfare/367061)

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**Author:** [@Zacharias\_Nebukah](https://forums.eveonline.com/u/Zacharias_Nebukah)\
**Replies:** 3\
**Last updated:** [June 17, 2022, 12:57am UTC](https://forums.eveonline.com/t/some-more-ideas-for-faction-warfare/367061 "2022-06-17T00:57:56Z")

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Here are my thoughts on Faction Warfare… I wonder what the ultimate goal of each faction is? All storytelling in Eve begins with the four empires at war, but what do they want to reach? The simplest story is between t…

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## [Increase prefitting save cap](https://forums.eveonline.com/t/increase-prefitting-save-cap/367245)

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**Author:** [@Stormguard\_Storm](https://forums.eveonline.com/u/Stormguard_Storm)\
**Replies:** 1\
**Last updated:** [June 17, 2022, 12:55am UTC](https://forums.eveonline.com/t/increase-prefitting-save-cap/367245 "2022-06-17T00:55:40Z")

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Currently the amount of prefits we can have saved is 250. Would be great if that could be increased to 500 or 1000. This was requested by the community 3 years ago already! This should really not be much of a problem an…

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## [Recons need to get modes for Armor/Shield focus](https://forums.eveonline.com/t/recons-need-to-get-modes-for-armor-shield-focus/363890)

<div class="topic-metadata">

**Author:** [@Zhalyd\_Lyehin](https://forums.eveonline.com/u/Zhalyd_Lyehin)\
**Replies:** 23\
**Last updated:** [June 16, 2022, 1:35pm UTC](https://forums.eveonline.com/t/recons-need-to-get-modes-for-armor-shield-focus/363890 "2022-06-16T13:35:04Z")

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Right now it’s completely nonviable to use a Recon (either Force or Combat) for armor fleets. An armor Lachesis has less about half of the EHP of a shield Lachesis. An armor Curse has less than half the EHP as a shield C…

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