# Player Features & Ideas

**URL:** https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=96

[Latest](https://forums.eveonline.com/latest.md) · [Categories](https://forums.eveonline.com/categories.md) · [Tags](https://forums.eveonline.com/tags.md)

**Page:** 97

---

## [Change how skins are marketed](https://forums.eveonline.com/t/change-how-skins-are-marketed/364424)

<div class="topic-metadata">

**Author:** [@Eva\_Mikulski](https://forums.eveonline.com/u/Eva_Mikulski)\
**Replies:** 0\
**Last updated:** [May 27, 2022, 4:22pm UTC](https://forums.eveonline.com/t/change-how-skins-are-marketed/364424 "2022-05-27T16:22:18Z")

</div>

In my experience, an item is sold for one of two reasons. They can serve a need or be a luxury. To me, ship skins seem to be neither. The colours you can get don’t stand out on their own over others to be considered a lu…

---

## [Allow contracts with non empty containers in ships](https://forums.eveonline.com/t/allow-contracts-with-non-empty-containers-in-ships/364273)

<div class="topic-metadata">

**Author:** [@Micky\_Nox](https://forums.eveonline.com/u/Micky_Nox)\
**Replies:** 1\
**Last updated:** [May 27, 2022, 2:07pm UTC](https://forums.eveonline.com/t/allow-contracts-with-non-empty-containers-in-ships/364273 "2022-05-27T14:07:09Z")

</div>

Currently there is a pretty annoying limitation in contracts that doesn’t allow you to contract ship with non-empty container. Most of solo pvp battleships have such containers because it allows you to take more cap cha…

---

## [Autopilot Mining should be allowed, letting people assume the risk should be up to the player](https://forums.eveonline.com/t/autopilot-mining-should-be-allowed-letting-people-assume-the-risk-should-be-up-to-the-player/364371)

<div class="topic-metadata">

**Author:** [@Ducks\_Reaper](https://forums.eveonline.com/u/Ducks_Reaper)\
**Replies:** 2\
**Last updated:** [May 27, 2022, 9:38am UTC](https://forums.eveonline.com/t/autopilot-mining-should-be-allowed-letting-people-assume-the-risk-should-be-up-to-the-player/364371 "2022-05-27T09:38:10Z")

</div>

I feel like players should be able to assume the risk of leaving a ship on autopilot to mine minerals until the cargo hold is full in the same way that players are allowed to set the autopilot to travel across systems at…

---

## [Self repair with drones](https://forums.eveonline.com/t/self-repair-with-drones/360591)

<div class="topic-metadata">

**Author:** [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Replies:** 23\
**Last updated:** [May 26, 2022, 11:01pm UTC](https://forums.eveonline.com/t/self-repair-with-drones/360591 "2022-05-26T23:01:00Z")

</div>

If a drone can repair/attack/neut/damp another ship, it should be able to do that to it’s mothership. I shouldn’t need a friend to repair me if I have remote repair drones in my drone bay.

---

## [Jump Clone/Self Destruct, Time-Location Changes](https://forums.eveonline.com/t/jump-clone-self-destruct-time-location-changes/364218)

<div class="topic-metadata">

**Author:** [@Theodarum](https://forums.eveonline.com/u/Theodarum)\
**Replies:** 0\
**Last updated:** [May 26, 2022, 12:14am UTC](https://forums.eveonline.com/t/jump-clone-self-destruct-time-location-changes/364218 "2022-05-26T00:14:30Z")

</div>

Hello capsuleers. Well, how should i start? I think self destucting to diferent locations would improve the fun of this game (PVP),(PVE) in other words: ¡Jump cloning time should be reduced, another skill should be inv…

---

## [Introduction and creation of a space Kraken](https://forums.eveonline.com/t/introduction-and-creation-of-a-space-kraken/363620)

<div class="topic-metadata">

**Author:** [@71350](https://forums.eveonline.com/u/71350)\
**Replies:** 27\
**Last updated:** [May 25, 2022, 8:10pm UTC](https://forums.eveonline.com/t/introduction-and-creation-of-a-space-kraken/363620 "2022-05-25T20:10:14Z")

</div>

Perhaps the creation of a space Kraken. Or, Krakens. Much like the one seen in Han Solo, A Star Wars Story… A creature big enough to eat a titan, or multiple titans at once. It could be a npc creature put anywhere CC…

---

## [The Cloak of \[Perfect\] Invisibility](https://forums.eveonline.com/t/the-cloak-of-perfect-invisibility/364041)

<div class="topic-metadata">

**Author:** [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Replies:** 11\
**Last updated:** [May 25, 2022, 7:31am UTC](https://forums.eveonline.com/t/the-cloak-of-perfect-invisibility/364041 "2022-05-25T07:31:19Z")

</div>

Cloaking is simply (still) too powerful in EVE, as there really isn’t a viable counter to it. As things currently stand, a cloaky hunter can have a profound impact on other people’s in-game experience with very little e…

---

## [Insurance contracts issued by players to other players?](https://forums.eveonline.com/t/insurance-contracts-issued-by-players-to-other-players/364045)

<div class="topic-metadata">

**Author:** [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Replies:** 4\
**Last updated:** [May 24, 2022, 10:38pm UTC](https://forums.eveonline.com/t/insurance-contracts-issued-by-players-to-other-players/364045 "2022-05-24T22:38:57Z")

</div>

This thread is an extension of Clone and Implants insurance. Clone and Implants insurance? - EVE Technology and Research Center / Player Features & Ideas - EVE Online Forums The Original thread moved in a direction whe…

---

## [Clone and Implants insurance?](https://forums.eveonline.com/t/clone-and-implants-insurance/363893)

<div class="topic-metadata">

**Author:** [@Queotzcatl](https://forums.eveonline.com/u/Queotzcatl)\
**Replies:** 8\
**Last updated:** [May 24, 2022, 9:47pm UTC](https://forums.eveonline.com/t/clone-and-implants-insurance/363893 "2022-05-24T21:47:34Z")

</div>

I’d like if possible to insure my Clone and implants. I am losing too many Blingy clones in the Abyss lately… it has become a serious drainage to my wallet… I could use empty clones, sure, but it’s an idea that never …

---

## [The Orca needs some further repurposing of it's boosting capabilities](https://forums.eveonline.com/t/the-orca-needs-some-further-repurposing-of-its-boosting-capabilities/363382)

<div class="topic-metadata">

**Author:** [@HongChong\_RongDong](https://forums.eveonline.com/u/HongChong_RongDong)\
**Replies:** 11\
**Last updated:** [May 24, 2022, 8:36am UTC](https://forums.eveonline.com/t/the-orca-needs-some-further-repurposing-of-its-boosting-capabilities/363382 "2022-05-24T08:36:25Z")

</div>

Right now as it stands the Orca can be liability if you decide to invest in it. Compared to the porpoise it’s 200-250 mil for a suitable fit versus 2+ bil for an Orca. Despite this the Orca’s statistical bonuses to minin…

---

## [Mid-security systems](https://forums.eveonline.com/t/mid-security-systems/363792)

<div class="topic-metadata">

**Author:** [@Advenat\_Bedala](https://forums.eveonline.com/u/Advenat_Bedala)\
**Replies:** 11\
**Last updated:** [May 23, 2022, 9:13pm UTC](https://forums.eveonline.com/t/mid-security-systems/363792 "2022-05-23T21:13:12Z")

</div>

Change some systems to middle ground between hi-sec and low-sec space. Like Hi-sec space there is CONCORD in systems Unlike Hi-sec CONCORD don’t care if something happens outside of protected areas (gates, NPC stations…

---

## [Wormhole stabilization tether beacons, Wormhole Gate Gantry and Station](https://forums.eveonline.com/t/wormhole-stabilization-tether-beacons-wormhole-gate-gantry-and-station/363699)

<div class="topic-metadata">

**Author:** [@Mii\_Lady](https://forums.eveonline.com/u/Mii_Lady)\
**Replies:** 5\
**Last updated:** [May 22, 2022, 9:20pm UTC](https://forums.eveonline.com/t/wormhole-stabilization-tether-beacons-wormhole-gate-gantry-and-station/363699 "2022-05-22T21:20:04Z")

</div>

Think it would be cool to be able to Stabilise a wormhole entry both temporarily and more permanently. Creating a new set of gameplay and Benefits to holding both a system and a Wormhole. It would create a new set of i…

---

## [Orca buff - Industrial Micro Jump Field Generator](https://forums.eveonline.com/t/orca-buff-industrial-micro-jump-field-generator/363691)

<div class="topic-metadata">

**Author:** [@Dark\_Lord\_Trump](https://forums.eveonline.com/u/Dark_Lord_Trump)\
**Replies:** 2\
**Last updated:** [May 22, 2022, 7:05am UTC](https://forums.eveonline.com/t/orca-buff-industrial-micro-jump-field-generator/363691 "2022-05-22T07:05:06Z")

</div>

The orca sucks at its job, that job being miner boosting. The Porpoise is cheap and relatively mobile at the price of sturdiness and boost power. The Rorqual is expensive but tanky as hell and gives the best boosts, as w…

---

## [Corporation Market orders modify](https://forums.eveonline.com/t/corporation-market-orders-modify/363453)

<div class="topic-metadata">

**Author:** [@Abd-al-Aziz](https://forums.eveonline.com/u/Abd-al-Aziz)\
**Replies:** 0\
**Last updated:** [May 20, 2022, 6:00pm UTC](https://forums.eveonline.com/t/corporation-market-orders-modify/363453 "2022-05-20T18:00:53Z")

</div>

I would like to ask, when we are able to work with corp manufacture and research with certain privilege, why in the world We are not able do same with corp market orders and be able to modify them within the corp, again …

---

## [Weapons timer for shooting a NPC](https://forums.eveonline.com/t/weapons-timer-for-shooting-a-npc/362892)

<div class="topic-metadata">

**Author:** [@The\_Dungeon\_Master](https://forums.eveonline.com/u/The_Dungeon_Master)\
**Replies:** 15\
**Last updated:** [May 20, 2022, 5:42pm UTC](https://forums.eveonline.com/t/weapons-timer-for-shooting-a-npc/362892 "2022-05-20T17:42:16Z")

</div>

Shooting a NPC should give the same weapons timer as shooting another player to prevent ships (mostly things like nullsec bots) from docking immediately when someone enters a system, and giving whoever entered the system…

---

## [Griffin Navy Issue](https://forums.eveonline.com/t/griffin-navy-issue/363320)

<div class="topic-metadata">

**Author:** [@Sean\_Parisi](https://forums.eveonline.com/u/Sean_Parisi)\
**Replies:** 2\
**Last updated:** [May 20, 2022, 2:30am UTC](https://forums.eveonline.com/t/griffin-navy-issue/363320 "2022-05-20T02:30:28Z")

</div>

I’ve used this ship a few times and overall I like the ‘concept’ but overall it feels ‘bad’ for either you (when your drones don’t jam) or your enemies (when your drones do jam). Though I am firmly in favor of seeing mor…

---

## [\[Idea/concept\] Distress Module](https://forums.eveonline.com/t/idea-concept-distress-module/363115)

<div class="topic-metadata">

**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 26\
**Last updated:** [May 19, 2022, 2:44am UTC](https://forums.eveonline.com/t/idea-concept-distress-module/363115 "2022-05-19T02:44:01Z")

</div>

Before posting anything I’d like to clarify some context about this post, it has nothing to do with Distress calls or Distress Beacons or making signatures in space, i’ll do my best to explain below. the idea is to expa…

---

## [Remote Scanners \[eyes next door\]](https://forums.eveonline.com/t/remote-scanners-eyes-next-door/360075)

<div class="topic-metadata">

**Author:** [@Jayden\_Thomas](https://forums.eveonline.com/u/Jayden_Thomas)\
**Replies:** 6\
**Last updated:** [May 18, 2022, 6:55pm UTC](https://forums.eveonline.com/t/remote-scanners-eyes-next-door/360075 "2022-05-18T18:55:32Z")

</div>

A deployable remote scanner would be nice to have as a solo pvp pilot. Long story short, I don’t play with alts. There are several tools in game that a solo pvp pilot can use to generate content and strategically and e…

---

## [Planet Expansions? \[Just A Thought\]](https://forums.eveonline.com/t/planet-expansions-just-a-thought/363117)

<div class="topic-metadata">

**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 7\
**Last updated:** [May 18, 2022, 4:07pm UTC](https://forums.eveonline.com/t/planet-expansions-just-a-thought/363117 "2022-05-18T16:07:54Z")

</div>

i know we have a variety of planets in the game, but i was curious. could we maybe start seeing other types of planets. meaning specifically more sort of “Prison Planets”, “Trash Worlds” and such things. inspired by th…

---

## [Trophy System for PvP](https://forums.eveonline.com/t/trophy-system-for-pvp/362764)

<div class="topic-metadata">

**Author:** [@DrysonBennington](https://forums.eveonline.com/u/DrysonBennington)\
**Replies:** 3\
**Last updated:** [May 17, 2022, 6:50pm UTC](https://forums.eveonline.com/t/trophy-system-for-pvp/362764 "2022-05-17T18:50:03Z")

</div>

PvP in Low and Null seem to be largely centered around large scale combat of thousands of ships. As it stands now, small gang PvP in Low and Null really isn’t worth the reward vs. risk. I suggest a trophy system. When P…

---

## [More itemised billing for features](https://forums.eveonline.com/t/more-itemised-billing-for-features/361645)

<div class="topic-metadata">

**Author:** [@Emotional\_Support\_Clown](https://forums.eveonline.com/u/Emotional_Support_Clown)\
**Replies:** 1\
**Last updated:** [May 16, 2022, 10:43pm UTC](https://forums.eveonline.com/t/more-itemised-billing-for-features/361645 "2022-05-16T22:43:13Z")

</div>

More itemised billing (Cash and/or PLEX) for features, candidates for itemised billing include (but not limited to)… Fitting slots User API access (put the client secret key burden onto the user, not the developer, how…

---

## [Ingame virtual pets](https://forums.eveonline.com/t/ingame-virtual-pets/355260)

<div class="topic-metadata">

**Author:** [@Emotional\_Support\_Clown](https://forums.eveonline.com/u/Emotional_Support_Clown)\
**Replies:** 16\
**Last updated:** [May 16, 2022, 5:55pm UTC](https://forums.eveonline.com/t/ingame-virtual-pets/355260 "2022-05-16T17:55:34Z")

</div>

Can we have an ingame virtual pet (or collection of pets), like a Tamagotchi (See Tamagotchi - Wikipedia)? You could also sell them in the NES store.

---

## [Small Overview Change](https://forums.eveonline.com/t/small-overview-change/362799)

<div class="topic-metadata">

**Author:** [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Replies:** 1\
**Last updated:** [May 16, 2022, 2:50pm UTC](https://forums.eveonline.com/t/small-overview-change/362799 "2022-05-16T14:50:22Z")

</div>

1 - The icon in the overview for Jita (and other trade hubs) should be more visible and indicative. Make it red maybe? 2 - It would be amazingly practical if CCP added a small blue dot for every station where the player…

---

## [Idea for Assault Ship rebalance](https://forums.eveonline.com/t/idea-for-assault-ship-rebalance/362271)

<div class="topic-metadata">

**Author:** [@Gosti\_Kahanid](https://forums.eveonline.com/u/Gosti_Kahanid)\
**Replies:** 20\
**Last updated:** [May 16, 2022, 11:46am UTC](https://forums.eveonline.com/t/idea-for-assault-ship-rebalance/362271 "2022-05-16T11:46:38Z")

</div>

During the Fanfest “Ship & Module Balance” Roundtable, CCP Aurora said that they are not happy with how Assault Cruisers are at the moment, how they are just too good in everything, and the to go ship for fleet battles. …

---

## [CCP want to make some quick money?](https://forums.eveonline.com/t/ccp-want-to-make-some-quick-money/362694)

<div class="topic-metadata">

**Author:** [@Khannea\_Sun-Tzu](https://forums.eveonline.com/u/Khannea_Sun-Tzu)\
**Replies:** 2\
**Last updated:** [May 16, 2022, 6:35am UTC](https://forums.eveonline.com/t/ccp-want-to-make-some-quick-money/362694 "2022-05-16T06:35:01Z")

</div>

double subscription required for each character pay 20E per transfer seduce players in multiple MCT sales… Allow up to 5 (instead of 3) characters per account.

---

## [Add Residue to Corp Mining Ledger](https://forums.eveonline.com/t/add-residue-to-corp-mining-ledger/362668)

<div class="topic-metadata">

**Author:** [@Sen\_Isu](https://forums.eveonline.com/u/Sen_Isu)\
**Replies:** 0\
**Last updated:** [May 15, 2022, 7:38am UTC](https://forums.eveonline.com/t/add-residue-to-corp-mining-ledger/362668 "2022-05-15T07:38:27Z")

</div>

I am once again requesting this extremely obvious addition.

---

## [\[Lore Change Idea\] Jump Bridge, War Raft, Warclones](https://forums.eveonline.com/t/lore-change-idea-jump-bridge-war-raft-warclones/362608)

<div class="topic-metadata">

**Author:** [@Drogon\_Mace](https://forums.eveonline.com/u/Drogon_Mace)\
**Replies:** 0\
**Last updated:** [May 14, 2022, 9:43pm UTC](https://forums.eveonline.com/t/lore-change-idea-jump-bridge-war-raft-warclones/362608 "2022-05-14T21:43:38Z")

</div>

proposal / idea / concept change the lore behind jump bridge technology. Current Lore: (not sure what the current lore is to be honest not entirely) but it does something to make you travel below hyperspace within the…

---

## [Little Improvements to Shader Quality settings](https://forums.eveonline.com/t/little-improvements-to-shader-quality-settings/362631)

<div class="topic-metadata">

**Author:** [@Marcelo\_II](https://forums.eveonline.com/u/Marcelo_II)\
**Replies:** 0\
**Last updated:** [May 14, 2022, 11:11pm UTC](https://forums.eveonline.com/t/little-improvements-to-shader-quality-settings/362631 "2022-05-14T23:11:09Z")

</div>

Hi, are there any way to add some effects in Shader Quality LOW mode? E.g. Visible Shield Glow, more detailed fireworks/explosions. Thanks.

---

## [Let fleet/wing commander see cloaked fleet members in space](https://forums.eveonline.com/t/let-fleet-wing-commander-see-cloaked-fleet-members-in-space/362512)

<div class="topic-metadata">

**Author:** [@Terminal\_Insanity](https://forums.eveonline.com/u/Terminal_Insanity)\
**Replies:** 2\
**Last updated:** [May 14, 2022, 9:07pm UTC](https://forums.eveonline.com/t/let-fleet-wing-commander-see-cloaked-fleet-members-in-space/362512 "2022-05-14T21:07:27Z")

</div>

it would make things so much smoother

---

## [Improve the 3D Object Generators](https://forums.eveonline.com/t/improve-the-3d-object-generators/362592)

<div class="topic-metadata">

**Author:** [@Rexxar\_Santaro](https://forums.eveonline.com/u/Rexxar_Santaro)\
**Replies:** 1\
**Last updated:** [May 14, 2022, 6:56pm UTC](https://forums.eveonline.com/t/improve-the-3d-object-generators/362592 "2022-05-14T18:56:02Z")

</div>

Here’s just few fresh views:

[Previous page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=95)

[Next page](https://forums.eveonline.com/c/technology-research/player-features-ideas/74.md?page=97)
