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*Official* Inferno feature list - 3 changes that will have huge repercussions

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#1 - 2012-04-04 21:50:01 UTC  |  Edited by: Elijah Craig
http://community.eveonline.com/en/inferno/features/

========
Quote:-

1. Loot Table Changes Show Some Industrialist Love

NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.

2. Bountiful Drone Rewards

Alloys have been removed from the rogue drones, and bounties have been added to them to bring them in line with other faction mobs. Players no longer have to gather a cargo hold full of alloys to make rogue drone hunting lucrative.

3. Incursion Iteration

The rewards and challenges of Sansha invasion fleets in Incursion content have been revisited to better balance challenge and reward. Vanguard invasions will now take a bit longer, while the time to complete an Assault invasions will be reduced some. In addition, the ISK reward of Vanguard invasions has been changed to bring the reward in line with the difficulty/risk.

==========

Shocked

1. - This is a HUGE change and I'm not sure it was predicted at all. Loot drops of T1 'meta 0' manufacturable items to be stopped. A double whammy:- not only will that have major implications for mineral supply through repocessing, but it will also be a demand driver for use of minerals in meta 0 manufacture.

2. - Confirmation of the expected changes to Drone Alloy drops. No more minerals from Drone NPCs.

3. - Confirmation of the Incursion Vanguard nerf to reduce that particular ISK faucet.
Northern Coalition.
#2 - 2012-04-04 22:07:37 UTC
these are some excellent news !
#3 - 2012-04-04 22:12:38 UTC
The Incursion change will bring so many tears!
#4 - 2012-04-04 22:30:08 UTC
Is this REAL? If so, does that mean the end to ammo drops?

Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown

ISK Six
#5 - 2012-04-04 22:33:14 UTC
Yay fixing things and chaos!

Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service!

Goonswarm Federation
#6 - 2012-04-04 22:42:08 UTC
Patri Andari wrote:
Is this REAL? If so, does that mean the end to ammo drops?


No, the link directly to CCP's website is fake, you've been taken in by an elaborate dupe.


Roll

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

#7 - 2012-04-04 22:57:38 UTC
Patri Andari wrote:
Is this REAL? If so, does that mean the end to ammo drops?




By my reading of it, yes. Of course we'll have to wait and see what lands. I hope I am reading it right.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Goonswarm Federation
#8 - 2012-04-04 23:01:19 UTC
I should note to everyone that this means that Scrapyard Bob's already hilariously low price estimates are now even hilariously lower. Or to put it another way, minerals are going to rise even more than they were already going to.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

#9 - 2012-04-04 23:01:51 UTC  |  Edited by: Elijah Craig
This is the official Eve website. This is not a trick Cool

For transparency, I heard about the link from this tweet from the CSM member Two Step:-

Two Step's Twitter post
The Bloc
#10 - 2012-04-04 23:04:56 UTC
If NPCs won't drop manufacturable loot, then what will it drop? What type of loot isn't manufacturable?

High Five. Yeah! C'est La Eve .

#11 - 2012-04-04 23:13:50 UTC  |  Edited by: Elijah Craig
Deen Wispa wrote:
If NPCs won't drop manufacturable loot, then what will it drop? What type of loot isn't manufacturable?


Meta 1-4 items

For example:-

Medium Beam Laser I (Meta 0) - No longer in Loot Drops, will now only be manufactured by players from BPOs / BPCs
Medium Afocal Maser I (Meta 1) - Loots Drops
Medium Modal Laser I (Meta 2) - Loot Drops
Medium Anode Particle Stream I (Meta 3) - Loot Drops
Medium Modulated Energy Beam I (Meta 4) - Loot Drops
Medium Beam Laser II (Tech 2 / Meta 5) - Already only available from invention / player manufacture from BPCs
#12 - 2012-04-05 00:45:44 UTC
Elijah Craig wrote:
Deen Wispa wrote:
If NPCs won't drop manufacturable loot, then what will it drop? What type of loot isn't manufacturable?


Meta 1-4 items

For example:-

Medium Beam Laser I (Meta 0) - No longer in Loot Drops, will now only be manufactured by players from BPOs / BPCs
Medium Afocal Maser I (Meta 1) - Loots Drops
Medium Modal Laser I (Meta 2) - Loot Drops
Medium Anode Particle Stream I (Meta 3) - Loot Drops
Medium Modulated Energy Beam I (Meta 4) - Loot Drops
Medium Beam Laser II (Tech 2 / Meta 5) - Already only available from invention / player manufacture from BPCs


I'm sorry these items will no longer be ingame due to CCP removing them. They will be replace with gay names that will force everyone to have to relearn them while they still won't make any sense.

#13 - 2012-04-05 01:47:29 UTC
Breaker77 wrote:
I'm sorry these items will no longer be ingame due to CCP removing them. They will be replace with gay names that will force everyone to have to relearn them while they still won't make any sense.


gayer names . . . not that there's anything wrong with that.
Ivy League
#14 - 2012-04-05 02:23:32 UTC
corestwo wrote:
I should note to everyone that this means that Scrapyard Bob's already hilariously low price estimates are now even hilariously lower. Or to put it another way, minerals are going to rise even more than they were already going to.


(chuckle)

This will have an effect, but I don't know how much. Anyone have recent (within the past year) information on how much mineral supply came from re-proc of meta-zero items? And knows for sure how much of that number came from shipping of minerals around using mineral compression (which will not be impacted)?

Current prices (approx):

Veld 159 Scor 141 Pyro 198 Plag 158 Omb 96 Kern 160 Jasp 231 Hemo 265 Hedb 258
Gneiss 159 DarkO 248 Spod 123 Croc 334 Bist 354 Ark 438
Trit 5.31 Pye 6.34 Mex 53.98 Iso 85.85 Nocx 767 Zyd 1632 Mega 3386 Morph 9063

If we ignore Omber (which lives in its own little world) and only look at the remaining hi-sec ores, the ratio between the 2nd worst ore and the best ore has traditionally ranged between 1.2 and 1.5 depending on how volatile things are. When things are turbulent, you'll see the best ore at 50% more ISK/m3 then the 2nd worst. When things quiet down, that narrows back towards 1.2-1.3.

Right now, that ratio stands at 198/141 or about 1.40.

If we assume:

Veld 188 Scor 167 Pyro 228 Plag 178 Omb 112 Kern 182 Jasp 269 Hemo 309 Hedb 299
Gneiss 177 DarkO 282 Spod 128 Croc 373 Bist 378 Ark 458
Trit 6.25 Pye 7.5 Mex 60 Iso 100 Nocx 900 Zyd 1800 Mega 3500 Morph 9500

Then the ratio ends up at 228/167 or 1.36. Within reason.

If we let Nocx/Zyd/Mega float up a bit more:

Veld 188 Scor 167 Pyro 261 Plag 178 Omb 112 Kern 182 Jasp 347 Hemo 405 Hedb 383
Gneiss 228 DarkO 375 Spod 146 Croc 498 Bist 469 Ark 541
Trit 6.25 Pye 7.5 Mex 60 Iso 100 Nocx 1200 Zyd 2400 Mega 4000 Morph 9500

Which puts that ratio at 261/167 or 1.56. That's on the high-side. The lower-end minerals would have to also rise up to narrow the gap, or the high ends would have to tumble back down a bit.

Given a target of about 500 ISK/m3 for the ABCs, and keeping that ratio at 1.4 or so.

Veld 195 Scor 188 Pyro 268 Plag 193 Omb 164 Kern 227 Jasp 349 Hemo 412 Hedb 407
Gneiss 237 DarkO 376 Spod 146 Croc 498 Bist 469 Ark 541
Trit 6.5 Pye 9.5 Mex 62.5 Iso 150 Nocx 1200 Zyd 2400 Mega 4000 Morph 9500

Again, that's by looking at the supply-side numbers from mining and assumes that if the ratio gets too large that they will move around to chase the better ores. I'm not sure that Nocx can stay at 1200, not unless every last scrap of Pyrox in hi-sec gets mined out every day.
ISK Six
#15 - 2012-04-05 02:47:30 UTC
I haven't paid proper attention in -years-, but if I recall the mineral volume from modules in caldari space alone used to be something like ... 25-30% of all mineral volume in Jita? Maybe? Then there was the battleship mod nerf, and now this. I can't imagine this dropping the mineral supply by more than say 5% in addition to the other changes since most of the mods that still reprocess to anything useful (like armor plates) have the same mineral breakdown in the meta 1-4 as meta 0. There's a chance that one of the lower volume minerals gets 5%+ from module reprocessing, but I would have no idea where that weak point might be.

Ugh, trying to remember how this all worked is painful.

Visit www.eohpoker.com and enjoy EVE's oldest ISK gaming service!

Pandemic Horde
#16 - 2012-04-05 07:31:51 UTC
I'd like to see what 'drone faction' items have been added to the drone regions.

If they are truly to be brought in line with other factions, taking away the minerals they should have the faction items just like everyone else.

I'd be very impressed if anyone at CCP remembered this bit.
Raven Ether
#17 - 2012-04-05 10:13:34 UTC
OMG!!! AWESOME CHANGES!

I'M ******* RICH!!
#18 - 2012-04-05 11:02:19 UTC
Farley genocent wrote:
I'd like to see what 'drone faction' items have been added to the drone regions.

If they are truly to be brought in line with other factions, taking away the minerals they should have the faction items just like everyone else.

I'd be very impressed if anyone at CCP remembered this bit.

'Infested Armor Plates' with inherent self-generation Big smile
#19 - 2012-04-05 18:10:14 UTC
Elijah Craig wrote:
http://community.eveonline.com/en/inferno/features/

========
Quote:-

1. Loot Table Changes Show Some Industrialist Love

NPC ships will no longer drop manufacturable T1 loot. NPCs will continue to drop modules, however T1 items which have a blueprint will no longer drop, making player manufacturing the primary source for these items.

I was wondering about the wording of this. It seems to me that they could be just trying to keep better track of what happens to loot (is it reprocessed, used, destroyed, resold, or just stuck in a hangar.) Having meta 0 modules come from both players and loot means that there may be some issues analyzing the data.

For example, if I loot a meta 2 module and stick it in my hangar for some undefined point in the future, it is pretty clear that those minerals really haven't entered the game in the same way they would be if I reprocessed it. Presumably most drone loot gets reprocessed, as does most ore, but how much of the NPC loot gets reprocessed? It is probably just easier to tell what that is if you can separate out player manufactured items from the loot drops.

So basically, I am thinking that they are going to be replacing meta 0 modules with more meta 1-2 modules. Not so sure about ammo, but I presume they will try to keep the value of drops fairly consistent to what it has been in the past. Soundwave was very tentative about reducing isk bounties by 10% at some point in the distant future to reduce isk sources, so I kind of doubt he is going to nerf the value of loot drops by any significant amount.
#20 - 2012-04-05 18:32:53 UTC
Very, very good changes.

Going to be a very interesting summer, indeed.

Bravo, CCP.

-L
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