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ccp - why cant i shoot a flashy pod anymore?

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#41 Posted: 2012.04.28 02:17
I did a couple of tests just to see for myself what would happen when shooting flashy pods.

I watched someone get blown up by concord and their pod was marked as outlaw (or flashy red as some like to say.) Destroying this pod got me killed by station guns and I took at ~30% security hit. (From 0.0 to -3.2)

Later on I went ahead and attacked someone to get GCC ... honestly can't remember if it was concord or station guns or what that shot me that time.) I hung around in my pod with GCC and someone in a noob ship started shooting me. I was able to see his sec status both before and after and he went from 0.0 to -3.2 as well.

So I don't know what that all means to be honest. I don't pvp in hisec so I'm not entirely clear on the rules for podding. I thought at least at one time you could pod outlaws in highsec. Maybe that doesn't count for pods flashy from GCC?
"....as if 10,058 Goon voices cried out and were suddenly silenced."
#42 Posted: 2012.04.28 02:40  |  Edited by: Cloned S0ul
For me was always clear, if background was red and flashy and no mater if with GCC or withaut GCC i was able aways to shot.

Btw remove concord because they useless, freighters pilots die even if 100 concord police officers spawn before kamikaze atac, concord are just additional chaos and drop of FPS on scren.
#43 Posted: 2012.04.28 03:06
Ganagati wrote:
lol folks are actually surprised there are devs who are goons or have goon friends, and might slip something in to help em out?

Man, some of you folks have a far more optimistic view of people than I do.

HTFU and accept that people will give and take any unfair advantage they think they can get away with.


And the silent majority simply does not care to post on the forums.
Eventually, with all the screws being turned on high sec players by all the null sec zealots in-game and the faction within CCP (Jon Landers, CCP Soundwave et al), the silent majority will just let their subs lapse.

It will take months to percolate through, but by August, no later than September/October, CCP will see a slow but noticeable drop in subs as the silent majority give up playing. The sociopaths will be overjoyed. The accountants and marketing people within CCP will not be quite so overjoyed. CCP will not announce the drop in subs, they never do.

That will be the turning point. Will CCP take action to reign in the group intent on turning Eve into Anarchy Online, catering to a small, but dedicated group of sick people? Or will they decide be happy to be a niche company with a style of gameplay that will never attract the causal player?

My bet, unfortunately, is that the sociopaths will win out, and Eve will continue down a path of "shut up carebear, killing is the only career path, give me your stuff before I blow it up".



Test Alliance Please Ignore
#44 Posted: 2012.04.28 03:14
ToG wrote:
Vaal Erit wrote:
I've been popping pods in Jita just fine. You do know the pod popping rules, right? Hint, if someone goes GCC and flashes red in JIta and his sec is -2.0 you cannot shoot his pod. I've seen quite a few people in Jita shooting red pods with positive sec because they are red.

Post a quick youtube video of the bug.


Not according to this

Quote:
This is a list of targets that you can shoot without getting a CONCORD response in high-sec (0.5+ security rating systems).

Attacking another player that is in your player corporation.
Attacking the property (wrecks etc) of another player in your player corporation.
Attacking a war target.
Attacking a player that is flashy red in your overview (if you are using the default overview settings)
Attacking a member of the opposing militia if you are part of Factional Warfare

What is allowed is to shoot the ship of a criminal (or someone that you have killrights on), not the pod.

Unless you are at war with the said persons corporation it was never allowed to shoot on pods (even the flashy ones) in high security systems.
That is what I remember at least
Minmatar Republic
#45 Posted: 2012.04.28 03:19
ITT - Not enough tinfoil
#46 Posted: 2012.04.28 04:07
Mithrantir Ob'lontra wrote:

Unless you are at war with the said persons corporation it was never allowed to shoot on pods (even the flashy ones) in high security systems.
That is what I remember at least


The rules are there. Laid out in the official wiki. How am I supposed to know it works differently that it says there?
#47 Posted: 2012.04.28 04:20
Yeah people are jumping to conclusions. When I saw a red pod and concord warning I also wondered why. When I chcked his sec status he was sitting at 1.8, not below -5.

I was wondring why so many people were getting concorded in Jita, well now I know. GCC pods showing up as red even if you can't shoot them is ********.
"I saw him fight by the monument in Jita. He flowed in his Machariel like a Shinto spirit, 800MM shells sprouting in his passing. His hair flowed in the corona of his target's warp core breach. It was truly majestic. And while everyone stared in awe I stole the loot and ran off. Because I am like that." - NEONOVUS
#48 Posted: 2012.04.28 10:12
Potrondal Morrison wrote:
Benny Ohu wrote:
I don't remember ever being allowed to shoot pods in highsec unless at war?

The change in Inferno was that pods show as criminals now, which was intended

Am I wrong?


yes, wrong, i podded someone in jita a few weeks ago, im in an npc corp so no wars, they were flashy red, i had no concord trouble.


So that means everyone whom gets concorded in Jita or shooting the blinky PODs will get thier ships reimbursement back in what 3-4 weeks after they finally get to them due to the backlog this has obvoiusly created? The Sec Status I'm sure will take as least as long to fix
An' then Chicken@little.com, he come scramblin outta the Terminal room screaming "The system's crashing! The system's crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Sorry We're In Your Space Eh
#49 Posted: 2012.04.28 10:28
agreed this is the issue with ccp bieng in "player alliances". more proof of csm corruption and the like. this bug is to suspect at this time in the game.
#50 Posted: 2012.04.28 10:38
Taking the tinfoil hats off for a moment;

The recent crimewatch revamp may have some unintended bugs.

Also TiDi was designed for null sec and so was probably never full tested with the crimewatch system.

Caldari State
#51 Posted: 2012.04.28 10:47
WhyTry1 wrote:
everytime i tried to shoot a pesky flashy goon pod in jita i get a concord message say ill get killed.. err why?


dont shoot, gave me a -33% security status^^
C C P Alliance
#52 Posted: 2012.04.28 10:59
So here's the rules:
* You can freely kill a pod if the pilot is an outlaw (below -5 sec status)
* You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog
This has always been the case

Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.

I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.
"This one time, on patch day..."
CCP Masterplan  |  Team Five-0: Rewriting the law
Break-A-Wish Foundation
#53 Posted: 2012.04.28 11:12  |  Edited by: Adriel Malakai
CCP Masterplan wrote:
So here's the rules:
* You can freely kill a pod if the pilot is an outlaw (below -5 sec status)
* You can't kill a pod if the pilot just has a GCC. If you try, you'll get the non-suppressible "Are you sure? CONCORD will wtfpwn you if you do this" dialog
This has always been the case

Normally someone with GCC will show up as red. What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod. Now someone with GCC will always show up as red, regardless of their ship. However you will stil get punished if you kill a GCC pod BUT only if you click 'Yes' to the CONCORD question.

I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.


You can permanently suppress the CONCORD pop-up with a convenient check-box, so people are getting GCC'd because they shot a red pod, without receiving a warning. The 'bug' was far more useful from an information standpoint - if the pod was red, you could shoot it (which is in-line with the general theme that red=dead). Now red kinda sorta maybe means dead, but only if you triple check (by which time the pod has warped off).

I personally think the change is hilarious - all of the actual outlaws are relatively protected and a bunch of people who don't check the sec status before shooting are getting CONCORDed. If that was your goal +1, otherwise you should probably change it back to the way it was, and call it a "feature."


EDIT: As a side note, CCP used to have the stance of HTFU if you suppressed a warning and it got you killed. That was, of course, until they put in the non-suppressible warnings/pop-ups for repping people who gain new aggression flags to save incursioners.
Minmatar Republic
#54 Posted: 2012.04.28 11:20
Vince Snetterton wrote:
Ganagati wrote:
lol folks are actually surprised there are devs who are goons or have goon friends, and might slip something in to help em out?

Man, some of you folks have a far more optimistic view of people than I do.

HTFU and accept that people will give and take any unfair advantage they think they can get away with.


And the silent majority simply does not care to post on the forums.
Eventually, with all the screws being turned on high sec players by all the null sec zealots in-game and the faction within CCP (Jon Landers, CCP Soundwave et al), the silent majority will just let their subs lapse.

It will take months to percolate through, but by August, no later than September/October, CCP will see a slow but noticeable drop in subs as the silent majority give up playing. The sociopaths will be overjoyed. The accountants and marketing people within CCP will not be quite so overjoyed. CCP will not announce the drop in subs, they never do.

That will be the turning point. Will CCP take action to reign in the group intent on turning Eve into Anarchy Online, catering to a small, but dedicated group of sick people? Or will they decide be happy to be a niche company with a style of gameplay that will never attract the causal player?

My bet, unfortunately, is that the sociopaths will win out, and Eve will continue down a path of "shut up carebear, killing is the only career path, give me your stuff before I blow it up".






Quoted because nobody listens to this sort of post.
There really are some wildly sick people playing eve, whether or not the game will concentrate them and fall over sideways due to their toxic influence remains to be seen.
This stuff is just punk nonsense anyway, ever heard of Demonfuge Malevolent?



Goggles. Making me look good. Making you look good.
Margin of Silence
#55 Posted: 2012.04.28 11:22
What was the purpose of removing the suppression thingy?
Break-A-Wish Foundation
#56 Posted: 2012.04.28 11:30  |  Edited by: Adriel Malakai
Benny Ohu wrote:
What was the purpose of removing the suppression thingy?


They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. Prior to Escalation, these pods would appear like any other pod (white) unless the pilot was an outlaw, meaning their security status was below -5.0. In this instance (being an outlaw), their pod would appear red on the overview, so everyone knew they could legally shoot the pod - if they could catch it. Because the GCC pods were white, they knew that they could not legally shoot this pods without facing the wrath of CONCORD.

With Escalation, this was changed so that pods belonging to pilots who just went GCC appear as red on the overview. In fact, they are indistinguishable from outlaw pods at a glance - with the only differentiating factor being the security status displayed in your 'Selected Item' window. What's happening now, is that people who have their "CONCORD will blow you up if you shoot this" warning permanently suppressed are getting CONCORDed for shooting pods that are red.

Part of this is people being stupid, the rest is CCP being, well, CCP, and 'fixing' a 'bug' that has made gameplay both more difficult and more obscure without actually thinking about the consequences.
Goonswarm Federation
#57 Posted: 2012.04.28 11:34
I personally paid Darius Johnson to implement this. We sat down and had a good laugh about everyone that would die trying to pod my thrasher fleets pods. Remember kids: When it's blinking red, you just pod away! Ignore those warnings.

On a related note, please continue to undock ships with 5bil in cargo in them. Our friendly hug squads will be on the undock, waiting to dispense morale boosting ammunition deliveries to all ships.
Margin of Silence
#58 Posted: 2012.04.28 11:42
Adriel Malakai wrote:
They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. [...]

I appreciate the reply, but by 'suppression' I meant when CCP Masterplan said,
CCP Masterplan wrote:
What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod.

Perhaps I should have asked, "What was the goal of this change"? or something. A flashy red GCC pod doesn't convey any useful information (I think?) especially when everything else that is flashy is shootable
Break-A-Wish Foundation
#59 Posted: 2012.04.28 11:45
Benny Ohu wrote:
Adriel Malakai wrote:
They didn't remove any form of suppression. In the Escalation patch, CCP modified how pods of pilots who have a GCC timer are displayed on the overview. [...]

I appreciate the reply, but by 'suppression' I meant when CCP Masterplan said,
CCP Masterplan wrote:
What changed with Escalation was that we removed a special case in the UI that suppressed this red if they had GCC AND were in a pod.

Perhaps I should have asked, "What was the goal of this change"? or something. A flashy red GCC pod doesn't convey any useful information (I think?) especially when everything else that is flashy is shootable


Ah, I misunderstood. I completely agree with you - from a game-play perspective, this change adds nothing of value yet greatly detracts from general usability of the overview.
#60 Posted: 2012.04.28 12:07
CCP Masterplan wrote:
I do agree this can be a little confusing, and we're looking at adjusting it a little based on feedback such as this.

Just let us kill them regardless of outlaw or GCC and the confusion is removed. Lol
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