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CSM7 Summit Topic: The State of Incarna

First post
Author
Mechael
Tribal Liberation Distribution and Retail
#41 - 2012-05-18 18:49:09 UTC
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no? Leave running around and shooting at stuff to the Dust Bunnies.

Whether or not you win the game matters not.  It's if you bought it.

Indahmawar Fazmarai
#42 - 2012-05-18 19:44:55 UTC
For the sake of clarity, I will explain what i mean with "casual friendly endgame gameplay".

Endgame gameplay: a content which once the player is able to use, is going to keep his interest for a continuous period of time.

For an instance: sovereignty wars, T2 manufacturing, advanced trading, WH operations.

Casual friendly: a content that can be fully enjoyed in discrete, small amounts of time.


"Casual friendly endgame" is like buliding one of those large model ships that take thousands of hours to complete: they can be advanced through tasks that require only little amounts of time, and yet the whole project will keep the modeller entertained for years. Albeit EVE is about burning sbdy else's ship with gasoline half way to completion, I hope you get the idea...
Scatim Helicon
State War Academy
Caldari State
#43 - 2012-05-18 20:02:31 UTC
Mechael wrote:
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no?

Capsuleers should have a really good reason to step outside of their immortal godshells and walk around on their own two feet. That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.

Every time you post a WiS thread, Hilmar strangles a kitten.

Indahmawar Fazmarai
#44 - 2012-05-18 20:07:31 UTC
Scatim Helicon wrote:
Mechael wrote:
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no?

Capsuleers should have a really good reason to step outside of their immortal godshells and walk around on their own two feet. That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.


Drone clones do the dangerous stufff.

And only 100% safe stuff happens when the real capsuleer is personally involved.
RAP ACTION HERO
#45 - 2012-05-19 03:26:57 UTC
Indahmawar Fazmarai wrote:
Scatim Helicon wrote:
Mechael wrote:
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no?

Capsuleers should have a really good reason to step outside of their immortal godshells and walk around on their own two feet. That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.


Drone clones do the dangerous stufff.

And only 100% safe stuff happens when the real capsuleer is personally involved.

Nope that reeks of risk aversion.

vitoc erryday

Mara Rinn
Cosmic Goo Convertor
#46 - 2012-05-19 03:41:57 UTC
Scatim Helicon wrote:
That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.


Social environments are enough motivation for the people who are interested in space barbies. It's like mining: just because you don't like it doesn't mean nobody likes it.
Valerie Valate
Church of The Crimson Saviour
#47 - 2012-05-19 05:59:25 UTC
A long time ago, people said that "walking in stations" has to be optional, that people should not have to use it, to access things related to "flying in space".

Unless CCP is going to do something that will be extremely controversial and change that, then WiS is going to remain optional, a form of window dressing of other things, and any developments need to keep that in mind.


There are things that could be done though.

The Evelopedia, for example. Articles about say, Amarr Emperors. Well, there could be a museum aboard one of the Emperor Family stations, with some statues of the past Emperors, with information panels with the relevant texts on them.

Museums, art galleries, theatres, cinemas.

Instead of going to external websites to look at eve backstory, you could be able to do that ingame, with WiS. Visit the DuVolle Labs Museum of Drone Evolution to learn about combat drones, rogue drones, whatever. Buy some souvenir doodads from the gift shop, to display in your CQ. 1 aurum buys a cuddly toy to remind you of your visit to the Slaver Hound museum on Syrikos, or whatever.

Player created content too. You saw how popular it was to alter game files to show My Little Pony on the CQ big screen. Players should be able to have their own museums, art galleries, theatres, cinemas, to display their EVE related stories.

blogs, youtubes, imgurs, podcasts. WiS could offer a way to show those things ingame.

of course, the scale of that sort of thing, is immense. Lots of art assets, programmer time, for something that is optional. It is unlikely to happen.



The dark side, is to make WiS required to do some things. Serpentis informers/agents on Federation stations, that sort of thing. Have to WiS to encounter them. This is not going to be popular at all. The forums would be ablaze with complaints.

Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

Indahmawar Fazmarai
#48 - 2012-05-19 06:43:53 UTC
RAP ACTION HERO wrote:
Indahmawar Fazmarai wrote:
Scatim Helicon wrote:
Mechael wrote:
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no?

Capsuleers should have a really good reason to step outside of their immortal godshells and walk around on their own two feet. That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.


Drone clones do the dangerous stufff.

And only 100% safe stuff happens when the real capsuleer is personally involved.

Nope that reeks of risk aversion.


In EVE, risk is that thing some players must endure because of the risk-free actions of other players. Roll
Revolution Rising
Last-Light Holdings
#49 - 2012-05-19 07:46:36 UTC
This feature could go VERY well with dust, throw in some groupware style whiteboards, some shared notepads and voice comms and we could plan terrible shenanigans with our PS3 cousins ;)

.

Malcanis
Vanishing Point.
The Initiative.
#50 - 2012-05-19 16:15:40 UTC
Lord Zim wrote:
Mara Rinn wrote:
Malcanis wrote:
One obvious way for CCP to square the resources circle is to use unpaid labour. Rathre than spend thousands of paid man-hours designing station interiors, release the tools and let us do it.


Getting Jessica and other tools ready for players to produce quality interiors and clothing would surely be useful for WoD and future titles, after all.

Time to peniscape: 0.01 seconds.


~deal with it~

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#51 - 2012-05-19 16:18:20 UTC
Scatim Helicon wrote:
Mechael wrote:
Oh, and one more thing. Absolutely no "dungeon crawling." Ever. Do not want an EVE version of raids. Capsuleers should spend most of their time in their capsules, no?

Capsuleers should have a really good reason to step outside of their immortal godshells and walk around on their own two feet. That's why WiS needs solid gameplay concepts behind it, why pulling guns on each other doesn't make alot of sense, and why talk of 'social environments' is treated with the derision it deserves.



Counterpoint: shipspinning

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Indahmawar Fazmarai
#52 - 2012-05-19 19:09:57 UTC
Malcanis wrote:
Lord Zim wrote:
Mara Rinn wrote:
Malcanis wrote:
One obvious way for CCP to square the resources circle is to use unpaid labour. Rathre than spend thousands of paid man-hours designing station interiors, release the tools and let us do it.


Getting Jessica and other tools ready for players to produce quality interiors and clothing would surely be useful for WoD and future titles, after all.

Time to peniscape: 0.01 seconds.


~deal with it~


Not if content must be manually uploaded by CCP as a part of client updates. Then, each now and then, they check whatever they're putting in their server.
Lord Zim
Gallente Federation
#53 - 2012-05-19 20:23:50 UTC
Indahmawar Fazmarai wrote:
Malcanis wrote:
Lord Zim wrote:
Mara Rinn wrote:
Malcanis wrote:
One obvious way for CCP to square the resources circle is to use unpaid labour. Rathre than spend thousands of paid man-hours designing station interiors, release the tools and let us do it.


Getting Jessica and other tools ready for players to produce quality interiors and clothing would surely be useful for WoD and future titles, after all.

Time to peniscape: 0.01 seconds.


~deal with it~


Not if content must be manually uploaded by CCP as a part of client updates. Then, each now and then, they check whatever they're putting in their server.

So we'll get to see it once every 4 years, then.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

admiral root
Red Galaxy
#54 - 2012-05-19 23:34:06 UTC
Two step wrote:
What would people like to see Incarna do?


Incarna in highsec should resemble the scene on the Tantive IV at the beginning of ANH, scaled up to accommodate the giant hangers . Give us 1000+ players fighting it out across a large concourse or hanger, optionally gunning down innocent bystanders and NPCs. Also, I need to be able to walk up to your precious L4 agent and shoot him in the face, causing you to have to wait days to turn in your mission while the NPC corp sents a replacement. Which I can also kill. Evil

In lowsec, it needs to be even more violent.

Oh, and given that there are stupid people in this game who like to fly around with PLEx in their cargo holds, we should have the option to walk around in stations carrying isk. Said muppets should be able to be ganked and their isk stolen. Evolve things like drug dealing to make it worthwhile to be carrying the isk if you're careful, too.

No, your rights end in optimal+2*falloff

Amarra Mandalin
The Scope
Gallente Federation
#55 - 2012-05-19 23:44:59 UTC
admiral root wrote:
Two step wrote:
What would people like to see Incarna do?


Also, I need to be able to walk up to your precious L4 agent and shoot him in the face, causing you to have to wait days to turn in your mission while the NPC corp sents a replacement. Which I can also kill. Evil



I am going to have problems sleeping tonight, most assuredly.
Rushdyn Afasi
Science and Trade Institute
Caldari State
#56 - 2012-05-20 01:22:22 UTC
Brainstorm Ideas for Incarna

I believe Incarna has the potential to be a great part of EVE, and I hope CCP will never give up on it. I have read all of the posts before me. There are a lot of creative and very interesting ideas.

For example, multi-avatar social contents mentioned by many posters like Arduemont in #31 is a great idea. It will open up many avenues for gameplay as you have players closely and "physically" interacting with each other.


Three Criteria for Incarna

From what I understand, we need ideas that fulfill three criteria:

Criterion 1: Contribute to players’ sense of immersion in the story and mythology of EVE

Criterion 2: Add value to the gameplay, ideally affecting interaction between players in the larger picture of EVE universe

Criterion 3: At least at this stage, not too labor-intensive for the developers so that it will not compromised their focus on the “in-space” aspects of the game.


So I should start with my first suggestion.

1. Out-of-pod Missions

As mentioned by Scatim in #8, the Incarna aspect of EVE should focus "around implementing actual gameplay and things for players to do". There should be reasons for capsuleers to step out of their ship, and I think having out-of-pod missions is one way to do that.

There was a game called Space Ranger 2 by 1C Company. It shares EVE's premise as an open-ended universe where players choose their gameplay experience. It has very addictive missions that are both fun and story-driven.

So in EVE, when pilots are docked in stations, they should be offered a mission that has to be executed not in space, but on the station or the nearby moon or planet.

Realizing this idea of course can dangerously oppose Criterion 3.

In the future, we would love to see these mission to be animated in details. But for a start, there is no need for it to be heavily-animated in order to make it work. In the game I mentioned, they implemented text-based gameplay as a strategy; some drawings to ignite players imagination, and texts with humorous and engaging storyline.

And if you play the game, it worked really well!

For EVE, with the talents that CCP has, the mission window can be filled with beautiful concept art portraits, enriched with background sound effects to add to players' imagination and immersion, with minimal animations. This hopefully will be easier to achieve compared to full-fledged Dust 514 on stations and ships (which I dream will become a reality some day).

Surely the writing has to be excellent, perhaps by someone like Tony Gonzales, the author of EVE: Templar One. If done well, this will undoubtedly fulfill Criterion 1.

Also, as nicely said by Indahmawar in #4, this aspect of the game is an opportunity to create fascinating contents for different kind of new audience, as well as for existing casual EVE players.

Criterion 2 can be satisfied through the rewards awarded by those missions. Missions can offer, for instance, “lost technology” as mentioned by Scatim in #8 which will reward players with temporary bonuses to ship performance.

For example, along with ISK, the mission will also reward an "unstable Jovian device" that improve 15% of weapons damage for 10 hrs from the moment it is installed. Consequently, this will add temporary wild-card (rare but high-impact events) into PvP gameplay in space combats.


Anyway, I have to get back to my study, I'll continue this later. Thanks Two Step and CSM for listening to our ideas .

As for everyone else, even though we may disagree with some of other people's suggestions, I don’t believe we should shoot them down. Keep in mind that these are not refined ideas. They are more of brainstorming intuitions that may be slightly out of the box. Hopefully we will eventually spark ideas that CCP dev team can work with.

I like the way Mara put it in #46

Quote:
just because you don't like it doesn't mean nobody likes it.


So keep your creativity flowing and have fun Smile
Che Biko
Alexylva Paradox
#57 - 2012-05-20 21:17:12 UTC
I liked the 2008 vision, and I still do: establishments, boardrooms, warrooms, gambling.

But after the cancelation/postponing of Incarna I would even be happy with just a promenade where I can meet characters face to face.
Scatim Helicon
State War Academy
Caldari State
#58 - 2012-05-20 22:11:16 UTC
Che Biko wrote:
I liked the 2008 vision, and I still do: establishments, boardrooms, warrooms, gambling.

Perhaps you do, but for all the talk of bringing in these grand new features that were going to shake up eve forever, the CCP plan for WiS before last autumn's shake up was 1) testing the WoD engine and 2) selling us trinkets and baubles for real money through the NeX store. Its unfortunate that like many others that you fell for the hype and actually believed that CCP ever intended to introduce these things as meaningful features, but it's probably time we all moved on. Even CCP themselves have, hence Torfi's talk at Fanfest on going back to square one, abandoning the previous announcements of the 'features' WiS would contain (mostly consisting of different types of rooms we could all stand around in while showing off our Aurum purchases and no signs of any tools to sculpt the sandbox with), and working on some actual gameplay.

Every time you post a WiS thread, Hilmar strangles a kitten.

Indahmawar Fazmarai
#59 - 2012-05-20 22:23:25 UTC  |  Edited by: Indahmawar Fazmarai
Drone clones Q & A:

Q: What is a drone clone?
A: A drone clone is, esentially, a jump clone wired to the capsuleer via a mind transference link. The link is to be stablished from inside a hydrostatic capsule, and also prevents the drone clone from using a capsule himself

Q: so the drone clone is like being in two places simultaneosly?
A: Physically, yes. The capsuleer is both in his pod and where the drone clone is located. But the mind can only be in one of both places; either the capsuleer controls his pod and ship, or controls the drone clone.

Q: What's the use for drone clones?
A: Drone clones are relatively cheap and can be jeopardized in ways the capsuleers would refuse to expose themselves. Also, drone clones can be mdoified and improved in many ways.

Q: Why? Can you develop that point?
A: Well, a drone clone is essentially an exact clone of the capsuleer. Is as tall, as strong, as fast as his original. But then capsuleers are not supermen. A capsuleer may prefer to have a stronger, faster, sturdier body; or may require special capabilities incompatible with everyday routine or continued use.

Q: Speaking of everyday routine, why drone clones are forbidden in stations?
A: Easy, capsuleers are obsessed wit their security. A drone clone could access anywere his master could, and pose a threat to those who thought that they were dealing with the original capsuleer. Luckily enough the mindlink allows to disable any drone clone who tried to activate hmself in a station.

Q: You said drone clones can have special capabilites? Like what?
A: Drone clones can be improved with physical implants (augmentations) and become cyborgs. They can have their brains augmented in ways unsafe for their health. They can be tailor-fit to suit specific roles, much as capsule ships are trimmed. Of course, using those augmentations requires its own set of skills, but that's nothing a capsuleer can't live with.

Q: What is the cost of a drone clone?
A: They're only slightly (5%) more expensive than a regular clone with the same brain capacity. They need it so a capsuleer can keep developing his skills while he's using the drone clone instead of his own. Of course, refurbished drone clones are as expensive as the augmentations they use.

Q: how many drone clones can have a capsuleer?
A: that has been thoroughly discussed. So far the consensus is that 3 fast-disposal units aboard a ship should suffice, with unlimited backup units stored in stations.

Q: how's the standard operation of a drone clone?
A: the drone clone is deployed in a transport pod, which he exits once the link is started. Then there are several scenarios open: the drone clone may return to the pod for further use; the drone clone may be abandoned in an emergency, in which case it will enter a comma and eventually die of brain failure in less than 24 hours; the drone clone may be euthanized; or may plain die, either killed or in a suicidal act undertaken by the master.

Q: so the drone clone are not considered persons?
A: Why? It was tough enough to convince capsuleers into not plugging actual people instead of manufactured clones, you know...
Flamespar
WarRavens
#60 - 2012-05-21 01:32:55 UTC
A couple thoughts

Given the amount of artwork that has been generated for dust (including building interiors) will CCP be looking for opportunities to reuse some of this content in Incarna? I mean a wall is a wall regardless of if it is on the ground or in space. This could be a way to allow development of Incarna to continue, without requiring huge amounts
of the art departments time.

I think that the exploration type gameplay is very promising, as in addition to being an exciting sounding feature, it also allows CCP to introduce new limited run modules (such as the ones that are coming with Inferno).

Also I think social areas should be considered, as they would provide a method for new players to meet other players and eventually join their corps.

Also it might be worthwhile asking CCP if future iterations of Incarna will be rolled out as an optional beta, that players can opt into.

Finally, I think that a players appearance in Incarna should reflect their achievements in EVE. Allow players to purchase pirate tattoos using loyalty points. Faction warefare players should be able to purchase militia uniforms using the same method. Players with a high standing should be able to access better versions of the captains quarters as it seems appropriate that a corporation would seek to reward a high performing player in this way.