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EVE Online: Inferno to be deployed on Tuesday, May 22nd

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Caldari State
#61 - 2012-05-22 02:25:52 UTC
Good luck with the patch ccp.
Im not holding my breath.....

The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......

Tactical Supremacy
#62 - 2012-05-22 04:11:07 UTC
Wheres the damn Mirco Jump Drive ?
got better things to do ? Let me guess, defender missiles!
Minmatar Republic
#63 - 2012-05-22 05:58:20 UTC
Mathias Sermus wrote:
Vimsy Vortis wrote:
Glad to know when we can get all our horrible unfinished new game mechanics.

Can't be grateful? I'm content with the changes, and look forward to seeing what CCP does post-inferno. I don't expect it to be perfect, because nothing is ever perfect when it's first released... It's after release and what they do with the changes then that makes the difference. No complaints here, anticipating the missile effects on my Drake
While pushing out code no matter what the condition may seem like "progress" and "change" that's a shoddy way of delivering services to clients. At least Google respectfully uses the term "beta" and doesn't overtly charge a use-fee for work that is still in progress but released to the wider public .

I like EVE and I like even more my mates with whom I play EVE. Unfortunately CCP does a mediocre and unprofessional job at iterating on features and creating compelling tools, of late. That gets frustrating.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

#64 - 2012-05-22 07:24:13 UTC
If possible can u include the approximate patch size on the patch notes so we have an idea how much it will cost us to download the patch, It will help us a lot

thanks Big smile
#65 - 2012-05-22 08:21:02 UTC  |  Edited by: malaire
Major Spag wrote:
CCP Navigator wrote:
'Defender Missiles: Defender missiles have now been split into size categories light and heavy.'


Quick question, did your team fix any other problems with defenders? Would be nice if you didn't have to manually fire each missile (no auto fire option), they weren't so buggy and sometimes do not destroy the missile it is targeting or if you can actually fire against people you target rather than just people who target you.

You can currently autofire defenders on TQ. I just tested this with friend. (I have no idea how long this has been in game.)

New to EVE? Don't forget to read: The Manual * The Wiki * The Career Options * and everything else

Appetite 4 Destruction.
#66 - 2012-05-22 08:26:17 UTC
Damn man why is everyone being so negative on the Inferno release, tbh though I was hoping they would take at least another month before they released it to fine tune things that are surely going to be buggy to begin with

hmm

#67 - 2012-05-22 09:11:04 UTC
CCP Arrow wrote:
Beledia Ilphukiir wrote:
Did you fix the UI inventory window problems or are you releasing the buggy/incomplete version you have on SiSi?


We have been monitoring all feedback threads regarding the Unified Inventory and the issues players had when trying it out on Singularity. If you could specify which bugs you are referring to, then we would be happy to give you an accurate response.



I can't interpret this as anything but a standard corporate "f-off". Not very well hidden even.

"My car is turning left only, when I press gas pedal, it increases radio volume, but it accelerates when I brake. Air conditioning is very good, but it works all the time even in a bitterest cold. Here is the more detailed description, I even made a video about that..."

And once more.. and once more..

"We have been monitoring all feedback and the issues . If you could specify which problems you are referring to, then we would be happy to give you an accurate response."

Nice attitude.

<<Insert some waste of screen space here>>
#68 - 2012-05-22 09:50:51 UTC
CCP Arrow wrote:
Beledia Ilphukiir wrote:
Did you fix the UI inventory window problems or are you releasing the buggy/incomplete version you have on SiSi?


We have been monitoring all feedback threads regarding the Unified Inventory and the issues players had when trying it out on Singularity. If you could specify which bugs you are referring to, then we would be happy to give you an accurate response.


I'll take that as a no. I'll put the feedback in the proper inferno feedback thread, since there is no point putting it here at this point. Thank you for responding.
C C P Alliance
#69 - 2012-05-22 10:02:35 UTC
Major Spag wrote:
CCP Navigator wrote:
TheButcherPete wrote:
We have new ammunition? I've not seen anything :s

Quote:
Brand new modules and ammunition have been added to enhance player choice when fitting a ship.


also fixed that for you



'Defender Missiles: Defender missiles have now been split into size categories light and heavy.'


Quick question, did your team fix any other problems with defenders? Would be nice if you didn't have to manually fire each missile (no auto fire option), they weren't so buggy and sometimes do not destroy the missile it is targeting or if you can actually fire against people you target rather than just people who target you.


We did not fix the technical issues that defender missiles have. The only thing here was to make the defender missiles compatible to the missile graphical changes (which require that each missile can only be fired by one type of missile launcher). We'll get to the technical fixes later.
Caldari State
#70 - 2012-05-22 10:04:58 UTC
Loving all these madposters. abloobloobloo gonna cancel my sub because some windows move around
C C P Alliance
#71 - 2012-05-22 10:11:53 UTC
Spartan Romanus wrote:
How big is this new patch? 1 gb
The difference in the size of the installers:

Windows: 4.64 GB to 4.90 GB
Mac: 5.51 GB to 6.09 GB

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

C C P Alliance
#72 - 2012-05-22 10:17:32 UTC
Sarmatiko wrote:
Quote:
Resolved a locator issue with the Ventral frigate.
Could someone explain what is this? Currently there is no Ventral frigate in the game Shocked
This is supposed to say "CONCORD SWAT Frigate"; the entry will be updated.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Goonswarm Federation
#73 - 2012-05-22 10:22:12 UTC
Beledia Ilphukiir wrote:
CCP Arrow wrote:
Beledia Ilphukiir wrote:
Did you fix the UI inventory window problems or are you releasing the buggy/incomplete version you have on SiSi?


We have been monitoring all feedback threads regarding the Unified Inventory and the issues players had when trying it out on Singularity. If you could specify which bugs you are referring to, then we would be happy to give you an accurate response.


I'll take that as a no. I'll put the feedback in the proper inferno feedback thread, since there is no point putting it here at this point. Thank you for responding.


they dont monitor the feed back past the first few 'wow that looks awesom'.

im looking forward to managed pos's with 40 guns and 10+ corp hangers and silos... oh wait thats gonna be a total PITA now.

OMG when can i get a pic here

C C P Alliance
#74 - 2012-05-22 10:25:56 UTC
blackpatch wrote:
Quote:
If a player logs back in whilst his ship is still in space at a 1-million-km emergency-warp point, their ship will now be vulnerable to warp disruption bubbles at this location as it attempts to e-warp back to its original position.


Can we get some clarification on this patch change?

Specifically, suppose you log out in space without aggression. A 60-second timer elapses and you disappear from space. Some time later, let's say the next day, you log back in. Your ship appears in space 1 million km from your logoff point, aligns, and warps back to the logoff point.

In this scenario, when you log back in, are you vulnerable to warp disruption bubbles while aligning back to your logoff point?

Yes. Although in your example (where the ship was removed from space once its timer had expired) you'll be warping back from a random 1M km point. If someone manages to find this spot and bubble it before you align, they will now prevent your warp. They could always do this with targetted tackle, this change just makes bubbles consistent.

If you logged out in a FF at a bubbled POS, you'll still warp back through bubbles surrounding the forcefield - it is only bubbles at the 1M km spot that have been changed to be able to disrupt a return e-warp.

Make sense?

"This one time, on patch day..."

@ccp_masterplan  |  Team Five-0: Rewriting the law

Minmatar Republic
#75 - 2012-05-22 10:27:46 UTC
961.76 MB What? /me waits for agry IT admin to knock on my door Roll

Because Unicorn!

Gallente Federation
#76 - 2012-05-22 10:28:41 UTC
so the patch is 4.9gb or 30 mb?
C C P Alliance
#77 - 2012-05-22 10:28:50 UTC
Zarnak Wulf wrote:
Why did you lower the standings needed to join FW from .5 to 0? Shocked

Because we felt it was an unnecessary barrier of entry into FW. There's still the requirement of at least 0, i.e. you can't join if you have negative standing.
#78 - 2012-05-22 10:34:11 UTC
arria Auscent wrote:
so the patch is 4.9gb or 30 mb?



4.9gb -4.64gb = 260mb
Pandemic Legion
#79 - 2012-05-22 10:34:35 UTC
CCP Bella Bee wrote:
Zarnak Wulf wrote:
Why did you lower the standings needed to join FW from .5 to 0? Shocked

Because we felt it was an unnecessary barrier of entry into FW. There's still the requirement of at least 0, i.e. you can't join if you have negative standing.

Is this lowered req also for corps?
C C P Alliance
#80 - 2012-05-22 10:35:15 UTC  |  Edited by: CCP Explorer
arria Auscent wrote:
so the patch is 4.9gb or 30 mb?
Neither. The difference in the size of the installers before and after is approx 300 MB. The patch itself is approx. 1 GB. So, 300 MB new content, 700 MB modified content.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

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