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New module tooltips: Frikken' sweet

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Adhocracy
#1 - 2012-07-13 15:47:56 UTC  |  Edited by: jonnykefka
I want to give the UI team a hug for this one. Shows everything I need to know, relatively unobtrusive, responsive...I love them. The perfect little feature.

One very quick and minor bug: When I "red-light" a module, the tooltip goes away and will not come back until the module is off completely. In the case of damaged modules, it reverts to the old tooltip showing how damaged the module is. Not in any way a game-breaker, but probably not working as intended either.

Seriously, the devs who did this deserves massive kudos.

EDIT: One suggestion. When displaying damage to tech 2 and faction laser crystals in grouped weapons, maximum damage is more useful than average damage, because it'll tell me when my guns will stop firing.
#2 - 2012-07-14 12:00:58 UTC
It can also be a litte bit smaller or more compact. But nonetheless a very good change.

"Meh.." - Albert Einstein

C C P Alliance
#3 - 2012-07-15 17:53:08 UTC
jonnykefka wrote:
I want to give the UI team a hug for this one. Shows everything I need to know, relatively unobtrusive, responsive...I love them. The perfect little feature.

One very quick and minor bug: When I "red-light" a module, the tooltip goes away and will not come back until the module is off completely. In the case of damaged modules, it reverts to the old tooltip showing how damaged the module is. Not in any way a game-breaker, but probably not working as intended either.

Seriously, the devs who did this deserves massive kudos.

EDIT: One suggestion. When displaying damage to tech 2 and faction laser crystals in grouped weapons, maximum damage is more useful than average damage, because it'll tell me when my guns will stop firing.

Big smile
I think the behavior when the module is "red-lighted" is the same as before... on TQ now, I think the big tooltip doesn't appear, only the small one (which I think has a different mouse over area). I might be wrong, I'm too lazy to go and check it out on TQ right now P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Masters of Flying Objects
#4 - 2012-07-15 18:00:33 UTC
CCP karkur wrote:
jonnykefka wrote:
I want to give the UI team a hug for this one. Shows everything I need to know, relatively unobtrusive, responsive...I love them. The perfect little feature.

One very quick and minor bug: When I "red-light" a module, the tooltip goes away and will not come back until the module is off completely. In the case of damaged modules, it reverts to the old tooltip showing how damaged the module is. Not in any way a game-breaker, but probably not working as intended either.

Seriously, the devs who did this deserves massive kudos.

EDIT: One suggestion. When displaying damage to tech 2 and faction laser crystals in grouped weapons, maximum damage is more useful than average damage, because it'll tell me when my guns will stop firing.

Big smile
I think the behavior when the module is "red-lighted" is the same as before... on TQ now, I think the big tooltip doesn't appear, only the small one (which I think has a different mouse over area). I might be wrong, I'm too lazy to go and check it out on TQ right now P

The new tool tips need an adjustable mouse over timer so they do not pop up all the time.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

#5 - 2012-07-15 18:47:14 UTC
Does the new tooltip show effective missile range?

If not, it should. Please please pretty please?
#6 - 2012-07-15 20:02:23 UTC
I'm liking them so far Smile My one & only gripe so far though is that they seem a little...big? Compared to the amount of info given...P
#7 - 2012-07-15 21:12:41 UTC  |  Edited by: Melina Lin
Salpun wrote:
CCP karkur wrote:
jonnykefka wrote:
I want to give the UI team a hug for this one. Shows everything I need to know, relatively unobtrusive, responsive...I love them. The perfect little feature.

One very quick and minor bug: When I "red-light" a module, the tooltip goes away and will not come back until the module is off completely. In the case of damaged modules, it reverts to the old tooltip showing how damaged the module is. Not in any way a game-breaker, but probably not working as intended either.

Seriously, the devs who did this deserves massive kudos.

EDIT: One suggestion. When displaying damage to tech 2 and faction laser crystals in grouped weapons, maximum damage is more useful than average damage, because it'll tell me when my guns will stop firing.

Big smile
I think the behavior when the module is "red-lighted" is the same as before... on TQ now, I think the big tooltip doesn't appear, only the small one (which I think has a different mouse over area). I might be wrong, I'm too lazy to go and check it out on TQ right now P

The new tool tips need an adjustable mouse over timer so they do not pop up all the time.


Seconding this. I would like to see an option to turn them off completely.
Caldari State
#8 - 2012-07-16 12:09:21 UTC
Miss Yanumano wrote:
Does the new tooltip show effective missile range?

If not, it should. Please please pretty please?


i second this request, having to use a calculator or looking up pyfa/eft is not how you should find out about your actual range when sitting in a ship that one is not used to...
#9 - 2012-07-16 12:40:46 UTC
Anna Katarr wrote:
Miss Yanumano wrote:
Does the new tooltip show effective missile range?

If not, it should. Please please pretty please?


i second this request, having to use a calculator or looking up pyfa/eft is not how you should find out about your actual range when sitting in a ship that one is not used to...


It already shows the missile range ;)
#10 - 2012-07-16 17:24:14 UTC
Someone posted elsewhere on the forum (forget where) about it, but the tooltips could use a config tool like the overview has.

Obviously simplified text version:

Quote:
[ ] Ammunition loaded (plus quantity)
[x] Effective Range (aka Optimal + Falloff for guns)
[ ] Estimated DPS
[ ] Rate of Fire
[x] Tracking Speed

Row Height: [x] Thin [ ] Normal [ ] Wide


For lasers, I think it would be really useful to have the option to display crystal damage in the tooltips - as it stands, the method of "check the tooltip every so often and sell your soul for the hope that ALL of the crystals are at that level of damage" is really irritating. Even just a line in the tooltip that does nothing more than list the number for each crystal like this would be sufficient: [97% 96% 97% 97%]

The ability to slide the options around and reorder them would be nice too.

Morwen Lagann

CEO, Tyrathlion Interstellar

Coordinator, Arataka Research Consortium

Owner, The Golden Masque

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