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Changes are Coming. High, Low and Null will be Mixing More

Author
Gallente Federation
#41 Posted: 2012.07.21 22:15
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


Heard of a heavy interdictor?
#42 Posted: 2012.07.21 22:25  |  Edited by: Alavaria Fera
Victoria Sin wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


Heard of a heavy interdictor?

Oh my, you mean the bubble or the infinipoint, because even titans can't get out of either without just... killing the dictor.
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.

Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
Goonswarm Federation
#43 Posted: 2012.07.21 22:27
Victoria Sin wrote:
Danfen Fenix wrote:
There is an anti pont module...

It's called a warp core stabiliser Straight

Unless you're on about the one that occasinally breaks locks ?


Heard of a heavy interdictor?


Heard of a "having a scout?"
npc alts have no opinions worth consideration
#44 Posted: 2012.07.21 23:18

I'm a highsec carebear.

I stay and play in high sec, i don't pvp, WHY?

Because pvp is all about numbers. its too 1 sided.

If i get jumped by a gang of pirates, I'm dead, GAME OVER. plain and simple.

It dosn't matter how much sp i have, it dosen't matter what ship i fly or how it is fitted, it dosen't matter how experienced or good i am at playing the game.

There is no hope or chance for me to fight my way out and escape or even take 1 or more of my attackers down with me.

most likely i will be pointed and dampened and dead within seconds before i can even target an attacking ship.

That is not fun, that is a gang of bullies beating up on someone they know damn well cannot fight back.

For me the risk Far outweighs any potential reward.

The ships in eve are made of paper, they die far too quickly and far too easerly. there is no epic battle, its primary target, click f1 to f8 sit back and watch target die in under 30 seconds.

Now i've played in low and null sec, i've been part pf a major alliance thats owned territory, i've been in CTA battles which involved flying 20 jumps into enemy teritory and then getting popped in seconds by 20+ enemy ships calling primery on me,

sitting back and thinking now that was fun !!!NOT!!!.

Now if you wanna get me back into low / null sec you need to give me a fighting chance. ships need to get segnificantly stronger.

If i get jumped by a gang of pirates, i wanna be able to put up a fight that will last several minutes. i wanna be able to shoot back and maybe take 1 or 2 smaller/weaker ships down with me.

A fight i can get my teeth into and not be over in under 30 sec.

Give me a fighting chance and rewards worth the risk and i will return to low / null sec.

Until then, I'll stick high sec and the industrial side of the game.
#45 Posted: 2012.07.21 23:56
Cloud' Strife wrote:

I'm a highsec carebear.

I stay and play in high sec, i don't pvp, WHY?

Because pvp is all about numbers. its too 1 sided.

If i get jumped by a gang of pirates, I'm dead, GAME OVER. plain and simple.

It dosn't matter how much sp i have, it dosen't matter what ship i fly or how it is fitted, it dosen't matter how experienced or good i am at playing the game.

There is no hope or chance for me to fight my way out and escape or even take 1 or more of my attackers down with me.

most likely i will be pointed and dampened and dead within seconds before i can even target an attacking ship.

That is not fun, that is a gang of bullies beating up on someone they know damn well cannot fight back.

For me the risk Far outweighs any potential reward.

The ships in eve are made of paper, they die far too quickly and far too easerly. there is no epic battle, its primary target, click f1 to f8 sit back and watch target die in under 30 seconds.

Now i've played in low and null sec, i've been part pf a major alliance thats owned territory, i've been in CTA battles which involved flying 20 jumps into enemy teritory and then getting popped in seconds by 20+ enemy ships calling primery on me,

sitting back and thinking now that was fun !!!NOT!!!.

Now if you wanna get me back into low / null sec you need to give me a fighting chance. ships need to get segnificantly stronger.

If i get jumped by a gang of pirates, i wanna be able to put up a fight that will last several minutes. i wanna be able to shoot back and maybe take 1 or 2 smaller/weaker ships down with me.

A fight i can get my teeth into and not be over in under 30 sec.

Give me a fighting chance and rewards worth the risk and i will return to low / null sec.

Until then, I'll stick high sec and the industrial side of the game.


To the point and dead right. 30 second fights are stupid and all to common.
Either give an escape and chase option or tank up the ships.

I say escape and chase is the most fun for both sides.
.
#46 Posted: 2012.07.21 23:59
Gorinia Sanford wrote:
Strike Severasse wrote:


*snip*

How to Get HighSec types into Low and Null (aka lower sec) ?? What's stops them? How can it be fixed?
CCP has already started to nurf high sec rewards. CCP is starting down the path and it's about time! I've got friends lining up for a more mixed up game play. It's not going to be halo vs ponies anymore.

*snip*



Personally, in my case, it's a matter of training. I wish to train up more combat skills before I jump into low/null sec. And secondly, a matter of training for my corporation. We have quite a few new members and we're bringing them up to speed. But training does take time.

So in the meantime, we mine ore and ice in high sec, work the PI angle as well and basically shoot the bull in corp chat. We'll move to lowsec when we're damn good and ready and not a moment before nor at the behest of folks who think we should do it right friggin' now.

And to be honest, I don't give a rat's rear end about Dust. I don't play console games, I've always thought PC's offered superior control. And I definitely don't like associating with foul mouthed 12 year-olds, which is another reason I'm not a console gamer. If Dust fails, I honestly could care less, so long as Eve continues to function.


I don't care about Dust either, but I do care that CCP is going to reward those of low and null,that interact with Dust.
If the small group of subscribers get the benefits, wtf should the bigger high sec group do!
.
#47 Posted: 2012.07.22 00:03
Ursula Thrace wrote:
Strike Severasse wrote:
Those in low and null sec are already there doing what CCP wants you to do


and here i was playing the game the way i wanted to - how stupid of me. then, pray tell, why was high sec even created? please step down from your throne before you answer.


The thone is written by coders not players... If you only knew.. So so sad

Yup we play in their sandbox and hope listen sometimes..enjoy
.
#48 Posted: 2012.07.22 00:10
I'm sorry OP but I had to stop at the point that you think all entry gates are 'choke points' that are 'impossible to get past'.
(ಠ_ృ) ~ It Takes a Million Years to Become Diamonds So Lets Just Burn Like Coal Until the Sky's Black ~ (ಠ_ృ)
#49 Posted: 2012.07.22 00:12
Ursula Thrace wrote:
Strike Severasse wrote:
Those in low and null sec are already there doing what CCP wants you to do


and here i was playing the game the way i wanted to - how stupid of me. then, pray tell, why was high sec even created? please step down from your throne before you answer.

It was created because rookies need a place to start out in Eve?

And please, don't give me that crap about "high sec isn't a starter area.". The rewards are (supposedly) lower, there are magic unbeatable guards protecting you that are worse than the guards in Wow and the average high sec player has <5m SP and is ******* terrible at Eve.

Ok, the terrible at Eve bit is subjective. But you get my point.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF
#50 Posted: 2012.07.22 00:16
Lady Spank wrote:
I'm sorry OP but I had to stop at the point that you think all entry gates are 'choke points' that are 'impossible to get past'.

This, pretty much.

CCP really need to encourage new players to read guides and join decent training corps, ones that will actually teach them about scouting, using the map, using cloaked ships etc. Instead of making them join the help channels full of mouth breathing high sec idiots who scream "DONT GO TO LOW SEC YOULL DIE TO A 1,000 MAN GATE CAMP", at every opportunity.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF
Caldari State
#51 Posted: 2012.07.22 01:03
stoicfaux wrote:
Low-sec is "useless" because it's full of random, mindless PvP. If you want low-sec to be useful then it needs some "empire building" ability, (i.e. the ability for players to create security and stability so they can build a "town" (aka civilization)) otherwise it will always be a lawless wasteland. No one is going to bother investing in low-sec if they're just going to get steamrolled by pirates or an alliance. No profit, no low-sec colonization.

And if low-sec ever becomes civilized, then the pirates are just going to start whining about no longer being able to effectively function in low-sec.

Just be done with it and replace low-sec with null-sec.



Wrong – Just plain Wrong

This line is said over and over again and again

And I know it to be completely wrong. It is the comment of people who have no imagination, who live in fear and refuse to take a risk.

My Story – abridged form

2 and ½ years ago I bought 3 moons in low sec that helped build hypersynaptic fibres

We had very limited (read none) PvP protection – so in our Corp description we wrote in English and in Russian that we were a null sec Russian logistics corporation – Enquiries to my CEO – recruitment closed – NBSI

Needless to say we were neither Russian nor had any of our 5 corp members ever lived in null

We went untouched for 6 months.

In those six months I scanned every low sec moon in the region recording what minerals and who controlled them.

This allowed me to discover 2 new tungsten moons which were not recorded on dotlans – it also allowed to identify the political landscape.

We expanded our moon mining to the tungsten moons and paired low grade moons – 7 moons in total.

I had identified two areas in the region which would be off limits to us – one was a pipe which had the biggest quantity of expensive moons – the other was right next door to a null entrance.

Then one of our moons got attacked by a new alliance moving into the area – they had already taken the expensive ‘pipe’ making it their ‘home’ and now were looking around for more moons – Now one skill I have is negotiation – I do not know why this is but I am pretty good at it – and I negotiated a ‘reasonable protection fee’ to be paid to hold onto the moon.

I eventually got access to the alliances INTEL channel as well and built a relationship without ever joining them officially.

They the alliance attacked a neighboring moon of someone else’s but got hot dropped and their capitals destroyed – so they stopped expanding and withdrew to their pocket

I made contact with the neighbor and arranged to supply info from the alliance INTEL channel – over the course of the next 6 months the alliance suffered numerable ship losses and were contained.

During all this time I became a recognized hauler in the area and became friendly with the ‘local’ pirates occasionally helping some of their new members in ratting sites they were finding difficult – this meant the local pirates left me alone.

As players came and went from the system more and more moons came up for sale and I bought them. My neighbor asked if I could manage his 3 moons while he went off PvPing so another 3 + 3 low grades were added.

I eventually negotiated a drop of the ‘protection fee’ as the alliance left their pocket and went to null (where on a side note they were completely humiliated and destroyed – when they came back to the pocket they never asked for that protection money again) – I made a point of not buying any of the pocket moons though.

After 1 and ½ years my corp of 6 indi players (we had recruited one player in that time) was in control of 29 low sec moon mining moons.

In the final 6 months we went completely unchalleneged – we built 25 POCO’s when they became available with the local pirate groups helping us destroy the CO’s that were there so that got blue standings and low tax.

We then got the opportunity to move to null which we took.

Over the course of 4 weeks we took down and sold our assets (29 large POS + mods sold on the market – that was a nice wind fall) + the moons that we could – we kept the POCO’s

We bowed out graciously.

In all that time strategy, diplomacy, and calculated risk taking got us through. In all that time we could have called upon maybe 10 BS pilots.

Low sec provides a different environment.

One key element to understand is that only ‘small’ alliances bully in low sec – because if they are big they go to null sec

If you can make yourself ‘seem’ big the small bullies will not touch you.

When we finally had 29 moons, new reds coming to our back yard just had to look around and see 29 moon mining POSs – The thought in their heads would be we are not big enough to take on anyone with that size infrastructure – and anyone who was big enough – they went directly to null.

Low sec provides a different environment – its not high or null (doh!) discover what it is and adapt to it.

Regards

Caghji

#52 Posted: 2012.07.22 01:12
Ok the simple and easy answer why do i need more isk if i have everything already? i got my ships my cargo ships pvp trade and i can continue like this. So why do i need to risk everyhing what i have to have more isk and increase 200% losing it? if i need to play 2 misions to get what i want and almost zero change to get my ask kick by other players iam fine to it. So nerfing will not help i get the same money in 10 misions without risk to lose it. So the answer is easy nerfing will not help just only for people that have no patience....
Minmatar Republic
#53 Posted: 2012.07.22 01:21
we like low sec the way it is. if you don't like it move along.
Inappropriate signature removed, CCP Phantom
Minmatar Republic
#54 Posted: 2012.07.22 01:37
While I think for instance everything should 5 times more profitable to live in low sec.

Flying in tech 1 works in high sec, but living in low sec, especialy in a corp should allow a corp no in the red to easily keep tech 2 up. Right now we go to high sec to grind, then back to low to play.
Adhocracy
#55 Posted: 2012.07.22 01:50
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.

Opinions, plain and simple.


Bob is the god of Wormholes.

That's all you need to know.
#56 Posted: 2012.07.22 05:07
Once more...


get rid of the dependency on gates, let ships dial in system to system warps with no set entry points, and everybody will be everywhere.


Bring back DEEEEP Space!
#57 Posted: 2012.07.22 05:17
Richard Desturned wrote:
Bunnie Hop wrote:
Just another nonsensical thread trying to force high sec players into low sec, its not going to happen, get over it. They can nerf high sec all they want, it will just cause most high-seccers to play other games. Unless you enjoy playing the game in a part of space where the risk of being blown up is non-zero. But thats just one bunnies opinion.


fixed that for you


Yes, because if we don't all think like a goon we must need fixing...another reason to avoid the null and low sec group, you lose your sense of individuality and become part of the collective. Drone on.
#58 Posted: 2012.07.22 05:19  |  Edited by: Herr Hammer Draken
Strike Severasse wrote:
CCP needs ppl in low and null sec for Dust 514 to work.
EVE needs Dust 514 to do well and get EVE subscriptions Increasing.

These are facts, plain and simple.



I do not buy into this either.

1. I do not see the connection to Dust 514 and the need for more people in low and null. In fact we have lots of people in null right now.

2. I do not see a need to increase subs for eve. Eve has a record high number of subs right now today. EVE is going on its 9 th year and has been doing fine for 9 years with less subs than we have as of right now. The game is stil gaining subs at a regular pace. It is a slow pace but it is growing. Not dying as so many people would want you to think it is. EVE has enough people on line that Jita and the war in null right now need TiDi in order to function. That is time dilation because the server can not handle the numbers of players we already have in real time. And the op says we need more? I question your wisdom seriously?

3. I do not agree with any of the positions that the supporting idea thread is about either.
I wish I could give the op a dislike thumbs down. But I can not.

4. There is a whole lot of people that think EVE is all about isk/hr as their is no end game. So what do you strive for?
Isk/hr? If you do then the idea of risk vs reward has merit. But the vast majority of EVE players in IMHO are not playing the isk/hr game.
They play it because it is an internet space ship game that is cool and has a player driven economy which they can become a part of at any level they want. The game is unique that way in that it rewards the casual gamer just as much as it does the hard core power gamer. The casual guy does not feel left out or ineffective playing EVE.
So in the end risk vs reward wil have no impact what so ever on the vast majority of EVE players.
You can not dangle a carrot in nul sec in the shape of much greater rewards and expect players to go there.
This is just a fiction somebody came up with as what drives EVE players. Some will respond to this but not the majority.
Herr Hammer Draken
"The Amarr Prophet"
Goonswarm Federation
#59 Posted: 2012.07.22 07:24
Bunnie Hop wrote:
Yes, because if we don't all think like a goon we must need fixing...another reason to avoid the null and low sec group, you lose your sense of individuality and become part of the collective. Drone on.


oh no not my space individuality

next argument
npc alts have no opinions worth consideration
#60 Posted: 2012.07.22 07:44
Richard Desturned wrote:
Bunnie Hop wrote:
Yes, because if we don't all think like a goon we must need fixing...another reason to avoid the null and low sec group, you lose your sense of individuality and become part of the collective. Drone on.


oh no not my space individuality

next argument


Yawn why bother, talking with a goon is like talking to a dog, both just yap at you and say nothing.
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