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Player Features and Ideas Discussion

 
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[Winter] New destroyers

First post
Author
Sine DeusNomine
Chimera Guardians
#441 - 2012-10-02 20:24:58 UTC
Going off from Caldari history of naming there ships off birds of prey.

I would like to call it "Owl"

A creature that preys on the small. :)
Radensca Zateki
Lima Bravo
#442 - 2012-10-02 20:27:44 UTC
Like the new Amarr Destroyer Smile
Cant wait :)
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#443 - 2012-10-02 20:35:30 UTC
As a group of ships in the same class the roles seem all over the place. Not really sure what to think even now.
Stellio Cantos
Trisolaris Military Academy
Fraternity Auxiliary
#444 - 2012-10-02 21:08:20 UTC
I'm so glad my frig skills are all 5 today. ^_^ But since we're running out of birds of prey for Caldari, why not something like Raptor or even Peregrine. I did like the owl idea, but I think a play on the word would be better than just owl. Though Owl seems kinda appropriate with missiles hitting at 30km and change.

Keep the good work going.
Alara IonStorm
#445 - 2012-10-02 21:10:29 UTC
Stellio Cantos wrote:
Raptor

The Rail Ceptor has that name already.
AskariRising
State Protectorate
Caldari State
#446 - 2012-10-02 21:42:00 UTC
Alara IonStorm wrote:
chatgris wrote:
I suggest a buff for the caldari destroyer - -1 highslot, +1 midslot. Then it's got the same highs as the minmatar destroyer, but so much more utility with the 4 midslots.

I would also like this.


no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead
Eli Green
The Arrow Project
#447 - 2012-10-02 21:45:53 UTC
the Caldari should be called the Penguin, it does look like a sub after all

wumbo

CheekyBabey
Pator Tech School
Minmatar Republic
#448 - 2012-10-02 22:01:32 UTC
Missile ships I like, one in your face the other for range.

However I Don't get this.

Amarr have 3 guns 3 missiles +5 drones (+50%)

Gallente have 4 guns (+25%) (+1gun effective) +5 small drones (+50%)

That is just a mess of "I don't know what to do".

-

Proposed Changes

Make them both focused as drone boats get rid of the weapon bonuses for the following.

Amarr EWAR drones.

+5%-10% to drone EWAR effects per level.
+5% Amour Resist per level

Role bonus +100% to drone HP


Gall DPS fast drones.

+5% drone HP per level
+5% drone speed per level

Role bonus +100% to drone DPS


Reason:

This give 2 unique drone ships that fit with a new way of doing drones, 1 that uses drones to lock people down the other that cases them down.

The balance may be a bit off I didn't run the numbers but the idea is to have them not the same ship different name.

And they could both do with less guns, just focus on the drones part.
lokiish
Martyr's Vengence
#449 - 2012-10-02 22:08:24 UTC
I approve of any ship additions to the universe. If it were me I would have hundred of ships. Thanks for the new ships.
Alara IonStorm
#450 - 2012-10-02 22:26:01 UTC
AskariRising wrote:

no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead

Youn love it because it is so much better then the Rail Cormerant. That is a problem with the Caldari DPS Ship, they should fix that one instead of making a copy that does it right.
Azaraius
Aliastra
Gallente Federation
#451 - 2012-10-02 22:26:20 UTC
I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay.
Barbens
Saitanic Cult
#452 - 2012-10-02 22:38:21 UTC
As far as the Amarr/Gallente boats go, why would the Amarr get the drone bonus? Its already known that the Arazu has suffered this fate when it clearly should have gotten the drone bonus. Why the mix up on these boats?

I asked Bhallgorn if you should click this link, this is what he said...

Sinooko
Tharumec
Gespenster Kompanie
#453 - 2012-10-02 22:39:53 UTC
SYMMETRY!
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#454 - 2012-10-02 22:47:38 UTC  |  Edited by: Tyberius Franklin
Azaraius wrote:
I thought the Gallente were supposed to be drone obsessed not the Amarr. I would rather the Gallente have no hard points and have a huge drone bay.

Amarr drone usage is getting upped. Kinda makes Gallente not feel special anymore.

Edit: Though I think that's a bit more felt here than elsewhere since the utility focused drone ship has the same drone DPS and more drone flexibility than the high DPS drone ship.
CaptainFalcon07
Scarlet Weather Rhapsody
#455 - 2012-10-02 23:20:08 UTC
The gallente and amarr drone destroyers need work. I know you don't want them to field medium drones. so why not change the bonus a bit:


15-20% drone damage per level


This will make them true drone ships that aren't as reliant on the fail split weapon systems idea.
Zarnak Wulf
Task Force 641
Empyrean Edict
#456 - 2012-10-02 23:25:03 UTC
Alara IonStorm wrote:
AskariRising wrote:

no way id love a full rack of 40km rocket launchers lol. but give us the ROF bonus instead

Youn love it because it is so much better then the Rail Cormerant. That is a problem with the Caldari DPS Ship, they should fix that one instead of making a copy that does it right.


With all due respect the changes to the Corm with slot configuration and grid allow it more of a choice between range and damage. If you go the gank route you can push 320 DPS out to 23km and 150 DPS to 83km. With damage implants that becomes 356 and 167 respectively. That is nothing to sneeze at. I really love the future Corm.

The fact that both Caldari Dessies are going to be 8-3-2 configurations is a bit silly. The fact that we're trying to get away from specific missile damage bonuses on one hand and bringing them back for the Caldari and Minmatar destroyers on the other is silly.

Tsukinosuke
Id Est
#457 - 2012-10-02 23:33:46 UTC
CCP Ytterbium wrote:
The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.



  • AMARR DESTROYER:

  • Role bonus:
    +25% to ship capacitor recharge rate




that is what Amarr ships should have..



CCP Ytterbium wrote:
  • MINMATAR DESTROYER:

  • Ship bonuses:
    15% reduction in MicroWarpdrive signature radius penalty per level


    it is, fast and fatal, Minmatar ships mean..

    anti-antagonist "not a friend of enemy of antagonist"

    Tsukinosuke
    Id Est
    #458 - 2012-10-02 23:43:53 UTC
    CheekyBabey wrote:

    Proposed Changes

    Make them both focused as drone boats get rid of the weapon bonuses for the following.

    Amarr EWAR drones.

    +5%-10% to drone EWAR effects per level.
    +5% Amour Resist per level

    Role bonus +100% to drone HP


    Gall DPS fast drones.

    +5% drone HP per level
    +5% drone speed per level

    Role bonus +100% to drone DPS




    Amarr RECON cruisers and Gallente HAC havent bonuses like these.. are you high?

    anti-antagonist "not a friend of enemy of antagonist"

    Borachon
    The Scope
    Gallente Federation
    #459 - 2012-10-02 23:46:28 UTC
    Zarnak Wulf wrote:
    The blaster cats only place in combat is the undock or on a accel gate.


    Or in Uedama: http://eve.battleclinic.com/killboard/killmail.php?id=17581548
    Ark Anhammar
    Federal Navy Academy
    Gallente Federation
    #460 - 2012-10-03 00:32:29 UTC
    Ark Anhammar wrote:
    CCP Ytterbium wrote:
  • GALLENTE DESTROYER:

  • Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

    Ship bonuses:
    +10% to drone damage and HP per level
    +5% to small hybrid turret damage per level
    Role bonus:
    +50% small hybrid turret optimal range
    Slot layout: 6 H, 3 M, 3 L, 4 turrets
    Fittings: 55 PWG, 150 CPU
    Defense (shields / armor / hull) : 800 / 850 / 950
    Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
    Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
    Drones (bandwidth / bay): 25 / 50
    Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
    Sensor strength: 11 magnetometric
    Signature radius: 72
    Cargo capacity: 350

    This is awesome, but I think it needs some tweaks:

    1) If drones are about damage projection, then please just bonus this dessie for damage projection. Give it 2 drone bonuses, maybe (bonus 1) 10% drone damage AND (bonus 2) 15% drone MWD or Tracking and hitpoints. That way, we can stick 2x drone links on top to give it truly long range damage projection, with the MWD/tracking bonus to improve the damage application. Take off the hybrid bonus, and the turrets can just be used for destroyer defense while the drones are off far away doing their thing. Or hell, I'd just use small smartbombs lol.

    2) Increase the drone bay! Honestly, there's no reason to give Amarr a larger drone bay with the same bandwith, since both of these ships rely on their drones for their damage application. If anything, the Gallente version should have 100 m3.

    On a larger note about drones overall, there needs to be a pass over all drone mechanics, since no other race have to deal with issues like their "guns" being shot by gate guns, having their "guns" targeted and destroyed by the enemy, and so on. Also, we need to be able to see drone health inside the drone bay, and maybe the drone races can get innate bonuses to their ships that'd allow drone armor to be repaired in the drone bay.

    If I can add to this: change the role bonus to: -50% CPU needs for Drone Link Augmenters, Drone Navigation Computers and Drone Damage Amplifiers.

    This way, this destroyer is focused toward damage projection via drones. Leave the ship with an unbonused "traditional" weapon, so we can use the Highs for utility (neuts, Drone Links, etc.) or destroyer defense (smartbombs, ACs, etc.)