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Dev blog: Stay on Target!

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K162
#21 - 2012-10-10 20:16:36 UTC
As I said elsewhere, maybe something like this:

Pic

Blue = Shields
Green = Armor
Orange = Hull
Black tick = speed (or something else?)

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Lost Obsession
#22 - 2012-10-10 20:17:04 UTC
CCP Sisyphus wrote:
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'


I think people will understand "it starts at 12 o clock, from shields, and moves clockwise" pretty quickly, it's not all that hard.

Another option would be to make 3 thin circles around the target, one for shield, one for armor, one for structure, rather than 3 thicker lines that are 33% of a circle. The shield circle contains the armor circle and the armor circle contains the structure circle, inside the structure circle is the picture of the ship.

Might be harder to glance at though.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Caldari State
#23 - 2012-10-10 20:17:08 UTC
Do it. Do it now
Masters of Flying Objects
#24 - 2012-10-10 20:17:12 UTC  |  Edited by: Salpun
When will the damage notification be movableTwisted
And the log be easier to read?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

#25 - 2012-10-10 20:17:28 UTC
CCP Sisyphus wrote:
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'


blue shield light grey armor and hmm.... gold/orange hull maybe?
Gallente Federation
#26 - 2012-10-10 20:18:15 UTC
Here's how you make the damage messages better: Split them up into Incoming and Outgoing. 2 Seperate boxes. JOB COMPLETE.

The new 'targets' UI might be pretty but it's harder to understand what's going on. Which is shield/armor/hull? I guess it goes clockwise? Shield then armor at 6 o clock then hull? It just feels like it should go the other way.

As far as the locking thing, you are getting rid of the timer and making us guess how long is left on lock based on how quick it's going?

The hit icon sequence seems a bit pointless and probably extremly laggy in a fleet.

For the who is hitting you thing and for how much, if you're smart you should know that already just based on what ships and what range they're at in combination with damage messages.
#27 - 2012-10-10 20:19:00 UTC
requesting predator targeting triangle. screw that circles! Cool

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Goonswarm Federation
#28 - 2012-10-10 20:19:22 UTC  |  Edited by: corestwo
CCP Sisyphus wrote:
corestwo wrote:
So, uh...how do you tell what's shield/armor/structure with the circle then? Try coloring them, perhaps.


Yes, we're still tweaking that. When you see the damage being inflicted it is very obvious, but a common theme of all feedback has been 'which one is shield?'


"Which is shields" is important. The stack right now is fairly intuitive - shields are my top layer, then armor, then hull. This is important both for new players and for (topically) e-sports, which ya'll seem to be wanting to get into.

Right now, when I look at the picture, I'd assume that both the raven and avatar took shield damage, bled into armor, and repped it. Someone new, or someone less familiar with eve, wouldn't have a clue.

Just something to consider Blink

Warde Guildencrantz wrote:
Another option would be to make 3 thin circles around the target, one for shield, one for armor, one for structure, rather than 3 thicker lines that are 33% of a circle. The shield circle contains the armor circle and the armor circle contains the structure circle, inside the structure circle is the picture of the ship.

Might be harder to glance at though.

This would be a great example if it's visible enough. Keeps your new circle motif, but has the same instantly obvious meaning that the stacked bars have now.

This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay.

fofofo

#29 - 2012-10-10 20:19:36 UTC
I'm not sure of any advantages to the circle damage indicators, besides looking like it came from a horrible movie adaptation of a video game. The horizontal ones make more sense, as they are stacked in order of what takes damage first.

Change for the sake of change is bad more often than it is good.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Amarr Empire
#30 - 2012-10-10 20:19:59 UTC
Suggestion:
Link the color of the HP bars to the color in the overview.
Reds on overview = red HP bars on targeting icon
Purple fleet members = purple HP bars
Green corpies = green HP bars

Also, agree with Shield > Armor > Hull start from 12'o clock and moving clockwise.
C C P Alliance
#31 - 2012-10-10 20:20:04 UTC
Salpun wrote:
When will the damage notification be movableTwisted
And the log be easeier to read?


Give us time...

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

#32 - 2012-10-10 20:21:48 UTC
Why are we switching from the nice square icons to these new circle icons?

With the square ones you can easily distinguish how much shield damage the target has, armor damage, and finally structure damage.

With the new circle system I can't figure out which bar indicates which part of the ship. IE: Shield, armor, and structure.

Please shed some light on this change or make it easier to distinguish which is which.
Lost Obsession
#33 - 2012-10-10 20:22:08 UTC
CCP Sisyphus wrote:
Salpun wrote:
When will the damage notification be movableTwisted
And the log be easeier to read?


Give us time...


Please make the yellow box and red box icons still flash, its a lot easier to notice them that way :)

other than that, awesome

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

#34 - 2012-10-10 20:22:45 UTC
If anything, I'd like to have an at-a-glance popup next to what I'm targeting displaying relevant info, ala many trailers such as like here:

http://www.youtube.com/watch?v=q62Wk3xWH8g&t=1m10s
Caldari State
#35 - 2012-10-10 20:22:53 UTC
Make it optional, squares or circles, and its a winner

COME AT ME BRO

I'LL JUST BE DOCKED IN THIS STATION

Of Sound Mind
#36 - 2012-10-10 20:23:14 UTC
Karl Planck wrote:
rofl, my first got deleted. Damn you ccp ninja skills

Edit: So a few things.

First, in the new UI you show how the both the raven and the avatar are locked. On the Titan it shows the shield and armor and hull indicators with corresponding damage. However on the raven it is only a single bar that has full shield (which is correct) but no notification on the armor and hull damage. Is this because the raven is not the active target? If this is correct could we get it so that all targets show the full damage layout?


That is the ewar time on the Raven, instead of the normal bar, it is also displayed as the circle graph...I caught this from a simple glance. <.<


+1 to ALL OF THIS. THIS IS AWESOME AND I LOVE YOU. The UI needs massive updates and this looks fantastic. There will be some people who don't like change, as always, but I think it is glorious.

Now can I have drones redone please? Pretty please? Just the UI part, it is super awful terribad.
#37 - 2012-10-10 20:23:16 UTC
This looks pretty good... it's building up to the stuff we see in the trailers which would be excellent!Big smile
C C P Alliance
#38 - 2012-10-10 20:23:35 UTC
Sup o/

- EVE Online Quality Assurance -

C C P Alliance
#39 - 2012-10-10 20:23:49 UTC
Myxx wrote:
So, any way to make this something we don't need to have forced on us? I kinda like the current targeting UI atm.

I would like to see it as something we are "delivering" to you, not forcing it on you Smile
We do not want to have the 2 system living side by side, we just want to make this on right so you will like it! Big smile

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Goonswarm Federation
#40 - 2012-10-10 20:24:45 UTC
please make sure this adds no extra server calls or data requests from the server
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