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Fleet hangars and changes to various settings

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#121 Posted: 2012.10.28 04:45
I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".
To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,  out run, or out wit your competitors.
If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set as the rest of the player base.
Northern Coalition.
#122 Posted: 2012.10.28 10:26  |  Edited by: Dhaaran
Ranger 1 wrote:
I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".


the main point here is that while we want pretty much everyone in fleet to be able to take LO and other such things from a super, we dont want anyone accessing isotopes/spare mods etc.
this makes it necessary to have multiple tiers of access, i.e. a divsion for fleet&corp, one for corp, one for say directors and one for only the pilot himself.
Masters of Flying Objects
#123 Posted: 2012.10.28 10:33
Hanger access via a chat channel that we can see who is in it would be a great work around. Allowing fleet only access would be a great option to.
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.
Axiomatic Dominion
#124 Posted: 2012.10.28 11:40
Zagdul wrote:
How about "Personal Hangar" and "Fleet Hangar" who share a size.

"Allow Access to Fleet Hangar"
"Allow Access to Fleet SMB"

The rest sounds awesome and thanks for finally tackling this.


That sounds like a really great idea! It's MY carrier, i like to do with it whatever I want. If i chose that i like to use 2km3 for fleet/corp usage and the rest for personal, then that is what it should be.

One big hangar without any clear divisions, i do not like.

bad plan ccp, spend your time on something more usefull to fix. I think there are enough topics on assembly hall you can look into. EvilEvilEvilEvilEvilEvil
NightSong Directorate
#125 Posted: 2012.10.29 20:00
CCP Habakuk wrote:
Changes, which reached Duality with today's patch:
  • Fleet hangars: Assembled containers in fleet hangars can now be used fully by the owner of the ship.



  • Will fleet members be able to take assembled containers or access them?

    Will we be seeing any new container sizes to help with sorting / separating items? The only viable option currently is giant secure containers which isn't a very good option for 40,000M3 worth of goods (13 containers). A new container (such as the general freight container) that could hold 10,000M3 worth of goods would be fantastic, at least when it comes to Orcas (4 containers).
    #126 Posted: 2012.10.29 20:37
    I have to say, there appears, to me at least, to be a desire to move players to using cargo containers more. With that said, will all these inventory and hanger code changes eventually pave the way for allowing players to set up their own custom "folders" within a given inventory window? IE, "folders" in station hangers, ship hangers, in SMA's, "fleet hangers" and any other place that players can store items? Because that would be ******* bad ass and allow for greater control over how we organize our **** without having to use station containers or cargo containers and all the little annoyances that come with them. Otherwise, I'll go quietly cry in the corner.

    Also, if you bring back "divisions" for "fleet hangers" on ships, can you please bring them back in a way that allows the ships pilot to name the divisions, I want to have the hangers on my Orca named differently from what my Corp has chosen to name its Corp hangers.
    Follow my Adventures in New Eden! http://www.skorpiuschronicles.com/

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    Caldari State
    #127 Posted: 2012.10.30 01:49
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.
    C C P Alliance
    #128 Posted: 2012.10.30 15:39
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.
    CCP Habakuk | EVE Quality Assurance | Team Gridlock 
    Bug reporting | Mass Testing
    Masters of Flying Objects
    #129 Posted: 2012.10.30 15:41
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?
    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.
    C C P Alliance
    #130 Posted: 2012.10.30 15:47
    Salpun wrote:
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?


    Unfortunately he is busy with other work at the moment. I hope we can give you more information soon.
    CCP Habakuk | EVE Quality Assurance | Team Gridlock 
    Bug reporting | Mass Testing
    Masters of Flying Objects
    #131 Posted: 2012.10.30 15:49
    CCP Habakuk wrote:
    Salpun wrote:
    CCP Habakuk wrote:
    Abditus Cularius wrote:
    Currently on Duality, the change to the fleet hangar has broken Rorqual compression. The input output options are still based on corp hangar names, but no "fleet hangar" option, making it impossible to install a compression job.


    Thank you for the report! It is being fixed.

    Any word on the feature changes from Grayscale?


    Unfortunately he is busy with other work at the moment. I hope we can give you more information soon.

    Ugh
    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.
    Masters of Flying Objects
    #132 Posted: 2012.10.30 16:15
    Will fleet hangers lead into the personal hangers at pos that was promised to be looked at ASAP at the CSM summit?
    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.
    Pandemic Legion
    #133 Posted: 2012.10.31 05:06
    Ranger 1 wrote:
    I guess I'll have to double check, but I assumed the ability to filter items would take care of most "organization issues".

    It most certainly does not. Read up the rest of the thread as it's been stated why a few times.
    Pandemic Legion
    #134 Posted: 2012.10.31 10:39  |  Edited by: Forlorn Wongraven
    The only things that go in my super's corp hangar are meta capital mods due to size. All the shiny expensive officer/deadspace mods fit very well in my cargo hold. And to all guys storing their expensive stuff in your corp hangar on supercaps: can I join your corp and get standard capital roles next to you?

    Much needed change! Thank you.
    #135 Posted: 2012.11.01 12:25
    CCP GingerDude wrote:
    The corp hangars on ships code had to go. Sorry, but that's simply the reality of the matter. It's been broken since it was first put in the game and was made completely unfixable when fleet member access was added to the mix. And by broken I mean both design and implementation. Corp roles clashed and were inconsistent between usages, there was no way for the client to reliably know if it could access another players ship so it had to guess and handle errors (you can probably imagine how healthy and correct that was most of the time), you could put stuff in without knowing that you couldn't take it back and the list just kept growing. Every time someone fixed a bug in this code, at least two new bugs surfaced, usually within either POS corp hangar arrays or offices in stations as all 3 of them shared the same codebase. It. Had. To. Go.


    Okay, fair enough, the old code was broken and had to go.

    So.....write some new code then, but don't lose the functionality.
    C C P Alliance
    #136 Posted: 2012.11.01 13:04  |  Edited by: CCP Greyscale
    Ok, so here's our current complete plan:


    • Corp hangars *on ships* are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale
    #137 Posted: 2012.11.01 13:08
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale


    *curses* gankers will like that
    Masters of Flying Objects
    #138 Posted: 2012.11.01 13:10  |  Edited by: Salpun
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Corp hangars are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale

    Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

    Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.
    If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

    See you around the universe.
    Drunk 'n' Disorderly
    #139 Posted: 2012.11.01 13:16
    CCP Greyscale wrote:
    Ok, so here's our current complete plan:


    • Corp hangars are now fleet hangars
    • Volumes will all stay the same
    • Divisions are gone, as is any other reliance on corp roles
    • Ship fitting array is always available to everyone in your corp and/or your fleet
    • Ship fitting arrays on ships and starbases no longer restrict the number of characters that can use them simulataneously
    • Fleet hangars and ship maintenance arrays on ships both now have "allow fleet member use" and "allow corp member use" in the inventory UI
    • We're adding five new non-compressive containers (from 250k m3 down to 1k m3)
    • For containers in a fleet hangar, only the pilot will ever be allowed to open or remove the container; other characters will only be able to drop into the container (with a warning)
    • Fleet hangars will now behave like normal cargo hold when it comes to ship scanners and loot drops (ie, will be scannable, and loot will drop from them)


    We're hoping this will be the final set of adjustments, but obviously we're reading the feedback here :)

    -Greyscale


    So corp hangars in stations will act as fleet hangars? Or is that just staying a whole different thing?
    C C P Alliance
    #140 Posted: 2012.11.01 13:17
    Salpun wrote:

    Looks better but some will complain. Any word on pos security improvements or will that have to wait till the new poses?

    Might want to clearify which corp hangers are effected. All ship equiped corp hangers for example.


    No official word, no, sorry. And yeah, cleared that up, my bad.
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