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Dev Blog: Introducing team Klang!

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C C P Alliance
#1 Posted: 2012.11.13 14:36  |  Edited by: CCP Phantom
I'm sure everyone has wondered about the group that produces all the wonderful sounds in EVE Online that everyone loves so much. Well now you'll know about just how they rock your auditory senses, thanks to this wonderful new Dev Blog from CCP TorfiFrans.

Please use this thread for all your feedback!
EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents
C C P Alliance
#2 Posted: 2012.11.13 14:43
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.
CCP FoxFour // Game Designer // @regnerba
#3 Posted: 2012.11.13 14:43  |  Edited by: Palovana
Great name for a sound team.

FIRST.

edit: first non-CCP at least
#4 Posted: 2012.11.13 14:46
Inb4 "eve has sound?"
Minmatar Republic
#5 Posted: 2012.11.13 14:49
Klang ang ang ang

Nulla Curas
C C P Alliance
#6 Posted: 2012.11.13 14:49
CCP FoxFour wrote:
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.


Sophisticated metrics say it's likely you already had your sound turned on in the first place.
EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents
Drunk 'n' Disorderly
#7 Posted: 2012.11.13 14:54
can you make it so the "dark songs that play in systems that have a lot of kills in the last 24 hours" also happens in lowsec?

Come on. We want to hear them in lowsec too.
Margin of Silence
#8 Posted: 2012.11.13 14:56
The blog talks about sounds, but I can't hear them in words :(

can you give us a little onomatopoeia action going on
The Camel Empire
#9 Posted: 2012.11.13 14:57
Just me or is:
"Soft soundscape when entering the ingame map"
and
"Map mode soundscape"
the same thing?
German blog about smallscale lowsec pvp: http://friendsofharassment.wordpress.com
Unsettled.
#10 Posted: 2012.11.13 14:57
Absolutely wonderful, looking very much forward to hearing the new turrets!

Especially hybrid sound update has been long overdue.

Overall I love the sounds of EVE, wormhole space wouldn't be the same without the fantastic soundscape. Sounds are actually a vital part of wormhole existence.

.
Drunk 'n' Disorderly
#11 Posted: 2012.11.13 14:58
also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?
Imperial Outlaws.
#12 Posted: 2012.11.13 15:00  |  Edited by: Zarnak Wulf
Can I get the personal sound of a fellow galloping behind me and knocking two coconuts together wherever I go?
Vanguard.
#13 Posted: 2012.11.13 15:01
As a veteran who played with sound, it saddens me a bit to hear the music will go to the cloud. "...But Still We Go On" is the first thing I always heard when I log into eve. That welcoming music was part of the routine that kept me grounded. I understand the reasoning, and Eve is all about reasoning and cold numbers. As I listen to the music now though (on sound cloud), I am reminded that all things change, and Eve should be no exception.

My sincere hope is that the music team can come up with tracks of the quality that these old legacy tracks had. Bash the old music all you want. It has been there for a long time, and I've always loved listening to it. I'm glad that the option to listen to it in the cloud is there just in case the music team cocks it up. Actually, I think it would be great if we could hear more samples as they are developed from the music team. You could put those on sound cloud too.
#14 Posted: 2012.11.13 15:01
This all sounds great, except for... planets making sounds? I'd expect your ship to make a sound even when stationary - it's still a machine with life support systems and all that running even when not moving. But planets just don't make sounds, that's silly.

When astronauts today go into orbit, one of the things they remark on is how peaceful and quiet Earth seems from all the way up there. Planets in EVE shouldn't make any sound.

Having said all of that, there is no sound in space at all, so true realism dictates the sounds be removed altogether! Blink
Solar Assault Fleet
#15 Posted: 2012.11.13 15:04  |  Edited by: Lors Dornick
Improving sound is always a good thing.

But one quote from the Dev Blog made me giggle:
This is probably the most contreversial thing we are planning for this release. As part of building a cohesive experience, marrying graphics, design and sound, we want the music to play in context of where you are and what you are doing.

Erh, EF-2000 did that in 1995 ...

You could hear by the change in the soundtrack that something just changed in your environment.

But again, good job and keep it up.
Margin of Silence
#16 Posted: 2012.11.13 15:04
Warde Guildencrantz wrote:
also, CCP whitenoisetrash was saying he was going to provide a clip of the changed turret sounds on youtube or something with this dev blog...what happened to that?

Here it is!
#17 Posted: 2012.11.13 15:06
Hey, TorfiFrans is alive!
#18 Posted: 2012.11.13 15:07
I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.

So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
Solar Assault Fleet
#19 Posted: 2012.11.13 15:07
CCP Eterne wrote:
CCP FoxFour wrote:
So... I should turn my sound back on?

Seriously though, the new turret sounds are amazing.


Sophisticated metrics say it's likely you already had your sound turned on in the first place.

Sophisticated metrics includes working close to him?
Ivy League
#20 Posted: 2012.11.13 15:07  |  Edited by: Golden Gnu
Eve has sound? J/K
I have always loved "Event Sound" AKA a ship locks you > music change etc.
I hope that is the direction you will take. It might end up replacing local :P
Download is the meaning of life, upload is the meaning of intelligent life
http://eve.nikr.net - home of jEveAssets
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