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Dev Blog: Stay on Target - UI Features set for Retribution

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#1 - 2012-11-14 13:32:32 UTC  |  Edited by: CCP Navigator
There are more awesome UI changes coming with EVE Online: Retribution including new targeting brackets, re-worked damage notifications and all kinds of eye-pleasing goodness.

CCP Sisyphus is here on behalf of Team Pony Express to tell you all about them in his new Dev Blog.*


*Please Note - For your reading pleasure, we suggest that you read this upside down, while drunk.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3

Brave Collective
#2 - 2012-11-14 13:33:44 UTC  |  Edited by: T1nyMan
First

Damn yea!!!!!!

And I'm spent..

Now to read the blog
Separatists
#3 - 2012-11-14 13:35:12 UTC
darn

i'm always 2nd!
Greater Realms
#4 - 2012-11-14 13:37:04 UTC
Awesome changes, they seem pretty nice on the test server. Still unsure on the giant red circles, however. They look a bit misplaced.

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Ex EVE Blogger - posts still available at Through Newb Eyes

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The Ditanian Alliance
#5 - 2012-11-14 13:42:52 UTC
Fair Dinkum Big smile

Looks like nice changes - all well thought out and feedback taken.

Cheers

Brave Collective
#6 - 2012-11-14 13:43:19 UTC  |  Edited by: T1nyMan
I read it in my best Aussie accent and fair dinkum it's sounded bloody spot on normal

Good work by the way ;)
Pandemic Legion
#7 - 2012-11-14 13:47:07 UTC
Personly liked the first version of the flashing red around brackets depending on their damage vs you :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

C C P Alliance
#8 - 2012-11-14 13:50:32 UTC
I can't do an aussie accent. So I read it in my French accent. So I didn't understand anything..
..which one is shield? Lol
C C P Alliance
#9 - 2012-11-14 13:52:32 UTC
Bonzer!

We're still trying to give the last bugs the flick right now, so please dont knock it till you've tried it out :)

Thanks to everyone who tgave it a burl on Buckingham yesterday - lots of great feedback there which we're exploring now.

CCP Sisyphus | Team TriLambda | Team Klang | @CCP_Sisyphus

#10 - 2012-11-14 13:53:41 UTC  |  Edited by: War Kitten
First (page)

Quote:
*Please Note - For your reading pleasure, we suggest that you read this upside down, while drunk.


Alcohol is frowned upon at work, but I'll flip my monitor upside down.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

#11 - 2012-11-14 13:55:52 UTC
Why do you only want to show which rat or other target gives the player the most DPS, but not show the damage type weighting? It'd be really nice if you could finally add some transparency to that corner of the game mechanics.
C C P Alliance
#12 - 2012-11-14 13:56:47 UTC
Big thank you to all the fine scallywags that hang out on Duality and Buckingham, the public test servers we've testing our new features on. Especially those who show up for the mass tests! The detailed and constructive feedback we've received has really helped get these features to where they are today and will help get them to the quality they'll be on December 4th! <3

Big smile (but please keep the feedback coming if you've never see these changes before)

- EVE Online Quality Assurance -

Northern Coalition.
#13 - 2012-11-14 13:58:11 UTC
+1 for improved tooltips !
#14 - 2012-11-14 13:59:10 UTC
I saw some of this in action on Buckingham last night; have to say that I was most impressed.

Thank you for your great work!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

#15 - 2012-11-14 14:05:17 UTC
Quote:
CCP Sisyphus wrote

....as useful as an ashtray on a motorbike....
Depends on what you use the ashtray for....Twisted

But on the changes: Tested them, was amazed by them, and after getting used to them (in about 5 minutes) loved them.

Good work!


...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon

Otherworld Empire
#16 - 2012-11-14 14:08:04 UTC  |  Edited by: Chribba
Stay... on.. Again.

Great changes, and I quite liked them from the test last night as well. Now that "big red bubble" thing makes sense... he was shooting much at me lol

/c

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Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Ineluctable.
#17 - 2012-11-14 14:09:49 UTC
Great job guys! :) Now I guess it's time for the Tactical Overlay revamp? :p

Something like showing your guns tracking in colors (red, yellow green for 0%, 50% and 100% chance of hit?). And direction & speed vectors of our targets? Something like arrows colored in red yellow and blue for speeds lower, equal and faster than yours? I guess you guys know better, I'm just trowing some examples! :)

SCRUBS.
#18 - 2012-11-14 14:11:32 UTC
CCP Prism X wrote:
I can't do an aussie accent. So I read it in my French accent. So I didn't understand anything..
..which one is shield? Lol

Getting real tired of ur **** master Wa... Prism X

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Lethal Intent.
#19 - 2012-11-14 14:16:17 UTC
Quote:
Resistance types on hardeners.
What does this mean? A little picture of the damage type in the tooltip or something?
#20 - 2012-11-14 14:21:53 UTC
Benny Ohu wrote:
Quote:
Resistance types on hardeners.
What does this mean? A little picture of the damage type in the tooltip or something?

each type has a new graphic on the icon EM is hard to see though.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

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