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No idea what direction to go.

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#1 Posted: 2012.11.24 20:05  |  Edited by: Misha M'Liena
Before you all start in on me. I recently got a videocard. Before that my video drivers would lock up even from a basic level one mission. So i couldn't mission and even mining sometimes would make my vid-driver start screaming in pain.

So my skills are scattered. http://eveboard.com/pilot/Misha_M'Liena Is my eveboard. *Hugs chribba for this* But i have a bunch of stuff in que to try to get more certificates, so Tau Cabanarer won't scream certs at me too much.

Please help. I will start level 1 missions and various things to get back into the eve i could never experience till now.

Thanks Misha.
Not as innocent as she appears.™
 
#2 Posted: 2012.11.25 03:18
What I see:

You have all kinds of skills, for all kinds of races. A good selection actually.
What YOU NEED is a focus. We can't pick it for you, you need to find something you think is fun or cool and train for it for awhile.
Could be race specific. (Minmatar, Amarr, etc.)
Could be hull size specific. (BC, Cruiser, etc.)
Could be weapons specific. (Guns, Missiles, Drones)
Could be ISK specific (Missions, Mining, Manufacturing, etc.

When you select one of those, you might buy the corresponding shield or armor comp skills. Other than that, you dont need MORE skills, just train the ones you already own for awhile.

Congrats on the vid card. EVE needs/deserves good graphics.

Consider joining a newb friendly corp. It always helps to have people that are doing the same activities as you.
Amarr Empire
#3 Posted: 2012.11.25 03:34
RavenPaine wrote:
What I see:

You have all kinds of skills, for all kinds of races. A good selection actually.
What YOU NEED is a focus. We can't pick it for you, you need to find something you think is fun or cool and train for it for awhile.
Could be race specific. (Minmatar, Amarr, etc.)
Could be hull size specific. (BC, Cruiser, etc.)
Could be weapons specific. (Guns, Missiles, Drones)
Could be ISK specific (Missions, Mining, Manufacturing, etc.

When you select one of those, you might buy the corresponding shield or armor comp skills. Other than that, you dont need MORE skills, just train the ones you already own for awhile.

Congrats on the vid card. EVE needs/deserves good graphics.

Consider joining a newb friendly corp. It always helps to have people that are doing the same activities as you.


Once you've followed this advice (and since you want to do combat) I feel you will want to consider a Per / Int remap so that you can have quick training times on your core skills (almost all rely on int) and your weapons and ship commands skills (Per).
#4 Posted: 2012.11.25 11:40
Well i missed that , oops my bad. I'll start with a focus of missions and maybe even tutorials to actually enjoy eve, yes i do like mining. But that was the only thing i could do. So missions/enjoying eve short term goal. Long terms are in no order are flying compentently a battleship, Having all 4 races frigs/cruisers/bs's/carriers at 5/being a compentent fc. And everything else on the way. Those are my lonnnng term goals. *hugs tau fer the heck of it*

Misha

Ps. Ty Inkarr and Raven *hugs*
Not as innocent as she appears.™
 
#5 Posted: 2012.11.26 13:49
Biomass char, make new one.
#6 Posted: 2012.11.26 15:26
Misha M'Liena wrote:
Please help. I will start level 1 missions and various things to get back into the eve i could never experience till now.


Train frigate (pick a specific race) 4. Train small weapons (for that race's frigates) to 3 or 4 for basically everything relevant. Train destroyers to 4 or so. Train defenses (armor or shield, pick one, probably based on your racial pick) and supporting skills all to 3 or 4.

That'll let you handle any level 1 or level 2 mission in the game. That said, prepare to blow up a lot, initially, while you're learning to use all of the ships and equipment involved.
#7 Posted: 2012.11.26 22:25
Thank you lost. :) And to demolisher, if i was a couple million sp char i probaly woulld. But as Mishas been around for awhile and pushing 6 mill. I'll hang onto her for a few more years. Bear
Not as innocent as she appears.™
 
#8 Posted: 2012.12.03 12:01
Ok currently training drone interfacing 4 to get at sentries, Then my plan is to get the mechanics/engineering/science/nav/warp tp 5 as they all are 4. Will probaly get gall cruiser to 3 as well. Then train the skills that fit under my curret attrib mapping.

Misha.
Not as innocent as she appears.™
 
Of Sound Mind
#9 Posted: 2012.12.11 16:46
I think the hardest part is sticking to the skill plan, especially when the training times increase and there is that oh so shiny but totally unconnected skill that you really want.
I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser gate. All those moments will be lost in time... like tears in rain... Time to die.
#10 Posted: 2012.12.19 23:55
Well i adjusted my plan But i have a question. Is a guardian the best logi? Or will be it ok with shield or only Armor?
Or do i need to train a different logi for shield?



Energy Systems Operation IV
Energy Systems Operation V
Energy Management IV
Energy Grid Upgrades IV
Electronics Upgrades IV
Electronics Upgrades V
Amarr Cruiser V
Signature Analysis IV
Signature Analysis V
Long Range Targeting IV
Long Range Targeting V
Logistics I
Weapon Upgrades IV
Targeting V
Multitasking I
Hull Upgrades IV
Shield Management IV
Repair Systems IV
Shield Emission Systems III
Shield Emission Systems IV
Energy Emission Systems III
Energy Emission Systems IV
Remote Armor Repair Systems II
Remote Armor Repair Systems III
Remote Armor Repair Systems IV
Shield Operation IV
Shield Operation V
Shield Upgrades IV
Shield Compensation III

Training up to get logi skill first then the support skills. Is this a good idea?

Misha.
Not as innocent as she appears.™
 
#11 Posted: 2012.12.20 13:01  |  Edited by: Zoe Kaltana
Well, principally everything goes, but the guardian has it's strength (hp/res/lows) definitly in armor.
edit:
And the role bonuses are cleary at remote armor repairing


I would suggest a scimitar as it's well balanced with a little hang to shields and altogether 2 more low/med slots.
edit:
And it's role bonus cleary goes to remote shield repair.

But that would mean you have to stick to minmatar ships for a while, since the lvl5s eat lot of skill time.

May I ask what you plan to do with the logi? :)


and another edit:
Just noticed a little lack of power grid in the scimitar...perhaps the basilisk would be a slightly better choice for a shield repper.
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#12 Posted: 2012.12.20 16:09
Tp rep your ships Zoe. And others. And i figure probaly wrongly if i specialize in logi i'll be a much sought after commidity then , oh look another missionrunner noob.

Misha.

Ps. *hugs Zoe*
Not as innocent as she appears.™
 
#13 Posted: 2012.12.20 16:46  |  Edited by: Rain6637
Misha M'Liena wrote:
Tp rep your ships Zoe. And others. And i figure probaly wrongly if i specialize in logi i'll be a much sought after commidity then , oh look another missionrunner noob.

Misha.

Ps. *hugs Zoe*


that. is exactly why I trained logi. yes yes yes

all I'm supporting is the Basilisk with this post, because it is what I know. the other logistics should still be considered.

http://i.imgur.com/xQhff.jpg

what I love about the basilisk and its bonuses to cap transfer and shield transport is the flat out ability to break the law of conservation of energy "energy may neither be created nor destroyed." No, actually, the basilisk creates energy. about six times what you put into it, and out to 81km.

not all is great with the basilisk however, or this fit, and it's best used in a chain with 1 other logi or another ship that can provide it 2 large cap transfers. with that, though, it can run everything including its own booster full-time.

It doesn't have bonuses to armor repair, but, it can power a ship that has local reps. so there's still some viability. ...useful for flying with megathrons that only need 1 cap transfer to be a complete ship. shield transporters have higher fitting requirements, so going full cap logi is always an option.

I'm very caldari, and i'm working on that.



another topic for thought: carriers are meant to be logi for supercarriers and battleship fleets. if you want to talk about a force multiplier, carriers are it. giant logi.

http://eve.battleclinic.com/loadout/35204-Archon-Pantheon-Spider.html also watch the video linked in comments.

The archon, used as a logi chain. (armor ship, amor and cap transfers.)



this is the 1 year "perfect logi" basilisk training plan I have my new pilots on. it is min-max attribute optimized at 27 Intelligence 21 memory, with +4 implants (requires cybernetics IV). by the time you finish Logistics V you will also have core skills to Elite, Navigation (high velocity helmsman) Elite, as well as the shield tanking to Elite.

https://docs.google.com/open?id=0B4fD9XC7pnNRZlZzQks3NFNndGc
President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III 
#14 Posted: 2012.12.20 17:15  |  Edited by: Zoe Kaltana
I can only agree to Rains post. The Basilisk seems to be the best "specialist" in ranged shield & cap transfer.
Just saw, that the minmatar and gallente logis don't give range bonis on energy transfer (tracking link instead),
so i would not train them in the first place. ;)

So in short:
If you want to help shield tankers, train the Basilisk.
If you want to help armor tankers, train the Guardian.

I would train the Basilisk first, because shield tankers have much more problems in keeping their energy cap stable
(and are the more common variant imo). ^-^


A good armor tanker is already cap stable, but has more problems to keep his hp, so the gallentean logi with armor rep & tracking link would be interesting here....but I think this goes to far for now. *g*

Train the Basilisk. ^-^

Zoe
PS: *hugs Misha*
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The Kaltana Blood Horse Tribe:
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#15 Posted: 2012.12.20 17:41
oh, but maybe make sure you have the spaceship command skills for the changeover done first

http://i.imgur.com/vfSwg.png you still have time, even without a remap (don't remap for it lol)
President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III 
#16 Posted: 2012.12.24 00:58
hey, also... falcons

caldari cruiser, lights cynos and jams

rook is the non-covert ops version... slightly tankier, bonus to heavy missiles and heavy assault missiles.

if you're going to train the basilisk, and you look forward to people asking for your ships for support, falcons/rooks are also requested..

______________________________________________________

I forgot to mention that the Tech 1 variants of the basilisk and falcon (osprey and blackbird) have similar bonuses to the T2 versions... you'll be in support roles more quickly with the T1 versions. and they're cheaper.

here's a T1 Osprey logi I fitted up for a suicide roam: http://i.imgur.com/FFOM3.jpg <--less than 10mil for the ship and fittings
President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III 
#17 Posted: 2013.02.08 00:31
Currently have 9 days 13 hours-ish left on amarr cruiser 5, Then i'll start on i guess weapon skills maybe go for t 2 stuff.
Not as innocent as she appears.™
 
Triumvirate.
#18 Posted: 2013.02.08 12:45  |  Edited by: Mizhir
Getting Logi V is a wise choice. Even with the new t1 logi cruisers there is still a high demand on pilots who can fly the t2 logis well. Both for PVP, where many big nullsec alliances and pvp corps often needs ppl to fly logis, and for PVE like Incursions.

Logis were the first t2 ships I could fly and I trained logi to V right away. The majority of the ISK I have is earned from incursions. It is in my opinion the most fun way to earn isk since it is group based, and getting Logi V is a easy way into the incursion community.

Edit: If in doubt, train support skills. They are always useful for a wide range of ships.
Triumvirate.
#19 Posted: 2013.02.08 12:58
Zoe Kaltana wrote:
I can only agree to Rains post. The Basilisk seems to be the best "specialist" in ranged shield & cap transfer.
Just saw, that the minmatar and gallente logis don't give range bonis on energy transfer (tracking link instead),
so i would not train them in the first place. ;)

So in short:
If you want to help shield tankers, train the Basilisk.
If you want to help armor tankers, train the Guardian.

I would train the Basilisk first, because shield tankers have much more problems in keeping their energy cap stable
(and are the more common variant imo). ^-^


A good armor tanker is already cap stable, but has more problems to keep his hp, so the gallentean logi with armor rep & tracking link would be interesting here....but I think this goes to far for now. *g*

Train the Basilisk. ^-^

Zoe
PS: *hugs Misha*


I disagree. All 4 logis are very good and useful for each of their roles. The cap chaining ones (Guardian and Basi) uses the capchain to run while the self supplying ones (Oni and Scimi) relies on their own regen and thus dont need any cap transfers.

For general PVE the Basi and Guardian tends to pull ahead since the cap chain makes it easy to make them stable while offering utility (in form of cap transfers) for the dps ships. Any cap hungry laser ship will apreciate it :)

However the Oni (cant remember the full name of the gallente one) and Scimi shouldn't be underestimated for PVE. Any decent incursion fleet would have a good split between the cap chaining logis and the self stable logis. An incursion scimi can often fit 2 shadow serp. tracking links, which will be a great boost for your friends in faction BSs.

From PVP perspective the Basi is rarely used. It is too slow and got a too big sig. So for shield fleets the scimi is the king. They rarely make use of the TL bonus though. PVP Scimis use their mobility to keep distance to enemy DPS which is their way to mitigate most dmg. So they do often have MWD fitted.

Guardians and Onis are both great ships for armor fleets. The Guardians rely on their low sig, good resists and AB to tank incomming dmg. They can be fit with 5/1 layout (5 reppers and 1 energy transfer) to maximize repping power or they can be fit with a 4/2 layout which greatly increases their resistance to neuts and allows them to feed energy to their cap hungry laser friends. The Oni is more like the scimi. Its fast and uses its mobility to defend itself. Generally the guardian is used for big fleets while the oni is better for smaller skirmishing gangs.
#20 Posted: 2013.02.09 11:47
Well i am training amarr cruis to get to the guardian, It didn't dawn on me till i was 1/2 thru it that i didn't remap first Sad..So now i can work on the fun stuff.
Not as innocent as she appears.™
 
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