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Dev blog: EVE Online development in 2013 and beyond

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C C P Alliance
#1 - 2013-01-15 19:35:08 UTC  |  Edited by: CCP Phantom
Following the blog just published by CCP Unifex, CCP Seagull, Senior Producer for EVE Online has more information about the future of EVE. Check out her blog right here and give us your thoughts in this thread.

CCP Guard | EVE Community Developer | @CCP_Guard

#2 - 2013-01-15 19:37:43 UTC
first!

Keeping active account just to shitpost

there's so many thing to fix in eve.... and they fix forum ! GJ! but ok i like it !

CCP Fozzie : AFK cloaking, however, is an entirely social form of power

Vote Steve Ronuken for CSM
#3 - 2013-01-15 19:38:12 UTC
Woo! looks good to me Smile

Woo! CSM 9!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#4 - 2013-01-15 19:38:46 UTC  |  Edited by: Omnathious Deninard
Bah third
Well I'm glad to see that the POS will be worked on for this winter
#5 - 2013-01-15 19:40:55 UTC
Cool

CPM0 Chairman / CSM7 Vice Secretary

Feign Disorder
#6 - 2013-01-15 19:41:07 UTC
I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one Blink

Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space.
Goonswarm Federation
#7 - 2013-01-15 19:43:18 UTC
Evelgrivion wrote:
I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one Blink

Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space.

that is a terrible idea

things being discoverable is neat

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

#8 - 2013-01-15 19:44:27 UTC
I like it. It's a more challenging approach, but one that has worked well not just for EvE but for other games as well.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

#9 - 2013-01-15 19:45:44 UTC
Weaselior wrote:
Evelgrivion wrote:
I'm not generally a fan of buzzwords, but at least it looks like you're using your own for this one Blink

Regarding the idea of helping players decide what to do next, It's worth considering whether the current game design for PVE content is a good one; a lot of it is hidden away, and discovering (or re-discovering) that content creates a barrier between different groups of players. I don't believe this is a good design, and it might be worth reconsidering the design of EVE's exploration content to make, at least some of it, more obvious in space.

that is a terrible idea

things being discoverable is neat

It's a pain in the ass if you don't know how, though, and the ingame probe tutorial is pretty awful.
Feign Disorder
#10 - 2013-01-15 19:46:28 UTC
Weaselior wrote:
that is a terrible idea

things being discoverable is neat


Yes, things being discoverable is neat, but what should be the threshold for having to find content? Should you have to launch a probe every time you enter a system to find if there's any content at all? Maybe it would be better if the solar system map showed you a rough indicator of what PvE content is available before you launch any probes.

I'm not against leaving really neat stuff buried far away, so long as it doesn't create an unnecessarily large barrier between players. As things are currently designed, ESPECIALLY when it comes to basic ship blasting PVE, I think this barrier is too large.
#11 - 2013-01-15 19:48:55 UTC
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool

_ _

Of Sound Mind
#12 - 2013-01-15 19:49:23 UTC  |  Edited by: Dern Morrow
As a long-time EVE player (2003 on my other account), an avid LARPer (a weekend Victorian era immersion LARP + a weekly Vampire the Masquerade game), and also a tech guy (been involved with the API longer than anybody, seriously) -- hail, and well met!

I look forward to seeing where you take this great world we have built, and am happy to see someone with your background and skill at the helm of the Senior Producer role. You have big shoes to fill, but I don't expect you will have any trouble with that. :)
#13 - 2013-01-15 19:52:56 UTC
Congrats! Now first order of business for this week: release CREST! Next week's agenda: port over all the current feeds in the API to CREST and release them!

Twisted
Feign Disorder
#14 - 2013-01-15 19:53:50 UTC
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


I like the term Makers and Breakers too; I just wish the interdependency of the two groups was more apparent; the eve market has the unfortunate side effect of obfuscating the relationship.
Pandemic Legion
#15 - 2013-01-15 19:54:13 UTC
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!

Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. Cool

[b]Mercenary Coalition Boss CCP Game Designer CSM6 Delegate & CSM7 Chairman Pandemic Legionnaire[/b] Follow Seleene on Twitter!

Mercenary Coalition
#16 - 2013-01-15 19:54:51 UTC  |  Edited by: Kelduum Revaan
Got to say it: <3 CCP Seagull
Feign Disorder
#17 - 2013-01-15 19:56:47 UTC  |  Edited by: Evelgrivion
Seleene wrote:
JON LANDER I WANT YOU TO RUN FOR PRESIDENT OF SOMETHING!!!!!

Also, the CSM minutes will be published in the next 24-48 hours. We've been waiting on this dev blog. Cool


What is Jon Lander taking on instead of Senior Production, anyway? EDIT - Just got a clue and realized that he wrote a devblog that covers that very subject. Derp.

Glad to hear the CSM meeting minutes will be out soon™ Blink
Pandemic Legion
#18 - 2013-01-15 19:56:55 UTC
What apocrypha did well which every other expansion pretty much failed to do was give everyone something, and increase the attachment to the universe via a decent build up and back story. The 18 month and no development feels like 24 months and no real buzz just tweaks that should've been done a long time ago.

This created a cycle of less people interested, a trimming of ccp, which stifled the creativity of the system, back story and attachment people have.

Want to get back to the heady days of apochrypha then you need to find that balance that gives the pve'rs something to do which contributes to new weapons / ships / drivers for the pvp'ers, whilst pushing the story of the universe on rather than always giving cryptic half information that gets forgotten after 2 months and never really touched upon again.

That's how you win over the masses again.

#19 - 2013-01-15 20:00:27 UTC
So Unifex is "big picture," Seagull is "near term vision," and Ripley is "next release."

Sounds good to me. Congratulations, CCP Seagull.

I'm looking forward to the minutes.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

C C P Alliance
#20 - 2013-01-15 20:02:14 UTC
Rees Noturana wrote:
How is this different from the "Jesus Features" that CCP vowed to never do again? Just smaller stuff under one common theme? What if a theme needs a really big change to make worthwhile?

Nice to see you supporting the Enablers, although I prefer the term Makers and Breakers. Cool


We can still do big things and long term things that take more than one release, because we can have a single theme run across multiple releases - and ship the "big" thing in the second or third release on a theme - or just silently work on shipping preparation features for a bigger change, like how the refactoring of Crimewatch was done, before we made any real changes to the related features.

I think a "Jesus feature" means some single huge feature that is believed to be THE solution to either growing or fixing the game - and that's what we want to never do again. But we can still do big changes to the game - just with a clear idea of what we're trying to achieve with them, and a realistic set of expectations for what they will bring to the game.

Senior Producer, EVE Online Development CCP Games Reykjavik

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