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[Odyssey] Tech 1 Battleships - Gallente

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C C P Alliance
#1 Posted: 2013.04.08 14:23  |  Edited by: CCP Phantom
THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.

Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts!

Some of the changes herein are significant, so I'm going to lay out our overall tiericide and balance principles at the top of each race's thread, and also provide ship-by-ship explanation. I encourage you to read both before hitting the caps lock key, you may find answers to some of your questions and concerns.

Tiericide -
Our effort to destroy ship tiers continues. With battleships, the tiers were most evident in HP amounts and price. All variations had an equal allocation of slots already (19), except drone bonused hulls or disruption hulls, which won’t change. As usual, we will be dividing battleships into roles rather than tiers. The distribution will be as follows: One 'Attack' Battleship for each race, and two 'Combat' Battleships for each race (except Caldari, who will retain the only 'Disruption' Battleship for the time being). With these new roles in mind, we will be adjusting hitpoint amounts for all combat battleships near the former tier 3 hitpoint numbers, while the attack hulls will sit closer to the former tier 2s. As with other ship classes, attack battleships will be faster, more agile, and will focus more on damage application and projection than their combat counterparts. Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers.

Exciting roles for every ship and every race -
One of our main goals during this balance pass is to see that each battleship has a lot to offer, and that each race has access to all of Eve's environments. Formerly, the battleship line had strange overlaps and gaps which left certain races excluded from certain styles of play and other races with more than one option for a certain role. This new distribution should hopefully provide new options and excitement for players of all races.

I am breaking the post into four, by race, with the hope of isolating feedback. We look forward to hearing what you all have to say.

Without further ado:

GALLENTE

Hyperion:

Here's the new and improved Hyperion. Based off of your feedback, this new version goes from 8 turrets to 6, while doubling its damage bonus from 5% per level to 10%. It also gains a larger drone bandwidth and bay, a utility high, and keeps its much-needed mid slot.

If anything, I'm worried this is too strong, but it should be an extremely fun ship to use. Hope you guys approve.

Gallente Battleship Skill Bonuses:
+10% Large Hybrid Turret damage
+7.5% Armor Repair amount

Slot layout: 7H(-1), 5M, 7L(+1); 6 turrets , 1 launchers
Fittings: 16000 PWG(+250), 600 CPU
Defense (shields / armor / hull): 7500 / 8000 / 8500
Capacitor (amount / recharge rate / cap per second: 7200 / 1500s / 4.8
Mobility (max velocity / agility / mass / align time): 115 / .1178 / 100200000 / 16.36s
Drones (bandwidth / bay): 125(+25) / 175(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 110 / 7
Sensor strength: 23 Magnetometric Sensor Strength
Signature radius: 485


Megathron:

With the Hyperion moving to more of a combat/utility ship via its drones, heavy mid-slot allocation, and spare high, we felt the mega could now afford to move towards a completely dedicated gun boat. Instead of the former 8/5/6 utility focused set up, we now have a 7/4/8 hybrid damage machine that has sacrificed its utility high (which was often unused) to gain another low - giving it more access to damage, damage application/projection, or tank. It stays in its attack role and therefor retains the previously described increases to speed and agility. This design should also fit the 'flavor' that the Megathron has spent a decade building much more accurately.

Gallente Battleship Skill Bonuses:
+5% Large Hybrid Turret rate of fire (replaces large hybrid turret damage)
+7.5% Large Hybrid Turret tracking speed

Slot layout: 7H(-1), 4M, 8L(+1); 7 turrets , 0 launchers(-2)
Fittings: 15500 PWG, 600 CPU(+50)
Defense (shields / armor / hull): 6300(+89) / 6500(-141) / 7500
Capacitor (amount / recharge rate / cap per second): 6000(+375) / 1150s / 5.02 (+.15)
Mobility (max velocity / agility / mass / align time): 122(+7) / .114(-.0076) / 98400000 / 15.96s (-.63s)
Drones (bandwidth / bay): 75(-50) / 75(-50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km / 95 / 7
Sensor strength: 21 Magnetometric Sensor Strength
Signature radius: 380(-20)

Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1100s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)
@ccp_rise
#2 Posted: 2013.04.08 14:24  |  Edited by: Omnathious Deninard
First

Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay.
  - 
Pandemic Legion
#3 Posted: 2013.04.08 14:29
OHHHHHH YEAHHHHHHHHHHHH
Pandemic Legion
#4 Posted: 2013.04.08 14:32  |  Edited by: Dez Affinity
Dominix doesn't need changing o7

Leave my Hybrid bonus **** sentry drone fleets in the ass

Edit: Let me be more constructive.

The Dominix is currently one of the better and more versatile battleships in the game. You can do rails and sentries. You can do blasters and heavies. You can do neuts and damage drones. You can do remote reps and sentries.

With this change you're pushing it into a role of long range sentry fighting, a la slowcats/potatocats/rattlesnakes instead of letting it be its versatile self.

The Mega is a decent battleship and 4 mids is enough to fit scram web mwd and a cap booster. It's weak points were no space for ECCM and lowish tank comparative to Domi, Abaddon, etc. A mid slot might make it easier to do a dual cap booster tank fit if large armor reps weren't awful, other than that you have either an eccm or like you said a mjd. but mjd is a ghey module anyway.

At the expense of a low slot you're either losing tank or a more likely the second mag stab which will counteract the minute damage increase from the rof change. (Keep in mind ROF has its downfalls, cap usage, ammo usage and more often reloads which in smaller fights does make a difference)

Hyperions faults are missed with this. It's always been pretty crappy because you need links/drugs and a little pimping on tank to get a decent one and even then you need dual cap boosters, which means less tackle - and it does not track well, with only 4 heavy drones to accompany the tracking. (even after the hybrid buff, the cool thing about mega is the tracking bonus, domi doesnt need it as amuch because its main source is drones and it has a spare mid for eccm/track comp)

Hyp will no longer be able to afford to fit dual cap boosters/
Minmatar Republic
#5 Posted: 2013.04.08 14:36
I liked my navy 1400+ dps (garde + rails) domi for missions,but i assume this will make drone users happy i just dont think it will be viable as gank setup for missions anymore.
http://i.imgur.com/1N37t.jpg

http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...

Shadow Cartel
#6 Posted: 2013.04.08 14:43
Please carry changes over to faction versions.
#7 Posted: 2013.04.08 14:43
Meh.
Ex CSM member & Designer of the Tornado.
Gallente - Pilot satisfaction
Goonswarm Federation
#8 Posted: 2013.04.08 14:44  |  Edited by: IrJosy
These changes don't seem very good.


Hyperion is not really fit for anything except for silly bait setups in which the abbadon is better. It remains a poor choice in both pve and pvp. The ICONIC Mega is only used for station games and with the damage bonus turning into a rof bonus I feel like that is more of a nerf than anything. Often times when playing station games you only have time to get one volley off. The dominix just gets slaughtered here. Drones are useless in pvp and thanks to ccp foxfour and the new rat AI it is incredibly difficult to pve with drones. These changes make the dominix less effective in both pve and pvp. It wasn't a popular ship to begin with.


As many people willl point out the dominx is used for baiting/shield gank setups. If the dominix were to lose its large hybrid bonus it should have received the hyperions rep bonus in exchange for the hyperion to get a double damage bonus.


tl;dr: What do you guys have against gallente?
Synthetic Existence
#9 Posted: 2013.04.08 14:48
How will this affect the Megathron Federate Issue? Bear
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Got Item?
Minmatar Republic
#10 Posted: 2013.04.08 14:49  |  Edited by: Mina Sebiestar
Entity wrote:
How will this affect the Megathron Federate Issue? Bear


unfortunately you will have to pass them to me Lol
http://i.imgur.com/1N37t.jpg

http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...

Kraftwerk.
#11 Posted: 2013.04.08 14:50
Quote:
Hyperion[...] Slot layout: 8H, 4M(-1), 7L(+1); 8 turrets , 0 launchers


You forgot -1 launcher!
Gallente Federation
#12 Posted: 2013.04.08 14:51
Well, there goes my shield tank Hyperion for incursions.
Triumvirate.
#13 Posted: 2013.04.08 14:53
Ouya Sfahei wrote:
Well, there goes my shield tank Hyperion for incursions.


Just use a Mega :D
#14 Posted: 2013.04.08 14:53
Do not like the Megathron changes one bit. That missing low-slot is going to seriously hurt, as is the loss of the launcher slot for those of us who wanted to go pure DPS - and if you're going to give a rate-of-fire bonus to a ship whose guns use capacitor, could you at least retool the capacitor recharge rate as well to compensate?
Triumvirate.
#15 Posted: 2013.04.08 14:54
for the love of god, leave the megathron alone, the changes on it are terribad
#16 Posted: 2013.04.08 14:55
So the Dominix can now shell out 600DPS out to 139km with 2 omnidirectional tracking links, 2 DDAs, 1 large sentry damage augmenter and 5 Bouncer IIs.
  - 
#17 Posted: 2013.04.08 14:57
The -1 lowslot will make my dual rep mega better.
Thanks CCP!
Shadow Cartel
#18 Posted: 2013.04.08 14:57
How about bringing back the old megathron model while you're at it? The new one is disgusting.
Pandemic Legion
#19 Posted: 2013.04.08 14:57
Andreus Ixiris wrote:
as is the loss of the launcher slot for those of us who wanted to go pure DPS -
Straight
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
Gentlemen's Agreement
#20 Posted: 2013.04.08 14:58  |  Edited by: Catlos JeminJees
the Hyperion is like a starving 3rd world kid and you gave it some shoes instead of food.. for shame

Edit: after the changes, I belive that 3rd world kid just got a happy meal. I approve
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