EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Hacking in Odyssey

First post First post
Author
#61 - 2013-05-13 16:54:30 UTC
Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.

You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules!

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

#62 - 2013-05-13 16:59:18 UTC
Danny Centauri wrote:
Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.

You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules!


All the credit for this goes to my lovely co-workers in the other teams.

EVE Software Engineer Team Space Glitter

Cohortes Triarii
#63 - 2013-05-13 16:59:59 UTC
Do these changes apply to Radar and Mag sites in WHs too? do I have to play minigames while I wait to be shot at by the next wave of sleepers?
#64 - 2013-05-13 17:02:54 UTC  |  Edited by: Zaxix
If the Hacking UI pops up and covers the screen and closing the UI ends the hacking attempt, how will hackers maintain situational awareness? Does the UI cover all of the screen real estate? Is it similar to looking at your map, where your various other UI elements can be on top of the UI and accessible?

edit: oops found the answer on a previous page. sorry!

Bokononist

 

SE7EN-SINS
#65 - 2013-05-13 17:03:17 UTC
Sum Olgy wrote:
Kip Troger wrote:

With no rats, there will be very little risk factor, as most people will have no problem flying around in a t1 fit heron running sites. I hope they provide a risk vs. reward to entice shiny ships into low sec exploration. Let the herons comb through hi-sec all day...



Herons already comb high sec for 'profession' sites. With a lack of rats Question And at fanfest the devs/designers etc alluded to 'ladar type' damage or rat spawns (or both?) at either certain junctions or failures to navigate past a junction.

So, from out point of view, this is all very much 'up in the air' and I'm actually excited by such a large amount of brand new gameplay that's being injected into the game.

I'm predicting some long nights before the 8th in Reykjavik Harbour though P


I just hope they use this opportunity to create more interaction in low sec. Hacking sites currently litter low sec and are able to be run very quickly by experienced pilots actually looking for them. I hope this minigame will stall them a little longer and keep them distracted enough to actually have a decent chance at a pirate finding them.

The concern is that if all they need to complete the site is a heron because there is no more rats, it will add nothing to the game for pirates. But, if they can find a way to make the sites lucrative and provide options for the explorer to fly something more expensive, then this could make my daily life much more interesting in EVE.
#66 - 2013-05-13 17:04:20 UTC
I can see many data and relic sites in low sec never being ran because of being shot at ad destroyed while you are waiting to hack the site and the greatly sped up scanning system.
Will the number of sites be increased over all or the amount of loot per site increased due to the inevitable loss of loot from ejecting?

If you don't follow the rules, neither will I.

Otherworld Empire
#67 - 2013-05-13 17:05:25 UTC
You all better start studying the Rainbow Books now!

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

#68 - 2013-05-13 17:08:23 UTC
The spew containers are best looted with two people. Maybe in low sec explorers should explore in pairs. One can hack while the other remains vigilant. Then on success both grab loot.

Know a Frozen fan? Check this out

Frozen fanfiction

#69 - 2013-05-13 17:09:25 UTC
CCP Bayesian wrote:
Danny Centauri wrote:
Crafty dev blog is crafty, you missed out the bit where the new T2 scanning modules (increased scan strength, reduced time and decreased deviation) all require components found in these sites.

You said you wanted to tie them closer to the market well you just did that and opened up a very interesting active income source. Unfortunately for myself it means I will not be able to throw 10bil at the new modules and triple my money release day this time around but still its cool progress. Good work putting more of the power back in the hands of the little guys in industry who will do their own hacking and build from only what they can find. Excellent implementation of new T2 modules!


All the credit for this goes to my lovely co-workers in the other teams.


Will we be hearing from this lovely co-workers in a yet to come dev blog? Smile

EVE Manufacturing Guide - Simple guides to manufacturing in EVE for both beginners and more experienced players.

#70 - 2013-05-13 17:10:35 UTC
Danny Centauri wrote:
Will we be hearing from this lovely co-workers in a yet to come dev blog? Smile


I'll find out.

EVE Software Engineer Team Space Glitter

Ushra'Khan
#71 - 2013-05-13 17:11:34 UTC
Let us install firewalls and datalinks to SBUs and I-hubs so that we can HAK4SOV!

Imagine, small gangs roaming around nullsec/FW space trying to safely secure sites around these objectives for few minutes at a time to temporarily affect upgrade status, or the length of time something is vulnerable, or maybe even apply penalties to shield and armor resistances right before the things go vulnerable.

Possibly this new hacking economy could get parts/RE-ed pieces from exploration sites that are then applied to sov upgrades with unique benefits, but then exposing pieces of sov-infrastructure to other hackers.

Or maybe hack gangs could wander around increasing the sov bill costs at I-hubs when they hack them, or somehow leech a payment from the I-hub so that they are transfered some isk from a payment, or even ahead of time...

Basically, make hacking an offensive/defensive small gang conflict driver with its own benefits and risks.
SE7EN-SINS
#72 - 2013-05-13 17:12:51 UTC
Omnathious Deninard wrote:
I can see many data and relic sites in low sec never being ran because of being shot at ad destroyed while you are waiting to hack the site and the greatly sped up scanning system.
Will the number of sites be increased over all or the amount of loot per site increased due to the inevitable loss of loot from ejecting?


I spend all my time in low sec and do a lot of exploring. Most Magnetometric and Radar sites that I probe down are still there the next day I scan down the systems. They are hardly ran as it is... the only time I run them now is if 2 or 3 spawn in my home system where I can easily hop out and run them all at once - and even that is usually not worth my time. They just cannot compete with the combat sites when it comes to worth my time.
Vaihto Ehto
#73 - 2013-05-13 17:13:12 UTC
Is it possible to spam d-scan and keep an eye on local while playing the minigame?

Why would you not use an alt to post on the forums?

#74 - 2013-05-13 17:15:04 UTC
An interesting concept, I'll have to check it out on SiSi when I get the opportunity.

I do like the idea of (eventually, hopefully) being able to hack other things, like Secure Cargo Containers or even POS's - although there must be some safeguards put into place to protect against abuses of that (especially for POS's). Perhaps anti-virus programs/structures/containers you can buy that protect your POS/Cans from hacking attempts for a short while?

Secure Cargo Can hacking would be fun for a short while, until everybody moved their cargo containers into deep space locations, unless we get some means to scan said cargocans down?
C C P Alliance
#75 - 2013-05-13 17:27:15 UTC
Vaihto Ehto wrote:
Is it possible to spam d-scan and keep an eye on local while playing the minigame?


Indeed it is.

Team Genesis

#76 - 2013-05-13 17:30:57 UTC
So it's the Deus Ex: HR hacking minigame?
Ushra'Khan
#77 - 2013-05-13 17:32:00 UTC
Or imagine if you could perform some sort of temporary identity theft...
Zero.Four Ops
#78 - 2013-05-13 17:38:34 UTC
Burseg Sardaukar wrote:
Hacker's being valuable, you say....

Could this lead to hacking of offlined POS's?


For the Love of . . .

This.

Embargo a POS until its owner can no longer provide fuel. The tower goes offline. No shield. but instead of getting what's inside, we are forced to explode it ?

Instead, provide a hacking methodology to allow players to skillfully take over the POS. Then we can either provide the fuel to run it, or unanchor it and haul it away. Similarly for all structures associated with the POS.

Make hacking attempt a criminal act (if in hisec) for cans, bubbles (lowsec). Hell, make the POS guns (even if the POS is online) hackable.

A profession embedded in space systems software invasion and control would be spectacular. Make it race specific if need be, hell, break it into several level to achieve the ability to hack major structures like off-lined POS and hangars.

Please, make this happen !

If only we could fall into a woman's arms

without falling into her hands

#79 - 2013-05-13 17:41:07 UTC
Obsidian Dagger wrote:
So it's the Deus Ex: HR hacking minigame?


It's reasonably different and shares a lot more elements with RPG games. Inspirations were a diverse as the videogame Rogue and the card game Munchkin.

EVE Software Engineer Team Space Glitter

#80 - 2013-05-13 17:41:32 UTC
Here's the real hacking of Odyssy article: http://evenews24.com/2013/05/13/fists-full-of-isk-chaos-testbed-server-market-wizardry/

An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Forum Jump