Player Features and Ideas Discussion

 
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[Odyssey] Capital Rigs

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Somethin Awfull Forums
#321 - 2013-05-23 22:18:38 UTC
Ersahi Kir wrote:
How did this thread get to 16 pages?

The rigs give the same benefit as the small, medium, and large rigs but take more materials to make.

A few pages of "oh noes the sky is falling" because rig materials will bounce around as supplies stabilize.

A few questions about capital specific rigs, such as rigs that affect siege modules similar to ice and mercoxit medium rigs. Also a few questions about BPO cost and availability.

Boom, thread done in 5 pages. Lock, sticky and move on. There really isn't that much discussion to making cap rigs, how this abomination of a 16 page thread happened escapes me.


Maybe there are 5 or 6 pages of self appointed forum policing... Who knows?

R.I.P. Vile Rat

The-Culture
#322 - 2013-05-23 23:26:35 UTC
Not seeing any response on whether or not there will be T2 capital rigs or if capital rigs will simply be T2 quality for their increased cost.

I'll enjoy changing from not using T2 Large Trimarks to not using T2 Capital Trimarks...


Svo.

Director of Frozen Corpse Industries.

It Burns When I'm PvPing
#323 - 2013-05-24 03:06:18 UTC
t2 rigs are a bit out of control, cost wise, whether we are talking small rigs or capital. I think that is sort of a seperate issue.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

#324 - 2013-05-27 20:34:17 UTC
"existing large rigs on capital ships will automatically and without cost upgrade to their new capital counterpart when the patch hits"

Is this true?
WAFFLES.
#325 - 2013-05-27 21:24:42 UTC
17 page thread and all we need is 60 seconds of dev attention to answer a few questions. Fail
C C P Alliance
#326 - 2013-05-28 17:03:03 UTC
Inna Cristiana wrote:
"existing large rigs on capital ships will automatically and without cost upgrade to their new capital counterpart when the patch hits"

Is this true?


They get grandfathered on. So if you have a large rig on a capital it stays on that capital after the patch, but you can't put new large rigs on cap ships.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

C C P Alliance
#327 - 2013-05-28 17:07:57 UTC
Svodola Darkfury wrote:
Not seeing any response on whether or not there will be T2 capital rigs or if capital rigs will simply be T2 quality for their increased cost.

I'll enjoy changing from not using T2 Large Trimarks to not using T2 Capital Trimarks...


Svo.


There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Caldari State
#328 - 2013-05-28 18:15:30 UTC
Cearain wrote:
t2 rigs are a bit out of control, cost wise, whether we are talking small rigs or capital. I think that is sort of a seperate issue.



Indeed, while this is a separate issue I'd like to see those prices get lowered a bit at reasonable costs, be it by lowering materials numbers or by adding BPO's to change T1 salvage in to T2 one opening new industry opportunities.

removed inappropriate ASCII art signature - CCP Eterne

Somethin Awfull Forums
#329 - 2013-05-28 18:27:55 UTC
CCP Fozzie wrote:
Svodola Darkfury wrote:
Not seeing any response on whether or not there will be T2 capital rigs or if capital rigs will simply be T2 quality for their increased cost.

I'll enjoy changing from not using T2 Large Trimarks to not using T2 Capital Trimarks...


Svo.


There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.


The T2 salvage bottlenecks in place right now make putting 3 x T2 capital rigs that people desire, a 10+ billion ISK venture. It's to the point where you can replace your Aeon or rig it and in some cases you couldn't rig them even if you wanted to. The parts just aren't there.
#330 - 2013-05-28 19:00:34 UTC
Ocih wrote:
CCP Fozzie wrote:
Svodola Darkfury wrote:
Not seeing any response on whether or not there will be T2 capital rigs or if capital rigs will simply be T2 quality for their increased cost.

I'll enjoy changing from not using T2 Large Trimarks to not using T2 Capital Trimarks...


Svo.


There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.


The T2 salvage bottlenecks in place right now make putting 3 x T2 capital rigs that people desire, a 10+ billion ISK venture. It's to the point where you can replace your Aeon or rig it and in some cases you couldn't rig them even if you wanted to. The parts just aren't there.



imo super caps should not have rigs at all.

all rigs should be removed from titans and sc and put in the ships hulls...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Somethin Awfull Forums
#331 - 2013-05-28 20:17:00 UTC
MeBiatch wrote:
Ocih wrote:
CCP Fozzie wrote:
Svodola Darkfury wrote:
Not seeing any response on whether or not there will be T2 capital rigs or if capital rigs will simply be T2 quality for their increased cost.

I'll enjoy changing from not using T2 Large Trimarks to not using T2 Capital Trimarks...


Svo.


There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.


The T2 salvage bottlenecks in place right now make putting 3 x T2 capital rigs that people desire, a 10+ billion ISK venture. It's to the point where you can replace your Aeon or rig it and in some cases you couldn't rig them even if you wanted to. The parts just aren't there.



imo super caps should not have rigs at all.

all rigs should be removed from titans and sc and put in the ships hulls...



That's neither here or there. Putting three T2 Trimarks or Cap control circuits on a Carrier is going to run in the 10 billion range. Once Odyssey hits and everyone reprocs all the ABC they have been hoarding, I expect Carriers to go down to 7 or 800 mill. You want to put 10 billion in Rigs on an 800 mill ship?
Caldari State
#332 - 2013-05-28 20:32:08 UTC
Commander Ted wrote:
Bobmon wrote:
so what if you are a super pilot and you spend a lot of money on the t2 rigs. Will they be upgraded to capital onces are are you gonna be Féd?

you will just have large rigs just like now. Nothing will change.

But will the large rigs bonus the capital modules as if they were capital rigs? Or will you have to remove them and install the capital ones? Will large sentry augmentor rigs become capital fighter augmentor rigs?

Who fits anything besides trimarks, core defense, and CCCs anyways? Since we are supposed to care about fitting rigs besides trimarks, and core defense, how about giving us new capital shield and armor EHP increasing modules like capital shield extenders/armor plates, and capital PDUs with higher percentages?

Did someone at CCP just wake-up one day and say, I want capital pilots to pay 500% more for their rigs? What was the reasoning behind this move anyhow? Was it just to make it harder for people to fly caps? You'd think that there would at least be a stats increase to compensate for the price increase and make capital rigs more special than subcap rigs. Please enlighten us.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Point Blank Alliance
#333 - 2013-05-28 20:32:54 UTC
I don't see it, but I may have skimmed past it. Did we ever get a response about Orcas and capital rigs yet?
#334 - 2013-05-28 20:46:36 UTC
Ocih wrote:

That's neither here or there. Putting three T2 Trimarks or Cap control circuits on a Carrier is going to run in the 10 billion range. Once Odyssey hits and everyone reprocs all the ABC they have been hoarding, I expect Carriers to go down to 7 or 800 mill. You want to put 10 billion in Rigs on an 800 mill ship?


i understood your point but who in thier right mind puts tech II rigs on a regular capital anyways? ... perhaps in wh space but they are stupid rich to start with... 3 tech II trimaks last time i bought some were 500 mill each... so for a carrier which cost me 750 million i put double its cost in rigs?

if they removed the ability to use rigs on supercaps i would support a reduction in production costs for capital tech II rigs

anywho if you are concerned about costs why dont you take advantage of the price hike and start getting ready to make some...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

#335 - 2013-05-28 20:47:21 UTC
Domanique Altares wrote:
I don't see it, but I may have skimmed past it. Did we ever get a response about Orcas and capital rigs yet?


orca will still use large rigs

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

#336 - 2013-05-28 21:19:30 UTC
MeBiatch wrote:

i understood your point but who in thier right mind puts tech II rigs on a regular capital anyways? ... perhaps in wh space but they are stupid rich to start with... 3 tech II trimaks last time i bought some were 500 mill each... so for a carrier which cost me 750 million i put double its cost in rigs?

if they removed the ability to use rigs on supercaps i would support a reduction in production costs for capital tech II rigs

anywho if you are concerned about costs why dont you take advantage of the price hike and start getting ready to make some...


No one really puts trimarks on a carrier but 2x T2, 1x T1 CCC rig on a carrier isn't unusual when someone is moderately pimping out a carrier, which happens a fair bit in WH space especially high end WHs and some lowsec setups.

The thing people don't seem to see is that the option to moderately pimp rigs dissapears for carriers after this change - its not a question of affording it or not but its one thing to throw a carrier into a fight thats expensive and another thing to throw one into a fight thats eye-wateringly, what on earth were they thinking expensive and to add insult to injury not only will those rigs likely be priced into super/titan ballpark no one in their right mind is going to fit those types of rigs to one so those rigs that previously were a not completely crazy way to spend a bit of ISK on your carrier are for the most part likely to sit there languishing unused.
Caldari State
#337 - 2013-05-28 22:33:32 UTC
Rroff wrote:
No one really puts trimarks on a carrier but 2x T2, 1x T1 CCC rig on a carrier isn't unusual when someone is moderately pimping out a carrier, which happens a fair bit in WH space especially high end WHs and some lowsec setups.

The thing people don't seem to see is that the option to moderately pimp rigs dissapears for carriers after this change - its not a question of affording it or not but its one thing to throw a carrier into a fight thats expensive and another thing to throw one into a fight thats eye-wateringly, what on earth were they thinking expensive and to add insult to injury not only will those rigs likely be priced into super/titan ballpark no one in their right mind is going to fit those types of rigs to one so those rigs that previously were a not completely crazy way to spend a bit of ISK on your carrier are for the most part likely to sit there languishing unused.



I quite agree with this, T2 large rigs are already far too expensive at BS size and a bit expensive price range for Capital size like carriers & dreadnaughts, cheapo and benefit way too much when it gets to Super Carrier and Titan ranges.

Maybe these capital rigs should have as single goal the replacement of those large in super/titans to bring ship/modules/rigs in same line cost but leave them as such (large rigs) for carriers and dreadnaughts.

removed inappropriate ASCII art signature - CCP Eterne

RAZOR Alliance
#338 - 2013-05-29 14:33:58 UTC
CCP Fozzie wrote:
There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.


Oh I looked, ran numbers, and promptly figured build costs for the interesting ones, and concluded that I can ignore T2 Capital Rigs because the cost is so disproportionate to the ship that no one besides titan pilots will ever actually use them.

So, you've basically added a class of modules that no one will use, and existing pilots with grandfathered rigs will have a significant advantage over new pilots.

Nice job. :(
C C P Alliance
#339 - 2013-05-29 22:22:36 UTC
Sharon Tate wrote:
CCP Fozzie wrote:
There will be T2 capital rigs. They are all on SISI now of you want to try them out or view stats.


Oh I looked, ran numbers, and promptly figured build costs for the interesting ones, and concluded that I can ignore T2 Capital Rigs because the cost is so disproportionate to the ship that no one besides titan pilots will ever actually use them.

So, you've basically added a class of modules that no one will use, and existing pilots with grandfathered rigs will have a significant advantage over new pilots.

Nice job. :(


The cost is about the same relative to the hull cost as all the other sizes with their T1 ships. Not for everyone, but that's fine.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

RAZOR Alliance
#340 - 2013-05-29 22:37:00 UTC
CCP Fozzie wrote:
The cost is about the same relative to the hull cost as all the other sizes with their T1 ships. Not for everyone, but that's fine.


Note true. Some rigs are, some rigs aren't. Take the case of trimark'd capitals. You're saying that a set of T2 rigs that cost more than FOUR times the cost of a carrier hull is acceptable?

Yes, T2 rigs should cost more. But now you have a set of T2 rigs that will NEVER be used because they cost an obscene amount relative to their T1 cousins. This discrepancy doesn't exist to the same degree with T1/T2 modules.
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