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[Odyssey 1.1] Tech 1 Industrials, Round 2

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Author
Feign Disorder
#21 - 2013-06-26 13:15:58 UTC
CCP Rise wrote:
First page all positive, I'm outta here Cool


Oi you cheeky devil, what about my complaint that the ammo bay seems unfitting for a Tech 1 industrial? P
#22 - 2013-06-26 13:16:18 UTC
Kekminator wrote:
Does Hoarder's ammo bay accept POS fuel blocks as cargo? They can be built in Ammo Assembly Array, so it should.

Also, maybe it's time for ore hold / PI hold extender rigs?


POS fueler specialty. Now there is a good idea.

_ _

#23 - 2013-06-26 13:16:21 UTC
CCP Rise wrote:
First page all positive, I'm outta here Cool


herpa derp derp...

does the ore bay hold gas?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

#24 - 2013-06-26 13:17:11 UTC
Does the term "mineral" when referring to the mineral bay include Ice and gas products in the same why "ore" includes ice and gas ?
Sanctuary Pact
#25 - 2013-06-26 13:19:53 UTC
Great job!
Battle Iterons incoming Blink
Love the defined cargo across the different hulls.
Need name updates for the these hulls, I reckon, it would just do the the changes justice. That final cherry on top.

Very well done, CCP Rise !

o7
Northern Coalition.
#26 - 2013-06-26 13:21:19 UTC
much better :)
Caldari State
#27 - 2013-06-26 13:26:15 UTC
These are great changes! Fun changes!
C C P Alliance
#28 - 2013-06-26 13:28:58 UTC
Ore hold includes Gas

Mineral hold does not include Gas and Ice products

Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).

We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/

Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.

@ccp_rise

Praetoria Imperialis Excubitoris
#29 - 2013-06-26 13:29:23 UTC
Evelgrivion wrote:
CCP Rise wrote:
First page all positive, I'm outta here Cool


Oi you cheeky devil, what about my complaint that the ammo bay seems unfitting for a Tech 1 industrial? P


No, you don't understand. He's seen half a dozen happy replies. That means its perfectly balanced and doesn't need looking into further.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Caldari State
#30 - 2013-06-26 13:31:55 UTC
Umm, can they go into capital hanger bays? Carriers that can jump more minerals/PI/ore than jump freighters?
#31 - 2013-06-26 13:32:50 UTC
Well this is something new Big smile

CEO of Lanate Industries

Citizen of Solitude

Goonswarm Federation
#32 - 2013-06-26 13:32:51 UTC
I too love the changes, BUT

I feel that the 4 haulers that are cargo bay specific should be made into ORE ships where you use the ORE Industrial skill.

Also they can be different versions/colors of the Noctis to seperate them.

Why make a Caldari character crosstrain to use a Gallente ship when they are at war with the Gallente.

R.I.P. Vile Rat

Caldari State
#33 - 2013-06-26 13:32:55 UTC
CCP Rise wrote:
Ore hold includes Gas

Mineral hold does not include Gas and Ice products

Ammo hold includes cap charges, nanite paste, bombs, and anything else in the "charge" group I believe (I will confirm this soon).

We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/

Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.

Please don't rename them, or any ship for that matter.

The current names suits them more than before I think, with a focus on iterations on roles than just cargo/hp etc. This is a good thing. Don't change it please.
Plucky Adventurers
#34 - 2013-06-26 13:33:33 UTC
What about one that can have a bounes fuel bay to hold pos fuel blocks / isotopes / jump fuel /stront for caps bo's bridging things?
#35 - 2013-06-26 13:34:05 UTC
CCP Rise wrote:
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.


i would second the request to have the iteron versions get new names... and the badger mrk II

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

#36 - 2013-06-26 13:34:26 UTC
CCP Rise wrote:
We talked about doing a POS fueler (and I expect this to be the most legit complaint) but it just isn't possible atm. I can't go into specifics but please trust me here =/


Ooh, a mystery.

I'm guessing it's the way fuel blocks are categorized in the database.

_ _

Gallente Federation
#37 - 2013-06-26 13:35:11 UTC
CCP Rise wrote:
First page all positive, I'm outta here Cool

You done good.

Someone pointed out that the ammo bay should be accessible in space like a fleet hangar; that would push this whole thing from 99% to 101% WIN I think.

EvE is supposed to suck.  Wait . . . what was the question?

#38 - 2013-06-26 13:37:38 UTC
I see no reason for anyone to train anything other than Gallente industrials if this goes through. Why use any other races if Gallente can do the same plus much more.
Second Empire.
#39 - 2013-06-26 13:37:55 UTC
First impression: Better ideas. Big smile Except ammo bay which seems largely useless; we need a T1 ship bay relocation ship for moving fitted ships without contract madness.

Second impression: Holy crap, the Itty 3 is coming out of mothballs and I'm training Gal Ind above 1.

Third impression: OK the ammo bay could be useful for bomber wings but you'd need to make it Blopsable.

Looking forward to the EFT crowd postings.

Author of Interstellar Privateer Shattered Planets, Wormholes and Game Commentary

Gallente Federation
#40 - 2013-06-26 13:38:47 UTC  |  Edited by: Freighdee Katt
CCP Rise wrote:
Renaming strikes me as messy, but I'll bring it up with our story department and see what their opinion is.

If you're going to do it, maybe go with something like Iteron Mk II-m / Mk II-i / Mk II-o to designate the specific bays but also keep the faith a bit with the old names.

EvE is supposed to suck.  Wait . . . what was the question?

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