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[Odyssey 1.1] Heavy Assault Cruisers

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#21 - 2013-07-18 11:35:49 UTC  |  Edited by: Harvey James
I would work on 16 slots and reduce sig radius and add a more Attack like theme .. no point in competing with Bc's for tank also HICS come to mind for tanky brawling cruisers... and sniping against ABC's seems a waste.

Sacrilege
Amarr Cruiser Bonuses:
10% to Heavy Assault and Heavy Missile damage (added heavy missiles) (+5%)

Heavy Assault Cruiser Bonuses:
5% reduction of capacitor recharge time
5% bonus to Missile Launcher rate of fire

Slot layout: 6H, 4M, 6(+1)L; 0 turrets(-4), 6 launchers
Fittings: 1250 PWG(+220), 430 CPU(+60)
Defense (shields / armor / hull) : 1400(+7) / 2100(+12) / 1690(+2)
Capacitor (amount) : 1650(+25)
Mobility (max velocity / agility / mass / align time): 230(+32) / .567 / 11750000(-540000) / 9.24s(-.4)
Drones (bandwidth / bay): 50(+35) / 50(+35)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 312 / 7
Sensor strength: 15 Radar
Signature radius: 120(-20)

ZEALOT
Amarr Cruiser Bonuses:
10% bonus to Medium Energy Turret capacitor
5% bonus to Medium Energy Turret rate of fire

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Energy Turret optimal range
10% bonus to Medium Energy Turret damage (+5%)

Slot layout: 5H, 4M(+1), 7L; 5 turrets, 0 launchers
Fittings: 1180 PWG, 320 CPU
Defense (shields / armor / hull) : 1580(-404) / 2250 / 1670(-18)
Capacitor (amount) : 1500
Mobility (max velocity / agility / mass / align time): 220(+11) / .553 / 11580000(-1000000) / 9.64s (whatever minus 1mil mass does
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 306 / 6
Sensor strength: 14 Radar(+1)
Signature radius: 115(-10)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

C C P Alliance
#22 - 2013-07-18 11:36:38 UTC  |  Edited by: CCP Rise
Okay confirming Ishtar control range works on all drones, not just scout and heavy. (which has apparently always been the case despite the description)

@ccp_rise

#23 - 2013-07-18 11:42:02 UTC
Harvey James wrote:
I would work on 16 slots and reduce sig radius and add a more Attack like theme .. no point in competing with Bc's for tank also HICS come to mind for tanky brawling cruisers... and sniping against ABC's seems a waste.

Sacrilege
Amarr Cruiser Bonuses:
10% to Heavy Assault and Heavy Missile damage (added heavy missiles) (+5%)
6(+1) Lowslot
Fittings: 1250 PWG(+220), 430 CPU(+60)
Signature radius: 120(-20)

ZEALOT
Heavy Assault Cruiser Bonuses:
10% bonus to Medium Energy Turret damage (+5%)

4 Midslots(+1)
-1 million mass because that seems good
Signature radius: 115(-10)

You are truly a genius at balancing. I'm so glad you have everyone's best interests at heart and not only a small subset of players like yourself.

Lobbying for your right to delete your signature

#24 - 2013-07-18 11:42:53 UTC
CCP Rise wrote:
Iam Widdershins wrote:
Ishtar still has bonus to drone damage I hope? I saw you are fixing that. What I do wonder about... the drone range bonus now says it applies to scouts and heavies... only? Does the drone control range bonus no longer apply to sentry drones now?

Looks good.


Fixed this too

Oh good!

200km bouncer ishtar inc

Lobbying for your right to delete your signature

#25 - 2013-07-18 11:43:20 UTC  |  Edited by: Harvey James
CERBERUS -
Caldari Cruiser Bonuses:
5% bonus to Missile damage (remove the kinetic damage)
10% bonus to Missile velocity

Heavy Assault Cruiser Bonuses:
10% missile explosion velocity
5% bonus to Missile Launcher rate of fire

Slot layout: 6H, 5M, 5L(+1); 0 turrets, 6 launchers(+1)
Fittings: 720 PWG(+85), 500 CPU(+60)
Defense (shields / armor / hull) : 2000(-4) / 1200(+4) / 1400(-6)
Capacitor (amount) : 1100(+37.5)
Mobility (max velocity / agility / mass / align time): 220(+45) / .463 / 11520000 (-1.2mil)/ 8.17s
Drones (bandwidth / bay): 15(+15) / 15(+15)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 282 / 6
Sensor strength: 17 Gravimetric(+1)
Signature radius: 115(-15)

EAGLE
Caldari Cruiser Bonuses:
10% bonus to Medium Hybrid Turret optimal range
10% bonus to Medium Hybrid Turret damage

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret optimal range

Slot layout: 5H(-1), 6M(+1), 5L(+1); 5 turrets, 0 launchers(-2)
Fittings: 950 PWG(+75), 430 CPU(-8)
Defense (shields / armor / hull) : 2500(+391) / 1250(-16) / 1550(+3)
Capacitor (amount) : 1350(-25)
Mobility (max velocity / agility / mass / align time): 215(+51) / .576 / 11720000 / 9.36s
Drones (bandwidth / bay): 20 / 20 (+20)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 252 / 8
Sensor strength: 18 Gravimetric
Signature radius: 125 (-25)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

The Asylum.
#26 - 2013-07-18 11:44:03 UTC  |  Edited by: BiggestT
ALL HAIL CCP RISE

The Eagle is gonna be sweeet

Edit: cerb looks great too ^^
#27 - 2013-07-18 11:44:29 UTC
for some parts Big smile and for other parts Sad
WE FORM V0LTA
#28 - 2013-07-18 11:46:34 UTC
This is probably weird of me to say, but I'll be in my bunk.......

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Federation Uprising
#29 - 2013-07-18 11:47:29 UTC  |  Edited by: Marcel Devereux
The Isthar changes are a little lackluster, especially when compared to the VNI. There is nothing heavy nor assaulting about it.

Let's start with the bonuses, which is it basically a mini-domi with some added range. It also kept that lame 50m3 drone bay per level. Since this is a T2 ship and it is suppose to specialize over T1 and Faction, how about dropping the 50m3 bonus and swapping it for a "5% bonus to drone velocity". This would allow it to fully specialize in both short range and long range drone combat.

Every other race has one HAC that has a tank bonus. Thank you for not giving the Isthar an active tank bonus (I know I've been trolling you, but please don't troll me back on this one by adding it ;-) .Speaking of tank, how about moving that fifth med slot from the Ishtar to a low slot?

For the Deimos, can you roll some of that that MWD bonus up into the ship by increasing the recharge and replace it with something else. It is another archaic bonus that looks out of place. Compare the bonuses to the Muninn: double damage bonus (dmg+rof), optimal range bonus, and tracking bonus. Deimos: double damage bonus, fall-off bonus, MWD bonus. Can you replace the MWD bonus with the tracking bonus that is found on the Thorax?


EDIT: I just realized that I copied the VNI's bonus without removing the tracking part.
skill urself
#30 - 2013-07-18 11:47:35 UTC
hi, why do some of these t2 ships not have the same base hull bonus as their t1 counterparts?

please fix rise 3/10 see me after class
#31 - 2013-07-18 11:50:01 UTC
DEIMOS - Like the Thorax, Deimos now has 4 mids and gives up the extra high. It also goes faster and aligns faster.

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
5% increase to MicroWarpdrive capacitor bonus

Heavy Assault Cruiser Bonuses:
10% bonus to Medium Hybrid Turret falloff
5% Medium Hybrid Turret damage

Slot layout: 6H 4M(+1), 6L; 6 turrets, 0 launchers (-2)
Fittings: 1030 PWG(+40), 350 CPU
Defense (shields / armor / hull) : 1350(+190) / 1750(-290) / 2000(-531)
Capacitor (amount) : 1400(+25)
Mobility (max velocity / agility / mass / align time): 240(+32) / .475(-.055) / 10460000 ( -1mil)/ 7.54s(-.875)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 270 / 6
Sensor strength: 15 Magnetometric
Signature radius: 125 (-35)

ISHTAR - We are replacing the medium hybrid damage bonus with a drone bonus and removing one high slot to put its total 1 below the rest of the class, as is standard for drone-focused ships.

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Gallente Cruiser Bonuses:
10% bonus to drone tracking and optimal range(was 5% bonus to Medium Hybrid Turret damage)
10% bonus to drone hitpoints and damage

Heavy Assault Cruiser Bonuses:
5 km bonus to Scout and Heavy Drone operation range per level
5% drone velocity

Slot layout: 4H(-1), 5M, 6L(+1); 4 turrets(+1), 0 launchers
Fittings: 700 PWG, 315 CPU ( +35)
Defense (shields / armor / hull) : 1400(-6) / 1600(-18) / 2300(+191)
Capacitor (amount) : 1300(+175)
Mobility (max velocity / agility / mass / align time): 205(-26) / .52 / 11700000 / 8.43s
Drones (bandwidth / bay): 125 / 375 (+250)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 294 / 7
Sensor strength: 16 Magnetometric
Signature radius: 135 (-10)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Minmatar Republic
#32 - 2013-07-18 11:52:11 UTC
Capqu wrote:
hi, why do some of these t2 ships not have the same base hull bonus as their t1 counterparts?

please fix rise 3/10 see me after class


Because they are not straight up improvements of T1 hulls.
They are specialized ships.
0,0029834/10, read up some stuff.

Friends are like cows: if you eat them, they die.

#33 - 2013-07-18 11:53:03 UTC
CCP Fozzie wrote:
Harvey James wrote:
these or therefore lack of will have virtually no impact on there usage.

I was expecting a more extreme buff perhaps more like the navy attack cruisers ... boy i was WRONG.....
15 slots only its T2 why not the +2 slots that the AF's get over T1 frigs .. where's the advantage over navy here?
50% is too low without reducing there sig radius especially on shield HACS
For the 150-200mil price tag these come with making them compete with Navy bc's for tank is stupid.. competing with sniping ABC's is even worse idea.

Overall CCP Rise back to the drawing board here


Considering that we've been shouting at the top of our lungs for a year that T2 won't get buffed as much as T1 was, I don't know why you're surprised.


Well the thought was you would actually make them worth flying over say navy cruisers or ABC's on this evidence ...not really the case .. i at least expected you to give them comparable mobility buff like all cruisers have gotten

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Goonswarm Federation
#34 - 2013-07-18 11:55:22 UTC
Omnathious Deninard wrote:
Why is the Ishtar not getting some fitting buff, the vexor has +100 power grid and +15 CPU

The vexor is gun bonused and sort of expected to use them, the ishtar is not. You can fit a 1600mm plate based tank and "basically anything you want" to the vexor already if you don't make much use of the highs, or you can fill your highs with utility modules at the cost of a lighter tank and tighter fitting. It's a fair trade off.

Member of the Goonswarm Economic Warfare Cabal

skill urself
#35 - 2013-07-18 11:56:32 UTC
David Kir wrote:
Capqu wrote:
hi, why do some of these t2 ships not have the same base hull bonus as their t1 counterparts?

please fix rise 3/10 see me after class


Because they are not straight up improvements of T1 hulls.
They are specialized ships.
0,0029834/10, read up some stuff.


if you look at how t2s all started this isn't true, they all (except stealth bombers i think - but they fixed that when they gave them a unique model) had exactly the same bonuses as t1 but with an added t2 bonus and maybe a role bonus because they were improved/specialized versions of the t1 ships, hence why they show up in variations of that t1
#36 - 2013-07-18 11:57:27 UTC  |  Edited by: Kansas Winndu
I'm wondering if the Ishtar gonna op. Image a hac with web/scramb, battleship dps, short range gun tracking, long range gun optimal and neuts on high, It can solo or kill off most other ships with little effort.
#37 - 2013-07-18 11:57:46 UTC
RISE!!! I just read the Medium long range guns thread and was soo happy.

Then this!! This. . . IS Awesome!!!

It's like a WINsplosion on the features and ideas. Too much WIN. I love all the ideas! I like all the ships!
Tactical-Retreat
#38 - 2013-07-18 11:58:13 UTC
Interesting changes, but imo even if this change is logical, the ishtar will be too OP now with another drone bonus.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Caldari State
#39 - 2013-07-18 11:59:07 UTC
These are some interesting changes. The only problem I see is that the loss of utility highs on several of the ships pretty much negates their use in cloaking gangs.
#40 - 2013-07-18 11:59:33 UTC  |  Edited by: Omnathious Deninard
Marcel Devereux wrote:
The Isthar changes are a little lackluster, especially when compared to the VNI. There is nothing heavy nor assaulting about it.

I have to agree.
CCP Fozzie's Navy Vexor > CCP Rise Ishtar

We got an extra turret hard point but no extra fitting, a MWD bonus but then 2 bonuses to ranged combat. Did you run out of ideas for this ship?

How about this:
Gallente Cruiser
10% Drone damage and HP per level
+ 50m^3 Drone Bay per level (if you insist on keeping this bonus it should be here)
Heavy Assault Ships
+10% Drone Tracking and Optimal Range per level
+5% Drone MWD velocity per level

If you don't follow the rules, neither will I.

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