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[Odyssey 1.1] Jump Clone skills *Updated with Advanced Infomorph Psychology*

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C C P Alliance
#1 Posted: 2013.08.05 16:19  |  Edited by: CCP Ytterbium
Hi Hi

I'm not even in the office today (Icelandic holidays happen approx every other day) but I'm really excited to let you guys know about this, so here you go:

For Odyssey 1.1 we are adding a skill - Informorph Synchronizing - which will lower the time between jumping clones by one hour per level.

The goal here is to avoid situations where jump clone delay pushes jump clone use back a bit each play session until eventually people wind up stranded in the wrong clone during their few hours of play time. We don't want to accelerate the rate that you can jump significantly, we just want to make sure that switching once a day is actually possible.

Maybe I should mention that while there may be plenty of feedback related to jump clones as a whole, this change is simply something very easy to do which will have a very positive affect on player experience. Feedback on large scale plans or changes to jump clones, or clones generally, while totally valid, won't have an effect on 1.1. So, if possible, please focus feedback on this skill specifically.

o/

edit: Based on feedback we are also going to be able to add a second skill in this patch - Advanced Infomorph Psychology - which will open up 5 more jump clone slots. This skill will be rank 5, have a bigger price-tag and will require the basic skill to be level 5 before training.
@ccp_rise
C C P Alliance
#2 Posted: 2013.08.05 16:21
Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here.
CCP FoxFour // Game Designer // @regnerba
#3 Posted: 2013.08.05 16:22
19 hours...I guess that's okay
videos about the New Eden universe
http://www.youtube.com/JonnyPew
Pandemic Legion
#4 Posted: 2013.08.05 16:22
Troll expert lvl 5 reached!
Affirmative.
#5 Posted: 2013.08.05 16:23  |  Edited by: Sephira Galamore
Why?

In more words...
Why buff safe instantaneous travel?
If this change is supposed to help with implants, allow clone switching in stations.
I hope you give this some more thought :S

// Edit:
Thanks btw for you following explanations etc, appreciate that. I'm feeling a bit better about this now.
Pandemic Legion
#6 Posted: 2013.08.05 16:24
Thanks Obam... Rise!
#7 Posted: 2013.08.05 16:24
will this link in anyway with the 99 CSM proposals that have a couple of JC related topics?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... module tiercide FTW role based instead of tiers please.
#8 Posted: 2013.08.05 16:24
1hr per level is so meh. Something better than nothing for sure and i do appreciate that. But would be awesome to be able to lower the jump clones to 12hrs at rank 5 instead.
Pandemic Legion
#9 Posted: 2013.08.05 16:25
because that'll make a HUGE difference..... /facepalm
I Whip My Slaves Back and Forth
#10 Posted: 2013.08.05 16:25
Destoya wrote:
Thanks Obam... Rise!


He was supposed to bring solo back..he said things would be different..
Brave Collective
#11 Posted: 2013.08.05 16:25
Harvey James wrote:
will this link in anyway with the 99 CSM proposals that have a couple of JC related topics?


They got 99 problems but Jump Clone Times are no longer one?
"Roll the dice, don't think twice. This is the way of things.

Welcome to EVE." ~ CCP Falcon
Triumvirate.
#12 Posted: 2013.08.05 16:27

Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).
Pandemic Legion
#13 Posted: 2013.08.05 16:28
Edenmain wrote:

Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).



No...
Pandemic Legion
#14 Posted: 2013.08.05 16:29
Forlorn Wongraven wrote:
Troll expert lvl 5 reached!



Dev troll, best troll ?

#15 Posted: 2013.08.05 16:29
Takari wrote:
Harvey James wrote:
will this link in anyway with the 99 CSM proposals that have a couple of JC related topics?


They got 99 problems but Jump Clone Times are no longer one?


LOL!! that's awesome bit of song referencing
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... module tiercide FTW role based instead of tiers please.
I Whip My Slaves Back and Forth
#16 Posted: 2013.08.05 16:30
Eliram Kahoudi wrote:
1hr per level is so meh. Something better than nothing for sure and i do appreciate that. But would be awesome to be able to lower the jump clones to 12hrs at rank 5 instead.


2 hrs per level would make it 14 hours to JC at max level. Much nicer, IMHO. Going from 24->19 hrs really isn't much of a difference.
Brothers of Tangra
#17 Posted: 2013.08.05 16:31
19hrs.. alright, it helps! 12hrs would be godly <3
Triumvirate.
#18 Posted: 2013.08.05 16:33  |  Edited by: Royal Jedi
Edenmain wrote:

Can't we have something which allows us to change clones inside a wormhole, so we can swap implants. I don't want to be able to jump into wormholes from anywhere, just swap clones in some kind of corporation clone vat anchored at a POS or a specialised kind of POS in it's own right (which could be attacked destroyed along with clones).


This, please. Clone vat pos module so we can switch clones in a pos? With 24hr timer... or 19 i guess with this...

Thanks in advance!
Disband.
#19 Posted: 2013.08.05 16:35  |  Edited by: Fifth Blade
This change is enough to allow me to use a learning clone some of the time. If it was a 2 hour reduction (every 14 hours) I could use it most of the time. If it was a 3 hour reduction (every 9 hours) I could use it all of the time.

I assume the reason it isn't a more useful amount is because of concerns regarding instantaeous travel? If so, that is unfounded in most situations. You can just death clone as much as you want.

I can see no reason why it couldn't be at least a 2 hour reduction per level unless the intention is to prevent the use of learning clones.
#20 Posted: 2013.08.05 16:36  |  Edited by: MeBiatch
CCP FoxFour wrote:
Hey, I am at the office working so don't go trying to use the holiday as an excuse to not be here.


well i guess one needs shoes to leave the office eh?

edit. reduction of 1 hour per level is too low. (unless you are going to introduce an advanced Informorph Synchronizing which will reduce the time by an additional 1 hour per level.

may i suggest 1.5 hours per level. that way with the skill at V you can jump every 16.5 hours.
There are no stupid Questions... just stupid people...
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