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[Rubicon] Ghost Sites & Ascendancy Implant Set

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C C P Alliance
#81 - 2013-10-20 21:13:20 UTC  |  Edited by: CCP Affinity
DeMichael Crimson wrote:
CCP Affinity wrote:
Sorry, I must have missed your post :)
Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet
No hardwiring planned for now
We haven't announced any more about them yet :)

Thanks for the reply.

In my opinion since LG Pirate sets have +2 to Attributes, the Ascendancy implants should have the same attribute bonus as well.


CCP Affinity wrote:
The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.

Shocked

So let me get this straight.

Besides having to do a time consuming mini hacking game and chasing down random despawning loot spew containers while engaging hostile NPC's, the site itself will also include a random despawn timer that's activated when a player first lands on-grid?

Let's not forget there's a very high chance of unfriendly players showing up as well, especially in w-space, low sec and null sec. Well, null sec is more like high sec so they don't have to worry about it too much. That means the player will also have to spam D-scan and watch local as well.

Basically a Fleet with logistics will be needed just to complete these sites. To me this sounds more like an Incursion site than an Exploration site.

Correct me if I'm wrong but exploration is mainly conducted as a solo profession, not a fleet opp. Guess us old solo explorers won't be able to enjoy this new content.

Sad


DMC



The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :)

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Team Astro Sparkle

#82 - 2013-10-20 21:28:10 UTC
I am so glad to hear there is no scattering.

Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market.

If you don't follow the rules, neither will I.

C C P Alliance
#83 - 2013-10-20 21:46:34 UTC
Omnathious Deninard wrote:
I am so glad to hear there is no scattering.

Is that something that is that may be considered for data and relic sites too? I know the scattering mechinac offset with a larger loot table to keep the solo income the same at the time, but now it has completely crashed the exploration market.


Potentially but not this release, not from my team anyway :)

♥ CCP Affinity ♥

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Team Astro Sparkle

#84 - 2013-10-20 21:47:34 UTC
CCP Affinity wrote:
Schmata Bastanold wrote:
So, what exactly Content Designers do for Eve?


Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :)


That is exactly my point: you cannot rebalance things and call it new content. Rebalancing means restoring balance so basically attributes of existing things shifted left and right until they match each other and some threshold.

Tutorial is a content for what, first 15 minutes in Eve?

FW is farmville, spinning around button is not exactly groundbreaking feature.

And don't tell me you made new content for exploration because what you did there was raising the curtain and saying "look, here it is".

And ghost sites took you all time since Odyssey? Wow, I really need to see those - after half a year of work they must be pure ossum.
That meeting concluded with "hacking and rats and loot is bpc for implants players can make" had to be real brainstorming session.

There is no new content in Eve for a long time, what CCP gives us are refurbished and fixed old things. And that fixing is not even done by you so you are not part of solution...

Invalid signature format

C C P Alliance
#85 - 2013-10-20 21:50:27 UTC  |  Edited by: CCP Affinity
Schmata Bastanold wrote:
CCP Affinity wrote:
Schmata Bastanold wrote:
So, what exactly Content Designers do for Eve?


Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :)


That is exactly my point: you cannot rebalance things and call it new content. Rebalancing means restoring balance so basically attributes of existing things shifted left and right until they match each other and some threshold.

Tutorial is a content for what, first 15 minutes in Eve?

FW is farmville, spinning around button is not exactly groundbreaking feature.

And don't tell me you made new content for exploration because what you did there was raising the curtain and saying "look, here it is".

And ghost sites took you all time since Odyssey? Wow, I really need to see those - after half a year of work they must be pure ossum.
That meeting concluded with "hacking and rats and loot is bpc for implants players can make" had to be real brainstorming session.

There is no new content in Eve for a long time, what CCP gives us are refurbished and fixed old things. And that fixing is not even done by you so you are not part of solution...



I have already answered this - https://forums.eveonline.com/default.aspx?g=posts&m=3763520#post3763520

I am going to start moderating the thread - it needs to get on topic. If you have any concerns or questions about the ghost sites or the new implants I am reading the thread and am happy to answer them. If your questions are about development priorities - this is not the thread for that discussion :)

♥ CCP Affinity ♥

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Team Astro Sparkle

#86 - 2013-10-20 22:07:54 UTC
Any chance of a "Genoultion CA-5" implant that will sit in slot 5 and give a small bonus to warp speed?

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

#87 - 2013-10-20 22:09:14 UTC
CCP Affinity wrote:


All materials needed for production will not be available in WH space - no single area of space will have everything they need without moving stuff




Its all sounding reminiscent of trying to make augmented drones (where there is no point even looting the stuff unless you live in the region where the keypieces drop).

Minmatar Republic
#88 - 2013-10-20 22:11:39 UTC  |  Edited by: DeMichael Crimson
CCP Affinity wrote:
The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :)

Thanks again for the reply.

OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites.

Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam.

Still gonna need a fleet with logistics support to complete these sites.

Ugh


DMC



EDIT:

Guess what I'm really asking is will I be able to complete these sites solo in my Loki?
C C P Alliance
#89 - 2013-10-20 22:21:14 UTC
DeMichael Crimson wrote:
CCP Affinity wrote:
The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :)

Thanks again for the reply.

OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites.

Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam.

Still gonna need a fleet with logistics support to complete these sites.

Ugh


DMC



EDIT:

Guess what I'm really asking is will I be able to complete these sites solo in my Loki?


The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :)

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Caldari State
#90 - 2013-10-20 22:31:29 UTC
CCP Affinity wrote:
DeMichael Crimson wrote:
CCP Affinity wrote:
The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :)

Thanks again for the reply.

OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites.

Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam.

Still gonna need a fleet with logistics support to complete these sites.

Ugh


DMC



EDIT:

Guess what I'm really asking is will I be able to complete these sites solo in my Loki?


The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :)


What kind of dificulty level (WH sites) can we expect once NPC's finally shows up? I mean people will actually wait for NPC's to farm them so the question is are moobs comparable to.. lets say low class gas site/ ore site? or maybe instrumental/vital? or maybe to low class combat site?

I guess the short question is: Will NPC's be soloable? otherwise why would You want to finish it quickly and leave when You can get additional loot and a lucky Nanoribbon or two
Caldari State
#91 - 2013-10-20 22:49:31 UTC
And another question: how will those sites actually be done.

Will it looks similar to the old magnet/radar sites (in K-space) where You warp t the site, see a bunch of cans. Open them and instead of rats appearing right after opening they will appear after timer passes?
#92 - 2013-10-20 23:03:20 UTC
Strongly support these being anomolies, not scan down sites.

Anomolies will result in players having more opportunities to fight over the sites.

I understand from your posts that the site starts out as a little-guarded hacking site but after a semi random time elapses, overwhelming numbers of rats warp in to mess with you. Is this accurate?

A few thoughts on this.

- Firstly, please have low or no bounties/loot/salvage on the rats in the sites (at least the ones that are on a timer). Otherwise these will just be used to rat in.
- Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
- Thirdly, you might find the thread I link in my signature interesting, it's a different but slightly related idea for rare anomolies (although one designed to drive ad-hoc fleet fights).

I support the New Order and CODE. alliance. www.minerbumping.com

Pandemic Horde
#93 - 2013-10-20 23:53:05 UTC
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.

Zappity's Adventures for a taste of lowsec and nullsec.

C C P Alliance
#94 - 2013-10-21 00:06:21 UTC
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

♥ CCP Affinity ♥

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Team Astro Sparkle

Minmatar Republic
#95 - 2013-10-21 00:22:39 UTC
DeMichael Crimson wrote:
Where did you get this information? Link please.

If it's true, then these implants probably won't be used by the majority of the playerbase.

If you mean the historical stuff about LG implants, forum search for posts from CCP Greyscale iirc from the time of their release.

If you mean that the Ascendancy is HG, there are screenshots floating around from EVE Vegas that display a show info window of a HG implant (ie. "Ascendancy Epsilon" instead of "Low-Grade Ascendancy Epsilon"). The 50%+ bonus is also in-line with HG sets.

Also, I take the last 3 pages as confirmation that Industry I is once again the aimed skill requirement. Because it is only natural that a producer has to hire Mercs, but every PVP focused character must be able to produce after 15 minutes of training time (no implants, wrong respec).
Men with Fancy Hats
#96 - 2013-10-21 01:36:20 UTC
Affinity, why are these anoms? We have data and relic sites as anoms... Bring back a exploration sites that are required to be scanned down.

MAKE THEM SIGS PLEASE!

L A Z E R H A W K S
#97 - 2013-10-21 01:46:27 UTC
CCP Affinity wrote:
Abdiel Kavash wrote:
CCP Affinity wrote:
What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly

Does this mean they will only require the on-board scanner to find, and won't need to be probed down?


Yes, just the on-board scanner

Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you?

I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites.

So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is.

Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late.
#98 - 2013-10-21 01:46:37 UTC
CCP Affinity wrote:
Flamespar wrote:
Have there been any changes to the hacking minigame?

Not for this release but we still have plans to iterate on this as soon as we can.
Oh cool! So "plans to iterate"... Like CCP's plans to iterate Black Ops... and POSes... and Sov... and PI... and... and.... Not to be a raging ass, but come on. Nobody is buying that bullshite anymore. Hell, there was big talk of a Hacking iteration "before the next expansion" when the half-assed version was first released. If CCP ever actually followed thru, maybe you guys would have a bit more credibility.
Pandemic Horde
#99 - 2013-10-21 02:03:02 UTC
Senn Denroth wrote:
CCP Affinity wrote:
Abdiel Kavash wrote:
CCP Affinity wrote:
What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly

Does this mean they will only require the on-board scanner to find, and won't need to be probed down?


Yes, just the on-board scanner

Are you kidding? I thought you meant this as a joke to start off with but you're seriously just adding it in as an anomaly aren't you?

I read your comment about having it easily accessible to all players and ever since the latest scanning changes I've felt that the months training my scanning skills have been wasted since it's so easy to scan signatures now.. no reward for those that have refined their scanning skills to scan down the hard sites.

So what you're saying.. on top of the above, you're just going to throw these new rare sites out there for people to see as soon as they jump in to a system? Instead of rewarding the players that actually spend time scanning and playing their game regularly? What a slap to the face this is.

Yep... thanks for this. I'm looking forward to getting home tonight and NOT playing EVE. Which is becoming a more common occurrence for me as of late.

Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right.

Zappity's Adventures for a taste of lowsec and nullsec.

Minmatar Republic
#100 - 2013-10-21 02:08:29 UTC
I would like to know which module type will be required for the hacking in the sites. Will it be the data or relic analyzer? Or maybe both? Will cans explode when you fail twice aswell like it is now?
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