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New dev blog: ...And Papercuts Were Had By All

Jump to first DEV post
Author
The Mockers AO
#41 Posted: 2011.11.17 18:09  |  Edited by: Bloodpetal
Did you guys make it so in the Captain's Quarters if you double click your ship in the hangar floor (not in ship spinning) that it opens the cargo bay, and is right clickable?

I don't remember that being that way.
Where I am.
Caldari State
#42 Posted: 2011.11.17 18:10
How about the ability to link alliances in the chat window like you can character, items, systems and corps with a right click?? Omg that has to be easy...please do it!
Goonswarm Federation
#43 Posted: 2011.11.17 18:11
There is literally nothing in this devblog that I don't like.
Gentlemen's Agreement
#44 Posted: 2011.11.17 18:11
I think I got a hardon
#45 Posted: 2011.11.17 18:15
A great dev blog.

This brings back memories of the good old days.
#46 Posted: 2011.11.17 18:15
A great dev blog.

This brings back memories of the good old days.
C C P Alliance
#47 Posted: 2011.11.17 18:17
Daedalus Arcova wrote:

Couple of questions:
- Will plotting routes with the autopilot now include jump bridges?
- Will it be possible to reconnect to drones even if you leave system (or dock in a station) and come back? What about carriers - can they reconnect to fighters off-grid?


Sorry, autopilot routes will not include jump bridges. I looked into what that would take briefly and decided that it fell a little too far outside the scope of what our team was trying to tackle.

Reconnect to drones requires you to be on-grid with the drones in question. You can reconnect after leaving system, docking, re-logging or otherwise abandoning them... the only caveat is that you are in the same ship that launched them to begin with.
Nulli Secunda
#48 Posted: 2011.11.17 18:17
I'm sorry Gridlock and BFF, but I have a new favorite team <3
Caldari State
#49 Posted: 2011.11.17 18:17
THIS is the WINNINGEST dev blog in a long time.

I am one of CCPs harshest critics, but this is great stuff.
The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.
#50 Posted: 2011.11.17 18:17
You Gentlemen (I assume you are all gentlemen) are gods among men

Gallente Federation
#51 Posted: 2011.11.17 18:18  |  Edited by: Jiji Hamin
<3

the forums are crapping out on me. must be because of how awesomely ridiculously winningly epic this devblog is. imagine what would happen if we had these guys on for a whole development cycle of an expansion. maybe we'd even get a useable D-scan.

<3 <3
Caldari State
#52 Posted: 2011.11.17 18:19
I'm gonna go ahead and declare this the best first devblog of all time. That's some excellent work guys.
Imperius Legio Victrix
#53 Posted: 2011.11.17 18:20
Oh my god this is awesome. It really feels like CCP is putting all steam behind FIS with this expansion. I love the freedom given to each individual developer to fix little things, too. I doubt any other developer would give this much freedom to its workforce. It's exactly the approach that makes the most "sense" to me... the kind of thing you'd do if you could allocate programming tasks for the playerbase.

Thank you CCP!

additional: I was listening to Genesis - Land of Confusion while reading the devblog so it was even more awesome
#54 Posted: 2011.11.17 18:20
Grabs CCP white wolf team, and gives them nice long smooch. Me love you long time nowLol
Gallente Federation
#55 Posted: 2011.11.17 18:20
well done, you guys should work on this full-time.

it's pretty obvious that no one else is.
Gallente Federation
#56 Posted: 2011.11.17 18:21
double post
#57 Posted: 2011.11.17 18:21
Grabs CCP White wolf team and gives them a nice long smooch. Love you long time now.Lol
Gallente Federation
#58 Posted: 2011.11.17 18:21
Ox Nard wrote:
I think I got a hardon



i know i did.

Team Papercuts, the only team it's ok to get aroused by.
General Tso's Alliance
#59 Posted: 2011.11.17 18:23
YESSSSSSSSSSS.
Sugar Kyle for CSM.
Gentlemen's Agreement
#60 Posted: 2011.11.17 18:24
Something good (this team) obviously came out of the World of Darkness project. :)
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