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[Rubicon 1.1] Drone Shield Regen Speeds

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C C P Alliance
#1 - 2014-01-16 13:00:52 UTC  |  Edited by: CCP Fozzie
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#2 - 2014-01-16 13:04:51 UTC  |  Edited by: Maximus Aerelius
1st!

EDIT:

Nice going there CCP Fozzie...I like that it's not a blanket value anymore and is in keeping with the size of the drone.

Keep it up Lol
#3 - 2014-01-16 13:06:22 UTC
Not bad, goes a little towards fixing the the NPC Agro on Light Drones issue.

Turelus CEO Utassi Security

#4 - 2014-01-16 13:07:58 UTC
My Astero and 'Augmented' Hobgoblins thank you very much.

If you don't follow the rules, neither will I.

Gallente Federation
#5 - 2014-01-16 13:09:09 UTC
CCP Fozzie wrote:
Quick announcement to start what will be a busy day.
At the moment, all drones have the same shieldRechargeRate stat. All the way from Acolytes to Mantis'.

This was not an intended pattern and since the balance effects of fighter bombers sporting battlecruiser level passive tanks (mainly resistance to smartbombs and non-coordinated bombs) are negative we're going ahead and giving each size of drone a different shield recharge time just as we do with ships.
Like with ships, the larger drones get better hp/s but the difference will now be much smaller. Light and medium drones are getting buffed, heavies staying the same, sentries through to fighter bombers nerfed.

This stat affects the time it takes the shields to regenerate passively from 0 to full. Lower is better.

At the moment every drone has a recharge time of 250s, post patch it will be:

Light - 125s
Medium - 200s
Heavy - 250s
Sentry - 400s
Fighter - 500s
Fighter Bomber - 750s

This change will be on SISI for your testing shortly.

We both know my sentries needed to have lower shield regen, for balance's sake... but I still don't like it because I'm a provincial little git.

Please continute, even though I'm going to gripe endlessly about how my Wardens can't tank the easier level 4s for me any more.
#6 - 2014-01-16 13:09:59 UTC
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?

If you don't follow the rules, neither will I.

C C P Alliance
#7 - 2014-01-16 13:16:56 UTC
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Goonswarm Federation
#8 - 2014-01-16 13:34:58 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.


I like =)
#9 - 2014-01-16 13:43:31 UTC
Any chance of a drone UI overhaul in the next year? Drone balancing is great and all, but I for one would prefer a nicer UI.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Pandemic Legion
#10 - 2014-01-16 13:44:42 UTC
Fighter and Fighter Bombers don't really need anymore nerfing.
Gallente Federation
#11 - 2014-01-16 13:50:54 UTC
Cant say I like this changes...I love sentrys =/

But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable?
Heard some time ago about this, but since then nothing.
Is this something on the CCP´s list?
#12 - 2014-01-16 13:54:17 UTC
Lulu Ormand wrote:
Cant say I like this changes...I love sentrys =/

But now that you are checking the drones, may I ask what happened with that idea of making the sentry drones moveable?
Heard some time ago about this, but since then nothing.
Is this something on the CCP´s list?


sen·try (sntr)
1. A guard, especially a soldier posted at a given spot to prevent the passage of unauthorized persons.

I hope they don't make them movable as they wouldn't be a sentry then.
Caldari State
#13 - 2014-01-16 13:54:56 UTC
WarFireV wrote:
Fighter and Fighter Bombers don't really need anymore nerfing.

agreed.
#14 - 2014-01-16 13:55:15 UTC
Looks good

CEO of Lanate Industries

Citizen of Solitude

#15 - 2014-01-16 13:57:54 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
Just put of curiosity, what are your thoughts on increasing heavy drone optimal range to allow them to engage before 2 Km making them useful beyond point blank range?


There's a lot more work we want to do to heavy drones, it's likely that both optimal and MWD speed will be high on the list of stats to look at when we do that pass.

I suppose early theory crafting will all boil down to a single point, what "size" are heavy drones supposed to be. Are they a cruiser size weapon or a battleship size weapon?

If you don't follow the rules, neither will I.

Pandemic Legion
#16 - 2014-01-16 14:10:52 UTC
Drones are drone sized weapons, stop trying to put them as something else.
#17 - 2014-01-16 14:10:54 UTC
So are supers going to be getting a battleship tier universal drone bay to compensate for this castration? Not asking for much, like 3-500m3
Tactical-Retreat
#18 - 2014-01-16 14:15:01 UTC  |  Edited by: Altrue
Sounds like a good, albeit minimal, change to me. Faster recharge rate for tiny shields, longer for larger shields...
And I hope you were not counting on the passive tank of your fighter/bombers to tank anyway, otherwise this can explain why you were loosing them so fast :p

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Northern Coalition.
#19 - 2014-01-16 14:17:47 UTC
well, i guess you gotta try to silence the legions of goons crying about drones somehow, gg ccp
#20 - 2014-01-16 14:25:22 UTC
Altrue wrote:
Sounds like a good, albeit minimal, change to me. Faster recharge rate for tiny shields, longer for larger shields...
And I hope you were not counting on the passive tank of your fighter/bombers to tank anyway, otherwise this can explain why you were loosing them so fast :p


Anyone who thinks of drones as anything but ammo for the ships that use them is thinking too hard.
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