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[Kronos] Pirate Faction Battleships

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C C P Alliance
#1 - 2014-04-14 13:50:48 UTC  |  Edited by: CCP Phantom
Finally we get to the battleships!

This class is by far the most healthy of the three and so we aren't making as many big changes as we did with the frigates and cruisers. We are extending all of the new faction theme elements up to the battleships, which should range from having minimal impact to being a pretty significant buff.

Here's the details (if you see something that seems really weird, it may be a mistake/typo so just let me know and I'll check it out):

NIGHTMARE

Amarr Battleship Bonus:
7.5% bonus to Large Energy Turret tracking speed

Caldari Battleship Bonus:
30% bonus to Afterburner velocity bonus (was 5% energy turret damage)

Role Bonus:
150% bonus to Large Energy Turret damage (was 100% energy turret damage)
NOTE: it's been requested that I point here that this is the same total damage bonus as the ship had prior to the change. (1.25 (25% bonus) * 2.00 (100% bonus) = 2.50 (150% bonus))


Slot layout: 6H, 7M, 6L(+1); 4 turrets, 0 launchers
Fittings: 14500 PWG, 710 CPU
Defense (shields / armor / hull) : 10550(+815) / 8650(-45) / 8200(-60)
Capacitor (amount / recharge / cap per second) : 6950 / 1154000ms(-875) / 6.0
Mobility (max velocity / agility / mass / align time): 114(+20) / .122(-.014) / 99300000 / 17.76s(-1.9)
Drones (bandwidth / bay): 75 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets):80km / 110(+10) / 7
Sensor strength: 28
Signature radius: 370(-30)

========================================================================================

BHAALGORN

Amarr Battleship Bonus:
15% bonus to Energy Vampire and Energy Neutralizer effectiveness

Minmatar Battleship Bonus:
20% bonus to Stasis Webifier range

Role Bonus:
100% bonus to Large Energy Turret Damage
note: Energy Vampires fitted to this ship will drain targeted ship's capacitor regardless of your own capacitor level


Slot layout: 7H, 5M, 7L; 4 turrets, 0 launchers
Fittings: 18400 PWG, 588 CPU
Defense (shields / armor / hull) : 9300(-17) / 10850(+350) / 9300 (+2)
Capacitor (amount / recharge / cap per second) : 7500 / 1154000ms(-875) / 6.49
Mobility (max velocity / agility / mass / align time): 101 / .125(-.011) / 97100000 / 16.83s(-1.5)
Drones (bandwidth / bay): 100(+25) / 150(+75)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72km(+10km) / 100 / 8
Sensor strength: 28
Signature radius: 400

========================================================================================

RATTLESNAKE

Gallente Battleship Bonus:
10% bonus to kinetic and thermal missile damage (was 10% drone damage and hitpoints)

Caldari Battleship Bonus:
4% bonus to all shield resistances

Role Bonus:
275% bonus to heavy and sentry drone damage and hitpoints (was 50% bonus to Cruise missile and Torpedo max velocity)


Slot layout: 6H, 7M, 6L; 0 turrets, 5 launchers(+1)
Fittings: 10000 PWG, 710 CPU
Defense (shields / armor / hull) : 12750 / 8940(-358) / 9960
Capacitor (amount / recharge / cap per second) : 5350(+38) / 1154000ms / 4.59
Mobility (max velocity / agility / mass / align time): 94 / .128 / 99300000 / 18.45s
Drones (bandwidth / bay): 50(-75) / 175(-225)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 100 / 7
Sensor strength: 30
Signature radius: 450(-10)

========================================================================================

VINDICATOR

Gallente Battleship Bonus:
7.5% bonus to Large Hybrid Turret tracking speed

Minmatar Battleship Bonus:
10% bonus to Stasis Webifier effectiveness

Role Bonus:
37.5% bonus to Large Hybrid Turret damage


Slot layout: 8H, 5M, 7L; 8 turrets, 0 launchers(-2)
Fittings: 17500 PWG, 630 CPU
Defense (shields / armor / hull) : 8750(+55) / 9300 / 10500
Capacitor (amount / recharge / cap per second) : 6330 / 1154000ms(-875) / 5.48
Mobility (max velocity / agility / mass / align time): 132(+6) / .083(-.005) / 105200000 / 12.10s(-.7)
Drones (bandwidth / bay): 125 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 72.5km(+22.5) / 100 / 7
Sensor strength: 28
Signature radius: 400

========================================================================================

MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage

Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration


Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)

@ccp_rise

Pandemic Legion
#2 - 2014-04-14 13:52:14 UTC
FIRST AGAIN

_@sala_cameron_

C C P Alliance
#3 - 2014-04-14 13:53:13 UTC
NOM NOM NOM

@CCP_FoxFour // Technical Designer // Team Size Matters

Third-party developer? Check out the official developers site for dev blogs, resources, and more.

Ministry of Inappropriate Footwork
#4 - 2014-04-14 13:53:58 UTC
Super sentries. Told you, Arthur. Big smile
Verge of Collapse
#5 - 2014-04-14 13:54:10 UTC  |  Edited by: Liam Inkuras
Front page baby!

OH MY GOD YOU DIDN'T NERF THE MACH!!!1 Big smile

Edit: what may your logic behind giving the nightmare 30% bonus to AB speed rather than 20% like the rest of the line be?

Edit again: after reading through them thoroughly, I am happy to say that I am very pleased with these changes. I do, however, believe the Mach would benefit immensely by having its turret count reduced to 6, then being given a 37.5% ROF bonus, and moving a high to a mid. This would give the guns slightly longer life when heating, have minimal impact on ammo consumption, make the beautiful ship look symmetrical, and allow for a beefier shield tank, or extra EWAR such as webs, or a sebo/tracking comp in an arty fit.

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Goonswarm Federation
#6 - 2014-04-14 13:54:16 UTC
Crap 6th!

Want to find all the podcasts around EVE Online visit http://evepodcasts.com @chyph3r  on Twitter

Pandemic Legion
#7 - 2014-04-14 13:54:23 UTC
When are tech 3 BS coming
#8 - 2014-04-14 13:54:38 UTC
why do some have 19 slots and the mach/vindi has 20?

Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.

ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats

Nerf web strength, Make the blaster eagle worth using

Medalyn Isis
#9 - 2014-04-14 13:56:23 UTC  |  Edited by: Medalyn Isis
Great! Finally got them. Time to assimilate.

Edit - surprisingly happy with these changes. Going to plug in those numbers and see if the 30% bonus actually makes it worth using an AB now with the Nightmare. Glad that you followed my suggestion on that from the cruiser thread. Now I am thinking AB and then double neutralisers in those two highs.
The Marmite Collective
#10 - 2014-04-14 13:56:29 UTC
Snake prices going up now?
Nulli Secunda
#11 - 2014-04-14 13:57:05 UTC
wow surprised with almost no nerf to vindi and mach
C C P Alliance
#12 - 2014-04-14 13:57:34 UTC
Harvey James wrote:
why do some have 19 slots and the mach/vindi has 20?


I believe because when the models were updated there wasn't room for the number of effective turrets needed so they were given less slots with larger role bonuses. The Rattlesnake has less because of drones. We talked about adjusting for them all to have the same number but we like where the balance is for them and didn't feel it was worth messing with just for the sake of making the slot count match.

@ccp_rise

#13 - 2014-04-14 13:57:42 UTC
sweet RS baby :)

A man is known by the quality of his friends. - Lex Luthor

Ministry of Inappropriate Footwork
#14 - 2014-04-14 13:58:07 UTC
Morukk Nuamzzar wrote:
Snake prices going up now?


At 497 mill still. I was on board earlier. Smile
#15 - 2014-04-14 13:58:30 UTC  |  Edited by: Harvey James
Mach still has more speed than bc's do why? also why so many lows slots?

Angels are still bland omni tanked .. hardly worth buying over minnie ships ... you;'re basically ignoring feedback here

sentries on Rattle really???? .... doesn't it defeat the point of the whole line moving away from gallente sentry overlaps????
Nightmare still only has 4 turrets seems very generous too me... 150% AB bonus seems a bit high

perhaps serpentis ships should lose some dronebay ... also vindi has tracking not falloff bonus consistency here is awful...

Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.

ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats

Nerf web strength, Make the blaster eagle worth using

#16 - 2014-04-14 13:58:38 UTC
Thanks for not destroying the Mach <3

NOFUN Diplomat xd

Caldari State
#17 - 2014-04-14 13:58:53 UTC  |  Edited by: Arthur Aihaken
CCP Rise wrote:
Finally we get to the battleships!

MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage

Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration

Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)

Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead? It works out to a +0.28% DPS increase, but this is somewhat negated by a higher ammunition consumption rate. Let's not forget that the Machariel is losing align time, scan resolution and signature bloom.

I am currently away, traveling through time and will be returning last week.

Sleeper Social Club
#18 - 2014-04-14 13:59:20 UTC
Sweeet
Verge of Collapse
#19 - 2014-04-14 14:00:27 UTC
Arthur Aihaken wrote:
CCP Rise wrote:
Finally we get to the battleships!

MACHARIEL

Gallente Battleship Bonus:
10% bonus to Large Projectile Turret falloff

Minmatar Battleship Bonus:
5% bonus to Large Projectile Turret damage

Role Bonus:
25% bonus to Large Projectile Turret rate of fire
note: This ship has increased warp speed and warp acceleration

Slot layout: 8H, 5M, 7L; 7 turrets, 0 launchers
Fittings: 17950 PWG, 600 CPU
Defense (shields / armor / hull) : 9320 / 9250 / 8260
Capacitor (amount / recharge / cap per second) : 5800 / 1154000ms(-875) / 5.02
Mobility (max velocity / agility / mass / align time): 161 / .096(+.012) / 94680000 / 12.60(+1.5)
Drones (bandwidth / bay): 100 / 125
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km(+13km) / 125(-25) / 7
Sensor strength: 26
Signature radius: 350(+10)

Can you confirm a warp speed of 3.0 AU/s? Also, 7 turrets just looks godawful. Could we please look at dropping this to 6 turrets, swapping a high for a mid slot and changing the role bonus to a 37.5% rate of fire instead?

He said they were all getting 50% increase to warp speed, and accelerations to match. I.E. Mach warps 3.0 au/sec

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Minmatar Republic
#20 - 2014-04-14 14:00:35 UTC
Hmm... Machariel not so bad...

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