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[Kronos] Hull Hitpoint Rigs

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C C P Alliance
#1 - 2014-04-28 17:54:58 UTC  |  Edited by: CCP Rise
:Edit: Updated on May 13th thanks to your feedback :edit:

Another small change in our Summer 2014 release that we're ready to collect feedback on:

We're planning on adding a series of Hull HP rigs, known as Transverse Bulkheads. These rigs will use the Armor Rigging skill, with a penalty to cargo capacity. They will be available in all sizes.
The T1 rigs would increase hull hitpoints by 20%, at the cost of 50 calibration.
The T2 rigs would increase hull hitpoints by 25%, at the cost of 75 calibration.

We don't expect these to replace trimarks and CDFEs for most players, but having the option should be interesting in several cases.

We are also going to swap the speed penalty on all reinforced bulkhead modules to an equal percentage cargo capacity penalty. The agility penalty will remain intact at this time.

Let us know what you think!
-Fozzie

Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/

Poopstain Removal Team
#2 - 2014-04-28 17:55:45 UTC
First
Fidelas Constans
#3 - 2014-04-28 17:55:49 UTC  |  Edited by: Rowells
first

E:
Quote:
First


****

E2: My Doomsday hull tanking moros is now reality
#4 - 2014-04-28 17:58:25 UTC
Now all we need are rig slots for freighters (hint, hint)...

I am currently away, traveling through time and will be returning last week.

Poopstain Removal Team
#5 - 2014-04-28 17:58:31 UTC
Fozzie i would really like to see an improvement on the Hull Repers thoo cause they are not even to close to been effective.
#6 - 2014-04-28 17:58:45 UTC
and who would use them?
hull tanking as a whole is something that needs work if you expect people to hull tank anything

Tech 3's need to be multi-role ships not cruiser hulls with battleship tank and insane resists.

ABC's are clearly T2 in all but name.. remove drone assist, nerf sentries, -3 slots for droneboats

Nerf web strength, Make the blaster eagle worth using

CODE.
#7 - 2014-04-28 17:58:46 UTC
Real men hull tank. Thanks CCP! Now we can do it for REAL!

Special thanks to Carlvagio for being a cool bro and financing fun activities. StonerPhReak> Being an adult sucks.

#8 - 2014-04-28 17:59:11 UTC
I might put some on my orca alongside the DCU and bulkhead in the lows, but I can't think of any other situations where I'd ever use them.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

CODE.
#9 - 2014-04-28 17:59:52 UTC
Harvey James wrote:
and who would use them?
hull tanking as a whole is something that needs work if you expect people to hull tank anything


Hull rigs on orcas, with DC and Bulkhead. Yeah, not looking forward to trying to pop those.

Special thanks to Carlvagio for being a cool bro and financing fun activities. StonerPhReak> Being an adult sucks.

#10 - 2014-04-28 18:00:28 UTC
Swiftstrike1 wrote:
I might put some on my orca alongside the DCU and bulkhead in the lows, but I can't think of any other situations where I'd ever use them.


This, unless you do something with the repair modules.
#11 - 2014-04-28 18:02:25 UTC
A neat gimmick, it would be well accompanied by hull reppers raised slightly above their current 'worthless' threshold.
Gallente Federation
#12 - 2014-04-28 18:02:53 UTC
Could you speed up Hull Repairer cycle too?
#13 - 2014-04-28 18:04:28 UTC
RIP orca ganking

Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk

Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.

#14 - 2014-04-28 18:08:22 UTC
Sure why not
#15 - 2014-04-28 18:09:14 UTC
Can we fit them on freighters?

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Whole Squid
#16 - 2014-04-28 18:09:46 UTC
Powers Sa wrote:
RIP orca ganking


literally the only ship that would ever use these rigs
Goonswarm Federation
#17 - 2014-04-28 18:13:19 UTC
Looking forward to slapping three of these puppies on a rorqual and wrecking some fools.

Not even kidding, the drone bonus on a rorqual is insane and they have most of their EHP in hull.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Gallente Federation
#18 - 2014-04-28 18:13:40 UTC  |  Edited by: X Gallentius
\o/!!! It's a start.

Please consider something other than speed penalty like you did with armor repper rigs. Same reasoning as well. Gallente hulls (the ships that benefit most) don't do well with speed penalties. Please move it to cargo space.


If you're putting these rigs on Dreads, then speed penalty is irrelevant.
Whole Squid
#19 - 2014-04-28 18:16:34 UTC
actually no: battle rorquals

also those stats are stupid and if you're going to add those rigs then at least have the common sense to put them in line with existing rig stat bonuses for starters
#20 - 2014-04-28 18:17:31 UTC
X Gallentius wrote:
\o/!!! It's a start. What's the penalty? Hopefully nothing or some non-critical stat like cargo space. If it's speed or agility, then we need to talk.

XG


i missed it in the original post first time i read it; it uses armor rigging skills and has the same penalty (speed).
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