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Scanning Upgrades require activation now?

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Hole Control
#21 - 2014-05-21 12:57:13 UTC
Domanique Altares wrote:
Hatshepsut IV wrote:

No, just no.


Yes, just yes.

Quote:

If your doing this uncloaked your doing it wrong and most of the time your target will get away.


Don't do it uncloaked. Time to put on your big boy pants, dig out that virtue clone, and do it like it used to be done before CCP put probing into easy mode.


Yes. Swapping clones in wspace. Brilliant. Such knowledge.
The Bastard Cartel
#22 - 2014-05-21 13:13:45 UTC
thank you ccp for making combat scanning harder in a system full of red

tell me what is the rationale behind making the scanning mod need to be activated?

if this changes go through then you might as well remove these mod from the game as most of us will refit our probing ships to the time when these mod not yet existed

are gonna make them scriptable? able to be OH?

#23 - 2014-05-21 13:40:00 UTC
I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot.
Amarr Empire
#24 - 2014-05-21 13:53:20 UTC
What is this. I don't even..

CCP, stop while you are ahead.
White Sky.
#25 - 2014-05-21 14:29:39 UTC
Rek Seven wrote:
I'm tired of being diplomatic... If this change is intended, the developer who implemented it is a ******* idiot.


Dont want to be harsh but yes,i am agree with you.
#26 - 2014-05-21 14:31:56 UTC
Lol, wut?

omg... do you even...

Invalid signature format

#27 - 2014-05-21 14:36:01 UTC
Jesus, the whining....

This is a good change. Scanning is too easy as it is a s at some point CCP needs to support the whole point of eve, which is conflict. It they don't make changes like this, which is really small, they risk the game becoming more and more watered down where everything is safe.

There are many ways to scan without cloaking. If you can't set up a safe and check scan for combat probes while scanning sites then you have no business scanning in the first place. Hell, I have warp stabs on my Helios anyway and most times I scan from the pos bubble anyway. This is not a big deal considering you can still scan cloaked if you need to anyway, just without mod bonus.

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Apocalypse Now.
#28 - 2014-05-21 14:41:38 UTC
Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew.
It was possible pre Odyssey, so it will probably still be possible without this mods which made it way to easy.
#29 - 2014-05-21 14:43:06 UTC
"Gaia created a great stone sickle and gathered together Kronus and his brothers to persuade them to castrate Uranus. Only Kronus was willing to do the deed, so Gaia gave him the sickle and placed him in ambush. When Uranus met with Gaia, Kronus attacked him with the sickle, castrating him and casting his ********* into the sea."

Yes, "Kronus" certainly seems like an apt description for the next release (at least from a wormhole perspective).

I am currently away, traveling through time and will be returning last week.

#30 - 2014-05-21 14:43:53 UTC  |  Edited by: Hatshepsut IV
Zifrian wrote:
Jesus, the whining....

This is a good change. Scanning is too easy as it is a s at some point CCP needs to support the whole point of eve, which is conflict. It they don't make changes like this, which is really small, they risk the game becoming more and more watered down where everything is safe.

There are many ways to scan without cloaking. If you can't set up a safe and check scan for combat probes while scanning sites then you have no business scanning in the first place. Hell, I have warp stabs on my Helios anyway and most times I scan from the pos bubble anyway. This is not a big deal considering you can still scan cloaked if you need to anyway, just without mod bonus.



All of this completely ignores the fact that it utter screws over usage of these modules for w-space scanning.

Wormhole residents spend a sizeable part of their gametime scanning down new sigs and a key part of scouting new chains is doing so cloaked. Scanning at the POS or at a safespot isn't an option for us.

Reguardless of whatever meta you "think" this change will implement the only reality of it will be that people will just stop using the modules. Which at that point just freaking delete them.

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White Stag Exit Bag
#31 - 2014-05-21 14:45:21 UTC
why
Caldari State
#32 - 2014-05-21 14:48:33 UTC
Gosti Kahanid wrote:
Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew.
It was possible pre Odyssey, so it will probably still be possible without this mods which made it way to easy.

This may be. But until CCP comes out and says something like this, we from Wormhole space are going to assume that we have been overlooked yet again with a blanket change made for the benefit of Hisec/Nullsec that adversely affects the gameplay we have adapted to as a result of the addition of these modules to the game.

Can we and will we adapt if this change goes through? Absolutely. Should we try to confirm that CCP intended to nerf W-space scanning while similarly buffing High/Null scanning? Absolutely. Because if they didn't intend the nerf, we should let them know about it so they can re-think their approach.
Pandemic Legion
#33 - 2014-05-21 14:51:52 UTC
As a member of BL. , I approve of this change. Keep up the good work FozzieBig smile
#34 - 2014-05-21 15:03:00 UTC
The wormholer in me greatly disapproves of this change. When scanning is how you live, there is no justification for something that inhibits your playstyle so greatly. If you can't use these while cloaked they will see very little use from wormholers in the future.
C C P Alliance
#35 - 2014-05-21 15:08:46 UTC
This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.
#36 - 2014-05-21 15:11:51 UTC  |  Edited by: Rek Seven
Gosti Kahanid wrote:
Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew.
It was possible pre Odyssey, so it will probably still be possible without this mods which made it way to easy.


It's an unnecessary change, as there is no benefit to the guy scanning or the guy being scanned. The only people this really affect (negatively) are people living in wormhole space and people who scan in anything other than a scanning frigate.

Combat scanning a target is still difficult and and can only be considered "too easy" after someone has chosen the right ship, fitted scanning mods/rigs and installed virtue implants, which is the whole point of doing so.

Changes like this force people to use specialised ships instead of promoting diversity.

CCP SoniClover wrote:
This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.


Breaking news - combat scanning someone in hostile space sometimes results in combat!

As if D-scan and local chat (the most OP feature in game) wasn't a big enough help for the hunted.
Apocalypse Now.
#37 - 2014-05-21 15:12:24 UTC
Meytal wrote:
Gosti Kahanid wrote:
Since Odyssey People complained about that scanning down Targets is now way to easy. This is a good move in the right direction without kompletly roll back the changes like the lootspew.
It was possible pre Odyssey, so it will probably still be possible without this mods which made it way to easy.

This may be. But until CCP comes out and says something like this, we from Wormhole space are going to assume that we have been overlooked yet again with a blanket change made for the benefit of Hisec/Nullsec that adversely affects the gameplay we have adapted to as a result of the addition of these modules to the game.

Can we and will we adapt if this change goes through? Absolutely. Should we try to confirm that CCP intended to nerf W-space scanning while similarly buffing High/Null scanning? Absolutely. Because if they didn't intend the nerf, we should let them know about it so they can re-think their approach.


I too live in WH-Space and I have to say that I never had Problems with scanning down the chains and hostile ships. I even overlooked these modules and only stated to using them three months ago. I have to admit, it made scanning a little bit more confortable, but it´s not like it is not possible to live without them. I did the last few years
Amarr Empire
#38 - 2014-05-21 15:14:32 UTC
CCP SoniClover wrote:
This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.


Surely there must be a way, to do this without changing the effects this has on the PVE aspect of exploration and scanning?

- Maybe only have the modules needed to be activated for combat probes?

#39 - 2014-05-21 15:16:05 UTC
I support this change. Odyssey made scanning way to easy as it was then adding in extra modules to make scanning even easier was just too much.

If you don't follow the rules, neither will I.

#40 - 2014-05-21 15:16:56 UTC
Fonac wrote:
CCP SoniClover wrote:
This change is not coming in Kronos, but we're looking at doing it in Crius (late July). The reason for this change is that combat scanning is too fast/easy right now and we want to rectify that. Since Odyssey we've been monitoring possible fallout from the scan changes, with combat scanning being one area we felt there was a risk of it becoming too powerful. Scanning while cloaked is very powerful right now and we want there to be more of a choice between staying cloaked, but be a little less efficient in scanning, or uncloaking and scanning faster.


Surely there must be a way, to do this without changing the effects this has on the PVE aspect of exploration and scanning?

- Maybe only have the modules needed to be activated for combat probes?


They are completely unnecessary for PVE scanning.

If you don't follow the rules, neither will I.

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