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[PROPOSAL] What happens in lowsec stays in lowsec – Lowering the barrier to entry to lowsec PVP

Author
#1 - 2011-12-06 19:24:08 UTC
Many “fix lowsec” proposals revolve around how to encourage more carebears into lowsec. I believe that's a mistake. The strong point of lowsec is the small gang, casual, PVP. And we need more PVPers to realize its potential.

Lowsec has many good points to attract the more casual PVPer: it's very accessible. The combination of no bubbles and sentry guns discouraging small ships on gates make it easy to move around lowsec. With so many stations, it's easy to take a break pretty much anywhere.

However, if you PVP for any amount of time in lowsec, you'll get cut out of highsec. For the dedicated outlaw, that's not a problem: alts and corp-level logistics make it a non-issue. But it closes most of lowsec from the more casual, single account player. The one who would enjoy lowsec the most.

So I suggest, “what happens in lowsec stays in lowsec”:

  • Lowsec ship and structure kills can't bring your sec status below -2 (the point where travel restrictions kick in).
  • To compensate, make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.
  • Sec losses from highsec ganks remain untouched and so trigger travel restrictions.
  • Optionally, allow pod kills in lowsec to lower your sec past -2. This lets people who want to be -10 for whatever reason become so.
  • Optionally, rework killrights to either remove them, or make them only usable in lowsec.

People can now become part of a “lowsec fight club” where they can shoot each other freely, without losing their highsec access.

For the current lowsec residents, pirate and anti-pirate alike, this would bring more fun targets from highsec, in the form of “weekend pirates” and highsec alliances trying to control lowsec systems and resources. Both of those have given me many enjoyable fights, but both are unsustainable in the face of sec losses.

I'm not sure I can think of a negative side to the change.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Gallente Federation
#2 - 2011-12-06 20:01:40 UTC
Not a bad idea, a lowered entry barrier and more incentives really are what low sec needs. You also might what to post this in the Features & Ideas Discussion forum though so it can be refined with more details.
#3 - 2011-12-06 22:42:08 UTC
Damn sir, that is a fine idea.

I would like this - there seems to be no upside to locking pirates into lowsec anyway. Podkills and the like, aye that would make you unable to go into highsec but ship kills...

Aggression and GCC to stay the same.

I don't get why lowsec PVPers are the only ones who are penalised for wanting to shoot other people...
Gallente Federation
#4 - 2011-12-06 23:17:20 UTC
Wow, I think this is an awesome idea

I like the idea of pods kills still make you go below -2.0, so if you want to be a real pirate and kill pods you can, but it makes alot of sense to make casual pvp possible
Caldari State
#5 - 2011-12-06 23:17:21 UTC
I agree too. Especially since CCP are going through a phase of trimming out all the unnecessary time consuming fat, such as making POS logistics easier, surely it makes sense to make a change that eases logistics for lowsec PVPers? As Jack says, it's something that's really not a problem for dedicated lowsec dwellers, just an unnecessary annoyance, and for the casual player it's a considerable barrier to entry.
#6 - 2011-12-07 01:31:11 UTC
+1

This is a very good proposal.

Stops Belefag from ruining my precious sec status X

Lost Obsession
#7 - 2011-12-07 08:50:26 UTC
Supported

Its good to see a suggestion that gets away from the general "force the Carebears in" and "more targets willing or not" attitudes you usually see when talking about LowSec and have one that focuses on encouraging the willing player/corp to join the fun.

NBSI shall be the whole of the Law

SLYCE Pirates
#8 - 2011-12-07 14:26:51 UTC
I like it!
HYDRA RELOADED
#9 - 2011-12-07 15:17:40 UTC  |  Edited by: Raimo
I like it a lot, supporting.

Definitely needs to have the podkills for -10 to appease the "tough guy" roleplayers though.

Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions)

I'm sure the frigate crowd would still congregate to low sec belts et al much, much more than they do already. Good fights for all.


(An alternative to this would be to finally bring CONCORD bribery in to the game)
HYDRA RELOADED
#10 - 2011-12-07 15:41:26 UTC
We could call it Lowsec Arena.
Amarr Empire
#11 - 2011-12-07 15:46:11 UTC
Seems like a good idea. Most of lowsec is guys wanting to kill each other without having to deal with 0.0 stuff. Current game mechanics are nothing but an annoying obstacle to that.
#12 - 2011-12-07 15:54:10 UTC
Raimo wrote:
Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions)

Could do this, but on the other hand, sentry guns have a huge effect on fights with 2-10 people per side, which are the kind that should be encouraged in low. If you leave sentries in place for the majority of the casual pvp population, they will cause lots of mexican standoffs on gates and stations.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Gallente Federation
#13 - 2011-12-07 16:15:26 UTC
Jack Dant wrote:
Raimo wrote:
Also I'd consider keeping sentry gun mechanics as is but just taking out sec hits below -1.99, this way small ships would still be relatively safe to travel in even if you were -1.99-0 sec and part of the "club", and it would differentiate the -10 crowd as one more gameplay style (They can get more fights by being an appealing target due to no sentry aggro to their attacker, OTOH they are stuck with hisec travel restrictions)

Could do this, but on the other hand, sentry guns have a huge effect on fights with 2-10 people per side, which are the kind that should be encouraged in low. If you leave sentries in place for the majority of the casual pvp population, they will cause lots of mexican standoffs on gates and stations.



This is true and while it won't make sentries less influential during fights, reducing GCC to 5 minutes rather than 15 might encourage more 'weekend pirates' to risk sentry fire over combat.

And if not, us lifetime pirates can show up to these standoffs and mess with both sides Twisted
Spatial Instability
#14 - 2011-12-07 16:36:21 UTC
Good philosophy. True carebears are going to avoid lowsec anyway, so why bother trying to prod them?
#15 - 2011-12-07 16:47:07 UTC
This is something I want.

The security penalty is the reason I don't pvp in low sec.
#16 - 2011-12-07 18:39:25 UTC
Pirate agents in lowsec would be nice though.

EDIT We were ganked 3 times while posting this message.
Caldari State
#17 - 2011-12-07 19:02:47 UTC
I like it very much

SUPPORTED

Hi

Thredd Necro
#18 - 2011-12-07 19:23:10 UTC
Huzzah!

He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which. - Douglas Adams

Gallente Federation
#19 - 2011-12-07 20:00:28 UTC
I like it! this idea definitely has my support. It becomes annoying and too much trouble trying to fix your sec every time you get below -2 for high-sec travel abilities or keep it above -5 to remove KOS rights. Also what the hell is the idea w/a 15 min GCC timer or 10 min (standard) cynosural field timer. >.<

Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat!

-Sun Tzu

#20 - 2011-12-07 21:27:17 UTC
Jack Dant wrote:
make anyone with negative sec status a valid target while in lowsec, with no GCC or sentry repercussions.

This I can agree with. Why should the people living out there who are shooing each other see their sec status go down.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

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