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[Hyperion Feedback Thread] Wormhole Effect Rebalance

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C C P Alliance
#1 - 2014-08-06 12:56:13 UTC  |  Edited by: CCP Fozzie
Hey everyone! This thread is for all of your feedback and discussion surrounding the wormhole effect changes from our recently released dev blog.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

No Vacancies.
#2 - 2014-08-06 14:31:27 UTC  |  Edited by: Viscis Breeze
:o this looks ok.

Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies

Gallente Federation
#3 - 2014-08-06 14:36:33 UTC
Ok there are some scary stuff and some good stuff.

The Nos effect in Pulsars is crazy. I'm not sure if it is a good thing or a bad thing.

I'm sure the Wolf Rayet people will feel a bit sad, but I get the concern.

Black Hole Missile system. That would make alot of Caldari players happy.

Still need to digest.

Yaay!!!!

Caldari State
#4 - 2014-08-06 14:37:53 UTC  |  Edited by: SwagYolo420
With black holes it still takes ages to get into warp with anything that is plated or a captial vessel - especially since webbing it into warp is nerfed.

Wormhole environments are already overtanked as it is - do you really have to hand out free erebus bonuses + HG slave set to anyone in a c5/6 WR?
Pandemic Horde
#5 - 2014-08-06 14:40:02 UTC
Initial lookover looks great. Wolf rayet change matches pulsar shield bonus now, so I can see the reasoning there too. Nothing majorly worrying from this, will update if I find anything.
#6 - 2014-08-06 14:46:29 UTC
I do like that webs are nerfed in black holes, makes it a place to be if you hate dread blapping.
Test Alliance Please Ignore
#7 - 2014-08-06 14:48:17 UTC
Will you be increasing bomb HP in those wormholes to compensate for the extra damage?
#8 - 2014-08-06 15:05:31 UTC
I'm looking forward to black holes being decent for something now.
C C P Alliance
#9 - 2014-08-06 15:05:44 UTC
Ammzi wrote:
Will you be increasing bomb HP in those wormholes to compensate for the extra damage?


Nope. Instead of allowing significantly more powerful bomb waves, it allows you to do the same damage with fewer characters.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Illusion of Solitude
#10 - 2014-08-06 15:07:14 UTC  |  Edited by: epicurus ataraxia
Will you be modifying sleeper abilities to take account of these changes? As I can forsee some of the changes, for example cap effects, will make things somewhat gamebreaking if you do not.

The PvP side may be interesting and favour the brave, the PvE side does not let us modify behavior to outwit the enemy, just work around difficuilties if that is even possible.

I need to look deeper before coming to an opinion, but have you considered the sleeper position and effects here?

There is one EvE. Many people. Many lifestyles. WE are EvE

Gallente Federation
#11 - 2014-08-06 15:11:39 UTC  |  Edited by: Phoenix Jones
epicurus ataraxia wrote:
Will you be modifying sleeper abilities to take account of these changes? As I can forsee some of the changes, for example cap effects, will make things somewhat gamebreaking if you do not.

The PvP side may be interesting and favour the brave, the PvE side does not let us modify behavior to outwit the enemy, just work around difficuilties if that is even possible.


Lord Would Escalations revert to nothing but 4 bomb runs?

This whole thread is going in the right direction, but this definitely needs some more "feedback"

I will say this. Someone tried to bomb me on a wormhole once and I just chucked.

If this goes in.. I'll be chuckling a little less.


With that Said. CCP. The main issue people are going to look at is Bomb Damage. Getting away from Bombers was also a reason people left Nullsec.

You threaten to reintroduce them into wormhole space.

This would potentially make an eviction of anybody in this space nearly impossible (as they could potentially bomb your entire fleet with 3 to 4 bombers off the field). This would also threaten to make pos removal incredibly easy if you could just bomb/encap modules.

Don't underestimate the capability of people to just multibox 7 bombers at once. Its done widely in Nullsec, not so much in Wormhole Space.

I think introducing that into wormhole space might be a bad idea.

Yaay!!!!

Goonswarm Federation
#12 - 2014-08-06 15:14:06 UTC
I especially like the heightened (3x) small weapon damage bonus for the new Wolf-Rayet and the black hole "speedy PVP". Maybe it will lead to assault frigate / destroyer PVP gangs and maybe assault frigate / destroyer farming.

Question: Do light scout drones (e.g. Hobgoblin II's) and rapid light missile launchers qualify as small weapons systems? If RLMLs qualify, I could see a lot of armor-tanked RLML Scythe Fleet Issues being used to instablap the AF gangs or deal absurd amounts of damage in a short time, reducing Wolf-Rayets to RLML gangs.
#13 - 2014-08-06 15:17:11 UTC
+1

Seems okay. However, if you want us to use specific ships to fight under specific system effects, you are going to have to consider allowing clone swapping.
Hard Knocks Citizens
#14 - 2014-08-06 15:19:43 UTC
Does this mean local armor tanking on capitals will finally see a buff. Currently comparable armor and shield fit dreads in a wolf-rayet tank similar amounts while the shield fit dread is just as good cap life and can put out twice the damage.
#15 - 2014-08-06 15:20:19 UTC  |  Edited by: Gorski Car
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?

Collect this post

Shadow Cartel
#16 - 2014-08-06 15:21:57 UTC
Gorski Car wrote:
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?


pls no
C C P Alliance
#17 - 2014-08-06 15:22:22 UTC
Gorski Car wrote:
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?


Yes, since it applies to the light missiles themselves.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Advent of Fate
#18 - 2014-08-06 15:22:26 UTC  |  Edited by: Blobskillz McBlub
so black holes might actually be good now for missile boats. Especially torp Golems could be huge farm beasts there now with the added range and velocity
#19 - 2014-08-06 15:24:14 UTC
The web effect will make it more difficult to run cap escalations in black holes, but the kitey missile bonuses look like a nice buff for both C1-C4 PvP and PvE.
Hard Knocks Citizens
#20 - 2014-08-06 15:27:33 UTC
Gorski Car wrote:
Does the wolf rayet small weapon damage bonus apply to rapid light missiles?

cerbs and Orthrus can get around 1k dps front loaded currently Evil i await this change with glee.
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