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[Hyperion] Nestor Tweaks

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C C P Alliance
#1 - 2014-08-11 16:43:45 UTC  |  Edited by: CCP Fozzie
Hey everyone. We have another set of balance changes to talk about today. We've been keeping a close eye on the Nestor battleship and we're planning to make a few small but significant changes to it in the Hyperion release.

The most significant change by far is that we are increasing the drop rate of the Drone Nexus chips that can be converted to Sisters of EVE ship BPCs quite dramatically. These should now drop much more often from all types of "Sentient" rogue drone commander NPCs, especially from the Sentient Alvus battleships.
This should go a long way to helping bring the price of the Nestor down from its current levels.

Secondly, we are adding a new function to the Nestor that fits well with its role as a group support vessel. We are giving the Nestor a 5000m3 Ship Maintenance Bay that will allow friendly ships to refit when they are nearby.

Additionally, we are reducing the Nestor's signature radius a bit from the current 465m to 420m.

We are also making some changes to the mass and the sensor strength of the Nestor, as mentioned in this update post.

Mass: 20,000,000 (-36,000,000)
Inertia: 0.35 (+0.17)
Velocity: 70 (-22)
Magnetometric Sensor Strength: 30 (+6)

We know that some of you will be unsatisfied with the fact that we're not adding covert cloak or jump drive capabilities or some other completely new role to the Nestor with this pass. We won't rule out the possibility of future changes but we are first going to observe the results of these adjustments in Hyperion.

As always, we welcome your feedback in this thread.

Thanks
-Fozzie

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

ChaosTheory.
#2 - 2014-08-11 16:46:20 UTC
first finally!
#3 - 2014-08-11 16:46:39 UTC
+1 for cheaper Nestors

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

White Stag Exit Bag
#4 - 2014-08-11 16:46:59 UTC  |  Edited by: Thom Mangum
420m sig

BLAZE IT


Good change; I like the refitting uniqueness. We'll see if it actually gets used if the price comes down

E: I think it'd be interesting if a small fleet hangar was also added to these ships, that could make them OP though who knows.
#5 - 2014-08-11 16:47:36 UTC
interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please

T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats

Nerf web strength, Make the blaster Eagle worth using

#6 - 2014-08-11 16:47:40 UTC  |  Edited by: Mindo Junde
First? Nope - DAMN!

The Nestor isn't common because people don't want to fly it. It doesn't matter how common you make the nexus chips drop.

I'm curious about one thing though why give it a ship maintenance bay? Items like the depot don't have it and ships can still refit at them. As I say just curious about the mechanics of the ship refitting fucntion
We Didn't Mean It
#7 - 2014-08-11 16:47:48 UTC
I give this a neat/10

ChaosTheory.
#8 - 2014-08-11 16:48:43 UTC
Harvey James wrote:
interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please


This is actually the best way to do things, better to make small changes to get to a good place than to over buff something and have people suffer in game for weeks or months before CCP can come back around and fix it.
#9 - 2014-08-11 16:50:35 UTC
Jenn aSide wrote:
Harvey James wrote:
interesting adding some genuine uniqueness .. what it also tells us is that Rise is far too conservative with changes .. since every change he does needs further changes later on down the line ... please give him a kick up the arse for us please


This is actually the best way to do things, better to make small changes to get to a good place than to over buff something and have people suffer in game for weeks or months before CCP can come back around and fix it.


or we have too wait for months for any meaningful changes .. in the meantime we are stuck waiting for those said changes too actually occur

T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats

Nerf web strength, Make the blaster Eagle worth using

Goonswarm Federation
#10 - 2014-08-11 16:52:22 UTC
Glad to see y'all are keeping tabs on this.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Plucky Adventurers
#11 - 2014-08-11 16:54:59 UTC
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

C C P Alliance
#12 - 2014-08-11 16:56:29 UTC
Two step wrote:
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.


The Nestor already has approximately half the mass of other battleships.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Almost Awesome.
#13 - 2014-08-11 16:57:37 UTC  |  Edited by: TheMercenaryKing
So I am not sure how often the nestor is used for the hacking stuff. In my opinion a battleships is not really suited for that type of operation, nor do I know how effective the +10 Virus bonus is. I would recommend making all battleship classes focused onto Combat type usage, not utility like hacking. That being said I would look into removing the +10 virus thing and give it a Cap usage reductions for armor repairers or energy turrets. I would keep the scan probe bonus for its amazing combat usage.
Scary Wormhole People
#14 - 2014-08-11 17:00:00 UTC
CCP Fozzie wrote:
Two step wrote:
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.


The Nestor already has approximately half the mass of other battleships.



Go further! Make it a quarter mass with prop-mod fitted, but double mass when prop mod is active!

Or something.

I'm terrible at this.
Member of the #TweetFleet   @thisurlnotfound
#15 - 2014-08-11 17:00:05 UTC
so this ship maintenance .. does the ship have too be static too access it or just orbit super close ??
also if the ship is being shot at how does that ineract?

T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats

Nerf web strength, Make the blaster Eagle worth using

Plucky Adventurers
#16 - 2014-08-11 17:00:53 UTC
CCP Fozzie wrote:
Two step wrote:
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.


The Nestor already has approximately half the mass of other battleships.


Yeah, it is still too fat for w-space use though. While on the subject, how about fixing blackops BS's mass to be more normal? :P

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

#17 - 2014-08-11 17:01:52 UTC
Sir HappyPants wrote:
CCP Fozzie wrote:
Two step wrote:
Fun suggestion: Reduce the Nestor's mass, but add a ship "bonus" that increases the mass when running a prop mod so it won't be super fast . Then they might see more use in w-space.


The Nestor already has approximately half the mass of other battleships.



Go further! Make it a quarter mass with prop-mod fitted, but double mass when prop mod is active!

Or something.

I'm terrible at this.


indeed you are ... i think the disparity between the nestor mass and the rest of the battleships is too much .. i would propose that other battleships should be brought down closer .. at least the attack battleships anyway..

T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats

Nerf web strength, Make the blaster Eagle worth using

#18 - 2014-08-11 17:05:42 UTC  |  Edited by: Arthur Aihaken
CCP Fozzie wrote:
As always, we welcome your feedback in this thread.

Great! Now can we get the 8th launcher added back onto the Barghest as well? (don't even get me started on the 8th launcher for the Machariel)...

But back to the Nestor… I'm glad to see the shortcomings with this battleship finally being addressed. The signature reduction is good, but it also needs a boost to inertia - especially when you consider the low mass. It should ideally have the fastest align time with something like 1.00x-1.10x instead of the current abysmal 0.18x. I also think a slot revision from the current 7h/6m/6l to 7h/6m/7l would be a welcome addition.

I am currently away, traveling through time and will be returning last week.

Goonswarm Federation
#19 - 2014-08-11 17:09:50 UTC
Thinking about this, the virus strength of the Nestor has always seemed like a weird carrot to me. Currently, it's as strong as the Astero and Stratios. This means, given the low strength of the rats (if any indeed exist) and otherwise low danger of these sites, there is little reason to risk such an expensive and (relatively speaking) slow ship doing these sites. Have you considered raising the virus strength to 15 for the Nestor? I'm not sure if this would be a meaningful increase, but it would at least cause people to have to decide if the increase in hacking power would be worth the risk.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Caldari State
#20 - 2014-08-11 17:13:20 UTC  |  Edited by: Hakaari Inkuran
Underwhelming.

So its still a crappy hacker/scanner

And a crappy repper

And a crappy shooter

And a crappy j-space explorer

And a crappy droner

And now its a crappy refitter

Everything it does is still done much better by other ships. Ships of smaller classes or larger classes.

Edit: I don't know. If the price continues to plunge maybe it will start looking better as a general fleet support ship rather than being good at any specific role.
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