Wormholes

 
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Wormhole town hall 16th August 22.00 UTC

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WE FORM V0LTA
#61 - 2014-08-13 11:01:00 UTC  |  Edited by: Zara Arran
progodlegend wrote:
I should be able to attend to help with mediating and to lend a theorycrafting hand.

I know I'm not the CSM wormhole rep, but I'm a 2nd year CSMer who's been locking horns with CCP on changes like this for over a year now, so I'll pitch in where I can and help guide the conversation towards constructive feed back if need be.


As a second year CSM representative, and appearantly interested in WHs (assumption), you might have known for a longer time about (or have been involved with..) some of these changes to WHs. Curious about your opinion. What do you think about for instance the mass-based spawn distance when jumping into a WH change?
#62 - 2014-08-13 11:05:08 UTC  |  Edited by: Sith1s Spectre
I'll be there to make sure there are both sides present and ensure it's a balanced discussion

Resident forum troll and fashion consultant

#63 - 2014-08-13 11:21:00 UTC
I hope you all put pressure on CCP to add new content to:

a) attract more players to wormhole space
b) provide an extra incentive to live in C6 space
Caldari State
#64 - 2014-08-13 13:34:48 UTC
Jez Amatin wrote:
I know Corbexx has been on it, but I'm kinda more concerned with knowing ccp are actually taking feedback onboard - a lot has been given on forums with little in the way of comments from devs so far... And September is not that far away What?.

August 26, and Hyperion, is even closer than that.

Maybe CCP is waiting for the Town Hall before they announce anything, but odds are if they don't announce any updates or changes soon, history would seem to indicate that there won't be any before release.
Goonswarm Federation
#65 - 2014-08-13 15:41:31 UTC
CCP Fozzie wrote:
Confirming that I'll be there.


Will you actually take people's concerns into consideration or are you going to go afk and go ahead with the bullshit mass-influencing-jumping-distance change that spawned a threadnaut?
#66 - 2014-08-14 04:11:54 UTC
BayneNothos wrote:
… assuming I remember


QFT Lol

But also - ditto. So many wormholes, so little time …
C C P Alliance
#67 - 2014-08-14 09:49:25 UTC
Nolak Ataru wrote:
CCP Fozzie wrote:
Confirming that I'll be there.


Will you actually take people's concerns into consideration or are you going to go afk and go ahead with the bullshit mass-influencing-jumping-distance change that spawned a threadnaut?


Yes, I will of course be taking peoples concerns into consideration. We always rely on communication with our community to improve our plans and virtually every aspect of these wormhole updates has been improved because of us taking feedback into consideration. That doesn't mean that everyone is going to be happy with every change, but it does mean that every voice gets heard.

Of course that's exactly what we'd expect Evil Fozzie to say as well. What?

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Transmission Lost
#68 - 2014-08-14 10:21:38 UTC
I might be able to attend.

No trolling please

Transmission Lost
#69 - 2014-08-14 10:23:09 UTC
Rek Seven wrote:

b) provide an extra incentive to live in C6 space


Agreed. C6 space is devoid of isk and people. Need a fix, stat!

No trolling please

Caldari State
#70 - 2014-08-14 12:25:34 UTC
Looking forward to it

just hope it stays civil.

Eve is the dark haired, totally hot emo gothchild of the gaming community

#71 - 2014-08-14 12:45:19 UTC  |  Edited by: Rek Seven
Bane Nucleus wrote:
Rek Seven wrote:

b) provide an extra incentive to live in C6 space


Agreed. C6 space is devoid of isk and people. Need a fix, stat!


When was the last time you lived in C6 space?

The isk is great but PVP wise it's pretty dead. Some of us feel there should be a better incentive to live in C6 space instead of it just being about making MOAR ISK.
#72 - 2014-08-14 12:50:33 UTC
Rek Seven wrote:
Bane Nucleus wrote:
Rek Seven wrote:

b) provide an extra incentive to live in C6 space


Agreed. C6 space is devoid of isk and people. Need a fix, stat!


When was the last time you lived in C6 space?

The isk is great but PVP wise it's pretty dead. Some of us feel there should be a better incentive to live in C6 space instead of it just being about making MOAR ISK.


I can't abide the C6 "why is my space dead conversation". If you can't look over C6 space cyclical history and answer yourself on why its dead then even CCP can't help you.
#73 - 2014-08-14 13:38:08 UTC  |  Edited by: Rek Seven
Don't be so cryptical Winthorp, tell me why C6 space is dead.

I believe all player activities are ruled by game mechanics and thus, game mechanic changes are the only way to change player behaviour but i would still like to hear your opinion.
Goonswarm Federation
#74 - 2014-08-14 14:01:38 UTC
CCP Fozzie wrote:
Nolak Ataru wrote:
CCP Fozzie wrote:
Confirming that I'll be there.


Will you actually take people's concerns into consideration or are you going to go afk and go ahead with the bullshit mass-influencing-jumping-distance change that spawned a threadnaut?


Yes, I will of course be taking peoples concerns into consideration. We always rely on communication with our community to improve our plans and virtually every aspect of these wormhole updates has been improved because of us taking feedback into consideration. That doesn't mean that everyone is going to be happy with every change, but it does mean that every voice gets heard.

Of course that's exactly what we'd expect Evil Fozzie to say as well. What?


Glad to hear it.
#75 - 2014-08-14 14:08:35 UTC
Rek Seven wrote:
Don't be so cryptical Winthorp, tell me why C6 space is dead.

I believe all player activities are ruled by game mechanics and thus, game mechanic changes are the only way to change player behaviour but i would still like to hear your opinion.


Search my post history enough and you will find it. I have raged way too many times at stupid "Why is my C6 space lacking targets" posts.
Pandemic Legion
#76 - 2014-08-14 14:13:55 UTC
Winthorp wrote:
Rek Seven wrote:
Don't be so cryptical Winthorp, tell me why C6 space is dead.

I believe all player activities are ruled by game mechanics and thus, game mechanic changes are the only way to change player behaviour but i would still like to hear your opinion.


Search my post history enough and you will find it. I have raged way too many times at stupid "Why is my C6 space lacking targets" posts.


If your C6 is lacking targets, go find a hole with a better target.. ez pz

If thuggin' was a category I'd win a Grammy

#77 - 2014-08-14 14:31:33 UTC
Winthorp wrote:
Rek Seven wrote:
Don't be so cryptical Winthorp, tell me why C6 space is dead.

I believe all player activities are ruled by game mechanics and thus, game mechanic changes are the only way to change player behaviour but i would still like to hear your opinion.


Search my post history enough and you will find it. I have raged way too many times at stupid "Why is my C6 space lacking targets" posts.


I'm not about to search through hundreds of posts to find the one relevant comment you made that one time... No offence. Blink

I'll just presume you said something like: "c6 space is dead because you all blob your targets and now your targets have left". I don't think that solves the issue that i would like solving.
#78 - 2014-08-14 14:43:05 UTC  |  Edited by: Winthorp
Rek Seven wrote:
Winthorp wrote:
Rek Seven wrote:
Don't be so cryptical Winthorp, tell me why C6 space is dead.

I believe all player activities are ruled by game mechanics and thus, game mechanic changes are the only way to change player behaviour but i would still like to hear your opinion.


Search my post history enough and you will find it. I have raged way too many times at stupid "Why is my C6 space lacking targets" posts.


I'm not about to search through hundreds of posts to find the one relevant comment you made that one time... No offence. Blink

I'll just presume you said something like: "c6 space is dead because you all blob your targets and now your targets have left". I don't think that solves the issue that i would like solving.



That's a fair point i do post a lot...

Its not just that you blobbed them and they left though is it and you know it. C6 space has a very robust history of mass evictions that occur over and over again, don't even try to deny that ****. Due to the ease of rage rolling in the 113 (116/126? i forget) C6's that exist you can reliably seed and evict anyone in C6 space you want that shows the slightest sign of weakness and you all do.

It's not even that it happened in the past, you guys still do it and still want to do it. Hell in rolled out we were approached to help with the C6 "cleansing" and we had to politely tell them to fuckoff.

Until you guys in C6 space can grow up and not evict every bit of content you will ever have then there quite literally is nothing at all that CCP could ever add to C6 space to make it the wonderland you desire, and if that's not enough you all go and ask CCP to make you a sweet little C7 space.... Give me a break.

EDIT: TBH the only thing i think CCP could ever do to fix C6 space is to give you another 400 C6's to roll through to stop you guys from yourselves.
#79 - 2014-08-14 15:00:45 UTC  |  Edited by: Rek Seven
I agree with your assessment 100% winthorp but where you would combat human behaviour with wishful thinking, I would do it through mechanic changes and game play additions. Smile

IMO C6 space should be the best class of wormhole (or the wormhole endgame) but if you take isk out of the equation; what's good about C6 space?
#80 - 2014-08-14 15:46:24 UTC
Will there be a recording available afterwards? since 22:00 EVE time isnt exactly optimal for Eastern EU TZ especially if the town hall goes on for several hours
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