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Dev blog: Size Matters: Introducing Burner Missions

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The Bastard Cartel
#41 - 2014-08-14 16:16:57 UTC
Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants)

The Butcher of Black Rise - eve-radio.com

Reckoning Star Alliance
#42 - 2014-08-14 16:18:44 UTC
Charlie Firpol wrote:
Neither Ishkurs nor Hawks or Harpies will be able to use those AccGates. T1 Frigs only (+ faction variants)


Try again

Quote:
Burner Missions can only be completed in frigate-sized ships. The pirate Burners operate from bases protected by acceleration gates that only allow access for frigates. All types of frigates (Tech One, Tech Two and Faction) can enter the bases.
Coalition of the Unfortunate
#43 - 2014-08-14 16:20:08 UTC
I'm assuming that taking on these ships 1 on 1 will be quite difficult, but if you bring a T1 logi frig along you'll absolutely murder them?
C C P Alliance
#44 - 2014-08-14 16:20:38 UTC
These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

#45 - 2014-08-14 16:20:58 UTC
looks interesting :)

do these missions have the usual "7 days to accept / to do" timer?
Goonswarm Federation
#46 - 2014-08-14 16:21:23 UTC
It really, really sucks that these are essentially randomly thrown in with l4s. Why not just the first mission you ask for every day (or week) is a burner?

#T2013

Shadow Cartel
#47 - 2014-08-14 16:23:02 UTC
wow it's like you're saying gang links aren't ********.

also, sig tanking is actually speed tanking. or speed tanking is sig tanking. you cannot separate these things.

edit: oh god, railgun serpentis ships, pls stop, why.
Vae. Victis.
#48 - 2014-08-14 16:24:18 UTC
CCP Fozzie wrote:
These NPCs (like most NPCs in the game) will be using the sleeper AI. Their vulnerability to ewar will be similar to that of existing NPCs.


Let's pretend not everyone knows what ewar effects work on NPCs. A quick google search offered nothing useful. Also, you said "similar to" not "the same as"... so what might be different?

I got a Feature Added!

Stop calling an Abaddon "abba-dawn".  It is "uh-bad-in" dictionary.com/abaddon

L A Z E R H A W K S
#49 - 2014-08-14 16:25:34 UTC
Are the missions designed to spawn mainly in high sec or is there a higher probability of sending them to low sec? Might even be cool if once in a while, these missions escalated. Say you have to go chase the target now, and land up in a c1 wh or something. I am not even concerned about null sec missions since they should spawn in null.
Minmatar Republic
#50 - 2014-08-14 16:29:35 UTC
I'll just add my endorsement. I really like the idea. I've been running lvl4s for ages now and some variety was desperately needed. Hopefully this will lead to similar missions for the other ship classes. Keep it coming!
Caldari State
#51 - 2014-08-14 16:30:08 UTC
\o/ Finally!

Will those 'arenas' be probable like other mission?
Spaceship Bebop
#52 - 2014-08-14 16:34:33 UTC
Bienator II wrote:
i really like it so far but i don't think it was a good idea to add them to normal lvl4 agents.

I think it's a great idea to add them to regular L4 missions. Otherwise after they are figured out and added to countless "Eve Mission Wikis" they would be farmed to death at such a quick pace that they destroy all LP markets in Eve.

These missions are going to be "free isk" to every mission runner within a month.
#53 - 2014-08-14 16:37:26 UTC
Quote:
We look forward to hearing your feedback on these mission in the feedback thread. What are you looking forward to most about these Burner Missions? What do you think could be improved about the concept? What kinds of new mission types would you like to see us add next?


Looking forward to rats that use actual 'tactics' and appear to have teeth...get rid of the pre-mission info on them before too many read it.

i hope it can be extended to small gangs rather than just one NPC and if it does catch on, separate agents to hand them out whilst nerfing back rewards a little. maybe.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Altirius Saldiaro
#54 - 2014-08-14 16:38:52 UTC
PvE with PvP fits. Its about time CCP.

Their fits and style need to be more random. Stop with this predictable PvE. We need true risk in PvE. Chances have to be taken.

Also, the NPC needs to be programmed to extract if they can. Meaning that the player needs to fit warp scram or disruption to prevent the enemy from getting away.

This type of mission should be more regular to do. This is exactly the type of PvE I want to do all the time I do any PvE. 30 NPC grind sucks. 1 kickass NPC fight with a high risk of loss is and will be the ultimate PvE fun.

These missions should and need to present a risk to our pods as well. This is important.
C C P Alliance
#55 - 2014-08-14 16:42:42 UTC
Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

The Tuskers Co.
#56 - 2014-08-14 16:44:57 UTC
On average, how common will burner missions be? That is to say, how many regular L4 missions will you have to complete to be offered a burner?
CODE.
#57 - 2014-08-14 16:45:10 UTC
People will probably already workout the cookie-cutter setups for this missions before they go live. So for how long will this "new content" actually stay interesting to someone before it becomes the same boring grind like the rest of the missions?

The PvE content in this game is so bad that tweaking it with some small new additions like this is absolutely pointless in my opinion.
#58 - 2014-08-14 16:46:48 UTC
CCP Goliath wrote:
Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release.


surely for testing expedience it would make sense too make them available too everyone immediately

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Caldari State
#59 - 2014-08-14 16:49:09 UTC
Uhm... maybe one more suggestion/idea.

Those missions could be ranked from level 1 to 5 where

- level 1 would be 1 vs 1 fight
- level 2 would be 2 players vs 2 npc
...
- level 5 would 5 players vs 5 npc

This could allow some kind of PvP training for small gangs (dps, support, e-war, logi...) and of course there could be variants with bigger ship hulls..
Point Blank Alliance
#60 - 2014-08-14 16:51:32 UTC
Quote:
Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and [b]command links[/b[


Will the NPC have a CS or T3 somewhere on-grid that I can kill?
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