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Dev blog: Coming to EVE Online in the Proteus Release on January 13th

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Amarr Empire
#21 - 2014-12-19 18:11:06 UTC
The fact that you're using ressources on doing artwork for the mining belts, can only mean that you're currently not working on improving this aspect with things like ring mining and the likes... This saddens me abit. Sad

All the other things are of course amazing! I can't wait to hear about the SOV changes that are to come... This could be a big thing, i hope you're working on revamps, and not just number redesigns. That would be very dissapointing.

Never the less, the game only gets better and better... Eve is amazing, and will only get more amazing!





A Band Apart.
#22 - 2014-12-19 18:14:40 UTC
Alexis Nightwish wrote:
So you're 100% committed to making CRs immune to Dscan? No further discussion on this? Cry


In the F&I thread, Rise stated pretty explicitly that it's happening and not up for discussion until after it hits TQ.
#23 - 2014-12-19 18:22:11 UTC
The new Exequruhroh is a total upgrade.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

#24 - 2014-12-19 18:25:49 UTC
when are the thorax ( that looks like its drags a green turd around underneath it) and the omen getting there touch ups?
also please make ishkur based on the tristan hull.. and give us back the original incursus model minus the lance for the enyo..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Drunken Fiend
#25 - 2014-12-19 18:26:21 UTC
Quote:
CCP dev rap music


The reason Eve and CCP continue to not worry too much over other upcoming space MMO's.

New Exec hull... huuungh... best christmas present so far Big smile
Spaceship Bebop
#26 - 2014-12-19 18:35:17 UTC
http://cdn1.eveonline.com/www/newssystem/media/66780/1/ExequrorHullRedesign.jpg

Is it just me hoping to have Remote Repair turrets, or am I just seeing weapons on the battle exeq?

-Scissors is overpowered, rock is fine. -Paper

Northern Coalition.
#27 - 2014-12-19 18:57:49 UTC
Quote:
alliance-based functionality such as bookmarks


That's the ticket. Good stuff.
Federation Uprising
#28 - 2014-12-19 18:59:48 UTC
And....sold all my meta 4 Aoede mining laser upgrades. Phew!
C C P Alliance
#29 - 2014-12-19 19:07:36 UTC
Vic Vorlon wrote:
And....sold all my meta 4 Aoede mining laser upgrades. Phew!


Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon.

@CCP_Terminus // Game Designer // Team Size Matters

#30 - 2014-12-19 19:07:40 UTC
Fonac wrote:
The fact that you're using ressources on doing artwork for the mining belts, can only mean that you're currently not working on improving this aspect with things like ring mining and the likes... This saddens me abit. Sad


Well, it can only mean that if you assume that the environmental artists are the ones developing ring mining game play. Or that ring mining has even been mentioned on the road map since Seagull took over.

Ring and comet mining were ideas that were floated in the past with no clear game play or reason behind then. We'd need a reason to include new resource harvesting that isn't present right now otherwise it's an alternate source of existing minerals, gas, or ice (or some combination there of) that doesn't really add anything new that's interesting.
#31 - 2014-12-19 19:09:18 UTC
No mention of the Minmatar Tactical Destroyer? Or is it just not ready to be shown in a devblog?
Goonswarm Federation
#32 - 2014-12-19 19:23:28 UTC  |  Edited by: Querns
CCP Terminus wrote:
Vic Vorlon wrote:
And....sold all my meta 4 Aoede mining laser upgrades. Phew!


Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon.

Hahahahaha! Oh man, that poor guy.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

A Band Apart.
#33 - 2014-12-19 19:23:48 UTC
Callic Veratar wrote:
No mention of the Minmatar Tactical Destroyer? Or is it just not ready to be shown in a devblog?


Theres a quick mention that the Minnie D3 is tentatively scheduled for the Febuary release.
Amarr Empire
#34 - 2014-12-19 19:37:59 UTC
Callic Veratar wrote:
Fonac wrote:
The fact that you're using ressources on doing artwork for the mining belts, can only mean that you're currently not working on improving this aspect with things like ring mining and the likes... This saddens me abit. Sad


Well, it can only mean that if you assume that the environmental artists are the ones developing ring mining game play. Or that ring mining has even been mentioned on the road map since Seagull took over.

Ring and comet mining were ideas that were floated in the past with no clear game play or reason behind then. We'd need a reason to include new resource harvesting that isn't present right now otherwise it's an alternate source of existing minerals, gas, or ice (or some combination there of) that doesn't really add anything new that's interesting.



I dont want to discuss this any further(and then derailing the thread) But this is my comment on your points

1. Art wouldn't use alot of ressources on redoing the graphical aspect on minining belts, if they knew it would be changed later on. My comment is based on the fact, that there is hopefully communication between the devs, on what is being changed etc...

2. Mining is in a dire _dire_ need of a revamp, everyone know this. (I know opinions can differ, but this is the general idea on it)
Alot of people mine, but most people do it because it's relatively stressfree, and can be done half afk-ish. This is ofc perfectly fine.

But there are ALOT of oppurtunities for changes that could make mining something that would be fun to do.

Thanks.
(sorry for the semi-derail ISD's)
#35 - 2014-12-19 19:40:02 UTC
Oh my gourd!
Beccy, look at Oneiros
It is so symmetrical
It looks like one of those … Star Citizen ships
Who understands Star Citizen?

They only fly it because it looks so cliché, okay?
I mean … Oneiros is just so … straight
I can't believe it's just so symmetrical
It's out there
I mean … *phah* … gross!

It's just so … boring.


(with apologies to Sir Mix-A-Lot, and the art team)
C C P Alliance
#36 - 2014-12-19 19:43:32 UTC
Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in.
With that being said other issues are taking precedence in the near/mid future.

@CCP_Terminus // Game Designer // Team Size Matters

Goonswarm Federation
#37 - 2014-12-19 19:44:50 UTC
l0rd carlos wrote:
Do you also want people who currently don't have anything to do with SOV to take the SOV survey?


If you have an interest in sov... I can't see why not.

http://i.imgur.com/qEhiI1H.jpg

#38 - 2014-12-19 19:54:10 UTC
CCP Terminus wrote:
Mining changes have been talked about and thought of for a while now both internally and externally. There are thoughts on changing the gameplay of mining to make it more of a visceral experience, and provide miners with a range of passive and active gameplay that they can choose how much they engage in.
With that being said other issues are taking precedence in the near/mid future.


I take it you have no plans to fix the Rorqual yet, eh? I mean, you guys screwed it over big time when you made the compression changes. Some people trained for a long time to get into the Rorqual just to compress ores, and you pretty much made them pointless when you changed compression. It's not like the capital industrial and other relevant skills like that can be used with other ships and so on.
Test Alliance Please Ignore
#39 - 2014-12-19 19:56:09 UTC
CCP Terminus wrote:
Vic Vorlon wrote:
And....sold all my meta 4 Aoede mining laser upgrades. Phew!


Those are become faction modules with the same drop rate as before. Mining Laser Upgrades are not changing as much as some of the other module types when it comes to merging named modules. There will be more info out about the changes very soon.


CCP: Module tiericide for mining upgrades inbound.
Miner: Sold my meta 4s, whew!
CCP: We're making those into faction modules.
Miner: NOOOOOOOOOOOOOO!O!O!O!!11!

A-HAHAHAHAHAHAHAHAHAHA! I am entertained. Thank you for the laugh.


On another note, as a multiple time former sov holder, in a corp that directly owned dozens of systems, stations, and POSes, I had a ton to say about the last question on the sov structure survey. Those little text boxes were so small... I think I may have ruined them.

The tl;dr is this: make the next sov system make sense. Too many timers, too few options. POS and corp roles suck ass.

http://youtu.be/YVkUvmDQ3HY

Mercenary Coalition
#40 - 2014-12-19 19:56:17 UTC
Fonac wrote:
stuff about ring mining


Nobody ever anywhere spoke seriously about ring mining as anything other than a pipe dream. Forget it. It isnt ever going to happen

What IS happening is that a new manager has turned the production process of Eve Online completely upside down and actually started telling us what CCP are realy working on, why they are working on it and what they realistically expect to actualy deliver in 6 weeks, not 6 months.

Thanks CCP. This bittervet at least, has never enjoyed playing the game more that I have in the last few months. Looking forward to January now as well.

WTB : An image in my signature

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