Player Features and Ideas Discussion

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UI Improvements For All The Things

Mercenary Coalition
#1 - 2015-03-02 20:08:06 UTC  |  Edited by: Rivr Luzade
I noticed that I have posted primarily UI related improvement suggestions in the past, so I decided to consolidate these in a single topic instead of swarming the forum with many™ separate threads. Unless the forum prevents me from doing so, try to keep an overview in the first post over newly added suggestions. The intention of this collection is to provide a more concentrated place for UI improvements that my brain likes to think off when it encounters something in the game and to expose these thoughts to more general discussion.

A collection of previous topics:
Overview over new posts:
Related to Market:

Related to Fleets:

Related to Industry:

Related to Others:

Related to Chats:

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#2 - 2015-03-02 20:08:23 UTC
:: Market ::

  • Key-Mouse Wheel in Modify Order window adjusts particular price parts (10 cent, 1 ISK, 10 ISK, etc.)
  • Wallet transaction search by Systems to provide same info for more than one item.
  • Faintly highlight stations/all orders in a station that has one of my own Orders for an item to make it better discernible.
  • Add icons in front of items in the Quick List to tag items and make it easier to spot which items have added text.

Give the Market and the Modify Order window advanced scrolling features.

Currently, you have to do many clicks and fiddle around with the keyboard to adjust prices when other market participants adjusted their prices in a non-standard conform way, ie. reduced it by 1, 10, 23 ISK or 2, 33, 51 ISK-Cent and so on.

I would like to be able to use the keyboard and mouse scroll wheel to adjust prices in certain steps. To achieve that, pressing a key and scrolling the wheel when the window focus is in the Modify Order dialog would adjust prices/amounts in specific steps. For instance, if I press Alt and scroll, prices would be adjusted by 10 ISK; if I hold Shift, prices would ajust by 1 ISK; if I hold CTRL, prices adjust by 10 ISK. It could probably expanded to 5 keys to adjust in 100 ISK and 1,000 ISK steps as well.

These steps should cover most of the stunts people pull on the market to confuse people adjusting their orders without paying too much attention and makes it easier to do adjust correctly if you pay attention. Currently, you have to fiddle around with the mouse a lot to hit the right spot or use several Arrow key presses to get to the right position, this cumbersome method could be eased up a bit with these key-wheel combinations.


Provide Wallet Transaction Search by Systems

Searching Transactions by Items is good as it is and serves me wonderfully every time I need it. However, as I am a little bit active in the market, I would like to be able to search and filter my transactions by systems (maybe even regions, but I have not yet encountered a need for that yet) to be able to compare prices in the destination market region (where I am) with prices from the origination region (where I bought the goodies) easier. Per Item works, but if I have to compare hundreds of items, which all originate from the same system, it's a bit cumbersome.

I usually import certain things into other markets and when I set up my Sell Orders, usually cross-check again whether the sell price in my destination is indeed in a favorable green area. To do that, currently I have to check each item individually. I would like to be able, however, to have all transactions from, let's say Jita or Amarr, listed in the Transaction tab and then scroll through them to find the item. That also works in reverse when I want to buy things and my mind lapses and I have to check prices in my destination. Currently, I have to either filter for the item or have to use market data websites. Both is not exactly a joy.

To make that better, I think filtering transactions by systems is a great way to condense information a bit less specific and make more information of the same kind available at a glance.


Highlight Stations With My Orders

You can currently make the market High light your Market orders. I would like to expand that and make it possible to highlight the station, more specifically, all orders in that same station in a way that makes it easier to adjust and find orders when you are not in the same station and several jumps away. I am well aware that there are already several indicators (jumps, station name, number of orders in a station, etc) to show station dependency, but a graphical representation with colors makes it even clearer.

Mockup for reference. The settings for that could be just below the current Mark My Orders setting in the Market options.


Tag Items in Quick List with Icon when Adding Text

Quick picture for illustration. As you can see, the Quick List has several different items of varying length. Some fit into the provided width, others do not. You may also notice that 1 item has text added to the item (Dual Light Pulse Laser II, if you didn't spot it easily). Actually, however, it is 2 items with text added but the second added text you cannot see because it's hidden beyond the cut of text. You obviously also notice the the ample space in front of the item name.

I therefore suggest to add a small icon in front of the item name in order to make it easier to see which items have text added. In addition, I would like to see a new option "Tag Item" in order to add the same icon to an item even without adding text. As a result, it would look like this image.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#3 - 2015-03-02 20:09:15 UTC
:: Fleets ::

  • Make it possible to drag and drop fleet links from the title bar/square in the top left corner of the fleet window.
  • Make it possible to drag and drop the Watch List from the square in the top left corner of the Watch List window.
  • Radial Menu to watchlist people from the fleet chat user list or linked characters in the chat.

Link Fleet from the Title Bar

In order to link a fleet at the moment, you have to search for that fleet in the Fleet Finder list. This is fine if there are not many fleets in your finder but it turns into quite a particular laborious task if you have many blue alliances whose fleets you see. Now, you will say "Remove blues! Use Filters!". Even then, the list can be quite substantial. And this is even more a problem if public fleets ever become a really big thing and many of them pop up.

In order to facilitate linking a fleet in a chat/mail/wherever, I suggest to make it possible to drag a fleet link by clicking the 3 white lines in the top-left corner of the fleet window or the entire title bar itself and drag'n'drop it into the usual places. This way, you spare yourself the time consuming search in the list and can simply link fleets.
Alternatively, if this proves too hard to code, I would suggest to move the fleet you are in to the top of the Fleet Finder fleet list so that it's at least easier to find there.


Make the Watch List of Fleets a drag'n'dropable entity

Similar to the above suggestion, I would like to see it made possible to drag and drop the Watch List by clicking the 3 white lines/the square in the top left corner of the Watch List window. People ask countless times in fleets about who to WL as anchor and it is tiresome to drag and drop the names individually. In a more serious matter, it would also make it easier for logistics pilots to organize their Watch List and get a coherent WL easier.


Radial Menu with option to add people to Watch List

On the matter of Watch Lists, another suggestion. I find the right-click menu very annoying and have to come to really like the Radial Menu. I therefore would really like to see it made possible to get the radial menu with add people to the Watch List from the fleet chat user list or linked characters in the fleet chat.

The mouse path prediction for the right click menu isn't really working for me in a way it might work for others and I find it increasingly tiresome to navigate through all the sub-sections of that menu. With the Radial Menu, in contrast, it is just a mouse click and swipe to get the desired result. I am well aware of the fact that many people do not like the RM and I do not advocate for removing the right-click menu, but I would appreciate the introduction of more places where I can use the Radial Menu in addition to the RCM.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#4 - 2015-03-02 20:10:05 UTC
:: Other ::

  • Allow to assign an option to make packaged things stack automatically upon removal from a module/recall from space.
  • Probing Results should not turn green until actually warpable.
  • Only show warpable probing results green in the probing results list.

Stacking Properties for Packaged Items

Who doesn't know this kind of hangar? Every time you recall your probes, another set of 8 litters the cargo bay; every time you unfit a gun, 8 stacks of ammo litter your hangar. It certainly only needs right-click to stack them all, granted. However, I would like to be able to assign certain items an Auto-Stack property so that they always automatically stack into one stack when they get removed from a module or recalled from space.

You would/should do this with every single item type but if you have done it once, for instance, on a Sisters Core Scanner Probe, all SCSP from then on stack into a single stack when they get recalled from space.


Probing Results should not turn green until actually warp-able

I have had it in the past that even 100% scan results are not warpable results. This is a bug, clearly, but I would like to see it fixed in a different manner and probing result display changed.

Instead of just 3 colors, there should be 4 colors:
  • Red: Result below 25% and no further information.
  • Orange: Result up to 75% and you know which type it is.
  • Yellow: Result up to 100% and you know what exact kind of site it is.
  • Green: Result completely scanned and warpable.

This would make it clear whether a result is really scanned down and ready to warp to or still misses a tiny bit (even if it is 0.00% like in the screenshot above). It would also be more consistent with the in-space icon, which only turns green once you have achieved a warpable scan result.
Alternatively, if 4 colors are as hard to implement as a fix to the problem, leave it with 3 colors but leave the result progress bar yellow until warpable status is achieved.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Goonswarm Federation
#5 - 2015-03-02 20:50:53 UTC
I like it!
Caldari State
#6 - 2015-03-02 20:57:42 UTC
TL:DR : CCP, do this.
Gallente Federation
#7 - 2015-03-02 21:05:57 UTC
its good
Domain Research and Mining Inst.
#8 - 2015-03-02 22:51:02 UTC
Amazing ideas!
Mercenary Coalition
#9 - 2015-03-03 20:42:11 UTC  |  Edited by: Rivr Luzade
:: Market ::

Rearrange the Orders tab in Wallet and Market window to resemble the Market window structure

The current way the Orders tab is structured shows inconsistency with the Market window and wastes a lot of space with the unusable areas below the words Buying and Selling. I want to see that as well as a couple of other parts of the Tab changed and augmented with more information.

How I imagine the Orders tab to look like.
  • The sidebar with the unused space is gone and the separation happens like in the Market window with higher horizontal separators.
  • The info below the order content area is separated by information type. Currently it is a mix of ISK and systematic (taxes/fees, ranges, order count/limits) information in the first column and systematic information in the second column. I would like to see all systematic in the first column and all ISK related information in the second/third column.
  • In addition to that, I would like to see additional ISK information available in form of displaying the value of the currently highlighted order. This makes it easier to see how much ISK are bound in certain items as well as follow on how much of this item value sells daily/weekly. Third-party programs do that already to some extend, but I would like to have at least such a basic level of additional information visible ingame as well.
  • In connection to that, I would also like to see an additional property column added to the Order content areas, called % of total. This column would dynamically show how much of the total Sell Order/Buy Order value a particular order takes up and you could sort your orders by that property.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Caldari State
#10 - 2015-03-06 21:37:23 UTC
Why isn't this done yet?
Mercenary Coalition
#11 - 2015-03-09 13:41:39 UTC  |  Edited by: Rivr Luzade
:: Fleets ::

Add a timer to the fleet invitation notification to show whether a fleet invite has timed out or not.

The fleet invitation notification window contains very little useful information aside from the inviting player. Especially, I think that an indicator for the invitation timer is a qood QOL improvement. Currently, you do not know when the invitation has timed out. You have to click Yes to find out whether it has or not. If it has not, fine and you enter the fleet. If it has, you wait a couple of seconds for the server to process the request and then get another notification about the time-out. This step could be prevented by simply knowing that the invitation has expired via a visible timer indicator.

I think, one of the two circular timers already in use would more than suffice. For your pleasure, I have prepared a mockup with the big, crime watch like timer and a mockup with the old, small session change timer. Personally, I prefer the crime watch circle but that's up for debate. A completely different way of displaying the timer would also be possible. I had the quick thought about making the circle around the question mark the timer circle; however, this would probably make things more complicated than necessary.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#12 - 2015-03-21 21:40:34 UTC  |  Edited by: Rivr Luzade
:: Fleets ::

Double-Click Fleet Broadcasts to execute the Broadcast

Fleet broadcasting is very handy but it is also fiddly if you have to use the right-click menu to do things. We already have a CTRL + Click functionality for locking targets that are broadcasted. I want to extend that right-click-avoiding functionality to things like Warp to and Align to so that I just need to double click on the broadcast and I warp to the thing at zero or align to the thing.

The right click menu should not go away as it contains all sorts of important other necessary and essential functions, for instance, when the FC has specific warp-in instructions or squad/ The the primary function of the broadcast, however, should not require to open the right click menu.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#13 - 2015-04-09 19:52:39 UTC
:: Other ::

Add required Standings and current Standings to a Faction to Jump Clone section in the Clone Bay

The current Jump Clone section in the Clone Bay has absolutely no information available on whether you are able to set a jump clone on a given station except for the binary red "you can't" or the void "you can". You also do not see how many JC you can have at all and again the only information you have available is a binary red "you can't have another" or a void "you can". And neither does the Character Sheet offer information on that matter. For some people (like in this thread), this seems to cause problems and it is somewhat understandable.

Therefore, the available information on these matters should be added to the Jump Clone section in the Clone Bay at the very least.
  • Either as text under the explanation text about what JC are and what they do somewhat like:
  • Required Standing to %s (the NPC station owner): 8.0 Your Standing: 7.9
    Available Jump Clone capacity: 0 out of 3

    Personally, I prefer this variation as it gives the much needed information at a glance without any unnecessary mouse moving or waiting for popups.
  • Or this information should be added to the popup when you you hover your mouse over the Install-button. This is useful and feasible for the standings deficiency but not quite as useful for the lack of open slots.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#14 - 2015-04-24 09:49:07 UTC
:: Other ::

Radial Menu to Open Ship Bays when docked

There is not yet a bindable shortcut key to open the Fleet Hangar or Ship Maintenance Bay of a ship. There's always this error notification that you cannot store a ship in the Cargo Bay of a carrier when I drag and drop it onto a carrier. I have to laboriously open these hangars with the right click menu or have to close the notification and then open the hangars with the right click menu.

I want to see that simplified. Not only should there be a shortcut to open the missing hangars, I also want to expand the use of the Radia Menu in this case.
For your convenience, here's a concept sketch. When I drop an item onto a ship with multiple hangars, I either want to see a Radial Menu to open and give me the available options where to put that item or I have to hold the item over the ship in question and the Radial Menu opens after a short delay like in other instances. This Radial Menu should also open when you click-hold on a ship and it should open both in the hangar view (as seen in the screenshot mockup) as well as when you drag'n'drop an item on/click-hold the ship in the Ship Hangar window.
Instead of a useless error notification that causes more unnecessary work, I want to see a useful interface. Additionally and very importantly, after you dropped the item on the hangar bay icon of your choice, the item gets moved into that hangar and the respective hangar window opens so that you can drop more things into the hangar and don't have to rely on the Radial Menu thereafter and don't have to manually open the hangars via right click.

Obviously, the right click menu to open the hangars and do other things to your ship should remain as there are.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

#15 - 2015-04-29 09:12:34 UTC  |  Edited by: Rain6637
Hey Rivr, nice thread.

Dear CCP, I apologize for not taking part in the Industry UI testing when it was on Sisi. I am just not an industry type of capsuleer and tonight was my second industry job ever, and my first using the "new" Industry UI.

I have a suggestion to make regarding the arrangement of information in the Industry UI, specifically the Input Location dropdown menu. I spent about ten minutes and several million ISK attempting to troubleshoot why I was seeing zero quantities for materials despite having them on my hangar floor. I shuffled things around, re-bought the materials from market, then finally found the relevant drop-down.

I think this would have alleviated the difficulty I had in navigating the UI.

The logic behind it is to follow the flow of information (and my eyes) from left to right, top to bottom that I'm used to. Maybe things are different in other parts of the world, if so, disregard.

I also think the heading styles can be consolidated. Despite knowing how to use it now, it's still confusing to look at.

I don't plan to do any industry for another year or two (if ever), so I'm leaving this here in hopes that my feedback will reach you.

Pandemic Horde
#16 - 2015-05-17 06:39:28 UTC
Overall, great thread, I'll put a link to it in my signature, once I figure out where the damn forum settings are hiding.

But I have to disagree with the above idea. Yes, I too had the same issue, I too wasted a few hours wondering why the hell some blueprints have materials, some don't. Made a forum thread asking about it and someone pointed out my error.
It's just that there simply isn't enough room there when making something more advanced, like t2 modules.

Instead, the first time you open the industry window there should be a pop up telling about the input/output locations.

As for ideas of my own, I can just rehash things I already put in the Suggestions thread, but nobody is reading that anyway.

1. Suggestion: Remove module packaging/repackaging altogether.
Keywords: Modules, PITA, User experience, Chinese Water Torture

I must be taking too much crazy pills, but I honestly cannot see how this feature helps anything in any way. Obviously this excludes damaged mods, they shouldn't stack, but why don't the rest just auto-repackage after removing from the ship? I mean, seriously, it's nothing but a constant pain. Please, please consider this.
Ok, if the packaged mods would take up less space or something, then maybe it'd be useful, but since they don't, why bother?

2. Middle mouse button for opening things in new tabs/windows, instead of having to shift click.

I'll crudely Photoshop an image of Helen Thomas onto a picture of your choosing for 30m. PM me.

Mercenary Coalition
#17 - 2015-06-16 20:03:33 UTC
:: Fleets ::

Create Watch Lists from multiple selected players in a chat list

I usually have situations as a logi (also in other ships like BLOPS) in small fleets that I CTRL A a chat's user list, right click it and want to create a watch list from that ... only to notice that this is not possible. Instead, I need to deselect all members, right click one member, create a WL with them, and then drag the rest of the channel or several people individually into the WL. This should be easier.

In combination with this, I would also like to be able to drag and drop the char portrait (and ship icon, for that matter) from the Selected Items window into other windows to link them and in particular to a WL. I, again, sometimes have situations where I check friendly fleet ships on grid to look for CS, recons, important people/ships to add to a WL. Instead of being able to add them from the Selected Items window, I need to look them up in the chat and drag and drop them from there.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Mercenary Coalition
#18 - 2015-07-13 13:10:17 UTC  |  Edited by: Rivr Luzade
:: Industry ::

Show Info window's Industry tab should show items produced from this item

The Show Info window's industry tab is already helpful in finding out what minerals, components or materials you need to produce this item. It, however, lacks an important information for T2 production as well as some T1 items: What can you build from this component? If you look at common things like Titanium Diborite Armor Plates in the game, you know that it is going to be used for Caldari T2 ships, but it's also a component for layered platings, active hardeners and membranes. Or some rarer items like the Spatial Attunement Unit, which you find commonly in Relic and Data sites.

Instead of easy access to this vital information for industry, it requires either laborious use of the market's blueprint section, the use of the above website (or similar websites) or asking other people unnecessary questions. This information, however, should be easily visible and accessible in the very tab dealing with the matter. Knowing how to build an item is good, seeing what further things you can do with it once build is even better.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

O.U.Z.O. Alliance
#19 - 2015-07-13 13:36:25 UTC
Okay I guess I start in order of apperance:

Yes, yes, yes, yes, hell yes, yes, yep, yeah, noaw please! If I forgot something on the list assume I said yes on all points!

+ 1000

And Kate honey, no apologies necessary, we don't love you less if you don't.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

#20 - 2015-07-13 14:40:43 UTC
Careful. Too many QOL improvements and they actually will wind up hiring ninjas to sneak into everyones house and put poison needles under you keys to make entering commands into the client more 'challenging'....
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