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[AEGIS] Fleet Warp Changes - Please see devblog!

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C C P Alliance
#1 - 2015-06-11 22:07:07 UTC  |  Edited by: CCP Larrikin
Hi All,

Please see the new devblog.
Please post your feedback in the new feedback thread.


Cheers,
CCP Larrikin

Game Designer | Team Phenomenon | https://twitter.com/CCP_Larrikin

Mercenary Coalition
#2 - 2015-06-11 22:09:39 UTC  |  Edited by: Rowells
RIP:
Bomber wings
Slippery petes
Off-gate ganking
My skiff squad
(More to follow)

So, if I have this right, basically warp-tos for all non-public entities is a no-go?
C C P Alliance
#3 - 2015-06-11 22:10:48 UTC
Rowells wrote:
RIP Bomber wings


You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Caldari State
#4 - 2015-06-11 22:13:05 UTC  |  Edited by: Hopelesshobo
CCP Larrikin wrote:

As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldn’t warp to on their own. This includes –
  • Bookmarks


  • Does this include corporation bookmarks that the person in the same corp could warp to?

    Lowering the average to make you look better since 2012.

    #5 - 2015-06-11 22:13:39 UTC
    Have you considered making the game more fun for a change
    WE FORM V0LTA
    #6 - 2015-06-11 22:14:55 UTC  |  Edited by: Faren Shalni
    RIP Wspace Hunting
    RIP Fleet Positioning
    RIP catching snipers
    RIP Scout being able to punt

    So Much Space

    C C P Alliance
    #7 - 2015-06-11 22:14:58 UTC
    Hopelesshobo wrote:
    CCP Larrikin wrote:

    As announced on the o7 show we are making some changes to fleet warp. Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldn’t warp to on their own. This includes –
  • Bookmarks


  • Does this include corporation bookmarks that the person in the same corp could warp to?


    Yes. You can only fleet warp to things that any member of your fleet could warp to, no matter what corp or alliances they are a part of.

    Game Designer | Team Five-0

    Twitter: @CCP_Fozzie
    Twitch chat: ccp_fozzie

    Mercenary Coalition
    #8 - 2015-06-11 22:15:46 UTC
    CCP Fozzie wrote:
    Rowells wrote:
    RIP Bomber wings


    You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.

    Oh, I'm not complaining...too much.

    However I wonder if axing all the potential warp-ins is necessary? Could the broadcast 'warp-to' be extended to allow members to warp themselves to specific targets that were warp able before?
    Brave Collective
    #9 - 2015-06-11 22:16:00 UTC
    It appears that to nerf bombers, you are nerfing all fleets.
    Caldari State
    #10 - 2015-06-11 22:16:15 UTC
    How dare you change the mechanics of the game??? Do you even EVE, bro?
    Dead Terrorists
    #11 - 2015-06-11 22:16:37 UTC  |  Edited by: Sparrow Creature
    this change will kill wormhole just saying..
    The 20 Minuters
    #12 - 2015-06-11 22:16:45 UTC  |  Edited by: ArmEagle Kusoni
    So, to run sites (in w-space) we can't easily warp there all together anymore. Everyone will need the bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.

    That's just one example of how people will become unnecessarily more vulnarable, or things taking more time.
    Caldari State
    #13 - 2015-06-11 22:17:30 UTC
    I'm glad we're seeing changes that were thought through with all sects of EVE warfare in mind.
    Gallente Federation
    #14 - 2015-06-11 22:18:42 UTC
    CCP Fozzie wrote:
    Rowells wrote:
    RIP Bomber wings


    You'll still be able to use them, but this will slow the speed at which they usually hit their targets. We consider that a very good outcome.


    Just as I started flying bombers
    Caldari State
    #15 - 2015-06-11 22:18:45 UTC
    BadAssMcKill wrote:
    Have you considered making the game more fun for a change

    #16 - 2015-06-11 22:18:46 UTC
    Does this mean I can't herd noobs into 4s in a fleet? That's dumb.
    Darwinism.
    #17 - 2015-06-11 22:19:03 UTC  |  Edited by: Ele Rebellion
    Concern about this is WH space.

    We don't have gates we can warp to and have to rely on the Bookmarks of the wormhole.

    Edit: What I mean is if we have non-corp members that we are trying to move through a chain to a target, it will slow the entire fleet by 100% since a fleet member will have to warp ahead and then the entire fleet will have to warp to that fleet member.
    Tactical-Retreat
    #18 - 2015-06-11 22:19:16 UTC
    Doing this without implementing alliance bookmarks first is a huge mistake. I beg you to reconsider.

    Signature Tanking Best Tanking

    [Ex-F] CEO - Eve-guides.fr

    Ultimate Citadel Guide - 2016 EVE Career Chart

    Vote Steve Ronuken for CSM
    #19 - 2015-06-11 22:19:26 UTC  |  Edited by: Steve Ronuken
    ArmEagle Kusoni wrote:
    So, to run anoms (in w-space) we can't easily warp there all together anymore. Everyone will need the probe scanner window open/have bookmarks or have to wait for one player to have landed. Alliance bookmarks would only make that slightly less of an issue.

    That's just one example of how people will become unnecessarily more vulnarable, or things taking more time.


    Anoms yes, Sigs no.


    Edit:

    Yes, you'll be able to fleet warp to anoms.
    No, you won't be able to fleet warp to signatures.

    Just for clarity (which was obviously lacking)

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    #20 - 2015-06-11 22:19:55 UTC
    Bookmarks and scan results is (almost) everything we ever use fleet warp for in W-space.

    Why not remove it all together and be done with it?
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