Science & Industry

 
 

EVE IPH Industry Calculator Version 3.3 - Now with Live Market data!

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Minmatar Republic
#2141 - 2015-07-01 20:39:06 UTC
Thank you for your last update. There is no errors anymore regarding indexes and other datas from CREST Big smile

I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other

Here are two screenshots taken on IPH :

http://i.imgur.com/R7FMuR3.png
http://i.imgur.com/lkHdYpz.png (Notice the bottom left)

Here are my windows setting :

http://i.imgur.com/KHhwPj6.png

Would it be possible to get something related to the display when a higher size is used ? :)
#2142 - 2015-07-02 02:10:51 UTC
Pyroly wrote:
Thank you for your last update. There is no errors anymore regarding indexes and other datas from CREST Big smile

I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other

Here are two screenshots taken on IPH :

http://i.imgur.com/R7FMuR3.png
http://i.imgur.com/lkHdYpz.png (Notice the bottom left)

Here are my windows setting :

http://i.imgur.com/KHhwPj6.png

Would it be possible to get something related to the display when a higher size is used ? :)

Gahh I thought I finally forced it to not scale and it scales!

I'm going to figure this out. Last week it was a Chinese Windows user that had issues (because Chinese windows doesn't scale like other windows) and I've had other people with weird scaling issues as well.

I'll see if I can give some options on this for your system but I'm not sure how successful I can be. I'll let you know though.

Thanks for the notice!

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Dominion Aerospace Systems
#2143 - 2015-07-02 14:58:23 UTC
Hi Zif.

Great app but I started having trouble a couple of updates ago. The first thing I noticed was that on the manufacturing screen it used to show T2 items that I own the T1 version of in blue. It no longer does this. However it does display items in orange (background) when I have T2 BPCs sitting in my inventory. This is a mild inconvenience.

Another problem is that I now get weird results when comparing all items for manufacture. Like Isk Per Hour amounts that vary wildly.

Pics: http://i.imgur.com/Ypt5k6h.jpg?1 and http://i.imgur.com/pdAvh49.jpg?1. As you can see the IPH goes from 31mil to 2 mil without any real change in the cost or sale price just from clicking the build/buy button. There was another example where the cost price of one of the mats for a build changed massively just from changing the decryptor used in invention. From memory it went from about 50mil cost for that one item to about 190mil when using a decryptor that theoretically should make it cost less. Unfortunately I didn't get screen grabs of this one and I can't remember the exact deets of it. Sorry.

I have done a reset on all data a couple of times and even deleted my api and created a new one. I am still having the issue with norton quarantining IPH every time there is an update but I think it is all good when I restore it. Bit of a headscratcher. I don't know whether I can trust the numbers any more.

Thanks again man.

#2144 - 2015-07-02 16:56:43 UTC
Dimitar Ozran wrote:
Hi Zif.

Great app but I started having trouble a couple of updates ago. The first thing I noticed was that on the manufacturing screen it used to show T2 items that I own the T1 version of in blue. It no longer does this. However it does display items in orange (background) when I have T2 BPCs sitting in my inventory. This is a mild inconvenience.

Another problem is that I now get weird results when comparing all items for manufacture. Like Isk Per Hour amounts that vary wildly.

Pics: http://i.imgur.com/Ypt5k6h.jpg?1 and http://i.imgur.com/pdAvh49.jpg?1. As you can see the IPH goes from 31mil to 2 mil without any real change in the cost or sale price just from clicking the build/buy button. There was another example where the cost price of one of the mats for a build changed massively just from changing the decryptor used in invention. From memory it went from about 50mil cost for that one item to about 190mil when using a decryptor that theoretically should make it cost less. Unfortunately I didn't get screen grabs of this one and I can't remember the exact deets of it. Sorry.

I have done a reset on all data a couple of times and even deleted my api and created a new one. I am still having the issue with norton quarantining IPH every time there is an update but I think it is all good when I restore it. Bit of a headscratcher. I don't know whether I can trust the numbers any more.

Thanks again man.


Thanks for the info, I wish more people did this so it's much appreciated.

I'll dig into this to see what might be a problem. If you can send a screenshot of the manufacturing tab with the orange lines and settings, that would also be helpful. Thanks

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Dominion Aerospace Systems
#2145 - 2015-07-03 05:03:46 UTC  |  Edited by: Dimitar Ozran
Zifrian wrote:
Dimitar Ozran wrote:
Hi Zif.

Great app but I started having trouble a couple of updates ago. The first thing I noticed was that on the manufacturing screen it used to show T2 items that I own the T1 version of in blue. It no longer does this. However it does display items in orange (background) when I have T2 BPCs sitting in my inventory. This is a mild inconvenience.

Another problem is that I now get weird results when comparing all items for manufacture. Like Isk Per Hour amounts that vary wildly.

Pics: http://i.imgur.com/Ypt5k6h.jpg?1 and http://i.imgur.com/pdAvh49.jpg?1. As you can see the IPH goes from 31mil to 2 mil without any real change in the cost or sale price just from clicking the build/buy button. There was another example where the cost price of one of the mats for a build changed massively just from changing the decryptor used in invention. From memory it went from about 50mil cost for that one item to about 190mil when using a decryptor that theoretically should make it cost less. Unfortunately I didn't get screen grabs of this one and I can't remember the exact deets of it. Sorry.

I have done a reset on all data a couple of times and even deleted my api and created a new one. I am still having the issue with norton quarantining IPH every time there is an update but I think it is all good when I restore it. Bit of a headscratcher. I don't know whether I can trust the numbers any more.

Thanks again man.


Thanks for the info, I wish more people did this so it's much appreciated.

I'll dig into this to see what might be a problem. If you can send a screenshot of the manufacturing tab with the orange lines and settings, that would also be helpful. Thanks



http://i.imgur.com/QhkuMbm.jpg I own the BPOs for Expanded Cargohold I, Drone Damage Array I, Large Shield Extender I, Rapid Light Missile Launcher I, and Nanofiber Internal Structure I. The purplish one in the middle is the one that I had the cursor on.

Also Damage Control I.
#2146 - 2015-07-03 12:18:31 UTC  |  Edited by: Zifrian
Dimitar Ozran wrote:

http://i.imgur.com/QhkuMbm.jpg I own the BPOs for Expanded Cargohold I, Drone Damage Array I, Large Shield Extender I, Rapid Light Missile Launcher I, and Nanofiber Internal Structure I. The purplish one in the middle is the one that I had the cursor on.

Also Damage Control I.


Select the radio button 'Owned BPs' and it should enable the options under include owned to see your T1 bps. All blueprints will use the settings you have selected (here you only have T2 selected with no decryptor) and only highlight the bps you have owned, like it did here.

As far as the issue you reported, I did find a few small bugs and one with usage, that could throw numbers off pretty wildly when a high number of runs is entered. Also, when you click on the build buy, the calculation numbers should all be the same for components and raw since you are basically doing only one type of building. So in that case you showed, it would change quite a bit.

I'm not sure if that answers your concern but if not, let me know what types of numbers you expect and I'll see if I can figure out the difference. I'll have an update to fix the bugs I found later today.

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#2147 - 2015-07-03 19:11:49 UTC  |  Edited by: Zifrian
New build to fix a few errors. Note, the price calcs on the shopping list (bottom right) is still screwy and I'm working on getting it fixed up to make more sense.


Build 3.1.5662.27046

  • Fixed an issue where copy and invention usage was being multiplied by the number of runs incorrectly, resulting in large differences in IPH and profit calculations with large number of runs.
  • Prices for amarr and gallente starship engineering datacores will now show correctly on the datacores tab
  • Auto num bps updates when entering runs should no longer give large numbers for T1 items
  • The BPC needed for invention has been added to a tool tip for Invention chance for T2 items
  • Fixed an issue where the amounts for components and raw materials (not build/buy) were the same in all cases. Now the correct differences will be displayed.
  • Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit.

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#2148 - 2015-07-04 08:59:23 UTC
Zifrian wrote:

  • Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit.


  • It seems to be doing something wrong now, I'm pretty sure it worked correct before atleast.

    If you take 20 ishtars, add them to the shopping list and then take another 20 ishtars and add to the shopping list again (so pressing the button twice) you end up with some very wrong numbers in the shopping list:

    http://i.imgur.com/6mVxMTF.png

    And then press the "add to shopping list"-button again:

    http://i.imgur.com/IfTNyMK.png

    You can see from just the addition of the total cost of Crystalline Carbonide and Photonic Metamaterials that the final Total Cost number is pretty wrong.
    #2149 - 2015-07-04 12:40:34 UTC
    Capsups wrote:
    Zifrian wrote:

  • Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit.


  • It seems to be doing something wrong now, I'm pretty sure it worked correct before atleast.

    If you take 20 ishtars, add them to the shopping list and then take another 20 ishtars and add to the shopping list again (so pressing the button twice) you end up with some very wrong numbers in the shopping list:

    http://i.imgur.com/6mVxMTF.png

    And then press the "add to shopping list"-button again:

    http://i.imgur.com/IfTNyMK.png

    You can see from just the addition of the total cost of Crystalline Carbonide and Photonic Metamaterials that the final Total Cost number is pretty wrong.

    Fixed. Thanks for bringing to my attention.

    Maximze your Industry Potential! - Download EVE Isk per Hour!

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    #2150 - 2015-07-04 23:34:40 UTC  |  Edited by: Zifrian
    Just a note that I finished migrating all my files and code from Sourceforge. The new updater uses a different site to get updates, so there might be some quirks for a few days until I shake it all out. I've also moved all my code to GitHub if you are interested. The new site is here: http://eveiph.github.io/

    Right now it seems to be working fine. One thing that might happen is that the update might fail the first time. If you run the update again it should complete as normal.

    As always, let me know if you have any issues.

    Thanks!

    Maximze your Industry Potential! - Download EVE Isk per Hour!

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    #2151 - 2015-07-05 13:02:53 UTC
    Awesome +1 for git. Can we deal ours problems here now or do you prefer this forum?

    Btw one technical, when I use shoping list and fetch my assets I still can't see how much do I need to cover.

    Here
    #2152 - 2015-07-05 13:29:46 UTC
    Annah Sun-Scape wrote:
    Awesome +1 for git. Can we deal ours problems here now or do you prefer this forum?

    Btw one technical, when I use shoping list and fetch my assets I still can't see how much do I need to cover.

    Here

    Continue to use this forum thread for questions and issues.

    On the shopping list, I'm still working on getting the numbers correct.

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    Goonswarm Federation
    #2153 - 2015-07-06 03:09:19 UTC
    I was wondering if you could redo the mining belt tool that you made since ore anomalies have changed drastically.
    #2154 - 2015-07-06 12:04:09 UTC
    HarlyQ wrote:
    I was wondering if you could redo the mining belt tool that you made since ore anomalies have changed drastically.

    I updated that awhile back from the numbers in the patch notes. Let me know what doesn't look right.

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    Gallente Federation
    #2155 - 2015-07-06 12:08:22 UTC
    Zifrian (truncated) wrote:
    Pyroly (truncated) wrote:
    Thank you for your last update. ... I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other. Here are two screenshots taken on IPH : http://i.imgur.com/R7FMuR3.png ; http://i.imgur.com/lkHdYpz.png (Notice the bottom left) ... Would it be possible to get something related to the display when a higher size is used ? :)

    Gahh I thought I finally forced it to not scale and it scales! ... I'll see if I can give some options on this for your system but I'm not sure how successful I can be. I'll let you know though. ... Thanks for the notice!

    Thanks for the response, Zif. I think you have pretty good communication with your users and I appreciate the time you put into the tool, as well as responding to things here. I just have another question to clarify the scaling stuff, out of curiosity: is the window resizing lock intentional, or was that a side effect of the text scaling changes?

    On my end, I may just go back to using the previous version in the meantime, as it worked well enough for my purposes and I didn't experience any major problems or weird GUI effects. Unfortunately my eyes aren't terribly good and I prefer to have everything maximised where possible.
    Thanks in advance for your reply.
    #2156 - 2015-07-06 14:14:10 UTC
    Telinchei wrote:
    Zifrian (truncated) wrote:
    Pyroly (truncated) wrote:
    Thank you for your last update. ... I have a little problem. It seems that the overall window for IPH is smaller than before, and I am unable to resize or maximize the window. Since I am using Windows with a higher size of items (125%) everything is on the top of each other. Here are two screenshots taken on IPH : http://i.imgur.com/R7FMuR3.png ; http://i.imgur.com/lkHdYpz.png (Notice the bottom left) ... Would it be possible to get something related to the display when a higher size is used ? :)

    Gahh I thought I finally forced it to not scale and it scales! ... I'll see if I can give some options on this for your system but I'm not sure how successful I can be. I'll let you know though. ... Thanks for the notice!

    Thanks for the response, Zif. I think you have pretty good communication with your users and I appreciate the time you put into the tool, as well as responding to things here. I just have another question to clarify the scaling stuff, out of curiosity: is the window resizing lock intentional, or was that a side effect of the text scaling changes?

    On my end, I may just go back to using the previous version in the meantime, as it worked well enough for my purposes and I didn't experience any major problems or weird GUI effects. Unfortunately my eyes aren't terribly good and I prefer to have everything maximised where possible.
    Thanks in advance for your reply.

    I'll be putting up a change tonight that will reverse that change. That Change affected more users than it helped so I'll have to revisit it later. The size lock is intentional because it's a bit of a pain to do resizing, especially with scaling.

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    C C P Alliance
    #2157 - 2015-07-07 11:29:17 UTC
    Zifrian wrote:
    Put a fix up. Be nice to know when they do crap like this. Btw thanks for the heads up on https. I saw earlier in the day they were doing testing so that's what I thought it was. Note, on Twitter foxfour said it might be slow.


    Really sorry about the lack of announcement on this change. :(

    @CCP_FoxFour // Technical Designer // Team Tech Co

    Third-party developer? Check out the official developers site for dev blogs, resources, and more.

    #2158 - 2015-07-07 12:23:53 UTC
    CCP FoxFour wrote:
    Zifrian wrote:
    Put a fix up. Be nice to know when they do crap like this. Btw thanks for the heads up on https. I saw earlier in the day they were doing testing so that's what I thought it was. Note, on Twitter foxfour said it might be slow.


    Really sorry about the lack of announcement on this change. :(

    Thanks. Turned out to be a quick change so no worries.

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    Fidelas Constans
    #2159 - 2015-07-07 13:17:07 UTC  |  Edited by: Caurannus Decks
    Great tool Zifrian, I have enjoyed using it. As of this morning, it appears that IPH is not pulling API data. Created new APIs, uninstalled and reinstalled IPH to no avail. API database error with fresh install with clean, full keys.

    Any thoughts?

    Edit: One last time did the trick. Very bizarre, but likely on my end.
    #2160 - 2015-07-07 13:24:07 UTC
    Caurannus Decks wrote:
    Great tool Zifrian, I have enjoyed using it. As of this morning, it appears that IPH is not pulling API data. Created new APIs, uninstalled and reinstalled IPH to no avail. API database error with fresh install with clean, full keys.

    Any thoughts?

    API is offline.

    http://community.eveonline.com/news/news-channels/eve-online-news/aegis-extended-xml-api-downtime/

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