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CCP/CSM Round Table: Jump Fatigue

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DARKNESS.
#1 - 2015-08-06 13:45:38 UTC  |  Edited by: CCP Leeloo
Good day fellow Players

Now that jump fatigue has been out a while, CCP are setting up to take another swing at the mechanics they released in the phoebe update.

With this in mind CCP Larrikin has asked for a round table to be setup for players to give feedback and ask questions regarding jump fatigue. This will take place on a teamspeak server on Wednesday 12th August at 17.00 eve time. We hope to also stream this on twitch at the same time but no guarantees.

The Setup.

During the round table itself we expect the discussion to be quite heated at times due to this we the csm as a whole are hoping to moderate the server to keep the discussion going. With this in mind we are asking you to submit questions in advance, doing this will be of great help to us and Larrikin. After we have covered these questions we will then move on to other questions and feedback from people who are on the teamspeak server itself.

Submitting Questions.

When you are submitting questions we ask that you keep them constructive and on topic yet as short as possible to allow for as many questions to be answered during the round table. We also ask that you keep the thread as clean as possible and clear of any unnecessary moaning so we can wade through the many posts that we expect to be seeing. Alongside this if you do not want to submit your questions in the thread itself you can also send questions to your own csm representative ingame.

We would like to close submissions of questions on Sunday the 9th of August at 23:59. This gives us the csm a chance to make sure we get all the questions into a document and submitted to CCP Larrikin first thing Monday morning giving him time to formulate answers before the Wednesday round table. After closing of submissions we will aim to have the question list we submit to larrikin up on a google document for you all to see and prepare for on Wednesday

After the Round table:

This round table will be recorded and uploaded on sound cloud for people who can’t attend alongside this a written transcript attached to this thread in the days following the round table.

Details on how to listen in.

For those wanting to listen in to the townhall you can keep track by listening on twitch at http://www.twitch.tv/spectrefleet this is to give easy access to people to listen in.
#2 - 2015-08-06 13:51:50 UTC
This is a group project with many of us involved. Big smile

Member of CSM9 and CSM10.

The-Culture
#3 - 2015-08-06 13:53:08 UTC
I may give this a short listen but only if my boy Ronald is in attendance trying to make a tag team.
Pandemic Legion
#4 - 2015-08-06 13:54:01 UTC
OMG, Not enough popcorn in the world for this extravaganza

can't wait

#setsalarmclock
Blades of Grass
#5 - 2015-08-06 13:55:51 UTC  |  Edited by: Basil Vulpine
In the run up to the round table are CCP able to release any stats so that we can potentially put our personal experiences in to context?

- How often have various fatigue thresholds been reached in each of the months split by ship type.
- Number of jumps made split by ship type.
- For cap fights above some meaningful threshold what was the fatigue min / mean / max fatigue of pilots on their final jump before combat.
- For various fatigue thresholds, if the pilot stopped jumping after hitting that threshold how long was it before it logged in / undocked again?

There are likely other stats that would be useful which others will think of.
#6 - 2015-08-06 13:57:22 UTC
Basil Vulpine wrote:
In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?

- How often have various fatigue thresholds been reached in each of the months split by ship type.
- Number of jumps made split by ship type.

There are likely other stats that would be useful which others will think of.


I will ask.

Member of CSM9 and CSM10.

Pandemic Legion
#7 - 2015-08-06 13:58:34 UTC  |  Edited by: Ron Mexxico
What are your feelings on the jump range changes and fatigue changes as implemented now in fozzie sov?

Do you think the time investment for moving to a new area is fair?

What are your feelings on the fatigue numbers for black ops?

Are you happy with the way the fatigue/range changes make certain groups basically unassailable?
- As a follow up, as more groups start realizing where they are on the hierarchy, they spread out to avoid conflict with any group higher up, making it borderline impossible to force anybody into a fight. Is this intended? Are CCP happy with this?

Do you think it's healthy for the game when the typical response to having some fatigue and not being able to go on another drop or op is to just log off and play something else?

What are your thoughts about a HEAVY reduction in fatigue while jumping into or out of your capital system?



There are probably more I'll think of eventually
Blades of Grass
#8 - 2015-08-06 13:59:01 UTC
Sugar Kyle wrote:
Basil Vulpine wrote:
In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?

- How often have various fatigue thresholds been reached in each of the months split by ship type.
- Number of jumps made split by ship type.

There are likely other stats that would be useful which others will think of.


I will ask.



Thanks. I went back and added some more, I'm pretty sure others will pop up too if you give it a few hours :)
#9 - 2015-08-06 14:03:24 UTC
Basil Vulpine wrote:
Sugar Kyle wrote:
Basil Vulpine wrote:
In the run up to the round table are CCP able to release any stats so that we can potentially put out personal experiences in to context?

- How often have various fatigue thresholds been reached in each of the months split by ship type.
- Number of jumps made split by ship type.

There are likely other stats that would be useful which others will think of.


I will ask.



Thanks. I went back and added some more, I'm pretty sure others will pop up too if you give it a few hours :)


Please do. Ill update my statment to working on it. :)

Member of CSM9 and CSM10.

The-Culture
#10 - 2015-08-06 14:03:26 UTC
Now that you have implemented a system where you have a capital how would you feel about some kind of fatigue reduction when jumping out of it?
Vote Steve Ronuken for CSM
#11 - 2015-08-06 14:16:04 UTC
Questions are always good to see (statements are less good, as they don't give insight into the why)

Detail is good Smile

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

#12 - 2015-08-06 14:19:44 UTC
What are the two best and the two worst result you've seen as result of the jump drive changes?
Goonswarm Federation
#13 - 2015-08-06 14:20:05 UTC  |  Edited by: Yroc Jannseen
Why are we asking CCP questions. A question is a really strange way to share feedback or experiences, shouldn't the developers be asking US questions?

It's rather passive aggressive to have to warp an experience that demonstrates the negatives of jump fatigue, like a group finding it easier to self destruct a capital fleet, into a question.

"Do you think it's a good things that players have decided it's easier to self destruct capitals than move them?"

That ends up much more sarcastic sounding than it needs to be.
Goonswarm Federation
#14 - 2015-08-06 14:28:29 UTC  |  Edited by: USS YORKTOWN
Given the developement of various space chokepoints as a result of the reduced number of viable transit paths through low is there any thought to adjusting range to increase potential paths?

As is we have places like Aradia making the life of a super pilot one of waiting, boredom, and debating suicide.
Amarr Empire
#15 - 2015-08-06 14:29:39 UTC
What are your thoughts about heavily reducing the jump fatigue and/or increasing jump range on certain ships (JFs, Black Ops, etc)?

Have you heard the community response that these changes have made moving from place to place much more tedious and un-fun? If so, have you taken it to heart? And if so again, could you please be better at communicating "We've heard you; it'll take some time to dial in changes, but we've heard you and are working on fixing it"?
DARKNESS.
#16 - 2015-08-06 14:33:14 UTC
Yroc Jannseen wrote:
That ends up much sarcastic sounding than it needs to be.

I am sure CCP Falcon can handle the sarcasm. He's really good at it. Roll

How satisfied is CCP with the changes?
How have logistics changed? (More/Less/Same JF logi, more WH logi, more local production?)
How long will CCP resist demands for Fatigue reduction modules/drugs/implants? (My preferred answer would be "Indefinitely".)
What about these new structures, stargates in particular? Are they planned to behave like normal gates or like current jump drive mechanics with fatigue and timers?

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Goonswarm Federation
#17 - 2015-08-06 14:34:31 UTC
Remove fatigue from Jump Bridges, and enforce that only subcaps can use JBs. Like this you maintain a check on power projection with caps (which is 'ok'), while simultaneously giving an incentive to hold SOV. It will also create significant content possibilities as SOV systems with JBs in them will become strategic hotzones for attack - any entity serious about taking SOV in a constellation or region would need to focus on cutting off those systems first.

Do this.

Northern Coalition.
#18 - 2015-08-06 14:35:43 UTC
what's the future plan for jumpfreighters ?
WE FORM V0LTA
#19 - 2015-08-06 14:39:37 UTC
Are CCP happy with the chokepoints 5LY creates?
Goonswarm Federation
#20 - 2015-08-06 14:39:57 UTC  |  Edited by: Aurthes
What are the unintended consequences of the jump changes?

Given that there are two mechanic changes, fatigue and range, does CCP feel they can keep the goal of reducing teleportation ability by reducing the penalty of one of them.

Has CCP given any thought to how demographic changes of the player base (age, available time), the political situation (larger blocks), and jump fatigue, may lead to less conflict.

What are the plans for jump range and the Rorqual? Its usefulness continues to be reduced, and CCPs reasoning for giving it a short jump range revolved around its possible use as a battle platform, which is not the case (rare circumstances).
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